Server Status

Martyrs Square (EN)
Player count :
470/3500
Up since:
2020-08-28 10:58:24
online_bar
Faction ratio (Order/Destruction) :
Tier 1 (82) :
realm_bar
Tier 2+ (388) :
realm_bar
Total :
realm_bar

Ads

Introduction video

Latest news

  • Patch Notes 26/08/2020
    Important: All Twitch Drops rewards should be claimed and delivered to your characters before Wednesday 2 September, otherwise you will lose any unclaimed reward.

    Hotfix #2
    Spoiler:
    - Fixed an issue with stat calculation. Most notably affected Distracting Bellow M2, and the tactics Feeding on Fear & Bullseye.
    Hotfix #1
    Spoiler:
    [Scenario Scoreboard]

    - The protection value now counts absorb values with armor/resistance mitigation applied to them. This gives a bit more realistic picture of how much damage was actually prevented by the absorb.
    - Fixed issue with icons being wrong together with some addons.

    [Forts]

    - Fixed issue with defenders respawning on the spot in stage 3 instead of in jail.

    [Abilities]

    - Fixed issue with WP/DoK cooldown reducer stacking with other cooldown reducers.
    - The WP/DoK abilities that now require RF/SE will now properly be greyed out on hotbar when missing the required resource.
    - Attempt to fix bug affecting some IBs sometimes getting hit for around 65k damage
    [Weekend Warfront: Thunder Valley Rampage]

    A battle's broken out down at Thunder Valley. Seems the greenskins have found the secret workshop where Dwarf Engineers are developin' new engines of war. Thunder Valley's importance to the war effort can't be overstated. Quick now, go join the fight. We need every warrior we can get down there!

    The Thunder Valley scenario is open again for characters of all levels! This weekend only join in the joy of slaughter as enemy forces clash in this legendary locale!

    Image

    This weekend Thunder Valley Rampage will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Thunder Valley scenario, and extra rewards from completing the event tasks. Completing all tasks will grant the title: "Thunderous Veteran".

    Special thanks to the player Anlek for creating the artwork for warfront this week as well!

    [Scenarios]

    - Adjusted a few quest givers to be able to take the quests easier.

    The scenario scoreboard has been redesigned, XP & Renown has been moved up and are only displayed at the end of the scenario. But two new columns have been added, Protection and Objectives.
    Spoiler:
    Image
    [Protection]

    The protection column shows some of the work that tanks are doing to protect their team.

    This score tracks the total damage reduction from absorbs, Guard, and various damage reducing abilities like Challenge, Distracting Bellow, Immaculate Defense or Hold the line. This means that a healer using absorb shields can also get a protection score, or for example a sorcerer using Wind-Woven Shell will also show up as a protection score.

    Currently it does not include damage reduced from buffing your teams toughness or debuffing the enemy teams offensive stats.

    Due to the order of calculations in the combat formulas, values in the protection score is the non-critical damage protected against. In the future this might change to include critical damage protected against as well.

    Examples:
    - Tank A uses "Guard" on player B which is hit by an ability that would normally hit for 100 damage. Guard reduces the damage taken by B by 50%, 50 protection points is awarded to A.

    - Tank A uses "Challenge" on an enemy, which then hits Player B with an ability that would normally hit for 100 damage. Challenge reduces the damage to 70, and 30 protection points is awarded to A.

    - Iron Breaker uses Oathbound, buffing their oath friends parry by 25%. This causes the oath friend to parry a blow for 200 damage they otherwise would not have parried. The Iron Breaker is awarded 200 protection points.

    [Objectives]

    The Objectives column shows an objective score that is awarded for taking or guarding objectives, carrying or escorting flags and parts. The exact scoring varies depending on the mechanics of the scenario in question.

    The Objective Score is not implemented for the City Siege scenarios yet.

    [Medals]

    At the end of the scenario, the top player on each realm in the following categories will be awarded a medal for their effort:
    - Death Blows
    - Damage
    - Healing
    - Protection
    - Objective Score

    - Winning a medal will grant the player in question an extra emblem.

    [Ranked Scenarios]

    - Scenarios ending due to a player disconnecting after scenario pops, but before it starts will now properly re-queue the others at the front of the queue.

    [Abilities]

    - Flanking no longer increases proc damage by 15%, just like other damage bonuses don't affect proc damage.

