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Introduction video

Latest news

  • Temporary Matchmaking Test
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    Highlights
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    Live Test

    We are beginning the next stage of testing for the updated Scenario Matchmaker. Over the last few weeks we have been running tests of the new matchmaking system on Drakwald, our Public Test Server.

    We are planning a test of the new matchmaker on Martyrs Square (Live Server) on Wednesday 31st December.

    After testing, we plan to revert to the previous matchmaking system on Thursday 1st January.

    There is potential for issues during the test. If significant bugs occur that affect gameplay or progression, we may need to roll back characters to their state prior to the test.

    Please be aware: We may perform a rollback if any major bug impacts progression.


    Note

    Please note that the changes in this test are not finalised. We are not testing any scenario gameplay changes at this time; the test is purely focused on the matchmaking system. We may not be testing all of the features that will be released when the system goes live.

    We welcome feedback on how the matchmaker is performing, including how balanced matches feel.

    It’s also important to understand that if matches don’t feel perfectly balanced, it does not mean the system is broken or that the work was wasted. The matchmaking algorithm is just one part of the larger system overhaul required to get it functioning. Now that the system has been overhauled, the algorithm can be easily tweaked and refined based on testing feedback. We cannot emphasise this enough.


    I've found a bug!?

    All bugs can be reported on our bugtracker.

    https://bugs.returnofreckoning.com/

    Please select "Matchmaking Test" as the Product Version so we can filter the reports.

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    New Scenario Matchmaker & Improvements
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    The New Scenario Matchmaker is focused on building better balanced parties in Scenarios, and we're also adding in a few more quality-of-life improvements alongside it! There's even more we're building under-the-hood, which we may spotlight and talk about closer to launch.


    Redesigned Scenario Lobby

    The old scenario lobby screen is quite outdated and since we added the random scenario queue (Solo Skirmish, or Discordant Skirmish) the interface came to be slightly confusing. We found that a lot of players used the “Queue All” feature and relied on addons to blacklist scenarios they did not want to play.

    We have redesigned the Scenario Lobby screen to be more modern.

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    The new interface now features a list of active scenario queues instead of the pages of the old one, allowing you to see all the scenarios currently active at a glance. Additional informational iconography is shown on scenarios to indicate things like the current Weekend Warfront. Additionally, the current Average Queue Time is now shown for your level and archetype for that specific scenario queue.


    Scenario Blacklists

    We understand that players sometimes prefer different scenarios or game modes and would prefer to play them less frequently. Therefore we have added a scenario blacklisting system.
    Blacklisted scenarios will be selected less frequently when searching.

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    For scenario queues which pick from a random pool of different scenarios, such as the “Random Scenario” queue, a player will be able to choose a number of scenarios to blacklist. Blacklisted scenarios will be remembered, even when the scenario pool is rotated, however some selections might be removed in order to not exceed the maximum number a player can blacklist.


    Scenario Party Reservations

    Now if you queue as a group, your party will stay together automatically in the scenario, without needing to hit the white flag icon and move parties. Slots will be automatically reserved for your party members until they join, keeping your groups, well - grouped!

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    Match Balancing

    One major issue with the previous scenario system was that premade groups often ended up facing completely solo PUG players, leading to unbalanced matches. To address this, the matchmaker now evaluates the composition of each party and assigns it a score, then uses these scores to match teams. When backfilling, it may also add additional players to one side to help even the fight, ensuring that premade groups are more likely to face balanced opposition. These changes result in fairer, more competitive scenarios and a better overall experience for all participants.

    The matchmaker now actively tries to find players of certain archetypes to add to a scenario, helping balance the overall distribution. This applies even when backfilling, preventing situations where one side has too many of certain archetypes or lacks essential roles entirely.

    This change does mean that there will be times when one faction may have tons of DPS but lack the Tanks or Heals to get a scenario to pop. In these situations, we're introducing a new bonus to not only allow players to see which archetypes are needed, but to reward them for playing them:


    Incentive Bonus

    New single-SC bonuses are now periodically applied to certain Archetypes. Queue times are now periodically analysed, and if a role is queueing too long, other archetypes are incentivised to help speed things up.

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    For example, if DPS players are waiting much longer than others to get into a match, Tanks and Healers may get an incentive bonus. Likewise, if one side has tons of Tanks or Healers but fewer DPS, the system will temporarily grant the bonus for DPS players to motivate them to queue. This encourages healthier queue balance and, long-term, should motivate improved queue times.


    Start Time Adjustments

    Scenarios can now start with fewer than full players. Players load in early with a 2-minute timer. As the scenario fills closer to the threshold, the timer reduces to 30 seconds.


    “Give Me a Minute” Improvements

    If you click “Give me a minute”, you’ll be automatically teleported in when the timer ends. This helps avoid missing the start and getting a quitter debuff.


    Ready Check for Group Queue

    When a group leader initiates queue, all members will now get a Ready Check pop-up. After your group has all hit "Ready", you will enter the queue as a party.


    Unified Random Queue

    Instead of separate queues per scenario map, there's now a single random scenario queue, which will improve queue speed and map variety. We're just testing this single queue on PTS, and behind-the-scenes we're discussing how best to handle Weekend Warfronts and other Scenario types, which we'll share more on later.


    City Siege Changes

    Due to changes in the matchmaking system, which was heavily used for City Sieges, we have made some small adjustments to the flow of City Sieges. These changes are intended purely to keep the system running and ensure City Sieges function correctly.

    When the queueing phase of a City Siege ends (when players can queue at the portal), the matchmaker will run and create matches as usual. Once this process is complete, the City Siege will appear in the scenario lobby list, allowing solo players and parties to queue. During this stage, no new matches will be created, but players can backfill into existing sieges.

    Additionally, the scenarios “Altdorf War Quarter” and “The Undercroft” will no longer open during the siege process.


    Ranked

    The ranked game mode will be unavailable during the testing period.
    Mon Dec 29, 2025 12:46 pm View the latest post
  • Keg End: Twitch Drops Event!
    Keg End: Twitch Drops Event!
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    Watch & Earn Twitch Drops!

    Celebrate the return of Keg End with its own Twitch Drops Event, running from
    December 19th at 10:00 AM UTC to January 2nd at 9:58 AM UTC!
    Twitch Drops will be active throughout the event, rewarding viewers who watch authorized Return of Reckoning streamers during the festivities.

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    Twitch Drops Rewards

    Watch streams during the event to unlock the following items:

    - 30 Minutes: Small Gold Bag (20g)
    - 60 Minutes: Potion of Acclaim
    - 120 Minutes: Exotic Mount Token
    - 180 Minutes: Bloodletter Pet (90 Days)
    - 240 Minutes: RoR Aegis (30 Days)
    - 300 Minutes: Keg End Present x10
    - 360 Minutes: 100 War Crests

    Event Duration: December 19th, 2025 – January 2nd, 2026

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    Want to Stream with Drops Enabled?

    Twitch Drops are not automatic. Only authorized Return of Reckoning streamers can participate.

    If you're already authorized, no action is required. If not, request access below:

    How to Sign Up as a Drops-Enabled Streamer:
    1. Click → Request Access
    2. Sign in with your Return of Reckoning account
    3. Open a new ticket
    4. Select Media and Content Creators / Request Access to Twitch Drops
    5. Enter your Twitch username and submit

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    Important Links

    - How to Claim Drops
    - Twitch Drops Info & FAQs
    - Link Your Twitch Account

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    Raise your mug and celebrate Keg End!
    Support your favorite RoR streamers, enjoy the festivities, and earn exclusive Twitch Drops before the ale runs dry.

    For the most up-to-date list of approved streamers, visit: Keg End Streamer Roster
    Fri Dec 19, 2025 4:56 am View the latest post
  • Patch Notes 18/12/2025

    Click here to watch on YouTube

    Highlights
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    - Keg End starts Dec 19th and runs until January 2nd. Double War Crest drops will active during this period.

    - Warband Leader Crowns have been introduced for Warband leaders to mark themselves and better coordinate with their realm.

    - Siege Weapons are now consumable and have had their prices adjusted.

    - Phase 1 of Bastion Stair's rework has launched, intending to improve the experience of this dungeon.

    - Voice Acting has been added to Mount Gunbad.

    - Balance changes have been implemented to all six Melee DPS classes.


    Live Event: Keg End

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    The wheel of the seasons has turned, ushering out the sun’s last warmth with bitter blasts of northern winds. As snow creeps down to block mountain passes and lock the Warhammer world in the icy talons of winter, the citizens of the Old World raise their mugs high; the time of Keg End is at hand. In an epic celebration fraught with boasting, toasting, and epic fireworks, the Dwarfs clear out their stores of ales, beers and other intoxicating beverages in order to bring luck in the New Year and make way for a stock of better, stronger brews. But the dwarfs are not alone in their celebrations as ogres and giants once again invade the lands of the Old World, and the greenskins are always finding ways to ruin dwarfen festivities.

    The Holidays are upon us and, as such, Keg End returns to WAR! This year Keg End returns to the dwarfen holds of Karaz-a-Karak and Karak Eight Peaks, though the latter is in need of some housekeeping. Travel there and speak to Josef Bugman or Wurrzag Ud Ura Zahubu to begin your Keg End experience.

    Keg End will start on December 19th and last until January 2nd 12:00 Altdorf time.

    Rewards

    - Basic reward: [Party Keg], 21 day duration item that gives a 5 minute renown and XP boost for party

    - Advanced reward: [Keg Tapper], 60 day event slot item

    - Elite reward: Exclusive Cloak Appearance [Ranger's Cloak] Preview here

    Keg End live event rewards can be claimed at Borgrim Mugslammer in the Tavern District of Karaz-a-Karak, or Gaggmagit Slopreek in Da Great Green Hall of Karak Eight Peaks. Both are next to the normal heralds, Josef Bugman and Wurrzag Ud Ura Zahubu.

    - Completing all tasks: Exclusive Title – The Master of Revels

    - Completing the 'Saving Keg End' Quest - [Dwarf Keg-Handler] (Order), [Goblin Bar-Back] (Destruction)

    Defeating Giants in RvR lakes: [Battle Brew Backpack] and Fireworks

    Defeating players in PvP: [Keg End Present] with random gifts, including three rare fireworks!

    Golden Stein: Find and drink from the Golden Stein in RvR lakes for a 6 hour +25% renown, XP and influence boost.

    A limited-time Keg End quest 'Keg End Special' has been hidden somewhere in the world. This quest is a branching quest, where taking one path in the quest line will block you from taking others. The rewards differ based on the path you choose, so choose wisely. In additional to the 'Keg End Special', three other hidden quests are available during this live event, their location is only revealed to the worthy.

    Live Event Shoppe & Dyes
    This Keg End visit two new vendors in Karaz-a-Karak or Karak Eight Peaks, near the Live Event heralds Borgrim Mugslammer and Gaggmagit Slopreek respectively, to see what limited-time curiosities await you.

