Content

A 1-hand Fortress Sword with Melee Crit has been added for the Swordmaster to match all other tanks
Realm vs Realm

Keep Lords
Keep Lords which had high autoattack range have had this reduced. This should fix cases where Lords would sometimes get stuck outside a Lord Room and continue attacking players inside.
Morale generation from keep guards / lords / siege weapons was removed.
Bug Fixes

- [Gunbad] Fixed code errors in Gunbad's Ard Ta Feed fight.
- [Gunbad] Spikespore Brew - Fixed to be in line with other armor potions. Now grants 270 armor.
- Off-hand weapons for Marauder no longer show as unequipable. [23777]
- Fixed an issue that caused influence vendor rewards to appear empty if you had not yet entered the associated area.
- Fixed an issue where items would sometimes show in vendors / rewards screens with a 1-2 second decay timer.
- Fixed Witch Elf "Rejection" ability having no range set (now 5 ft).
- Daemonic Armor and Flak Jacket no longer stack with other armor buffs. [24504]
- Greenskin gatehouses have had their alpha channels fixed and the torch textures fixed. Immersion is important.
- Greenskin savage orc corpses have had their specular maps fixed and no longer reflect light back as bright pink.
- You can no longer receive a BO buff for defending if you don't control the BO after the 3 minutes.
- Fixed Rout the Weak not applying when defenders first repaired the keep door.