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Latest news

  • Patch Notes 09/06/2021
    Highlights

    Click here to watch on YouTube

    RoR's 7th Anniversary
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    On the 10th of June, we've celebrated Return of Reckoning's 7 year anniversary with X2 Experience, Renown and Influence. The event has ended.

    We have several plans that we hope to execute and deliver this year, including the already-announced Hunter's Vale and Ranked Season 2. We will also be having a Q&A soon to tackle all your concerns and questions; The bank of questions and the details about that Q&A will be shared later on.

    Thank you for playing on Return of Reckoning and for keeping your trust in our team. We understand that sometimes our opinions and thoughts do not align with your expectations, but rest assured that we always aim to preserve the general wellbeing of the server and its community.



    Live Event
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    Weekend Warfront: Factory of War

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    The Reikland Factory is one of the most important manufacturers of arms and ammunition for the armies of the empire. Without it they will be forced to fight with sword and shield alone!

    Take the Warehouse and the Machine Shop for your realm! Carve a bloody swath of destruction through your enemies and emerge victorious from the Steamtank Plant!


    This weekend Factory of War will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Reikland Factory scenario, and extra rewards from completing the event tasks.



    Realm versus Realm
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    Ranked Scenarios

    - There's now a limit on the average MMR between teams in ranked group matches. Currently it is set to 600, but the exact number is subject to change.



    User Interface
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    - Added a server side ability sequencer with no conditionals support. The user interface is still a work in progress, but a first version of it can be downloaded as the Sequencer addon.



    Content
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    NPCs

    - Runki Keymaster is now patrolling on the walls of Und-a-Runki fort
    - Lucky Git is now patrolling Gutbash Ogre camp

    Quests

    Greenskin Chapter 17
    - Weapon of Mass Confusion: You now receive Grengul's Fungus Brew upon accepting the quest to poison the mushroomzz
    - Helpin da Humies: The quest rewards have been added
    - Kupgup's Anvil: You will now have to collect the different items Kupgup wants for his anvil, and the quest rewards are given at the end of the quest line
    - Shaman Double: The whole quest line is now available and reworked
    - Lob In: Groog's Lobba can now be used to lob yourself over the walls of Und-a-Runki
    - Lucky Stones: You will now have to take the Lucky Stone from the Lucky Git, then sell it to Rikkit



    Tickets
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    [18993] Guards are now back in the scenario Mourkain Temple
    [18839] You now receive the Chains that you need to use on the Und-a-Runki Blacksmiths to capture one
    [14260] The quest is now working as intended or almost
    Wed Jun 09, 2021 4:08 pm View the latest post
  • Celebrating RoR 7th Anniversary
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    RoR's 7th Anniversary
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    Double The Rewards

    On the 10th of June, we'll be celebrating Return of Reckoning's 7 year anniversary with X2 Experience, Renown and Influence for one day, starting from noon, Altdorf time!

    We have several plans that we hope to execute and deliver this year, including the already-announced Hunter's Vale and Ranked Season 2. We will also be having a Q&A soon to tackle all your concerns and questions; The bank of questions and the details about that Q&A will be shared later on.

    Thank you for playing on Return of Reckoning and for keeping your trust in our team. We understand that sometimes our opinions and thoughts do not align with your expectations, but rest assured that we always aim to preserve the general wellbeing of the server and its community.

    The announcement will be updated on the evening of June 9th.
    Tue Jun 08, 2021 7:16 pm View the latest post
  • Patch Notes 02/06/2021
    Highlights
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    Weekend Warfront: Road to Madness

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    There is rumored to be a great source of power deep in the Chaos Wastes. The Maw of Madness as it is called is undoubtedly being used by our enemies.

    There are two fates branching forth for you. In one, you storm the Maw of Madness and claim the magical power for your realm. In the other, you wander the wastes a mewling spawn of wretchedness. Which would you rather see come to pass?

    This weekend Road to Madness will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Maw of Madness scenario, and extra rewards from completing the event tasks.



    User Interface
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    - Fixed an issue that caused toggle abilities to be "stuck" after respeccing.