    22 live event dyes related to the stony dwarfs and their Kev End festivities are available only during Keg End. Two of these dyes (Pure Silver and Pure Mithril) are unique in that they replace the specular dyes of your gear (for gear that uses specular dyes); these may only appear if your graphics settings are high enough. Please note that these dyes are only available for purchase during this Live Event.

    Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor. These colors were drawn largely from Citadel Paints and Games Workshop publications. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.

    2025 Changes
    - The additional coal-cost of specular dyes has been decreased from 10 to 5 coal per dye.

    - New action counters have been added for opening presents, with thresholds of 50, 100, 200, 300, 400, and 500. Players can earn new Present Trophies for opening presents. Trophy Previews here



    RvR
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    Warband Leader Crowns

    This patch introduces a new RvR feature that we've been wanting to add for a long time: a new way for Warband Leaders to show visibly to their faction, and, for the first time, on the RvR maps!

    For many players, using add-ons like Enemy to paint a Warband Leader is quite standard. Today, we're baking some of that design into the base game so that all players, especially pugs and newer players, can benefit without needing an add-on. (Even if they get it later!) Here's how it works:

    - Warband Leaders can now purchase a visible Crown that will appear above their head from the Commander Vendor in their Capital City. The default Green Crown costs 50 gold. Equip the item temporarily in your pocket to gain the Tome Unlock.

    - Once unlocked in the Tome, any Warband Leader with at least 16 players in their Warband may activate their Crown via the Warband menu in-game under the "Manage" setting. Click the Manage tab, then look in the Bottom Left under the loot area to select your Crown.

    - When activated, this Crown effect will appear above your head. Only your allies can view this crown - enemy players cannot see it!

    - In addition to the Crown being visible for nearby players, the same color crown will also appear on the minimap. Gone are the days of: "Where was X's warband?" Now you can open your map and visibly see where your faction's warbands are, provided their leaders choose to display. As with the visible overhead crown, Map Crowns are also only visible by your faction.

    - Crowns are optional. There might be some cases where a Warband Leader doesn't want to display their Crown, or wants to turn it off partway through a run. This is also baked into the system, and you can enable or disable your crown whenever you like via the Warband Manage tab in the UI.

    - To help distinguish different leaders on a busy map, there are color variants to let Warband Leaders choose their favorite color. This patch introduces eight crown colors to choose from. Each costs 10 Warband Leader Marks and 50 Gold to purchase. The full color list includes:

    - Red
    - Pink
    - Gold
    - Dark Green
    - Light Green*
    - Blue
    - Light Blue
    - Purple

    *Light Green does not cost Leader's Marks, and can be purchased by anyone for 50 Gold at the Commander Vendors in Capital Cities.

    As we debut this system for its first live tests, we're expecting there may be some strangeness, hiccups, or bugs for us to iron out. If you spot any, please let us know here on the bugtracker! Finally, a huge thank-you to our artists, add-on supporters, coders and all team members who worked hard to help us design and build this!


    RvR Leadership Achievements

    - Titles earned for Warband Leader Marks now also grant achievements within the Tome of Knowledge.


    RvR random events

    - Doubled the frequency in which the system checks if an event should happen. This should effectively half the time needed for an event to happen.

    Guild Standards

    - Cooldown on standard abilities increased to 10 minutes.

    Siege Weapons
    Siege weapons and rams are now consumable items, and now stack in your inventory. Because of their new consumable status (which should help a little with troll or fake rams), we are also reducing the gold cost of some siege weapons:

    - Ram: 5 Gold (unchanged), max stack 20

    - AOE Cannons: 2 Gold 50 Silver, max stack 40

    - Single Target Cannons: 1 Gold, max stack 40



    Content
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    Bastion Stair

    The first phase of the Bastion Stair re-work has arrived! This re-work is aimed at speeding up the overall time spent in this Dungeon, rebuilding mechanics, adding new rewards, and more. There's a lot of new stuff, so here are the key highlights:

    - Many bosses have had their total HP and armor reduced to make boss fights faster. This especially applies to the longest fights, like Chorek and Juggernaut.

    - Syncing up with faster boss kills, all bosses now have an 8-Minute Enrage timer in honor of Khorne, and to introduce the timer mechanic which players will see again in Lost Vale.

    - Almost all bosses have new mechanics which will allow your party to kill the boss faster, provided you also accept higher incoming damage to your party or to specific players.

    - As an example: you must now fight the Left Wing's first boss, Borzhar Rageborn, inside the room he appears in. He will raise two banners, and one of these will increase all incoming damage by 20%. This increase not only applies to your party; it also applies to the boss. You can either leave the banner up for a faster kill, or destroy it. These banners also no longer respawn once destroyed.

    - New Bloodseeds have been added as exclusive drops in the Bastion Stair, which can be grown into new liniments that offer powerful bonuses. Like Bloodlord Weapons, this extra power comes at a cost: your chance to be critically hit by an enemy will also increase!

    - Killing Beastmen in the Left Wing at the Dungeon's start will now grant a 1% movement speed boost per enemy killed, stacking up to 20x. This will remain for 2 hours while in the Dungeon.

    - New Blood-Iron Ring accessories have been added to the Dungeon, and can be earned similar to the Vale Rings by trading in new Blood-Gems and Blood-Iron. Unlike the Vale Rings, Blood-Iron Rings grant no resistances and instead grant armor, along with an additional double-edged bonus that increases your power while also increasing your chance to be critically hit.

    - The materials for these Rings can be primarily found by defeating optional bosses in the Middle Wing, along with a rare chance to drop from any boss in the Dungeon. The vendor to purchase these can be found next to the regular Quest givers at the Dungeon's start.

    - A new section in the Tome of Knowledge Bestiary, under Legendary Monsters, has been added for the Bastion Stair bosses, allowing you to track your kills and earn unique rewards.


    Mount Gunbad

    - Mount Gunbad has new voice acting! A number of bosses and friendly characters now have voices. This is one of the final steps in our re-work of the Dungeon, with one more small improvement still to come. A big thank-you to all the talent who lent their voices in bringing the Dungeon to life - you can find a full list on the Wiki.

    - Tome of Knowledge Bestiary unlocks have been added to Mount Gunbad for the: Banshee, Bone Giant, NIghtmare, Plaguebeast, Wight, and Wraith


    Bilerot Burrows

    - Fixed an issue that caused Ekscremite's Crystals of Change to have an unintended 60 second cooldown on interact. These can now be immediately interacted with again, as Tzeentch intended.

    - The notification of the player(s) who get Ekscremite's Infected Blood will now also display in a player's chat box.


    Sigmar's Crypts

    - Eudocia's Summoned skull object now has a swirling purple effect around it to make it a little more obviously-evil.


    Loot Rolls

    The radius for loot rolling in dungeons was removed - all loot is now rolled instance-wide, so if you happened to be far away when a boss died (e.g. from releasing or a Skull Lord Var'ithrok punt) you will no longer forfeit your roll.


    Influence Rewards

    - Disciple of Khaine Blood Wards and Warrior Priest Bucklers from Chapter influence rewards should now all have the correct strikethrough bonus applied to them based on their item rarity



    Player Memorial
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    - A gravestone has been added in Praag's Russenscheller Graveyard to commemorate player Seritai/ImmunityVendor, following a request by his guild and friends. A memorial walk will take place on January the 11th at 6PM Altdorf time, gathering at Martyr's Square in Praag. Players are requested to refrain from fighting those who are gathering to show their respect.



    Combat and Careers
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    General Changes and Fixes

    - Wounds stat has soft cap has been reintroduced, like it had on the live servers and has in the character sheet UI. Unlike other base stats it has no hard cap.

    Melee DPS Balance Patch
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    We are excited to share the updates to the melee DPS classes with you. We hope you will enjoy all the new possibilites to play with!

    Damage Formula
    In the patch notes you will often see damage being displayed in the form of (150 + 1.0*DB + 0.75*WDPS).

    The first number, in this case 150, is the base damage of the ability. This base damage scales with the ability level, which is assumed to be ability level 40.

    The second number is the Damage Bonus (DB) multiplier, in this case 1.0. If your character has 175 damage bonus, then 175 * 1.0 = 175 damage will be added to the ability.

    The third number is the Weapon DPS (WDPS) multiplier, in this case 0.75. The damage added to your ability, is your Weapon DPS multiplied by this number. If the DPS of your weapon is 80, then 80 * 0.75 = 60 will be added to the ability.

    In this example, the total damage would be 150 +175 + 60 = 385 damage.


    Combat and Careers
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    General Balance Changes
    - Broad Swings - Replaced by Overpowering Blow: 5 ft range. Instant. - You strike your opponent with surprising force, dealing 1200 damage and knocking them down for 4 seconds.

    - Frenzied Slaughter - Duration increased from 7 to 15 seconds.


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    Balance Changes
    The Rage mechanic has been reworked to give more general use to Exhaustive Blows by reducing the Rage cost of several of them and introducing new abilities and tactics around the Rage mechanic. This will open up new playstyles, particularly for the Two-Handed Slayers.

    Changes supporting the new playstyle can be found abilities such as Cleft In Twain, which can setup your burst and also give the player additional Rage, or Spellbreaker, which will now return Rage to the player when removing Blessings, Enchantments or Absorbs.

    General
    - While Frenzied, the Slayer has their Armor and Resistances reduced by 25%.

    Abilities
    - Rune of Absorption - Cooldown reduced from 25 to 20 seconds.

    - Rampage - Now exhausts 50 Rage and is no longer off the global cooldown. Your attacks are now 100% less likely to be Blocked or Parried. If you are Furious, the duration is increased to 20 seconds.

    - Spellbreaker - AP cost increased from 20 to 25 AP. Now exhausts 50 Rage and while Furious, builds an additional 20 Rage for each effect removed. Now removes one Absorb and one Enchantment or Blessing, but has its damage per effect increased from 150 to 225.

    - Devastate - AP cost increased from 20 to 35 AP. Now exhausts 35 Rage. Base damage increased from 187 to 262.

    - Cleft in Twain - Reworked to: Ailment. 25 AP. 5 ft range. Instant. 10s CD. - You attack your target with a devastating blow, dealing (112 + 1.5*DB + 1.5*WDPS) and applying a debuff for 6 seconds, when the debuff ends you will strike the target again, dealing (150 + 1.5*DB + 1.5*WDPS) damage. Hitting the target with an Exhaustive Blow consumes the debuff and delivers the second hit after a 1 second delay. If you are wielding a Great Weapon, you will gain 10 Rage the first time Cleft in Twain deals damage and 20 Rage the second time Cleft in Twain deals damage.

    - Inevitable Doom - Cooldown reduced from 15 to 5 seconds. Damage from initial hit reduced from (112 + 0.75*DB + 1.5*WDPS) to (93 + 0.5*DB + 1.5*WDPS). The main target only takes 50% of the explosion damage.