    [Archmage]

    - Healing Enery: AP cost reduced from 55 -> 45 AP

    [Black Guard]

    - Throw Dagger: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

    [Black Orc]

    - Lob Choppa: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

    [Choppa]

    - Fling Choppa: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

    [Chosen]

    - Throwing Axe: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

    [Disciple of Khaine]

    - Restore Essence: SE (Soul Essence) cost reduced from 55 -> 45 SE

    - Curse of Khaine: Updated tooltip to state that it only affects single target attacks.

    - Fist of Khaine: Cost changed from 15 AP to 20 SE.

    - Consume Essence: Cost changed from 30 AP to 30 SE. Healing radius is increased from 10ft to 20ft.

    - Drowning in Blood: Cost changed from 25 AP to 60 SE. Additionally this reduces cooldowns of Path of Torture abilities by 5s while the buff is active.

    - Unyielding Tormentor: Cost changed from 45 AP to 45 SE.

    - Execute: Cost increased from 30 AP to 40 AP.

    [Ironbreaker]

    - Axe Toss: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

    [Knight of the Blazing Sun]

    - Throw Blade: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

    [Marauder]

    - Throw Axe: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

    [Runepriest]

    - Rune of Mending: AP cost reduced from 55 -> 45 AP

    - Rune of Nullification: Updated tooltip to state that it only affects single target attacks.

    [Slayer]

    - Throw Axe: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

    [Shaman]

    - Gork'll Fix It: AP cost reduced from 55 -> 45 AP

    [Sword Master]

    - Throw: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

    [Warrior Priest]

    - Divine Aid: RF (Righteous Fury) cost reduced from 55 -> 45 RF

    - Judgement: Cost changed from 15 AP to 25 RF. Additionally this now applies a 20% snare for 2s on the target. Type changed from Damaging to Curse.

    - Divine Strike: Cost changed from 30 AP to 30 RF. Healing radius is increased from 10ft to 20ft.

    - Sigmar's Wrath: Cost changed from 25 AP to 60 RF. Additionally this reduces cooldowns of Path of Wrath abilities by 5s while the buff is active.

    - Unstoppable Wrath: Cost changed from 45 AP to 45 RF.

    - Hammer of Sigmar: Cost increased from 30 AP to 40 AP.

    [White Lion]

    - Axe Toss: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

    [Witch Elf]

    - Throwing Dagger: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

    [Witch Hunter]

    - Snap Shot: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15

    [Zealot]

    - Dark Medicine: AP cost reduced from 55 -> 45 AP
    - Changer's Touch: Updated tooltip to state that it only affects single target attacks.

    The goals of the Warrior Priest/DoK changes are:
    • To have Righteous Fury/Soul Essence be more meaningful of a class resource outside of Salvation/Dark Rites-mastery, and to make better use of the original class-design of “spend Action Points to generate Righteous Fury/Soul Essence, spend Righteous Fury/Soul Essence for a heal/utility effect”.
    • To require most of the Warrior Priest/DoK’s Spirit-damage abilities (specifically, the abilities available to all specs that can also be spammed) to cost Righteous Fury/Soul Essence instead of Action Points, creating a greater requirement on Weapon Skill as a stat. This reduces the damage potential of pure spirit damage shield spec builds somewhat as you are forced to use physical damage abilities to rebuild the RF/SE.
    • To provide additional utility to the Wrath/Torture DPS-spec, without directly increasing ability damage, by reducing some of the shortcomings of the spec, namely the lack of a way to catch up on the Warrior Priest and cooldowns on all but one direct-damage ability.

    [Items]

    Many gear procs for healers have been changed from triggering on a direct heal to instead trigger when casting a healing ability. This reduces the proc chance on group heal abilities but makes it possible to proc them on heal over time abilities as well as direct healing abilities.

    [Warrior Priest]

    - Onslaught Sigmarite Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 30 RF over 3s
    - Vanquisher Sigmarite Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 15 RF over 3s
    - Triumphant Sigmarite Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 15 RF over 3s
    - Invader's Sigmarite Kit: 7pc bonus changed to proc on all healing abilities instead of on Path of Salvation abilities
    - King's Ransom Sigmarite Kit: 7pc bonus changed: On casting heal ability 20% chance to gain 30 RF over 3s

    [Disciple of Khaine]

    - Onslaught Blood Offering Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 30 SE over 3s
    - Vanquisher Blood OfferingKit: 4pc bonus changed: On casting heal ability 20% chance to gain 15 SE over 3s
    - Triumphant Blood OfferingKit: 4pc bonus changed: On casting heal ability 20% chance to gain 15 SE over 3s
    - Invader's Blood Offering Kit: 7pc bonus changed to proc on all healing abilities instead of on Path of Dark Rites abilities
    - King's Ransom Blood Offering Kit: 7pc bonus changed: On casting heal ability 20% chance to gain 30 SE over 3s