    Content
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    Quests

    Greenskin Chapter 16
    - Squig Shakes: The whole quest line is now available and reworked

    Greenskin Chapter 17
    - Da Bestest Axe: You will now have to collect some spider guts, and the quest rewards have been added
    - Boot Force: There are now 3 objectives to loot the 3 different Golden Dwarf Artifacts
    - Over the Walls: This quest line has been corrected and reworked

    World

    - The Palisades that had been added to block a way to the Battlefield Objective 'Doomstriker Vein', have been removed



    Tickets
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    [14259] You now turn in the quest clicking on the Barrel in your quest inventory
    [14263] You now have to use the Orc Warhorn near the barricades to complete the first objective
    [19063] White Lions of this PQ are once again attackable
    Wed Jun 02, 2021 1:32 pm View the latest post
  • Patch Notes 28/05/2021
    Highlights
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    Weekend Warfront: Bane of Peace

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    The Dark Elf march through Dragonwake has not gone unchallenged. High Elves and their Order allies have rallied around key locations, determined to protect ancient ruins and dragon nesting sites.

    This weekend Bane of Peace will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Dragon's Bane scenario, and extra rewards from completing the event tasks.

    Completing all tasks rewards the title "Orderbane" for destruction characters or "Destructionbane" for order characters.



    Realm versus Realm
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    Ranked Scenarios

    - Made some fixes to prioritize matching you in your own tier, even if you have enabled .ranked allowlowertiermatch 1.

    - Fixed an issue that caused the UI to always say there was 0 ongoing group matches if you were in upper tier in Ranked Solo.


    Scenarios
    Nordenwatch has been selected for your next Pug Scenario!

    Voting has slowed down, and Nordenwatch is pretty widely beloved among the community, so this is a good time to change how the voting will work with future Pug Scenario rotations.

    The poll has expanded to list every Pug Scenario option at the same time. At the end of any given month if a scenario has reached 50 votes it will trigger the Pug Scenario to rotate. Does this mean we might have a whole summer of Nordenwatch? Possibly!

    - Mid flag in Battle for Praag, Gromril Crossing & Howling Gorge will open 1 min after the scenario starts.


    City Sieges

    - You can now only queue for city as either solo, or a warband of size 6, 12 or 24. This allows the matchmaker to do a better job. And avoids situations where there's a 18-man and a 12-man on one side, but a 24-man on the other, leading to no pop at all.

    - Some tweaks to contribution system regarding how contribution to kills work.

    Combat and Careers
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    Bug Fixes

    - Fixed an issue with abilities that require you to be behind the enemy. They should now function more reliably when you are on the side of the enemy and they light up in the client.


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    Balance Changes

    - Grace of Sigmar - The 25% extra healing from life taps on this tactic worked differently on different abilities before, in some cases additive while in some cases multiplicative. After this patch it will work in a multiplicative way on all abilities. The base life tap values for some have been adjusted so they will have same healing output with the tactic as before.

    - Sigmar’s Radiance - Base damage reduced from 150 to 120. Stat multiplier reduced from 1.5 to 1.25. Base heal increased from 85% to 100%. Life tap increased from 50% to 80% (from 75% to 100% with Grace of Sigmar tactic).

    Shield-spec has been over-performing in damage output. We would like to pull a bit of damage away from the main spammable heal ability for the spec and shift some of that to healing instead. The base heal value has same scaling as before, but the damage scaling is lowered.

    - Sacrifice No longer able to channel while on the move. Cooldown lowered to 20 seconds.

    The most intuitive means to counter a shield-spec healer is to punt it, but the ability to channel Sacrifice while running back to melee range greatly reduces the impact of that counter. This change will amplify the effect of punts on shield-spec healers by making them decide between standing still and channeling a heal at range (while not moving back towards the fight), or running back to the fight (and not providing any healing). To preserve the ability's usefulness as an "emergency" ranged heal (especially in ORvR settings) the cooldown is reduced.


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    Bug Fixes

    - Destined for Victory - Updated tooltip with the 10s internal cooldown.


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    Balance Changes

    - Whispering Wind The interrupt component is removed from Whispering Wind as well.