    - No Escape - Now exhausts 50 Rage.

    - Spine Crusher - Base damage reduced from 225 to 187.

    - Fierceness - Now reduces your Toughness instead of your Initiative. Cooldown reduced from 60 to 40 seconds.

    - Pulverizing Strike - Base damage reduced from 187 to 150.

    - Precarious Assault - Now exhausts 35 Rage. Precarious Assault will now also deal 337 damage to yourself while Furious.

    - Deathblow - Base damage increased from 337 to 375. This ability exhausts 10% less rage for each 10% HP that the target is missing.

    - Flurry - Damage changed from (112 + 1.2*DB + 1.5*WDPS) to (150 + 1.0*DB + 1.5*WDPS).

    - Wild Swing - Damage changed from a range between (120 + 0.67 + 1.2*WDPS) - (180 + 0.67*DB + 1.8*WDPS) to a single value of (187 + 1.0*DB + 1.5*WDPS).
    Additionally, for each enemy hit, you gain 5 Rage, up to a maximum of 9 enemies.

    - Even the Odds - Reworked to: Enchantment. 30 AP. Self. Instant. 60s CD. - For the next 5 seconds you cannot deal or receive critical damage.

    - Retribution - Now has the following additional effect: If you are Berserk, Retribution additionally deals 475 damage back to the attacker each time you are hit with an attack, this effect can only be triggered once every second per target.

    Tactics
    - Short Temper - Reworked to: While Berserk, hitting an enemy with a Path of the Trollslayer ability reduces all your active cooldowns by 1 second.

    - Fierce Might - Your Critical Damage is now increased based on your lowest health percentage of the last 2 seconds, instead of your current health percentage.

    - Power Through - Reworked to: Exhaustive Blows will no longer remove your Rage, but being Furious no longer grants Exhaustive Blows any additional effects.

    - Breaking Point - Reworked to: Hitting an enemy with Devastate or Incapacitate will make your next Exhaustive Blow within 5 seconds automatically critically hit.

    - Violent Impacts - Reworked to: Your Exhaustive Blows ignore 25% of the targets armor if used while Furious.

    - Determination - Reworked to: Your Exhaustive blows now exhaust 15 Rage less when used while Furious.

    - Runic Blessings - Reworked to: When you fall in battle, your Ancestors intervene, temporarily resurrecting you with 25% HP and resetting all your cooldowns. If you manage to kill an enemy within 10 seconds, you get to live on to find your glorious death elsewhere. If not, you will die once again. You cannot be resurrected by this effect more than once every 60 seconds.

    - Accuracy - Now reduces total damage of Flurry by 15%. No longer affects the cooldown of Inevitable Doom. No longer reduces your Auto Attack damage. No longer affects Retribution.

    - Honor Restored - Reworked to: Whenever you exhaust Rage with an attack, heal 15 Health per point of Rage exhausted.

    - The Bigger They Are … - Removed

    - Slaughter - Now requires level 35.

    - Push For More - Now requires level 37.

    - Invigorating Release - New tactic acquired at level 31: Your Exhaustive Abilities now remove one movement impairing effect from yourself. You gain 40 Action Points each time an effect is removed. This cannot happen more than once every 3 seconds.

    - Got No Time For You - Reworked to: All Taunts and Detaunts are 25% less effective against you.

    - Embrace the Pain - Now additionally increases your chance to critically hit by 5%.


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    Balance Changes
    The Rage mechanic has been reworked to give more general use to Exhaustive Blows by reducing the Rage cost of several of them and introducing new abilities and tactics around the Rage mechanic. This will open up new playstyles, particularly for the Two-Handed Choppas.

    The reworked Keep On Choppin’ plays a crucial role in setting up for your burst combo together with the new ability Big Bad Combo. And there are many more changes for everyone to explore!

    General
    - While Frenzied, the Choppa has their Armor and Resistances reduced by 25%.

    Abilities
    - Furious Choppin’ - Cooldown reduced from 25 to 20 seconds.

    - Can’t Stop Da Chop - Renamed to No More Helpin’.

    - Tired Already? - Moved to 5 points in Path of Da’ Savage. Now only exhausts 50 Rage.

    - Keep on Choppin’ - Moved to 13 points in Path of Da’ Hitta and reworked to: Enchantment. 25 AP. 5 ft range. Instant. 10s CD. Must be Furious or Berserk. Exhausts 50 Rage. Requires Great Weapon. - You chop deeply into your enemy, dealing (225 + 1.5*DB + 1.5*WDPS) damage. Your love of battle fills you with energy, preventing your next Exhaustive attack within 10 seconds from expending any Rage. If you are Furious, gains a 75% damage bonus instead of the 25%.

    - No More Helpin’ - Removed

    - Big Bad Combo - New ability at 9 points in Path of Da’ Hitta: Curse. 35AP. 5 ft range. 10s CD. Must be Berserk. Exhausts 35 Rage. Requires Great Weapon. - You unleash a frenzied combo of attacks, dealing (150 + 1.0*DB + 0.75*WDPS) twice over 1 seconds. Your chance to critically hit the target is increased by 10% for 10s. This effect stacks with other sources. Countin' is for stuntiez.

    - Bleed Em Out - Reworked to: Curse. 45 AP. 5 ft range. Instant. 10s CD. - Your target suffers 5 * (112 + 0.6*DB + 0.6*WDPS) damage over 8 seconds. The damage is increased by 10% for every 10% health the target is missing. If wielding a Great Weapon: When the effect ends or the target dies while affected by this ability, you instantly gain 20 Rage.

    - Furious Stompin’ - Cooldown reduced from 30 to 20 seconds. Now requires Berserk and the effect ends when you leave Berserk.

    - Wot’s Da Rush? - Now exhausts 50 Rage.

    - Go For Da Soft Spot - Base damage reduced from 225 to 187.

    - Bring Da Pain - Now reduces your Toughness instead of Initiative. Cooldown reduced from 60 to 40 seconds.

    - Slasha - Base damage reduced from 187 to 150.

    - Reckless Blow - Now exhausts 35 Rage. Reckless Blow will now also deal 337 damage to yourself while Furious.

    - Weaklin’ Killa - Base damage increased from 337 to 375. This ability exhausts 10% less rage for each 10% HP that the target is missing.

    - Lotsa Choppin’ - Damage changed from (112 + 1.2*DB + 1.5*WDPS) to (150 + 1.0*DB + 1.5*WDPS)

    - Wild Choppin’ - Damage changed from a range between (120 + 0.67 + 1.2*WDPS) - (180 + 0.67*DB + 1.8*WDPS) to a single value of (187 + 1.0*DB + 1.5*WDPS). Additionally, for each enemy hit, you gain 5 Rage, up to a maximum of 9 enemies.

    - Come and Git It! - Reworked to: Enchantment. 30 AP. Self. Instant. 60s CD. - For the next 5 seconds you cannot deal or receive critical damage.

    - Bring It On - Now has the following additional effect: If you are Berserk, Bring It On additionally deals 475 damage back to the attacker each time you are hit with an attack, this effect can only be triggered once every second per target.

    Tactics
    - Red Goes Faster! - Reworked to: While Berserk, hitting an enemy with a path of Da' Savage ability reduces all ongoing ability cooldowns by 1s.

    - Strong Finish - Reworked to: Weakling Killa, Bleed Em Out and Big Bad Combo will almost always critically hit if the target's health is below 30%.

    - Wot Rules? - Reworked to: Exhaustive Blows will no longer remove your Rage but being furious no longer grant exhaustive blows any special benefits.

    - Wear Em Down - Reworked to: Your Exhaustive Blows increases autoattack damage by 25% for 5s.

    - Long Lasta - Reworked to: Your Exhaustive blows now exhaust 15 Rage less when used while Furious.

    - Keep It Comin’ - Reworked to: When you die, Mork grants you a second chance, resurrecting you with 25% HP and resets all your cooldowns. If you manage to kill an enemy within 10s, Mork lets you keep your new life. If not, you will once again die and cannot be resurrected by this effect again for 60s.

    - Extra Choppin’ - Now reduces total damage of Lotsa Choppin’ by 15%. No longer affects the cooldown of Furious Stompin’. No longer reduces your Auto Attack damage. No longer affects Bring It On.

    - Bloodlust - Reworked to: Whenever you exhaust Rage with an attack, heal 15 Health per point of Rage exhausted.

    - I’m Still Here - Removed

    - Can’t Stop Da Chop - New tactic acquired at level 31: Your Exhaustive Abilities now remove one movement impairing effect from yourself. You gain 40 Action Points each time an effect is removed. This cannot happen more than once every 3 seconds.

    - Don’t Hate Da Choppa - Reworked to: All Taunts and Detaunts are 25% less effective against you.

    - Chop Til You Drop - Now reduces Get Stuck In’s cooldown by 30 seconds.


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    Balance Changes
    The AoE damage of the White Lion has been toned down by changes to Whirling Axe and to Hack and Slash. The damage of the Lion pet has also been toned down by roughly 10% in overall DPS.

    The White Lion has received some new utility in the form of the reworked Pack Hunting or the reworked Furious Mending. Additionally, your auto attack speed tactic (now called Mane-Cutter’s Momentum) no longer requires a specific stance, allowing it to be used into a larger variety of builds!

    General
    - Maul (pet) - Damage reduced from (225 + 1.5*DB) to (169 + 1.15*DB).

    - Claw Sweep (pet) - Damage reduced from (225 + 1.5*DB) to (169 + 1.15*DB). Cooldown reduced from 10 to 5 seconds.

    - Bite (pet) - Damage reduced from (262 + 1.5*DB) to (236 + 1.35*DB). Cooldown increased from 5 to 10 seconds.

    - Lion’s Roar (pet) - Will now act like a Challenge effect, reducing the damage of enemies within 25 ft by 30% for 5 seconds. Cooldown increased from 10 to 15 seconds.

    Abilities
    - Whirling Axe - Damage changed from (332 + 0.38*DB + 1.3*WDPS) to (150 + 0.86*DB + 1.5*WDPS)

    - Thin The Herd - Base Damage increased from 187 to 225.

    - Cull The Weak - Now has the following additional effect: If this ability lands a killing blow, Cull The Weak and your War Lion's cooldowns will be reset.

    - Leonine Frenzy - No longer removes and gives immunity to stun effects.

    - Brutal Pounce - Now deals 225 proc damage and has its duration reduced to 5 seconds. (While you can defend hits to prevent Brutal Pounce from proccing, Brutal Pounce itself, meaning both the damage and the knockdown, cannot be defended.)

    - Throat Bite - Now deals 187 proc damage and has its duration reduced to 5 seconds. (While you can defend hits to prevent Throat Bite from proccing, Throat Bite itself, meaning both the damage and the silence, cannot be defended.)