    [Shaman]

    - Onslaught Waaaghbringa's Fings: 4pc bonus changed: On casting heal ability 10% chance to gain 50 AP
    - Vanquisher Waaaghbringa's Fings: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
    - Triumphant Waaaghbringa's Fings: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
    - Invader's Waaaghbringa's Fings: 7pc bonus changed to proc on all healing abilities instead of on Path of Mork abilities
    - King's Ransom Waaaghbringa's Fings: 7pc bonus changed: On casting heal ability 10% chance to gain 60 AP over 3s

    [Archmage]

    - Onslaught High Mage Robes: 4pc bonus changed: On casting heal ability 10% chance to gain 50 AP
    - Vanquisher High Mage Robes: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
    - Triumphant High Mage Robes: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
    - Invader's High Mage Robes: 7pc bonus changed to proc on all healing abilities instead of on Path of Isha abilities
    - King's Ransom High Mage's Robes: 7pc bonus changed: On casting heal ability 10% chance to gain 60 AP over 3s

    [Zealot]

    - Onslaught Devotee Kit: 4pc bonus changed: On casting heal ability 10% chance to gain 50 AP
    - Vanquisher Devotee Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
    - Triumphant Devotee Kit: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
    - Invader's Devotee Kit: 7pc bonus changed to proc on all healing abilities instead of on Path of Alchemy abilities
    - King's Ransom Devotee's Kit: 7pc bonus changed: On casting heal ability 10% chance to gain 60 AP over 3s

    [Runepriest]

    - Onslaught Runerobes: 4pc bonus changed: On casting heal ability 10% chance to gain 50 AP
    - Vanquisher Runerobes: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
    - Triumphant Runerobes: 4pc bonus changed: On casting heal ability 20% chance to gain 35 AP over 3s
    - Invader's Runerobes: 7pc bonus changed to proc on all healing abilities instead of on Path of Grungni abilities
    - King's Ransom Runerobes: 7pc bonus changed: On casting heal ability 10% chance to gain 60 AP over 3s

    [City Sieges]

    - Each flag in Stage 1 gives 3.5 minutes extra instead of 5 minutes.

    - Tank hero selection for stage 3 is now based on the new protection score.

    - Fixed issue which caused a City Siege queue to close if it was open when the weekly scenario reshuffle happens.

    [RvR]

    - Supplies will grant full reward to everyone in the same party.

    [Misc]

    - Killing a player at their spawn will now kill you. Applies everywhere except in keeps.

    [World]

    - Shadowlands warcamp respawn is now at the healer.

    - The reorganization of the NPCs and the decor in the refugee camp of The Maw is finished

    - The outer wall of the south keep of Kadrin Valley, Kazad Dammaz, has been fixed. Yes, we did it!
    Spoiler:

    Before
    Image
    After
    Image

    Before
    Image
    After
    Image

    Before
    Image
    After
    Image

    Before
    Image
    After
    Image

    Before
    Image
    After
    Image

    Before
    Image
    After
    Image
    [Tickets]

    - [14166] The outer wall of Kazad Dammaz has finally been fixed
    - [17606] - Daemonic contract now works properly for dot damage.
    - [17601] - Using script commands to join same solo ranked SC multiple times is blocked.
    - [17615] - Fix limit of 4 supplies near a flag.
    Wed Aug 26, 2020 3:00 pm View the latest post
  • Patch Notes 19/08/2020
    Hotfix #1
    Spoiler:
    - Kill credit is shared with entire warband or group of the player that did top damage.
    [Weekend Warfront: Stonetroll Slaughter]

    Small contingents of Order and Destruction forces converge upon the main north-south route through Troll Country in an effort to secure the strategic trade route for their respective sides … without attracting the attention of wandering trolls.

    The Stonetroll Crossing scenario is open again for characters of all levels! Take control of the Troll Pacifier for your realm! Charge forth, and remember: the only good troll is a dead troll.

    Image

    This weekend Stonetroll Slaughter will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Stronetroll Crossing scenario, and extra rewards from completing the event tasks.

    Special thanks to the player Anlek for creating the artwork for this warfront!

    [Ranked Scenarios]

    - Fixed the display of number of running matches, it was showing 0 running even when there was actually matches running.