    This was kept after silence was removed as the original ability had an interrupt component. But it is too powerful when it becomes AoE. Swordmasters can also spec Crushing Advance for AoE interrupt.


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    Bug Fixes

    - Bolstering Boon - Fixed issue causing it to not proc.


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    Balance Changes

    - Empowered Transfer - The 25% extra healing from life taps on this tactic worked differently on different abilities before, in some cases additive while in some cases multiplicative. After this patch it will work in a multiplicative way on all abilities. The base life tap values for some have been adjusted so they will have same healing output with the tactic as before.

    - Transfer Essence - Base damage reduced from 150 to 120. Stat multiplier reduced from 1.5 to 1.25. Base heal increased from 85% to 100%. Life tap increased from 50% to 80% (from 75% to 100% with Empowered Transfer tactic).

    Shield-spec has been over-performing in damage output. We would like to pull a bit of damage away from the main spammable heal ability for the spec and shift some of that to healing instead. The base heal value has same scaling as before, but the damage scaling is lowered.

    - Blood of My Blood No longer able to channel while on the move. Cooldown lowered to 20 seconds.

    The most intuitive means to counter a shield-spec healer is to punt it, but the ability to channel Blood of My Blood while running back to melee range greatly reduces the impact of that counter. This change will amplify the effect of punts on shield-spec healers by making them decide between standing still and channeling a heal at range (while not moving back towards the fight), or running back to the fight (and not providing any healing). To preserve the ability's usefulness as an "emergency" ranged heal (especially in ORvR settings) the cooldown is reduced.

    - Pillage Essence Base damage reduced from 250 to 225.

    Pillage Essence is providing shield spec DoKs more burst damage than is intended for a healer. Though it still remains as a high damage ability, the base damage has been reduced slightly to correct this imbalance while still preserving its utility.

    - Fell Sacrifice Duration reduced from 24 seconds to 12 seconds while total damage remains same. Cooldown removed.

    Fell Sacrifice has been a long-neglected ability since AoE-spreading of healing debuffs (Curse of Khaine) was removed. Because Pillage Essence base damage was lowered, which DPS spec DoKs often depended on for damage, it was time to buff Fell Sacrifice into a pure DPS ability

    - Devour Essence Lifetap increased from 50% to 60% (with Empowered Transfer tactic slotted there is no change).

    Slightly increased base life tap in order to simplify the Empowered Transfer tactic to work multiplicatively on all abilities. Healing without the tactic is slightly improved, but with the tactic it is unchanged.



    Items
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    Bug Fixes

    - Fixed an issue preventing the Sword Master 7pc invader bonus from working.



    User Interface
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    Mastery Respec

    - Fixed some issues with the saved specs so you shouldn't need to click load as many times when switching.



    Nerfed Buttons

    Nerfed Buttons has been blocked.

    The Plan B addon for Sword Masters & Black Orcs will still function.

    We have never really liked the idea of an addon automating conditional checks for players. Now it is blocked.



    Upcoming Community Events
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    PUG BOWL

    The community-create PUG BOWL tournament envelops random, 2-2-2 group vs group, with unique rewards that cover gold and unique mounts (Rhinox and Pegasus) for the winning teams. You can read more about that event here.

    Hunter's Vale Preview

    Hunter's Vale preview is this weekend. You can watch some streamers fight their way out in Hunter's Vale dungeon that will be released next month. For more information, please check this thread.



    Client
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    - The Mythic Patcher popup before the game launcher has been disabled, this should fix issues MacOS players (using CrossOver) have when not playing in fullscreen.