    - Hack - Now available at level 6. Cooldown increased to 10 seconds. Base damage increased from 187 to 225. Now has the following additional effect: Your War Lion's next ability within 10 seconds will automatically critically hit.

    - Trained to Hunt - Damage changed from 3 * (49 + 0.5*DB) to 3 * 131.

    - Sundering Chop - Now available at level 1.

    - Nature’s Bond - Reworked to: Blessing. 25 AP/s. 150 ft range. 2s channel. 15s CD. - You empower the bond between yourself and your War Lion, making it immune to damage for 2 seconds. Your War Lion then regains 6 * (225) health over 5 seconds.

    - Fetch! - Now requires your pet to be within 5 feet of the target instead of 15 feet. On successful pull, your War Lion’s movement speed is increased by 30% for 2 seconds.

    Tactics
    - Hack and Slash - Armor Penetration reduced from 25% to 15%.

    - Pack Hunting - Reworked to: Increase the chance to apply Hunter's Strike from Trained To Hunt by 10%. All group members within 100 feet can now apply Hunter's Strike. (Auto attack speed moved to Mane-Cutter’s Momentum).

    - Mane-Cutter’s Momentum replaces Full Grown: Whenever you hit an enemy from the side or rear, your Autoattack speed is increased by 50% for 5s.

    - Threatening Distraction - Reworked to: Fey Illusion will now also increase your chance to critically hit by 15% for 10 seconds.

    - Furious Mending - Reworked to: The healing from Nature's Bond now also affects group members within 25 feet of your War Lion


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    Balance Changes
    The AoE damage of the Marauder has been toned down by changes to Wrecking Ball and to Piercing Bite. The latter obviously affects their single target capabilities as well. Fortunately the Marauder has received several improvements to make up for this.

    The new and improved Draining Swipe is now the new 13 point ability in Path of Savagery and the improved Gut Ripper ability has now been placed as the 13 point ability in Path of Brutality. Wave of Terror has been toned down in its effectives, but has become a core ability in Path of Monstrosity.

    Abilities
    - Draining Swipe - Moved to 13 pt Path of Savagery. Now additionally applies full stacks of Rend to the target.

    - Thunderous Blow - Moved to 5 pt Path of Savagery. Base damage reduced from 262 to 225.

    - Gut Ripper - Moved to 13 pt in Path of Brutality. No longer requires parry. Can only be cast with Gift of Brutality. Base damage increased from 187 to 262. Now guarantees the next two damaging abilities to critically hit.

    - Guillotine - Moved to 9 pt in Path of Brutality. Damage Bonus scaling increased from 1.5 to 2.0. Now has the following additional effect: If this ability lands a killing blow, Guillotine and your stances will have their cooldowns reset.

    - Mutated Aggressor - Moved to 5 pt in Path of Brutality.

    - Wrecking Ball - Damage changed from (332 + 0.38*DB + 1.3*WDPS) to (150 + 0.86*DB + 1.5*WDPS)

    - Touch of Rot - Duration increased from 10 to 15 seconds.

    - Touch of Instability - Now core ability in Path of Savagery.

    - Impale - Now has a cooldown of 10 seconds. Base damage increased from 150 to 225. If behind the target, Impale will ignore the victim’s Armor.

    - Flail - Now core ability in Path of Brutality.

    - Wave of Terror - Now a core ability in Path of Monstrosity, available at level 30. Now requires Gift of Savagery or Monstrosity. Now hits all enemies within 25 feet, but only reduces Morale gain by 50% for 5 seconds.

    - Gift of Brutality - No longer increases the Armor Penetration of your auto attacks.

    - Death Grip - Now also deals (75 + 1.5*DB + 1.5*WDPS) damage.

    Tactics
    - Scything Talons, Corrupted Edge, Hulking Brute - Replaced by Changer’s Gift

    - Changer’s Gift - New tactic available at level 27: You gain additional stats based on the Gift you are currently imbued with: Gift of Savagery: +80 Strength and Initiative; Gift of Brutality: +80 Strength and Weapon Skill; Gift of Monstrosity: +80 Toughness and Initiative. These bonuses are increased to 120 for 3 seconds whenever you swap Gift.

    - Rend Asunder - Moved to 3 pt in Path of Savagery.

    - Deeply Impaled - Moved to 3 pt in Path of Brutality.

    - Widespread Demolition - Moved to 3 pt in Path of Monstrosity. Now has the following additional effect: If the target is Ailing, Demolition will deal an additional 3 * (66 + 0.5*DB) damage over 3 seconds.

    - Brush Off - Now has the following additional effect: Each time you disrupt an ability, you will remove one Hex, Curse or Ailment from yourself. This cannot happen more than once every 3 seconds.

    - Lasting Mutation - New tactic available at level 31: Your Gifts(proc) will last 2 seconds longer and will linger when changing to a different Gift.

    - Mutating Corruption - New tactic available at level 37: Corruption now applies the following effect based on your current mutation: - Savagery: The target takes 10% more damage from damage over time abilities for the duration of Corruption; Brutality: Increase your Weapon Skill by 150 for 10 second; Monstrosity: All enemies within 25 feet have their Toughness reduced by 100 for 20 seconds.

    - Piercing Bite - Armor Penetration reduced from 25% to 15%.


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    Balance Changes
    To improve the Warband viability of the Witch Hunter, Razor Strike and the tactic Sweeping Razor have been reworked to give the Witch Hunter a proper spammable AoE ability. A second AoE finisher in addition to Dragon Gun has been given in the form of the reworked Burn, Heretic.

    Another cool addition to the Witch Hunter’s kit is the new ranged Accusation builder Incendiary Shot, which can be combined with the new Blessed Ammunition tactic. The new ability emphasizes the unique aspect of the Witch Hunter having a medium ranged weapon in the form of its Pistol.

    General
    - Accusations will now fade after 30 seconds, up from 20 seconds.

    - Relics no longer share a cooldown, still only one can be active at a time.

    Abilities
    - Feinted Positioning - Will now also affect Snap Shot

    - Dragon Gun - WDPS contribution now scales with number of Accusations: from 1.0 to (1.0, 1.17, 1.33, 1.5, 1.67) for 1-5 Accusations.

    - Seal of Destruction - Moved to 5 points in Path of Confession. Armor Penetration decreased from 50% to 25%. Now additionally increases your movement speed by 50% for 7 seconds. If you use any ability, the movement speed effect will immediately end.

    - Excommunicate - Duration decreased from 15 to 10 seconds. Tick interval decreased from 3 to 2 seconds.

    - Exit Wound - WDPS contribution now scales with number of Accusations and the base damage is slightly adjusted. Total damage remains roughly equal: from 1 Accusation: (300 + 1.5*DB + 1.5*WDPS). 2 Accusations: (399 + 1.5*DB + 1.5*WDPS). 3 Accusations: (501 + 1.5*DB + 1.5*WDPS). 4 Accusations: (600 + 1.5*DB + 1.5*WDPS). 5 Accusations: (699 + 1.5*DB + 1.5*WDPS) to 1 Accusation: (262 + 1.5*DB + 1.5*WDPS). 2 Accusations: (348 + 1.5*DB + 1.75*WDPS). 3 Accusations: (438 + 1.5*DB + 2.0*WDPS). 4 Accusations: (525 + 1.5*DB + 2.25*WDPS). 5 Accusations: (609 + 1.5*DB + 2.5*WDPS)

    - Shroud of Magnus - Moved to 5 points in Path of Inquisition. Immunity to magical abilities changed to a 100% damage reduction from magical damage.

    - Sanctified Oil - No longer grants movement speed. Stealth duration increased from 2 to 3 seconds.

    - Razor Strike - Now available at level 5 and reworked to: Damaging. 40 AP. Self. Instant. No CD. Builds 1 Accusation - You strike up to three enemies in front of you within 15 feet for (150 + 0.86*DB + 1.5*WDPS) damage.

    - Trial By Pain - Doubled projectile speed. WDPS contribution now scales with number of Accusations: from 1.0 to (0.75, 0.88, 1.0, 1.13, 1.25) for 1-5 Accusations.

    - Blessed Bullets of Cleansing - Now ability in Path of Confession.

    - Blessed Bullets of Purity - Now ability in Path of Judgement.

    - Confess - Now core ability, still available at level 14.

    - Incendiary Shot - New ability in Path of Inquisition, available at level 10: Ailment. 35 AP. 30 ft range. Instant. 10s CD. Requires Pistol. Builds 1 Accusation. - You purge your enemy with an incendiary shot that deals (112 + 0.75*DB + 1.5*WDPS) Spirit damage to your target and 5 * (60 + 0.45*DB) Spirit damage over 5 seconds.

    - Burn Heretic - Now available at level 12 and reworked to: Ailment. 50 AP. Self. Instant. 10s CD. Execution - Requires Accusations. Costs 20% fewer action points per Accusation spent. - Unleash a purifying blaze from your torch, searing all targets within 25 ft. 1 Accusation: 5 * (150 + 0.5*DB) Spirit damage over 10 seconds. 2 Accusations: 5 * (199 + 0.50*DB) Spirit damage over 10 seconds. 3 Accusations: 5 * (249 + 0.5*DB) Spirit damage over 10 seconds. 4 Accusation: 5 * (300 + 0.5*DB) Spirit damage over 10 seconds. 5 Accusations: 5 * (349 + 0.5*DB) Spirit damage over 10 seconds.

    - Absolution - WDPS contribution now scales with the number of Accusations and the base damage is slightly adjusted. Total damage remains roughly equal: from 1 Accusation: (262 + 1.5*DB + 1.0*WDPS). 2 Accusations: (348 + 1.5*DB + 1.0*WDPS). 3 Accusations: (437 + 1.5*DB + 1.0*WDPS). 4 Accusations: (524 + 1.5*DB + 1.0*WDPS). 5 Accusations: (610 + 1.5*DB + 1.0*WDPS) TO 1 Accusation: (175 + 1.5*DB + 1.5*WDPS). 2 Accusations: (262 + 1.5*DB + 1.75*WDPS). 3 Accusations: (348 + 1.5*DB + 2.0*WDPS). 4 Accusations: (437 + 1.5*DB + 2.25*WDPS). 5 Accusations: (524 + 1.5*DB + 2.5*WDPS)

    - Torment - Now available at level 1.

    - Fanatical Zeal - Damage reduced from 352 to 262. Now has the following additional effect: The enemy’s chance to be critically hit is increased by 10% when they are hit in the back (for 15 seconds as well).

    - Declare Anathema - Now available at level 34.

    - Purgatory - Now available at level 40.

    Tactics
    - Sanctified Bullets - Now any Blessed Bullet will heal the player, but the internal cooldown of 0.25s is now global (an AoE attack will only heal once).

    - Protection from Heresy - Reworked to: While Incognito, your movement speed is increased by 20% and you regain 160 health every 3 seconds.

    - Blessed Ammunition - New tactic at 3 points in Path of Inquisition: Incendiary Shot now applies your Blessed Bullets.