    - Removed a guard in Black Fire Basin that was misplaced

    [Scenarios]

    - Reduced interaction time in Stonetroll Crossing at troll stones to 1 second instead of 3 seconds.

    - Adjusted spawn points in Lost Temple of Isha to have identical distance to the flag, they will however not quite match the locations on the map as Mythic put them at different distances from the flag.

    - Several guards have been added in the scenario Temple of Isha to better protect the spawns

    [Combat Formulas]

    - Fixed some inconsistencies in when pets uses owners stats vs their own stats. They now generally use their own stats, which may include a % of certain stats from the owner.

    [Abilities]

    [Shadow Warrior]

    - Switched minimum level on Broadhead Arrow from 2 to 16

    - Switched minimum level on Rapid Fire from 16 to 2

    - Updated icon of Shadowstep so it is unique and not a duplicate of the M2 Ambush icon

    [RvR]

    - XP, Renown & Influence from returning or destroying supplies it is now split in groups.

    - If there are already 4 supply crates at a BO, it will stop spawning more.

    - Player kill credit for quests, tome unlocks and live event tasks is only granted to the group and warband members of the one that did the most damage (the one that gets the loot). Previously anyone that did any damage at all got kill credit. Renown and XP work in the same way as before.

    - Solo kills from solo players are now excluded from the AAO malus.

    - The minimum reward scaler for player kills is now increased to 10% instead of 0% if level difference is too high. Or 20% if only renown difference is too high but level is equal. Previously this would scale down to 0% of the reward which would then get turned into the minimum value of 20 renown points.

    [City Sieges]

    - You should no longer need to /reload to see the party window icon.

    [Interface]

    - You can no longer search for or list online players on the opposing realm.

    [World]

    - Reikwald has seen its NPCs and its decor reorganized

    - The Maw started to see its NPCs and its decor reorganized

    [Quests]

    Chaos Chapter 1
    - Pillaging: This quest now offers the same trophies as the quests 'Birds of a Feather' (Dark Elf) and 'Stunties is fer Stuffin'' (Greenskin), as a reward for its completion

    Chaos Chapter 16
    - Trail of Blood: This quest has been corrected

    Empire Chapter 1
    - Silencing the Cannons: This quest now offers the same trophies as the quests 'Reluctant Hand' (High Elf) and 'Digger's Duds' (Dwarf), as a reward for its completion

    Empire Chapter 22
    - Wisdom of the Heart: This quest line is now available from Munin at the Tree of Souls in the Chaos Wastes

    [Tome of Knowledge]

    - Only the Bestial Tokens will now be given automatically when completing the related ToK unlocks. The Pocket items will have to be bought at the City Librarian.

    [Items]

    - The Order trophies, offered as rewards for some Chapter 1 quests, now correctly have their career restrictions

    [NPCs]

    - Set a cap on NPC toughness now that the toughness mitigation cap is removed.

    - Goradian's Spiders will now correctly count as Giant Spiders when killed

    [Guild]

    - The Guild Calender should now work again.

    [Tickets]

    [16021] The Mailbox will now only spawn when the Inevitable City is under siege
    [17543] - Fixed issue with prayers turning themselves off when swapping.
    [17555] - WL stance no longer drops after pet summon.
    [17545] - Fixed typo in Tome of Knowledge.
    [15229] - Corrected the sell prices of blue rarity Sentinel weapons and cloaks dropping in city dungeons.
    Wed Aug 19, 2020 1:20 pm View the latest post
  • Patch Notes 12/08/2020
    Note: Restart the patcher twice to make sure it downloads all the patch files, otherwise skills will be missing from your hotbars and you will have to add them all back manually.

    Hotfix #2
    Spoiler:
    [Combat Formulas]

    - Fixed an issue where procs where scaling with outgoing damage multipliers, they now only scale with incoming damage multipliers.

    [Abilities]

    The following dots are excluded from the new DoT mechanic as they already have an instant tick when applied:

    - Big Claw
    - Cleft in Twain
    - Yer All Bleedin' Now
    - Onslaught
    - Wildfire
    - Potent Enchantments
    - Flame Breath
    - Demon Spittle

    [Weekend Warfront]

    - The warfront XP & Renown bonus works again

    [Misc]

    - Green bags give proper rewards as detailed in the patch notes.
    - Fixed an issue with VFX displaying on DoT ticks
    Hotfix #1
    Spoiler:
    [Ranked Scenarios]

    - Corrected the points per kill in Phoenix Gate map
    - Moved the guards back a bit in Mourkain Temple
    - Fixed the art when queueing up (coming soon in a client patch)

