I was seriously shoked when saw difference between these 2 skills :
1) "Explodin' Arrer " - An Ailment which deals X Elemental damage to your target and then explodes, dealing an additional Y damage over 9 seconds to the target and all other enemies within 20 feet of them.
Range :100FT base range of this skill; + Horned Squig = 110FT maxed range.
2) "Flame Arrow" - REQUIRES SCOUT STANCE. An Ailment which deals X Elemental damage to your target and then explodes, dealing an additional Y Elemental damage over 9 seconds to the target and all other enemies within 20 feet of them.
Range : 80FT base range of this skill; +Scout stance = 88FT maxed range.
--Suggestion --one and only )
1) Remove REQUIRES SCOUT STANCE- so to let them use it in any stance) OR at least allow use it in SKIRMISH STANCE .
just as almost any others skills of SW REQUIRES two out of three stances to use it.
Balance "Explodin' Arrer & Flame Arrow "
Forum rules
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Balance "Explodin' Arrer & Flame Arrow "
Last edited by jojomen on Fri Nov 13, 2015 6:21 pm, edited 5 times in total.
jojomen wrote:Oh comon man, ofc its more based on ppl preference :
Order : (GUNS+FIREBALLS+bowmaster) ofc all ppl wonna be sexy archer or mage.
Destro : (SWORD+muscle CHOSEN, big foot orcs, alex mercer) tough and Manly males.
Ads
- Nitrogenetic
- Posts: 29
Re: Balance "Explodin' Arrer & Flame Arrow "
Any balance youse work on will unbalance da t3 and t4 skillz eventually.

Re: Balance "Explodin' Arrer & Flame Arrow "
I came in here thinking I'd see a dmg increase petition. Because the dmg on these skills are laughable at best...
Vanhorts
Re: Balance "Explodin' Arrer & Flame Arrow "
I was shocked when Shadow warrior has enchanted arrows(bypas rezistance for fernster arrow and flame arrow),while SH not. (End of trolling).jojomen wrote:I was seriously shoked when saw difference between these 2 skills :
1) "Explodin' Arrer " - An Ailment which deals X Elemental damage to your target and then explodes, dealing an additional Y damage over 9 seconds to the target and all other enemies within 20 feet of them.
Range :100FT base range of this skill; + Horned Squig = 110FT maxed range.
2) "Flame Arrow" - REQUIRES SCOUT STANCE. An Ailment which deals X Elemental damage to your target and then explodes, dealing an additional Y Elemental damage over 9 seconds to the target and all other enemies within 20 feet of them.
Range : 80FT base range of this skill; +Scout stance = 88FT maxed range.
--Suggestion --
1) can we make "Flame Arrow" base Range 100 ft?
or
2) Remove REQUIRES SCOUT STANCE.
SW is definitely not class,which should complain about anything.
Last edited by Vdova on Tue Nov 03, 2015 8:03 pm, edited 1 time in total.
Vdova - Witch elf princess of suffer and despair
Re: Balance "Explodin' Arrer & Flame Arrow "
You failed to mention that SW got a KD, Vengeance of Nagarythe, Enchanted Arrows, Bullseye, Leading Shots, Steady Aim.
Yes I know, SH got Run Away! to balance all that out.
Yes I know, SH got Run Away! to balance all that out.

Mowgli | Femto | Megawolf | Darkseid | Skullknight | Bambi
Orz of Norn
"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."
Orz of Norn
"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."
Spoiler:
Re: Balance "Explodin' Arrer & Flame Arrow "
Adell wrote:You failed to mention that SW got a KD, Vengeance of Nagarythe, Enchanted Arrows, Bullseye, Leading Shots, Steady Aim.
Yes I know, SH got Run Away! to balance all that out.
nerf gobbos!!!
Re: Balance "Explodin' Arrer & Flame Arrow "
sh is seriously op and i hope the nerf bat will hit it hard eventually
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Ads
Re: Balance "Explodin' Arrer & Flame Arrow "
On that note...
SH's always made my bw/wh cry :>
SH's always made my bw/wh cry :>
Re: Balance "Explodin' Arrer & Flame Arrow "
SW's are one of the most OP classes in this current build of the game. It's the only class that can kill a player with one hit.
@renork, the QQs over the Squigg herder Will fade away once t3 kicks in and when we get to t4 people will be QQing that the class is broken
@renork, the QQs over the Squigg herder Will fade away once t3 kicks in and when we get to t4 people will be QQing that the class is broken
Who is online
Users browsing this forum: No registered users and 4 guests