    - Last Rites - Removed

    - Full Confession - Moved to core tactic, available at level 33.

    - Atonement - Moved to 11 points in Path of Judgement. Now additionally increases the critical chance of Burn Away Lies.

    - Vitriolic Judgement - Moved to 3 points in Path of Judgement.

    - Unyielding Conviction - New tactic at 7 points in Path of Judgement: Silence The Heretic no longer requires you to be behind the target to deal damage and it builds an additional Accusation.

    - Fanatical Cleansing - Moved to core tactic, available at level 23.

    - Sweeping Razor - Reworked to: Razor Strike will now hit all targets in front of you within 25 feet.

    -Vindication - Damage buff reduced from 35% to 25%.

    - Encourage Confession - Any Blessed Bullet will proc the tactic and the debuff duration is increased from 5 to 10 seconds.

    - Blood, Faith, And Fire - Reworked to: Any time you land a killing blow on your enemy, all of your groupmates within 100 feet will regain 125 Action Points and your next attack will deal an additional 3 * (160 + 0.9*DB) Spirit damage over 9 seconds.


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    Balance Changes
    To improve the Warband viability of the Witch Elf, Slice and the tactic Broad Severing have been reworked to give the Witch Elf a proper spammable AoE ability. They additionally gain a brand new AoE finisher called Blade Spin!

    With the changes to Shadow Leap and to several of the Witch Elf’s finishers, we are putting more emphasis on giving them high mobility and high melee damage. And there are lots more improvements to incorporate into your new builds!

    General
    - Blood Lust will now fade after 30 seconds, up from 20 seconds.

    - Elixirs no longer share a cooldown, still only one can be active at a time.

    Abilities
    - Feinted Positioning - Will now also affect Throwing Dagger

    - Blade Spin - Renamed to Dagger Storm: Now deals 2400 damage instantly.

    - On Your Knees! - Damage changed from: 1 Blood Lust: (112 + 0.5*DB + 0.75*WDPS) damage per hit. 2 Blood Lust: (150 + 0.5*DB + 1.01*WDPS) damage per hit. 3 Blood Lust: (189+ 0.5*DB + 1.26*WDPS) damage per hit. 4 Blood Lust: (225 + 0.5*DB + 1.5*WDPS) damage per hit. 5 Blood Lust: (263 + 0.5*DB + 1.76*WDPS) damage per hit. TO 1 Blood Lust: (75 + 0.5*DB + 0.5*WDPS) damage per hit. 2 Blood Lust: (112 + 0.5*DB + 0.58*WDPS) damage per hit. 3 Blood Lust: (150 + 0.5*DB + 0.67*WDPS) damage per hit. 4 Blood Lust: (187 + 0.5*DB + 0.75*WDPS) damage per hit. 5 Blood Lust: (225 + 0.5*DB + 0.83*WDPS) damage per hit.

    - Elixir of Insane Power - Armor Penetration decreased from 50% to 25%. Now additionally increases your movement speed by 50% for 7 seconds. If you use any ability, the movement speed effect will immediately end.

    - Fling Poison - Reworked to: Self. Instant. - Deals 1200 damage over 10 seconds to all enemies in front of you, up to 65 feet away, reducing their Strength, Intelligence, Willpower and Ballistic Skill by 250.

    - Witchbrew - Now usable while in stealth.

    - Elixir of the Cauldron - Moved to 5 pt in Path of Suffering. Immunity to magical abilities changed to a 100% damage reduction from magical damage.

    - Overwhelming Dread - Now deals 1200 instant damage, but has its radius reduced from 30 to 25 feet.

    - Sacrificial Stab - Reworked to: Damaging. 35 AP. 5 ft range. Instant. 10s CD. Target must be facing away from you. Frenzy - Requires Blood Lust. Costs 20% fewer action points per Blood Lust spent. - You offer up your target as a sacrifice, stabbing them twice, ignoring all of their armor and snaring them by 40%. 1 Blood Lust: (131 + 0.75*DB + 0.75*WDPS) damage per hit. Snare lasts 2 seconds. 2 Blood Lust: (175 + 0.75*DB + 0.88*WDPS) damage per hit. Snare lasts 4 seconds. 3 Blood Lust: (220 + 0.75*DB + 1.0*WDPS) damage per hit. Snare lasts 6 seconds. 4 Blood Lust: (262 + 0.75*DB + 1.13*WDPS) damage per hit. Snare lasts 8 seconds. 5 Blood Lust: (306 + 0.75*DB + 1.25*WDPS) damage per hit. Snare lasts 10 seconds.

    - Elixir of Shadows - Moved to 5 pt in Path of Treachery. No longer grants movement speed. Stealth duration increased from 2 to 3 seconds.

    - Vehement Blades - Damage reduced from 277 to 262. Now has the following additional effect: The enemy’s chance to be critically hit is increased by 10% when they are hit in the back (for 15 seconds as well).
    Slice - Now available at level 5 and reworked to: Damaging. 40 AP. Self. Instant. No CD. - You strike up to three enemies in front of you within 15 feet for (150 + 0.86*DB + 1.5*WDPS) damage.

    - Ruthless Assault - Range reduced from 30 to 5 ft. Now available at level 6. Damage changed from 1 Blood Lust: 6 * (112 + 0.5*DB + 0.75*WDPS) damage. 2 Blood Lust: 6 * (150+ 0.5*DB + 1.01*WDPS) damage. 3 Blood Lust: 6 * (189 + 0.5*DB + 1.26*WDPS) damage. 4 Blood Lust: 6 * (225 + 0.5*DB + 1.5*WDPS) damage. 5 Blood Lust: 6 * (263 + 0.5*DB + 1.76*WDPS) damage. TO 1 Blood Lust: 6 * (150 + 0.5*DB + 0.75*WDPS) damage. 2 Blood Lust: 6 * (187 + 0.5*DB + 0.88*WDPS) damage. 3 Blood Lust: 6 * (225 + 0.5*DB + 1.0*WDPS) damage. 4 Blood Lust: 6 * (262 + 0.5*DB + 1.13*WDPS) damage. 5 Blood Lust: 6 * (300 + 0.5*DB + 1.25*WDPS) damage.

    - Sever Limb - Now core ability, still available at level 14.

    - Blade Spin - New ability in Path of Carnage, available at level 12: Damaging. 45 AP. Self. Instant. 10s CD. Frenzy - Requires Blood Lust. Costs 20% fewer action points per Blood Lust spent. - You spin your daggers, creating a dagger storm dealing damage twice to all enemies within 25 feet based on your Blood Lust. Your chance to critically hit is increased by 10% against enemies below 50% health and by 20% against enemies below 25% health. 1 Bloodlust: (131 + 0.5*DB + 0.5*WDPS) damage per hit. 2 Bloodlust: (168 + 0.5*DB + 0.58*WDPS) damage per hit. 3 Bloodlust: (206 + 0.5*DB + 0.67*WDPS) damage per hit. 4 Bloodlust: (243 + 0.5*DB + 0.75*WDPS) damage per hit. 5 Bloodlust: (281 + 0.5*DB + 0.83*WDPS) damage per hit.

    - Kiss of Betrayal - Moved from Path of Treachery to Path of Carnage.

    - Kiss of Agony - Moved from Path of Carnage to Path of Treachery.

    - Wracking Pain - Now available at level 10.

    - Heart Render Toxin - Now available at level 25 and reworked to: Ailment. 35 AP. 5 ft range. Instant. 10s CD. Builds 1 Blood Lust. - You quickly strike your target with your toxic dagger for (112 + 1.5*DB + 1.5*WDPS) damage and apply an ailment to them, reducing their Wounds by 150 for 15 seconds.

    - Agonizing Wound - Now available at level 1.

    - Puncture - Range reduced from 30 to 5 feet. WDPS contribution reduced from (0.75, 1.01, 1.26, 1.5, 1.76) to (0.75, 0.88, 1.0, 1.13, 1.25) for 1-5 Blood Lust.

    - Treacherous Assault - Now affects all enemies within 25 feet, but has its damage reduced from 352 to 262.

    - Shadow Leap - Reworked to: Ailment. 30 AP. 45 ft range. Instant. 30s CD. You pounce forwards towards your target, stabbing them with your daggers to deal (112 + 1.5*DB + 1.5*WDPS) damage. Your target's movement speed will be reduced by 40% for 3 seconds. Whenever you enter stealth, the cooldown of Shadow Leap is reset.

    - Agile Escape - Now available at level 34.

    - Shadow of Death - Now available at level 40.

    - Dance of Doom - Reworked to: Self. Instant. Remove all movement impairing effects from you. You gain 1 Frenzy every second for 5 seconds.

    Tactics
    - Sharpened Edge - Damage increased from 225 to 262. Internal cooldown reduced from 2 to 1 second.

    - Enveloping Shadows - Reworked to: While Shadow Prowling, your movement speed is increased by 20% and you regain 160 health every 3 seconds.

    - Kiss of Doom - Now any Kiss will heal the player, but the internal cooldown of 0.25s is now global (an AoE attack will only heal once).

    - Masterful Treachery - No longer affects Shadow Leap.

    - Increased Pain - Moved to core tactic, available at level 23.

    - Rite of Unmaking - New tactic at 7 pt in Path of Treachery: Sever Blessing builds another Blood Lust and deals 25% more damage if you are behind the target.

    - Swift Movements - Now additionally increases your Weapon Skill and Initiative by 150 while using Feinted Positioning.

    - Broad Severing - Reworked to: Slice will now hit all targets in front of you within 25 feet.

    - Mark of Hellebron - Now available at level 29.



    Bug Fixes
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    - Fixed an issue that could cause quest loot not to appear for some players in a party.

    - Hopefully fixed slow loading mailboxes for players with a lot of old mail.

    - Recapturing a BO now removes the Securing Battlefield buff if the BO happened to flip while you were still on it.

    - Fixed various dungeon lockout / loot issues with Hunter's Vale and Dragonback Pass.

    - Fixed an issue with out of group AOE heals sometimes trying to heal untargetable units.

    - Fixed defended auto attacks still triggering certain procs.

    - Added flame vfx to Darkpromise Bright Wizard staves

    - GS T3 Epic Quest Will of the Warboss loot group fixed [24903]

    - Fixed an issue where the Barriers behind some Mount Gunbad bosses would not despawn if the Hero was killed too far from the barriers.

    - Fixed Gunbad titles not appearing in the Titles section of the Tome of Knowledge (they are in the Achievements section)

    - Fixed incorrect stat allocation for multiple Darkpromise ranged/magic DPS weapons [24880]

    - Fixed incorrect stat allocation and DPS for weapon Edge of the Pyre [24881]

    - Fixed missing stats from Titan's Battlehammer of Rigor

    - Added first tier of Lost Vale trophies for killing the wing bosses 25x
    Thu Dec 18, 2025 11:34 am View the latest post
  • Patch Notes 20/11/2025

    Click here to watch on YouTube

    Highlights
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    Live Event: Saga

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    As the long days of summer draw to an end, the dwarfs return to their holds to circle around warm fires and tell stories of the glorious past. Much as the warmth of summer fades, so too has the glory of Karaz Ankor. With each passing year more names are added to the list of heroes recounted on the feast of Saga.