    Content
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    Quests

    Empire Chapter 1
    - Silencing the Cannons: This quest is once again the follow-up of the quest "Return Fire"

    Greenskin Chapter 15
    - Pile On: This quest line has been corrected and reworked
    - Da Traitor Boyz: All the Skargor's greenskins nearby will now count toward the quest
    - The Hand of Gork: This quest is now available from the Map of Bazrag's Camp in the Greenskin Chapter 15

    Greenskin Chapter 16
    - Burning Smasha: You will now have to take Da Big Yellow Smasha from Stinky, then bring it up to Kupgup
    - Don't Eat the Muck: This quest has been corrected and reworked
    - Wyvern Egg: The whole quest line is now available and reworked


    Tickets
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    [18998] The PQ boss is once again attackable
    [19030] The completion of the quest will be automatically proposed after looting the quest item
    [14258] The quest markers have been corrected
    [19039] These NPCs are once again attackable
    [14257] You will now have to inspect the Wyvern Egg received in your quest inventory
    Fri May 28, 2021 6:00 pm View the latest post
  • Patch Notes 20/05/2021
    Highlights
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    Weekend Warfront: Guns, Shrooms, and Steam

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    The trains of Kadrin Valley are carrying gromril back to Karaz-a-Karak night and day. Work on the Doomstrikers is well underway, but now the greenskins have decided to sabotage the efforts. Get out to Gromril Crossing, and help your realm drive back the enemy!

    This weekend Guns, Shrooms, and Steam will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Gromril Crossing scenario, and extra rewards from completing the event tasks.



    Realm versus Realm
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    Ranked Scenarios

    - A command has been to opt in to getting matched with lower Ranked Solo tiers as well as the tier you are in. Use .ranked allowlowertiermatch 1 to opt in, and .ranked allowlowertiermatch 0 to opt out again. Default is to not allow it. This will likely be added to the UI in a future patch.

    - Slightly increased the item level requirements to queue up, they are now min item lvl 45 in all armor slots, and average item lvl 50 or higher (up from 40/48).

    - The number of matches in new tier before you can switch tier again has been lowered from 10 to 5. (This will also be added to UI in a future patch)



    Combat and Careers
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    Morale Generation Changes

    These changes are being made to set a high limit that is relatively standardized across classes. The initial feedback that we received was simply to remove several of them, we feel this is a more nuanced and appropriate shift in overall realm balance. For most classes this comes as a significant reduction in the amount of Morale they can pump every 60s, which should restrict any class from being able to reliably get M4's on 60s rotations without help from another class. The target goal for the total amount additionally generated is ~1500 per minute, which is just shy of M3 on its own. Combined with pumps and constant combat, reaching 3600 morale (M4) should be much more difficult to attain reliably on cooldown, making it less of a rotational challenge and more of a situational strategic use.


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    Balance Changes

    - Napalm Grenade Reduce base damage from 165 to 120, reduce Primary Stat Mod from .50 to .30

    The damage on these abilities are somewhat over-peforming, but should still remain dangerous enough to justify their position in respective mastery trees.

    Note that this ability was previously buffed on RoR, and the damage numbers will still be higher than they were on the live servers.


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    Balance Changes

    - Youz see me blok' dat'?! Reduced from 144 / 3s to 75 / 3s (2880/60s to 1500/60s)

    - Mor' Choppin Dem replaced with the original No Choppin' Me with the following update:

    Follow Me Lead and Savin' Me Hide will now provide their respective Weaponskill and Toughness buffs to group members within 100'

    The original intent of providing Black Orc access to cooldown reduction was mostly due to this tactic being pretty bad in original design. However we feel that one cooldown reduction ability for each realm is more than enough, and BO having it slotted was really infringing on the group meta space that Choppas previously enjoyed. There will always be room for Black Orcs, this is something we feel Choppa should be relied on for. We may move Chop Fasta in the future during a more extensive overhaul to highlight Choppa/Slayer 2h mastery specs.


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    Balance Changes

    - Ere We Go Reduced from 150 per stack used to 100 per stack used.

    Ere We Go is one of the two powerful group pumps available, we consider this pump to be a unique point of power that with these changes may more strictly justify their position in groups. It is also being semi-mirrored below so both realms have a similar power group pump ability. We have considered the value of cooldown reducers when it comes to the number of times this can be used per minute, but also took into consideration that not all classes will be using these stacks efficiently enough to benefit from it fully.

    - Yer Not So Bad Reducing the duration and cooldown from 180 over 9s/10s CD to 140 over 7s/15s CD

    The effectiveness and frequency of these drains are having too much impact in organized play. Essentially trading one cast every 10s to lock down another player. At these reduced values they are still more potent than most other AP drains, but allow a bit of breathing room to recover.

