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Balance "Explodin' Arrer & Flame Arrow "

Posted: Tue Nov 03, 2015 11:41 am
by jojomen
I was seriously shoked when saw difference between these 2 skills :

1) "Explodin' Arrer " - An Ailment which deals X Elemental damage to your target and then explodes, dealing an additional Y damage over 9 seconds to the target and all other enemies within 20 feet of them.
Range :100FT base range of this skill; + Horned Squig = 110FT maxed range.

2) "Flame Arrow" - REQUIRES SCOUT STANCE. An Ailment which deals X Elemental damage to your target and then explodes, dealing an additional Y Elemental damage over 9 seconds to the target and all other enemies within 20 feet of them.
Range : 80FT base range of this skill; +Scout stance = 88FT maxed range.


--Suggestion --one and only )

1) Remove REQUIRES SCOUT STANCE- so to let them use it in any stance) OR at least allow use it in SKIRMISH STANCE .
just as almost any others skills of SW REQUIRES two out of three stances to use it.

Re: Balance "Explodin' Arrer & Flame Arrow "

Posted: Tue Nov 03, 2015 11:50 am
by Nitrogenetic
Any balance youse work on will unbalance da t3 and t4 skillz eventually.

Re: Balance "Explodin' Arrer & Flame Arrow "

Posted: Tue Nov 03, 2015 11:56 am
by Azarael
No.

Re: Balance "Explodin' Arrer & Flame Arrow "

Posted: Tue Nov 03, 2015 12:29 pm
by dkabib
I came in here thinking I'd see a dmg increase petition. Because the dmg on these skills are laughable at best...

Re: Balance "Explodin' Arrer & Flame Arrow "

Posted: Tue Nov 03, 2015 1:32 pm
by Vdova
jojomen wrote:I was seriously shoked when saw difference between these 2 skills :

1) "Explodin' Arrer " - An Ailment which deals X Elemental damage to your target and then explodes, dealing an additional Y damage over 9 seconds to the target and all other enemies within 20 feet of them.
Range :100FT base range of this skill; + Horned Squig = 110FT maxed range.

2) "Flame Arrow" - REQUIRES SCOUT STANCE. An Ailment which deals X Elemental damage to your target and then explodes, dealing an additional Y Elemental damage over 9 seconds to the target and all other enemies within 20 feet of them.
Range : 80FT base range of this skill; +Scout stance = 88FT maxed range.


--Suggestion --
1) can we make "Flame Arrow" base Range 100 ft?
or
2) Remove REQUIRES SCOUT STANCE.
I was shocked when Shadow warrior has enchanted arrows(bypas rezistance for fernster arrow and flame arrow),while SH not. (End of trolling).

SW is definitely not class,which should complain about anything.

Re: Balance "Explodin' Arrer & Flame Arrow "

Posted: Tue Nov 03, 2015 2:18 pm
by Adell
You failed to mention that SW got a KD, Vengeance of Nagarythe, Enchanted Arrows, Bullseye, Leading Shots, Steady Aim.
Yes I know, SH got Run Away! to balance all that out. :)

Re: Balance "Explodin' Arrer & Flame Arrow "

Posted: Tue Nov 03, 2015 2:34 pm
by grumcajs
Adell wrote:You failed to mention that SW got a KD, Vengeance of Nagarythe, Enchanted Arrows, Bullseye, Leading Shots, Steady Aim.
Yes I know, SH got Run Away! to balance all that out. :)

nerf gobbos!!!

Re: Balance "Explodin' Arrer & Flame Arrow "

Posted: Tue Nov 03, 2015 2:37 pm
by Tiggo
sh is seriously op and i hope the nerf bat will hit it hard eventually

Re: Balance "Explodin' Arrer & Flame Arrow "

Posted: Tue Nov 03, 2015 2:38 pm
by Renork
On that note...

SH's always made my bw/wh cry :>

Re: Balance "Explodin' Arrer & Flame Arrow "

Posted: Tue Nov 03, 2015 3:34 pm
by chozen
SW's are one of the most OP classes in this current build of the game. It's the only class that can kill a player with one hit.

@renork, the QQs over the Squigg herder Will fade away once t3 kicks in and when we get to t4 people will be QQing that the class is broken