    Saga is a somber feast day to remember fallen holds and heroes of Karaz Ankor. In doing so, old grudges are recalled, and hopefully old grudges are stricken from The Book. Join your realm in avenging past wrongs, and slaying those who grudge your people so greatly.

    Saga will start on November 21st and last until December 1st.

    Rewards
    • Basic reward: Grudgesettler's Ink - An ingredient required to craft your Personal Book of Grudges.
    • Advanced reward: the Bitter Brew which rewards Order players with the title "Grimnir's Own", and Destruction players with the title "Oathrender" ; or a Potion of Acclaim
    • Elite reward: Gareksson's Brutebashin' Ring for Order players, or a Stunty Noggin for Destruction players
    Players can claim their rewards at the live event heralds, Rorgrim Grudgesettler in the High King's Hold of Karaz-a-Karak, or Grodruk Beardtaker in the Hall of the Gorkiest and Morkiest in Karak Eight Peaks. High King Thorgrim Grudgebearer is carefully taking note of who has avenged some old grudges, while Grumlok eagerly listens to which of his gits are da bestest at makin' da stunties madder dan a pig in a tar pit.

    Players can also find weapons of the fallen to earn titles during this live event. Order players can find a Notched Choppa from Greenskin players, and earn the title "The Doom Seeker". Destruction players can find a Broken Axe from Dwarf players, and earn the title "Stuntie Stompa". There are also four other titles to be earned during this event, but what they are and how to find them is for you to discover!

    The Grudgemaker and Vengeance-Driven Buffs
    Saga is all about killing those who wronged you, and not letting yourself get knocked down and turned into a grudge entry for next year. With this in mind, two buffs are active during the Saga live event!

    Grudgemaker is a new limited-time buff that is obtained by killing players in RvR and going on a killing-streak.
    The player who deals the death blow gains a stack of Grudgemaker for themselves and their party. This buff will increase your renown gain, making each successive kill worth more renown for you and your party! Renown gain increases start at 1% and can reach 25% based on seven brackets. But be careful, because the higher your Grudgemaker buff goes, the more you are worth to your enemies if they kill you! If you are killed, your entire Grudgemaker stack is removed and you have to start your kill-streak all over again.

    Vengeance-Driven is a new limited-time buff for those who fell in battle, but got back up with a bit of grit in their teeth! Players who are killed earn the Vengeance-Driven buff, which will increase their stats. Vengeance-Driven will increase your base stats (strength, willpower, toughness, initiative, weapon skill, ballistics skill, intelligence, but not wounds) from 2% up to a maximum of 25% across eight brackets. Every time you die in RvR, you gain a stack of Vengeance-Driven, and every time you or your party kill a player you lose a stack.

    Grudgemaker and Vengeance-Driven only apply within RvR, so get into the lakes and don't stop fighting until the enemy lie dead!

    Personal Book of Grudges
    During Saga players can create their Personal Book of Grudges by gathering the necessary materials for this item. The Grudgesettler's Quill can be obtained via your race's specific questline. The Grudgesettler's Ink is the basic live event reward. The Grudgesettler's Parchment is obtainable by repeatable quests that match your playstyle. Once a player has acquired the necessary ingredients for their book, they can purchase a pocket item that increases their damage done by 2%to the enemy race which has grieved them the most. These pocket items will decay after 60 days, so settle your grudges quickly!

    Fortress Victor's Tale
    Did you hear of the glorious defense of Stonewatch, or the fall of Fell Landing? Well listen up beardling, because I've got a tale to share with you!

    Players who successfully participate in a fortress siege - offense or defense - will be rewarded with the Fortress Victor's Tale. This buff will increase their Influence gain by 10% for 3 hours, and will give them a granted ability to share this tale up to two times with two allies who were not able to partake in the fortress-festivities, but dutifully cheered their realm on.

    Dyes
    Twenty-one limited-time dyes are available, all themed around the colors of the fallen holds of Karaz Ankor. These dyes are available only during this live event, for those who wish to expand their colorful horizons.

    Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor.

    2025 Changes
    - Achievements have been added for Drinking the Bitter Brew and Equipping Weapons of the Fallen so that the titles in the Rewards section of your tome properly link to the Live Event section of the Tome of Knowledge.



    RvR
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    Keep

    - Keep claiming and release now requires a player to interact with the flagpole objects on the 3F of a keep, and can no longer be done via SOR or in-game commands. Trying the old methods will now result in a message informing of the change and directing players to interact with the object inside the keep.

    New Random Events System

    We're pleased to unveil the start of the new "Random Events" system in RvR.

    - Random Events have an increasing chance to happen in active RvR Lakes, increasing until one is guaranteed to occur. These events are now database and script driven, making them easier and faster to build more of and customize in the future. In this patch, we're testing the system's code with a single starting event, called Ravenous Rage. This initial Event cannot happen more than once an hour per zone/pairing and it will not happen if either side fields less then 24 players in the lake or AAO is above 40%. (For future events, these requirements can be adjusted - we could build some that trigger only during large AAO, for example.)

    Ravenous Rage: An Ogre Mercenary has arrived on the battlefield, and his hunger has driven him to attack everyone in sight! Both factions must fight the Ogre - and each other - in a tug of war PQ to kill him. Damaging the Ogre grants your faction points, and the faction that has the most points as the ogre dies gets rewarded with a new potion that increases drop rate in RvR by 100% (yes, this includes crests) for 30 minutes. These potions can be held onto for seven days before expiring.

    As noted, this is the initial test run for this System, so we appreciate your patience as we squash any bugs and optimize it over the next few weeks.

    Have ideas for additional Random Events that you think would be fun? Let us know your thoughts here on the official Events ideas thread!



    Content
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    Mount Gunbad

    This patch brings the second phase of our Gunbad re-work. Based on a lot of the feedback we've been reading from players, we're also taking this opportunity to make some adjustments to a number of Left and Right wing bosses.

    This update will also add Hard Mode options for the Wing Bosses and some new Quality-of-life improvements, like an increase in gold payout for One-handed weapon classes, across the board. Separate from the Dungeon balance, we're also trialing a new Group Buff feature that will allow players to spend some of that extra gold on a buff that will apply to their entire party for 2 hours while inside the Dungeon. If feedback is positive, we may expand this to additional Dungeons, like Bastion Stair, City Dungeons, and more.

    Finally, we're balancing Gunbad with level 35-36 as the intended starting point for players to enter. The new T3 Dungeon will be arriving around the level 25 point, and will bring a new set with it, so we'll have a Dungeon roughly every 10 levels starting with Sewers/Sac at 15, then T3 at 25, then Gunbad at 35/6. We're going to leave Gunbad's quests with a minimum rank of 32 in the meantime, so characters can still earn gear up until the T3 Dungeon is ready to go and launches next year.

    Left & Right Wing Adjustments:

    - Reduced trash mobs near Griblik da Stinka and moved others further from the boss, so parties can now use the flat area near this boss to spread out if needed.

    - Reduced the damage of the Green Goo in the Griblik fight. It's still recommended to move out of it, but players with lower HP should have more time to react now.

    - Ol' Greenwingz cooldown increase has been nerfed, and will now only impact half the party instead of all 6 players.

    - Reduced the HP of the Nurglings that spawn in the Garrolath fight, so they die faster and he heals a bit less.

    - Kurga's temporary damage boost has been reduced from 50% to 30%, as it was combo'ing with his punt mechanic to almost one-shot lower level players. This boon can be shattered or stripped by any tank. It now also visibly displays a Sword Icon above his head while active to show that his damage has increased.

    Masta Mixa was overperforming, and the RNG elements of his stick mechanic could lead to big difficulty spikes, so we're toning his fight down and adjusting the mechanic:

    - Masta Mixa's sticks will no longer randomly pick a Tank or Healer as their target, and will instead prioritize a DPS player, unless no DPS players can be found alive. As before, the stick(s) will only ever lock down a single player at a time.

    - Reduced the HP + damage of the Dual Sticks so these get destroyed faster, and significantly reduced the HP + damage of the Triple Sticks.

    - Reduced the Damage and Radius of the Fists of Gork.


    Middle Wing Updates:

    - The Redeye Big Oaf remains largely unchanged.

    - Blaz' Da Tamin' Masta remains largely unchanged, as the spider egg mechanic here works nicely.

    - Arathremia is largely unchanged. Her adds will now spawn around her instead of near the far wall, which may require slightly faster reactions but should be better overall for AOE DPS to burn them down. She also has a new cleanse mechanic that will put a skull over a player's head to indicate the upcoming death (if not cleansed).

    - Solithex can no longer be cheesed by pulling him up and into a corner. We also fixed the bug preventing his Soulstone from being targeted. Beyond this, his mechanics were good, so he remains the same.

    - Ard Ta Feed sees some of his mechanics restored, primarily the Mourkain Artifact in the center of the room. The Squig Bubbles which spawn snacks are restored, but once destroyed, they now stay dead and no longer respawn like they did years ago. New VFX and messages have been added to warn players of the Artifact mechanic and the number of Squigs Ard Ta Feed eats, which will heal him significantly.

    - Hard Mode can now be enabled on Glomp, Masta Mixa, Solithex and 'Ard Ta Feed by interacting with a Game Object in the room before starting the fight. This is intended for Vanq+ players and awards a Champion's Mark to the entire party upon their first completion. There is also an achievement added for clearing all four Hard Mode fights. These are meant to be quite tough, but doable with some effort.

    Quality-of-life Changes:
    New Quality-of-life changes:

    - Gold Payout Increase: All Purple and Gold bags now contain an item that can be sold to a vendor for just under 10 gold. This change is to make the Gold payout equal among all classes, and will increase gold payout notably for 1-Hander/Tank classes who vendor the items.

    - Wing Boss Bestiary Unlocks: Gunbad Wing Bosses (Glomp, Mixa, Solithex, Ard Ta Feed) now track how often you've killed them on a character, and grant bonus rewards at specific milestones, up to 100.

    - New Titles: Nine New Titles can be earned in Gunbad, with eight granted from the above Boss Unlocks, and the ninth, "Gunbad Enjoyer", given for clearing all 4 Hard Mode encounters.

    - Trial Phase - New Group Buffs: A new NPC will appear after the Griblik fight and offer to grant a special boon to your party in exchange for Gold. He will randomly pick three types of Boons, and then further randomize their power between Minor, Moderate, and Major. Based on those three options, your party can then select and purchase one (right click an orb to purchase), so groups having difficulty can spend Gold to better support whichever teammate needs it, and speed running teams may purchase buffs that shave extra time off the run. Most of these buffs will add a 1%, 3%, or 5% boost to one of your party's stats.