    - Ey' Quit Bleedin' Now applies to two additional allies within 15' of your target.

    Allows some unique functionality distinct from other healers while slightly improving their AOE healing capacity. This will remain a core ability.


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    Balance Changes

    - Strength in Numbas Reduced from 100 on 25% proc of group member dealing damage to 75, 3s internal cooldown

    - Squig Beast M1 Reduced to 100% bonus damage, down from 150%.

    We will continue to observe the overall effectiveness of this morale, and will adjust in the coming weeks if further reductions are necessary based on collected data. This ability should have a higher potential value for a Morale 1 as the significant drawback is reliance on a pet that can be killed or CC'd as an appropriate counterplay. However it should not be as overbearing as it currently is.

    - Squig Armor will once again have a global cooldown period, so you can't instantly switch to Squig Armor form and immediately use an ability.

    This is a relatively minor change, but impacts the functionality of Squig Armor as a defensive tool for Ranged specs.

    - Squig Armor When entering Squig Armor, a 5s cooldown will be immediately added to Squig Leap and KABOOM!

    This is a similar reason, Squig Armor should not be as reliable an escape tool outside of Melee specs.

    - Outta My Way Reduced from 75% bonus movement speed to 25% bonus movement speed

    This is a bit too effective as an escape tool and shouldn't be comparable for catching mounted targets. Squig Herders have other tools to do so.

    - Bounce will no longer trigger a 3s Knockdown, instead it will deal 20' PBAOE damage with no cooldown. Damage is mirrored to WL ability Slashing Blade.

    This addresses one of the common complaints about Squigs having too much access to hard CC, as well as providing them a spammable melee attack with acceptable animations.

    - Sharpened Arrers Will now only apply to Big Shootin' abilities.

    This is a fairly significant damage nerf for rSH as many of their hard hitting Quick Shootin' abilities were benefitting from this tactic, and a couple key abilities in Big Shootin' deal Corp damage.


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    Balance Changes

    - Embrace the Flames - Reduced from 200 on crit to 75, 3s internal cooldown


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    Balance Changes

    - M1 - Divine Aegis Increases your target’s armor by 1320 and all resistances by 504 for 15 seconds.

    This is being cross-mirrored to the Zealot M1 Tzeentch’s Talon. The existing morale was vastly underutilized according to our data.

    - M4 - Divine Amazement Extend range to 30', matching DoK variant.

    This may have been an oversight in ability construction, no reason for these mirrored abilities to be different.

    - Bludgeon Add scaling armor ignore up to 660 at R40 from behind. Raise minimum level to 6 and swap Divine Strike to R1.

    This is a relatively small buff that will primarily be used with DPS specs at higher tiers of play. With the limited range of abilities, we felt it was safe to move this out of the R1 basic spammable to give DPS spec an additional tool that rewards good positioning. The armor scaling is less than WL Sundering Chop, but similar in concept. Moving the basic lifetap to R1 represents the class best, but also makes it a bit clunky to maintain RF during combat during very early levels. In our testing this has not been unsustainable, and you quickly get more abilities to generate RF.

    - Guilty Soul Increase duration of the DOT and Self buff from 9s to 12s

    9 seconds is not enough time to reliably keep this DOT and buff running, it’s being tweaked upward to make sure the tactic is viable.

    - Repent + Intimidating Repent These are a two part change, so it's best to mention them at the same time. They will apply to both classes in the same way.

    The base detaunt ability will additionally grant an AOE detaunt effect if the user has a shield or DPS weapon for 5 seconds. The 15s single target detaunt would work normally, allowing you to single target detaunt at 100' range, while also applying a 5s 30' AOE detaunt around yourself.

    The detaunt tactic will change to allow book users to also benefit from the changed base detaunt ability, removing the 30' detaunt around their target for the full 15s duration.

    This two-part change would mean a single target detaunt at 100' would continue to have a 100% uptime at 15s/15s, but the 30' radius detaunt from the player would only be 5s/15s for 33% uptime, and would only apply to book/chalice users if they take the additional tactic.