    [Abilities]

    - Bleed Em Out: this ability is excluded from the new DoT mechanic
    - Broadhead Arrow: Updated tooltip to state that is stacks 3x (coming soon in a client patch)

    [Gunbad]

    - Garrolath the Poxbearer should work once again.
    [Weekend Warfront: Isha's Sorrow]

    The once tranquil grounds of the Temple of Isha are soaked in the blood of WAR. Once again the armies of Malekith have amassed upon the Lost Temple of Isha. In years long past two brothers, Tyrion and Teclis, forced their enemies from the temple. Tyrion it was who slew Poisonblade, the Witch King's champion, while Teclis accomplished a feat matched by no hero then or since.

    The Lost Temple of Isha scenario is open again for characters of all levels! Should the forces of Destruction complete all of their tasks and successfully desecrate the Temple of Isha they will be awarded with the title of "Sorrowmonger" while those amongst the armies of Order who manage to successfully defend the temple and complete their tasks will find themselves dubbed as "Isha's Champion".

    Image

    This weekend Isha's Sorrow will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Lost Temple of Isha scenario, and extra rewards and titles from completing the event tasks.

    [Combat Formulas]

    - When verifying the changes from last patch with old videos from live it was discovered that some of the changes were correct, some were wrong and that there were some more bugs lurking in the server code. This patch includes numerous fixes to the formulas that should bring them in line with how they worked on live and hopefully make things more balanced.

    - The 75% mitigation cap on toughness is removed. With the fixed damage formulas we suspect this is no longer needed, so it is removed for now.

    [HoT & DoT Mechanics]

    HoTs and DoTs will no longer refresh the tick timer when they are reapplied, and the remaining time of the current interval is carried over to the new HoT/DoT.

    This is different to how it behaved on the live servers, but is a system other MMOs have adopted since then as it is a nice QoL improvement.

    This also affects stacking dots when applying more stacks. Examples of such dots are:
    - Shadow Warrior: Broadhead Arrow
    - Marauder: Rend
    - KotBS: Blazing Blade
    - Witch Elf: Envenomed Blade
    - Witch Hunter: Fervor

    Chart illustrating the difference in behavior when reapplying a 9s DoT/HoT in the old system compared to the new system:
    Spoiler:
    Image

    Note that the net effect is very similar to re-applying the HoT/DoT just after it expires, so this makes it easier to keep 100% uptime, but doesn't increase the amount of ticks in total:

    Image

    If you reapply the DoT/Hot before the last interval has started you will loose out on one tick, as it only adds the remaining part of the current interval. Like this:

    Image
    [Ranked Scenarios]

    We apologize for not announcing the Season 1 end on time, yet appreciate there is a want for ranked scenarios. We have been working behind the scenes on improving things for the start of Season 2 and are now releasing some of the features.

    When season 2 starts MMR scores will be reset.


    Several new maps and a scenario map randomizer has been added.

    You will now just queue for the "Ranked Solo" or "Ranked" scenario, and upon entering the scenario you will get loaded into one of the six maps currently available.
    Spoiler:
    Image
    All six maps use the same rule set, with a single flag in the middle of the map.

    The available maps are:
    - Mourkain Temple
    - Black Fire Basin
    - Maw of Madness
    - Reikland Hills
    - Caledor Woods
    - Phoenix Gate

    [New Rewards]

    New powerful 3 day duration event slot items have been added for a cost of between 75 and 125 Triumphant Emblems depending on your MMR (approximately 5 scenario wins). These items have twice the stats of the regular weekend warfront event slot items. So in total 25 extra stat points and +1 crit. These items are best in slot items that are only available through ranked scenarios.
    Spoiler:
    Image
    [Abilities]

    [Archmage]

    - Transfer Force: Changed minimum level from 9 to 22.

    - Fury of Asuryan: Changed minimum level from 35 to 9.

    [Shaman]

    - Bleed Fer' Me: Changed minimum level from 9 to 22.

    - Big Waaagh!: Changed minimum level from 35 to 9.

    [Knight of the Blazing Sun]

    - All out Assault!: Updated tooltip to indeed reveal this has been elemental damage all along.

    [Warrior Priest]

    - Guilty Soul: With the updated DoT refresh mechanic, the DoT from this tactic can refresh again.

    [Disciple of Khaine]

    - Khaine's Imbuement: With the updated DoT refresh mechanic, the DoT from this tactic can refresh again.

    [Ironbreaker]

    - Told Ya So!: Fixed an issue preventing it from working on group members besides yourself.