    All six members of your group do not need to spend Gold to purchase this buff. When a single player pays the gold, the buff is immediately granted to all allies within 250 feet, and will last for 2 Hours, activating only while inside the Dungeon. The Vendor will reappear on the normal path as you start both the Right and Middle Wings, so your party will have 3 opportunities to purchase a Group Buff for the team.

    The full list of buffs can be found here on the wiki, along with the current planned costs. Please note that we may adjust both the power of these buffs and the gold costs based on feedback. The goal is to offer small boosts that are both affordable and can be either a crutch to help a struggling group or an extra edge to help an already powerful group run faster.



    Public Quests & Quests
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    Public Quests

    - Ugrog has been restored and now comes to life in the Ugrogs Rage Public Quest

    - Argog has been restored and now comes to life in the Raven Host Vanguard Public Quest

    - The Wizard Lord's interference will now have consequences in the Ruinous Powers Public Quest


    Quests

    - Collapsing the mineshaft in Fire in the Hole now animates and collapses the mineshaft.

    - The barges during the Shoddy Shipwrights will now explode when all bombs are detonated

    Plus more.



    Art
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    New ToK Bestiary art has been added for the Great Stag, Giant Leech, Dark Pegasus, Ogre Butcher, and Pleasurebeast



    Support
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    Self support

    - When using /stuck you can now optionally add a character name and if that is a name of a character on your account they will be moved to a known good location. This is a self help service if you cannot login to a character.



    Bug Fixes
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    - Normal Bloody Sun Watcha's no longer have terminate [24839]
    - Adjusted Stats on "Darkshroud" Chestpieces [24837]
    - Fixed Multiple Lair Boss levels and respawn timers.
    - Fixed item stats on Sentry's Great Axe of Sanctity
    - Fixed the loot group so the Empire Chapter 1 Hidden Quest 'Liquor Before Beer' can be completed [24838]
    - New ToK art added for the Great Stag [24843][24894]
    - Slayer Grayoath re-enabled [24863]
    - Fixed a bug that could cause the renown statues to vanish at the start of a new week.
    - Fixed a bug that prevented the guild level 40 banner tactic from being purchased.
    - Fixed an issue that allowed multiple players to use the same Great Eagle in Hunter's Vale.
    - Fixed purchased guild tactics sometimes resetting back to unpurchased after a server restart.
    - Fixed a bug where players who crashed in combat would sometimes not trigger an unclean disconnect.
    - Fixed a bug where Destruction players would still get BO ticks outside of the BO area.
    - Reduced the amount of data sent when interacting with vendors to hopefully reduce the chances of crashes / disconnections on vendors with many items.
    - Depositing items to the guild vault via right-click will now only look for space in the currently visible vault and basic stacking (no partials) will be attempted.
    - Depositing items to the bank via right-click will now first try to stack before moving to a free space (note: stacking may occur in non-visible tabs).
    - Siege weapons that fail to fire (e.g. out of range) will now show a proper error message and no longer go on cooldown / waste ammo.
    - Siege weapon owners will no longer receive ammo refill messages if the ammo is full.
    - Fixed an issue that could sometimes cause the Fire button for oil and other siege weapons to not reactivate after use.
    - Fixed guild standards auto selecting duplicate tactic types after they were purchased. If an existing guild standard has duplicate types (e.g. two red "offensive" tactics), it will be reset as of this patch and a valid tactic set will need to be selected. [24804]
    - Fixed purchased guild vault slots sometimes reverting back to locked after a server restart. [24539]
    - Fixed guild vault UI re-opening on players who had recently interacted with it. [23172]
    - Fixed a ScriptRuntimeException in the Servitude quest NPCs. [24850]
    - Fixed deleted players being stuck on friend/ignore lists. [13993]
    - Fixed an issue that prevented removing players from the ignore list if it was full. [24764]
    - Fixed a bug that allowed you to see enemy realm social info via the ignore list. [24890]
    - Fixed a bug where disconnected players were sometimes not removed from siege equipment. [23677]
    - Added can not be used requirements to several teleportation items.
    Thu Nov 20, 2025 8:39 am View the latest post
  • Patch Notes 22/10/2025

    Click here to watch on YouTube
    Highlights
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    Live Event: Daemon Moon Decaying

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    Every year, as fog covers the land and the autumn nights herald the chill of winter, the Daemon Moon rises. For scholars, the Daemon Moon is a dangerous time of year when the threat of a daemonic incursion is greatest. For the common-folk it is a time of revelry and chaos. The scholars are right to fear what is to come, for during the time of the Daemon Moon, daemonic forces are unleashed upon the mortal realm to play with the lives of the living. This year scholars have noted a disturbing greenish-brown tinge on the Daemon Moon, an ill omen of Nurgle's power. Nurgle has indeed hefted his mighty girth to the forefront, shoving his thinner brothers aside. This year, the Daemon Moon does not rise, it decays.

    The common folk hide behind their masks and use this opportunity to play pranks on each other, unaware that lesser daemons often corrupt the mind behind the mask. Humans from the bustling streets of Altdorf in the Empire, to the twisted alleys of the Inevitable City in the Chaos Wastes, toy with powers they do not understand. If Nurgle is to be held at bay, you and your allies must work together to withstand the Daemon Moon Decaying.

    The Daemon Moon Decaying will start on October 24th and last until November 3rd.

    Rewards

    Basic reward: Leper's Bell, or Leper's Handbell - two new trophies to let everyone know that you are unclean. Preview here
    Advanced reward: Rusted Lamellar Cloak for Order; Plaguebearer-Flesh Wrap for Destruction - two new capes.
    Elite reward: Enslaved Manticore, or Decaying Manticore Disc mount (decay timers based on renown bracket)
    Completing the Event Quest 'Imp Games - The Riddle' - Heart of Decay - show the world you've given into the Plague Lord's embrace
    Daemon Moon Masks: There are a total of ten Daemon Moon masks, they can be acquired through a variety of ways (3 via quest, 1 via Public Quest, 2 via random 'box' roll, and 4 from player drops) Preview here Masks decay into permanent versions without their buffs.

    This year Daemon Moon Decaying offers the return of two exclusive Cloaks, awarded via the Event's Influence. In addition to the Nurgle-themed Trophies and Masks from the last rotation, a brand new Nurgle-skinned Manticore has been added as the Elite Reward.

    The Living Snot ORvR Public Quest

    The age-old foe of the mortal realms and mythical blokes, the Living Snot, has emerged from the Chaos Realm this Daemon Moon. Join your realm in battling the Living Snot in the Chaos Wastes, while you hold back the opposing realm. This will include a handful of rewards exclusive to the Public Quest.

    Daemon Moon Quests

    Three limited-time quests are available during the Daemon Moon Decaying live event. The first of these quests, "Imp Games", is a timed race to find hidden tricks across the cities, and is repeatable. A follow-up quest, "Imp Games - The Riddle" can be purchased from the merchant, started by buying the item 'Imp Curio'. Lastly is a short quest called "Ill Omens", which is broken up into four brackets based on your character level (1-10,11-20,21-30,31-40). Previous quests from Daemon Moon Rising are still available from the Coldheart Witch Hunter in Altdorf, or the Slaughterheart Magus in the Inevitable City.

    Pan de Monium

    This Estalian bread is specially baked during the Daemon Moon, with bakers leaving small gifts, or tricks, for their unwitting customers. Pan de Monium can be acquired either by completing the Imp Games quest, or purchasing it from the Suspicious Masked Peddler. Pan de Monium contains over thirty possible rewards, ranging from potions and talismans, to dyes and masks, a rare Companion Pet, or perhaps even a precious aegis for the lucky few.

    Dyes

    Players can obtain seven dyes per major Chaos god, for a total of twenty eight special dyes. As the Daemon Moon Decaying is Nurgle-themed, Nurgle themed dyes sell for gold, while dyes associated with other gods require a small additional sacrifice. These dyes are available only during this live event.

    Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor. These colors were drawn largely from Citadel Paints, with a handful custom colors drawn from Warhammer Online's assets.

    Live Event Shoppe

    A Suspicious Masked Peddler has set up shop in the Altdorf Slums, and secluded room near the Apex of the Inevitable City. This vendor will gladly accept your gold and daemon fingers while the Daemon Moon is up, but please be aware that once the Daemon Moon fully decays, he too will fade from your life. Here players can buy new unique dyes, the Imp Curio to start a quest, or a bit of Pan de Monium. Players can also exchange their faction's cape for the opposing faction's default version, for a price.

    2025 Changes

    - Tasks requiring Scenario participation have been removed and replaced with other tasks (Completing 10 quests of your choice, entering The Bilerot Burrow/Sigmar's Crypts, Capturing keeps while wearing a daemon mask, and completing the Imp Games quest)

    - Achievements have been implemented for the Live Event tasks, along with the title 'Denier of Decay' for completing all 10 tasks.

    - A new action counter has been added for opening Pan de Monium, allowing players to earn new titles.

    - The contents of Pan de Monium have been increased with some new rare rewards. Did someone want a rotting Jack O'Lantern vanity pet?

    - New Nurgle-themed manticore/rhinox have been added for this event. Mount previews are available here and magus disc previews here. We thank our artists for their continued contributions.

    - A new quest for Daemon Moon Decaying has been added for level 40 players rewarding a Captured Ragebeast for Order, or Rotbeast for Nurgle.

    -Pan de Monium stacks have increased to 999.



    Realm vs Realm
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    Black Crag

    Two new Tunnels have been added to Black Crag, allowing both factions to now maneuver around the map much faster than before. Order's One-Way Tunnel south can be found east of their warcamp and just southeast of the Chapter 20 Craghelm's Hold Camp, and Destruction's tunnel can be found just Northwest of their Warcamp, out the wooden gates and on the left.

    These tunnels have been designed so that they roughly mirror the existing tunnels in Kadrin Valley. The run to the fort for Order using the tunnel should be approximately the same as Destro taking the tunnels in Kadrin Valley, and their portal allows access to a nearby BO and the north caves into the South Keep. Destro's tunnel likewise offers a quick jump up towards the Ironskin Skar keep, as well as the Rottenpike Ravine BO.

    Guards

    - Warcamp Guards, including those present at Fortress attacker forward camps, can no longer be killed. Push the enemy spawn at your own risk! (This should help address Fort defenders outnumbering attackers and rushing their spawn before a fort has ended.)

    - Fixed multiple guards not having Terminate.

    Keeps

    - The 10 minute timer for keeps to open after a zone unlocks has been reduced to 30 seconds.

    - Tank's "Deflect Oil" renown ability now reduces oil damage by 50% (up from 25%).



    Content
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    Scenarios

    - The Khaine's Embrace scenario now has walls on the southern cliffs to prevent players from dropping down to ledges to afk away from their team.