    The reasoning behind this is to nerf the ability for healing WP/Dok players to stand and tank multiple players with a 100% AoE detaunt uptime. This change is in-line with the Sham/Am AOE detaunt uptime of 33%, and is an overdue nerf considering the medium armor survivability that WP/Dok already enjoy.


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    Balance Changes

    - Destined for Victory Increased from 200 / 10s to 250 / 10s (1200/60s to 1500/60s) Note: The tooltip on this one said 200 / 3s, but it was actually 200 / 10s.


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    Balance Changes

    - By Tzeentch's Will Reduced from 200 on crit heal to 75 on crit heal, 3s internal cooldown


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    Balance Changes

    - Dissolving Mist Reduce base damage from 165 to 120, reduce Primary Stat Mod from .50 to .30

    The damage on these abilities are somewhat over-peforming, but should still remain dangerous enough to justify their position in respective mastery trees.

    Note that this ability was previously buffed on RoR, and the damage numbers will still be higher than they were on the live servers.


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    Balance Changes

    - Whispering Wind You release a single swift blow damaging enemies in a line 30' in front of you for X Spirit damage, interrupting any abilities they were building up. The winds then aid group members within 100' for the next 10s by decreasing the cooldown of abilities used by 5s.

    This ability has a new animation and VFX to match the AoE attack.

    Silence on this is more of a hindrance to casting it than a benefit. The main desire for the ability has always been the cooldown reduction portion, having to apply a silence and potentially wasting immunities is too harsh a restriction. Instead this would be a 20' cone PBAOE castable on demand without a target. This would allow access to CDR similar to Choppa, however as it's a Perfect Balance ability they would still need to cast two abilities to execute it outside of combat.


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    Balance Changes

    - NEW Bonded Pack Tactic is being merged with Close Bond and replacing 3pt Guardian tactic Stalker:

    You will now gain 50 morale every 5 seconds while your White Lion is active. Any time you or one of your groupmates damages an enemy with Pack Assault they will gain 100 Morale.

    This tactic is replacing a nearly useless threat based spec tree tactic at 3pt Guardian (it didn't actually do anything). We feel this is low enough in the tree to be taken as an option for other specs and that it fits thematically with the Guardian tree, being more support/utility oriented. After review of Close Bond and query of all WL characters ever created, only 30 have it slotted. This is enough for us to remove the drawback of the tactic, and include it as part of this morale tactic.

    - Brutal Pounce Reduce cooldown to 20s

    This change is a simple alignment with other similar knockdown abilities.


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    Balance Changes

    - Bolstering Boon On direct heal crit, target gains an Enchantment that grants them 20 morale per second over the next 3 seconds. Does not refresh or stack.

    This is being changed to apply on any direct healing crits rather than just Boon of Hysh, which would include how Energy of Vaul currently works, making it potentially a second group morale generation ability for Order. This is the reason for the lower than 75/3s values

    - Drain Magic Reducing the duration and cooldown from 180 over 9s/10s CD to 140 over 7s/15s CD

    The effectiveness and frequency of these drains are having too much impact in organized play. Essentially trading one cast every 10s to lock down another player. At these reduced values they are still more potent than most other AP drains, but allow a bit of breathing room to recover.

    Note: Transfer Magic tactic will still be half AP drain value, but AoE.

    - Lambent Aura Now applies to two additional allies within 15' of your target.

    Allows some unique functionality distinct from other healers while slightly improving their AOE healing capacity. This will remain a core ability.


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    Bug Fixes

    - Terrifying Vision Removing the erroneous Soul Essence gained from use.

    This doesn't apply on the WP version of the ability, and doesn't make a lot of sense. May have been erroneously added by Mythic in the past, removing it to clean things up.

    - Patch Wounds Moving this to Core instead of Dark Rites.

    Just a clean-up issue for placement in the UI to be similar to WP, there's no mastery scaling consideration so moving to core will have no real impact.

    Balance Changes

    - M1 - Life's End Increase lifetap efficiency to 100% up from 50%

    This is a minor buff for another underutilized M1.

    - Cleave Soul Add scaling armor ignore up to 660 at R40 from behind. Raise minimum level to 6 and swap Consume essence to R1.