    [City Sieges]

    - Tweaked the number rounding in the bag scaling algorithm, so if you loose a player and are down to 23 players you won't get less bags. At 22 players there will be one less Green bag.

    [Fortresses]

    - The number of bags in Forts now scale with number of participants. In most forts this will mean an increase in number of bags, it will only be a decrease in forts with a total of less than 216 players on both sides combined.

    - The number of royal crests in Fort bags if you already have the invader tome unlock have been increased to 1 in Green, 2 in Blue/Purple and 3 in Gold.

    - Lowered the base reward for RR50+ from 4 to 3 invader crests (this is offset by the increase in invader crests through bags and other means).

    - The rewards for <RR50 is increased to 8 Vanquisher medallions instead of just 4.

    [RvR]

    - The number of invader/royal crests in RvR bags if you already have the vanquisher/invader tome unlock have been increased to 1 in Green, 1 in Blue, 2 in Purple and 3 in Gold.

    [Quests]

    Empire Chapter 22
    - World Gone Mad: The whole quest line is now available and reworked
    - It Only Takes One: The whole quest line is now available and reworked
    - Bloom of Hope: This quest is now available from the Maiden's Hope in the Chaos Wastes

    [Auction House]

    - You can now post "Guild Only" or "Alliance Only" auctions and search auctions listed by your Guild or Alliance. Guild Only auctions will mean the items will only show up in search results for people in your guild (similarly with Alliance Only).

    - Fixed searching by carrer will no longer show items of your own carrer and will correctly filter by the career you choose.

    - Fixed issue which caused you to sometimes see other players auctions as well as your own under the Sell tab.

    [Items]

    - Shadow Warrior Chest Piece for the Ruin set has been assigned the correct appearance

    - Seal of Domination now stacks to 9999 items per slot.

    - Fixed issue with Witch Hunter RR85+ mask.

    [Mail]

    - You can no longer delete mail when it still contains gold or items.

    - The message that informs you of how many unread mail will only update Regular or Auction mail and not send both messages all the time.

    [Interface]

    - You can now interact with the /advice channel if you have your client set to Spanish.

    [Emotes]

    - Made /pray animation show up for more races (all except Goblins should work now)
    - Added animation on /yawn

    [Tickets]

    [17467] The Crazed Bull will once again spawn from the Pile of Bones in Dragonwake
    [17433] The end quest markers for the Black Crag Keep scenario quests now show the correct quest finisher
    [17466] There are now 2 different Malinora with their own appearance, spawn and path
    [17444] The Viper Pit has been cleaned up
    [14592] The NPC will no longer risk to spawn in the walls
    Wed Aug 12, 2020 10:24 am View the latest post
  • Patch Notes 06/08/2020
    Hotfix #2
    Spoiler:
    [City Siege]

    - Number of bags now scale with number of participants.

    [Combat Formulas]

    - Fixed an issue when calculating Amor/Resist mitigation for DoT damage when incoming or outgoing damage multipliers were applied.

    [Abilities]

    - IB: Fixed a bug causing an exception with Avenging the Debt when healing the Oath Friend
    - WE: Buff from Mark of Morathi is now classified as a tactic and stacks with other buffs accordingly.

    [Weekend Warfront]

    - Corrected the objective type of the capture glyphs objectives. They should work as expected now.
    Hotfix #1
    Spoiler:
    - Fixed absorb to be after toughness, but before armor/resists (before patch it was done after all mitigation)
    - Fixed combat log display of mitigation on dots
    - Fixed combat log display of damage without mitigation (morale damage)
    - Fixed cooldown reducers not working
    - Fixed an issue with Avenging the debt not cleansing snares & roots on oath friend, only doing the heal.
    [Weekend Warfront: Road to Madness]

    There is rumored to be a great source of power deep in the Chaos Wastes. The Maw of Madness as it is called is undoubtedly being used by our enemies.

    There are two fates branching forth for you. In one, you storm the Maw of Madness and claim the magical power for your realm. In the other, you wander the wastes a mewling spawn of wretchedness. Which would you rather see come to pass?

    Image

    This weekend Road to Madness will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Maw of Madness scenario, and extra rewards from completing the event tasks.

    [RvR]

    - Supplies now spawn every 40s instead of every 120s, but each resource rank up the keep less than before. (This was pushed in a earlier hotfix, but wasn't in the notes)

    [Abilities]

    - Abilities (including Abilities used on items) cooldowns will now persist through relogs and server restarts.