    Dungeons

    - Lockouts for dungeons are now only counted on an individual level - having multiple players with lockouts in your group no longer prevents the entire group from receiving loot.

    - Lockouts now apply consistently to all rewards (quest progress, influence and loot). If you are locked out of a boss, you will not get any of these.

    - Dying in a boss fight no longer make you ineligible for influence after 5 minutes.

    - Entering a dungeon with active lockouts will show you a warning message.

    - To reduce resource usage, instances without completed boss kills will close 5 minutes after the last player leaves (killing a boss increases this to 1 hour).


    The Lost Vale
    A number of improvements and major bug fixes for Lost Vale bosses in this patch:

    - More Time: Fixed an issue that was causing the enrage timer to give slightly less than the 6 minutes it should have. All bosses should now be more doable for groups with lower overall DPS.

    - Final Boss: Fixed an issue that prevented this boss from shifting to their next phase when the granted interrupt ability was used. (This would trigger if a player was not targeting them when using it.)

    - Darkpromise Beast: Fixed an issue that was sometimes causing the Infectious Poison to apply more than once. (Special credit to those parties that killed it even when this bug appeared!)

    - Gorak the Ancient: Fixed an issue with Gorak's Lightning puddles sometimes hitting too rapidly and not activating unless he was near them. His Chain Lightning now properly casts once again after his knockback, and may do fair damage if he has any bonuses buffing him - be ready!

    - Sarthain: Sarthain now correctly turns if his target moves behind or around him. The true damage of one of his AOE abilities was also hitting a bit too hard, and has been reduced.


    Mount Gunbad

    As mentioned in the PvE Roadmap, Mount Gunbad is getting a re-work and new quality-of-life improvements, and we're rolling out these upgrades over two patches, starting today!

    One of our key goals was to add mechanics back in while still maintaining a similar overall run time for Gunbad, which we feel is in a pretty good spot. Today we're applying the first updates to both the Left and Right wings:

    Updated Mechanics: Every boss has had their mechanics restored, updated, or improved in some way. The difficulty remains entry-level, so these are fairly easy to manage.

    Wing Bosses: You can now fight Glomp and Masta Mixa directly, without needing to go through a Loading Screen and then re-buff or re-guard.

    Fewer Loading Screens: When clearing the final boss of both the Left and Right wings, players can now immediately teleport back to the Dungeon's start, without needing to exit the Dungeon first and then run back in through another loading screen.

    Speed Run Quest: Because of the reduction of loading screens, timer de-sync for players challenging the Speed Run quest should be significantly reduced. An extra minute or two may also be added to this quest once the middle wing is finished, if overall run time has gone up slightly.

    You can read more about the new mechanics here on the RoR Wiki.

    - All quests in Mount Gunbad have been revisited. Text formatting has been improved for an easier read, Quest particulars have been improved where needed to help clarify tasks and who to turn the quest into when done, and Quest maps have been added.

    - Quest rewards have been adjusted (previously they all rewarded gold, but since Mount Gunbad offers gold in other ways, we thought adding some consumables might make them more attractive.) Along with this, the repeatable quests for the Redeye Boots, Gloves, or dye, no longer offer a choice of 2 of 3, but rather 1 of 2, with the dyes being given and the armor being a choice. This brings Gunbad in line with other Dungeon quests which all offer a single armor piece.

    - Some quests have been reworked to flow better as you progress through the dungeon. Some disabled quests have been re-enabled, and new quests have been added to maintain a complete mirror of content between the two realms. Quest experience rewards have also been equalized between the realms.

    The second phase of this upgrade, which will touch up both the middle wing and add further QoL improvements throughout, will arrive soon. Once Gunbad is done, Bastion Stair is next on the list as we look to reduce the overall time for that Dungeon and adjust a number of mechanics.


    Tier 4 PvE Rework

    All Influence Rewards for Chapters 15-18 have been reworked, improved, and equalized across all races. Players can no longer earn 5-minute +20 stat potions or level 28 green gear in Tier 4 content. At a minimum, all rewards are Blue rarity, with Purple rarity on Elite rewards. Influence has been reset for these chapters based on past community requests.

    With the 'Tier 4-a' influence rework completed, we will begin reworking the quests for Chapters 15-18. Please note that Tier 4 has 3-4 Epic questlines per race and some of these cross into the chapters beyond Chapter 18, so not all of them may be reworked in this upcoming quest rework.

    All Tier 4 Hidden Quests have been disabled until they are ready to be re-implemented with the rework.


    Lair Rework: Phase 1

    - Beastlord: Adjusted the entrance location for "Khorgash Manbreaker" in Reikland. The entrance has now moved to the Heinrich Passage outside of the Heinrich Estate Public Quest, making the entrance slightly easier to access for both factions, and avoiding players having to run through Public Quests. The location of the boss has moved slightly in the cave, and the old entrance is no longer accessible. The Wiki page for the Boss can be found here.

    As part of the Tier 4 PvE rework, we have begun updates to lairs to add new mechanics to better pair them with new rewards in the future. All Tier 4 Lair bosses are now level 36, and have a respawn timer of 15 minutes.

    - All lair gear has had stat & armor values fixed to match the item level, which is intended to be level 36. Many pieces have had their stat values buffed, and some which had too many stat points have been reduced. The vendor sell price on almost all lair items has increased.

    - Dwarf & Greenskin lair gear now offers Defensive-spec armor.

    - Empire & Chaos Lair gear now offers Offensive-spec armor.

    - Elf Lair Gear now offers armor and weapons with unique bonuses, like Morale Regen, AP regen, and more.

    - Lady Grimgyre: Fully restored this boss with new correct models, transformation, and ability sets.

    - Grimshimmer: this lair's chest piece was very over-statted, and has been nerfed by about 31 stat points. The HP regen of the chest-plate has been kept, and its vendor sell price is increased.


    Items

    - Removed Tacky and Blast Potions

    - Made Bottomless Stein Trophies unique-equip to prevent texture bugs.


    Mounts

    - Starter mounts can now be used at level 1, and have been increased to +35% speed.


    World

    - Added Surnames to the new flight-masters to make them feel a little more lively.

    - Added a Rock Lobber in Black Crag near the Valley of Rangers Public Quest (7.1k, 42.5k) players can click for easy traversal for Greenskin Chapter 15.

    - Updated "Long Drong and the Slayer Cove" Public Quest in Barak Varr to be slayer pirate themed.


    Quests

    - Added a new hidden-quest for Tier 4, rewarding a pet for both Order and Destruction. Have fun!


    General

    - Quit or Logout is now immediate if done in a rested area (e.g. warcamps / chapter camps / city).



    Bug Fixes
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    - The Exploration Unlock for Frostshard Prison has been added (though the lair is inactive) [9586]
    - High Elf Chapter 17 Influence Rewards fixed as part of the Tier 4 Influence Rework [10003] [23319]
    - Dwarf Chapter 19 Influence Rewards fixed as part of the Tier 4 Influence Rework [10126]
    - Set fixtures as area of High Elf Chapter 22 so you are not flagged for RvR above the RvR lake [10210]
    - Redid areas for HE Chapter 20 Public Quest Ulan Bel so you are not flagged for RvR doing it [10216]
    - West Praag Public Quests properly display the tracker (fixed back in August but noting now) [11218]
    - Fixed back in August but posting to note - Cult of the Drakk Public Quests mobs grant credit [22236]
    - Chaos Chapter 18 Public Quest Eastern Breach Public Quest tracker now displays properly [21827] [22949]
    - Cult of the Drakk Stg2 Prophets - changed item in hand from pickaxe to dagger so the npc doesn't t-pose [22457]
    - Fortress of Caledor gate object moved outside so it can be targeted from the outside [23086] [20992]
    - Mobs made hostile (Dwarf Chapter 17) [23215]
    - DW/GS Chapter18 Cult of the Drakk Public Quest prisoner cages now have cooldowns so you cannot spam-click one to get credit for all required [23220]
    - TM Areas fixed so you can unlock the whole map [24209]
    - Repainted the area for Chaos Chapter 17 so it is separate from Empire Chapter 19 [24258]
    - Barak Varr Public Quest areas fixed [24423]
    - Dyes added to Destro's Lost Vale repeatable quest for back pieces [24821]
    - Fixed /stuck command not functioning. [24261]
    - Fixed Rewards for "Heart Of Stone" and "Feathers In The Wind". [24263]
    - Git To Da Choppa can now pull from 25 ft (instead of 20). [24668]
    - Tooltip fixed on Energy of Vaul and Fury of Da Green. [24682]
    - Tooltip of Feed on the Weary updated to correct ability name (Dizzying Blow). [24740]
    - Fixed misspelling of "Melancholia" [24766]
    - Fixed set items not showing set bonuses correctly in non-English languages. [24767]
    - Fixed Elf Chapter 6 Flight Master. [24768]
    - Fixed Bar Dawazbak Public Quest. [24769]
    - Shadow of Disaster now has the correct value. [24772]
    - Fixed Public Quest "Valley Of The Rangers" in Black Crag. [24778]
    - VFX of Challenge on enemies (three exclamation marks) will now display again. [24780]
    - Hoeth's Tempest & Git Out Fer Gud now properly reduce the cooldown of affected abilities when not wielding a Great Weapon. [24785] [24809]
    - Fixed Black Vested Powder Monkey. [24791]
    - Fix proc rate on Emperor's Ward. [24800]
    - Balance Essence/I'll Take That! and Transfer Force/Bleed Fer' Me should no longer be able to heal siege weapons. [24808]
    - Tooltip of Squig Armor now properly mentions you gain parry strikethrough from dodge strikethrough of your items. [24811]
    - 'Ere we Go! will now trigger Burst O' Waaagh! when consuming 5 Gork's Waaagh! stacks. [24817]
    - Dyes added to Destro's Lost Vale repeatable quest for back pieces. [24821]
    - Chop fasta! requirement level updated to match placement in mastery tree. [24824]
    - Fixed contribution from a defended fort carrying over into the zone. [24832]
    - Adjusted price of Deathsword of the Smuggler. [24835]
    - Added clarification to the tooltip of Git Em! that this ability is usable while in Squig Armor.
    - Items belonging to sets now correctly show the full set info when viewed as quest or influence rewards.
    - Fixed various game objects not spawning with the correct faction flags, notably affecting some Public Quest objectives and the LOTD gates.
    - NPCs that are knocked down will no longer spin on the ground towards their target.
    - Fixed auction house expiration timer not functioning. As a result of this, many old auctions currently listed will immediately expire so please check your mail to reclaim your unsold items.
    - Fixed some vendor items not being properly translated.
    - Fixed some minor text issues in Bastion Stair center screen messages.
    - Fixed errant armor value present on 'Shield of Change'
    - Distracting Shot when using Distracting Rebounds was stacking with Guard. This has been fixed.
    Wed Oct 22, 2025 2:59 am View the latest post