    This is a relatively small buff that will primarily be used with DPS specs at higher tiers of play. With the limited range of abilities, we felt it was safe to move this out of the R1 basic spammable to give DPS spec an additional tool that rewards good positioning. The armor scaling is less than WL Sundering Chop, but similar in concept. Moving the basic lifetap to R1 represents the class best, but also makes it a bit clunky to maintain SE during combat during very early levels. In our this has not been unsustainable though, and you quickly get more abilities to generate SE.

    - Khaine's Imbuement This will now only proc from Path of Torture abilities, but will have a 33% proc chance (up from 25%)

    Proccing from all attacks was resulting in nearly 100% uptime on multiple targets, even when melee healing. This is a a damage tactic, the expectation that it be used primarily for Torture spec abilities was a bit suberted. The Tree limitation with increased rate should require more decision-making in when to use Torture abilities to proc the benefit, and when to lean on Sacrifice abilities for survival.

    - Gift of Khaine No longer provides AP to your defensive target on crit. Now adds an absorb shield on crit to your defensive target, affects self. 3s internal cooldown. Scaling is same as Emperor's Ward/Warped Flesh tactics.

    This is similar to the WP baseline racial tactic Emperor's Ward, however rather than being a self buff on being hit, the melee heal DoK can use it to apply absorbs to their defensive target. This justifies the position in the mastery tree while providing similar functionality without direct mirroring, as we prefer to do when possible.

    - Terrifying Vision + Terrifying Aura These are a two part change, so it's best to mention them at the same time. They will apply to both classes in the same way.

    The base detaunt ability will additionally grant an AOE detaunt effect if the user has a shield or DPS weapon for 5 seconds. The 15s single target detaunt would work normally, allowing you to single target detaunt at 100' range, while also applying a 5s 30' AOE detaunt around yourself.

    The detaunt tactic will change to allow chalice users to also benefit from the changed base detaunt ability, removing the 30' detaunt around their target for the full 15s duration.

    This two-part change would mean a single target detaunt at 100' would continue to have a 100% uptime at 15s/15s, but the 30' radius detaunt from the player would only be 5s/15s for 33% uptime, and would only apply to book/chalice users if they take the additional tactic.

    The reasoning behind this is to nerf the ability for healing WP/Dok players to stand and tank multiple players with a 100% AoE detaunt uptime. This change is in-line with the Sham/Am AOE detaunt uptime of 33%, and is an overdue nerf considering the medium armor survivability that WP/Dok already enjoy.


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    Balance Changes

    - Glorious Carnage - Reduced from 200 on crit to 75, 3s internal cooldown



    Tribute
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    - In memory of Akaathi, who passed away recently, a gravestone has been added next to the others in the Graveyard of Praag

    The RoR community will once again make sure that a fallen hero will always be remembered in this world. Several guilds will march from Martyr Square towards the Graveyard, on Sunday 23 May at 10PM server time. You are all welcomed to come in peace and join the final honorable walk.

    Content
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    PQ Chap 22

    - All the King's Men: More NPCs have been added to the first stage because of some NPCs vanishing mysteriously


    Quests

    Greenskin Chapter 15
    - Making it Magic: You will now have to retrieve the Glowing Reagent from the Forgotten Shrine
    - Blackfang: You will now have to take the Poison Sac from the bat Blackfang
    - Toy Soldiers: The whole quest line is now available and reworked



    Tickets
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    [18995] The PQ boss is once again attackable


    Hotfixes
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    2021-05-21

    - "Drain Magic" & "Yer Not So Bad" fixed
    - "Lambent Aura" & "Ey' Quit Bleedin'" will build career mechanic even if only healing one target.
    - "Divine Aegis" will trigger on friendly target, not only on self. The VFX is pending a client file fix that will be distributed later.
    - "Whispering Wind" now resets stance properly again.
    - "Incognito" & "Shadow Prowler" fixed cooldown.
    - the ".ranked allowlowertiermatch" command is fixed (permissions on it was set wrong)
    Thu May 20, 2021 2:41 pm View the latest post