    [Black Orc]
    - Black Orc: Updated the icon of Clobber to use a unique icon instead of sharing icon with Shatter Enchantment. Mythic had actually created a unique icon for this skill, but seems they then assigned the wrong one.

    [Choppa]
    - Choppa: Lowered the maximum height difference for GTDC pulls from 30ft to 25ft. This is to avoid it being able to pull players down from some walls that are just under 30ft tall.

    [Marauder]

    Revert the earlier primary stat multiplier (PSM) increases on the Path of Monstrosity AoE abilities. The single target damage increases and the increases in other masteries are kept.

    -Demolition: PSM 1.13 -> 0.86
    -Mouth of Tzeentch: PSM 1.0 -> 0.75
    -Wave of Mutilation: PSM 0.55 -> 0.38
    -Concussive Jolt: PSM 1.25 -> 0.86
    - Wrecking Ball: PSM 0.33 -> 0.22

    [Iron Breaker]

    - Shield Sweep: Grudge cost lowered to 10 grudge and can now hit up to 5 targets.
    - Told Ya So: Effect changed to: "Any time you spend Grudge, each group member within 100ft will gain Action Points equivalent to Grudge spent."
    - Relentless Training: Effect changed to "After a successful parry, there is a 20% chance your next ability will cost no Action Points. This effect can occur no more than once every 5 seconds."
    - Avenging the Debt: Cost increased from 20 to 25 Grudge. Cooldown set to 30 seconds. Effect changed to "Upon spotting a hated foe your rage boils over. You remove all movement impairing effects. For each effect removed, you will regain X health. Your Oath Friend will be affected as well if they’re within 50ft of you.". The health scales with ability level, up to 200 at ability level 40.

    [Items]

    - The Precision bonus on RDPS invader sets now proc on every critical hit instead of having 10% chance on a crit. But cannot trigger more than once every 3 seconds.

    - Renown potions will now longer share a cooldown with other potions.

    [Fortress]

    - Crashing in a fortress will now grant you a reservation to get back in again even if you had low or no contribution yet.

    - The Fortress status will now properly persist through reboots. This means that a fortress that has been seized will have its doors open and guards will not be spawned.

    [City Siege]

    - Warband members being inside or walking through the area of a captured fortress will no longer prevent you from queueing for city.

    - Fixed issue which caused the City reset time after a City siege to be incorrect.

    [Scenarios]

    - The capture locations in Phoenix Gate no longer fall apart when clicking on them to hand in the flag.

    [Combat formulas]

    - Edit: Absorb is now applied after toughness but before armor and resist mitigation. (Previously it was applied after all mitigation)
    - Toughness mitigation is now applied after outgoing damage multipliers, but before incoming damage multipliers.

    Both of these changes fixes it to work like it did on the live servers

    [Quests]

    Empire Chapter 21
    - Desperate Dispatch: You will now have to recover Adonas's Chest and Hidden Key
    - Shroud of Faith: The whole quest line is now available and reworked
    - Grip of Darkness: This quest line is now available from the Worm's Fang in the Chaos Wastes
    - Lost Booty: This quest is now available from the Pirate Chest in the Chaos Wastes

    Empire Chapter 22
    - Clearing the Way: This quest has been corrected

    [Interface]

    - War Report cooldown will now persist through relogs and server restarts.

    - War Report can now be used in a Fortress Prison.

    [Miscellaneous]

    - When setting a new bind point you will be given a Book of Binding if you do not already have one.

    [Tickets]
    [17407] - All Pets & Turrets can now damage PQ mobs again
    [16375] - Fixed bolster issues in Altdorf Sewers and Sacellum Dungeons
    Thu Aug 06, 2020 8:37 am View the latest post
  • Patch Notes 30/07/2020
    Hotfix #2
    Spoiler:
    [RvR]

    - Field of glory renown bonus for being near objectives and keeps is now applied to kills.

    [Abilities]

    - Magus Resummon and Engineer Redeploy are working again.

    [Combat formulas]

    - Corrected calculations of soft cap and hard cap.
    - The .getstats command will now show the values after soft/hard cap is applied.
    - Applied soft cap and hard cap in several places that didn't previously have it applied (they should all be fixed to use correct values now).
    - Off hand auto attacks now make use melee power, previously only main hand attacks applied melee power in the calculation.
    - The toughness mitigation cap is now also applied to off hand auto attacks. (Toughness mitigates at most 75% of the incoming damage)
    Hotfix #1
    Spoiler:

    [RvR]

    - Free Guild flights to claimed keeps are restricted to 25 initially and then one more every 30 seconds (this is added to a pool if unused). So essentially you can fly in a warband immediately after claiming and then another warband every 12 minutes.
    - Keep Flight Masters no longer engage in combat.
    - Battlefield Objectives now stay owned for 3 minutes after leaving them, increased from 2 minutes previously.

    [Pets]

    - Fixed some pathing issues for pets

    [Misc]

    - Distance checks to flight masters work again.
    - The Bile Lord in Bilerot Burrow works again.
    [Weekend Warfront: Spirit of War]

    It has long been said that the souls of the violent dead cannot rest when fresh blood decorates their graves. A saying that appears to be more than mere superstition to those that battle within the cemetery atop High Pass. Strange and frightening figures form from the cloying mists to tower above the clashing armies.

    Image

    This weekend Spirit of War will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Highpass Cemetary scenario, and extra rewards from completing the event tasks.

    [RvR]

    - At each Tier 2-4 war camp there is now a "Keep Flight Master" that will fly you to your keep in that zone in exchange for one supply box. You cannot fly to a keep where the keep lord is under attack.
    - If your guild has claimed the keep the Keep Flight Master will fly you there for free without requiring supplies.
    - Handing in resources so all keep doors are healed up to 100% will immediately mark the keep as safe.
    - RvR broadcast messages are only sent to the players in the region, and supply hand in messages are no longer displayed on center of screen, only in chat.
    - The Guild rank needed to claim a keep is corrected to guild rank 14.

    [Abilities]

    - Updated icon on Barrage to a unique one instead of sharing icon with Rain of Steel.
    - Updated icon on the Fortitude renown ability to the Fortitude icon instead of a Dwarf racial tactic icon.

    [City Siege]

    - Kills in City sieges now drop RvR medallions and loot instead of scenario emblems.

    [Public Quests]

    - Public quest NPCs that are part of kill objectives can now only be damaged by players and not by other NPCs.

    [Misc]

    A large portion of code handling coordinates and distance calculations has been rewritten to be faster, easier to work with and also always work across zone borders.

    Previously many smaller things didn't work correctly across zone borders. For example planting an electromagnet and then crossing a zone border before it fires off, detecting nearby enemies in stealth or shooting ground target AoE siege weapons across zones. They should all work correctly now.

    [Items]

    - Sentinel dungeon influence weapons can no longer be salvaged or sold.

    Alternative text for enhanced flavor

    - Sentinel dungeon named legendary epic influence weapons can no longer be casually salvaged into a paltry crafting fragment of sadness and disappointment. They can no longer be sold to vendors, as such legendary epic weapons have no quantifiable value to a mere sausage vendor. In fact, the only thing you can do when you no longer have a use for such legendary epic weapons is to store them gently in your bank vault, or throw them on the ground. (Throwing a legendary epic weapon on the ground thus submits it to orphaned children who immediately whisk it away to the dungeoneers to restock the reward systems)
    - Please be careful with your legendarily epic gear.

    [Quests]

    - Fixed issue which causes quests with 5 optional rewards not giving you the reward if you selected the 5th one.

    - Faith is Madness: This T4 Empire Epic Quest has been fully corrected and reworked

    Empire Chapter 20
    - Blasted Medallion: The whole quest line is now available and reworked
    - Holy Flame: This quest line has been corrected
    - Grave Robbing: This quest is now available from the Open Graves in the Chaos Wastes

    Empire Chapter 21
    - Breaking Point: The daemonette Bloodsong will now spawn upon accepting the step where you have to take her head
    - Sowing Sorrow: Guthul Pusreaver will now spawn and attack you when you accept the last step of this quest line
    - Changed: The whole quest line is now available and reworked
    - Into the Depths: You will now have to take the stingers of the manticores, and the quest rewards have been set

    [Interface]

    - The quest window now displays correctly with 5 rewards.

    [Tickets]

    [16445] The quest marker has been set to indicate where to recover the Medallion Shard
    [17334] The Disconcordant Axe should no longer be available for the Engineers as a reward for the T3 High Elf Epic Quest 'Control'
    [17363] The Order warcamp in Avelorn is now better protected
    [17298] The Pummelers of the Ravener now have the correct appearance and item icon
    [17305] The Enslaved Pack Mule will now be sold only once per merchant
    [14283] The quest marker has been corrected
    [17355] You will no longer be affected by flag carriers exhaustion after summoning the dragon in Dragon's Bane.
    Thu Jul 30, 2020 4:51 pm View the latest post