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  • Patch Notes 12/6/2026
    Twitch Drops
    To celebrate the return of Twilight's Tide and 12 Years of Return of Reckoning, players can earn drops by watching and supporting our Twitch streamers. For more information on Twitch Drops go here.

    Live Event: Twilight's Tide

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    The dreaded time of year has come once again when Sariour na Yenlui thins the veil between the Realm of Chaos, and the known world. Archmages strengthen wards on ancient menhirs, while Asur hosts assemble to face the daemonic onslaught. Only superior elven craftsmanship will see Ulthuan through another Twilight’s Tide.

    During the Age of Reckoning the Asur armies are spread thin. Phoenix King Finubar has taken a large portion of Ulthuan's warriors to answer the Empire's call for aid, leaving Prince Tyrion to defend Ulthuan against all threats with a fraction of the isle's defenders. Thus, this year's Twilight's Tide puts an even greater strain upon the Asur defenders of Ulthuan. As such, the mastersmiths and jewelers of Ulthuan have agreed to help craft powerful rings for the elves and their allies, rings to help hold back the tide of Destruction. The Dark Elves however are not ones to be outdone and seek to monopolize the opportunity to strike at a weakened foe. Malekith believes he can use the daemons to his advantage and then bind them to his will, and should they grow too troublesome he can always ask his 'loyal' allies to help deal with the daemonic threat.


    Twilight’s Tide marks the time of year when Morrslieb is closest to the known world, a dangerous time of year when the daemons of Chaos flood into the known world, with a particular focus on Ulthuan and the ancestors of Aenarion. Meanwhile, the dreaded Druchii are never ones to miss an opportunity to strike at a distracted foe.

    Twilight's Tide will start on June 12th at 12:00 Altdorf time and last until July 3rd at 12:00 Altdorf time.

    Rewards
    Basic reward: [Ore Refiner's Writ], [Ore Jewelsmith's Writ], or [Artificer's Writ] - a quest item to start you on your limited-time crafting profession.
    Advanced reward: The Twilight's Ward, a live-event slot item with an absorb shield proc.
    Elite reward: [Potion of Acclaim], the Cloak of Twilight for the forces of Order, or Cloak of Shadowy Tendrils for the forces of Destruction. Cloak previews are available here.

    Completing the Event Quest - A Sapherian Unicorn for the forces of Order, or a Dark Unicorn / Twilight's Ascent Disc for the forces of Destruction. Mount previews are available here, and discs here.

    All Live Event rewards are only available from the associated heralds: Morlian Shadowsight in the Altdorf War Quarters, or Plykar Flayedhand in the Inevitable Slaanesh Chambers.

    Twilight's Tide Rings
    The main element of this live event is the ability for players to craft their own rings, tailored to their needs. 40 combinations have been made, which across four tiers (levels 11, 21, 31, and 40) and four rarity brackets (green, blue, purple, red) equals 440 rings. Upon being crafted rings will have a talisman slot intended for unique live-event talismans, though the rings will decay after 30 days and turn into a permanent ring without a talisman slot. The talismans only work on these event rings for balance purposes.

    Twilight's Tide Professions
    During Twilight's Tide elven smiths will share the secrets of their craft - all for your realm's greater glory! The basic reward for this live event consists of three writs: one for an ore-refiner; one for a jewelsmith, an one for an artificer. These professions allow players to refine raw materials into a refined product which can be used to craft a ring or talisman.

    Ore-refiners can turn metal ore into metal bars. The metal of a ring determines its defensive property. Silver increases spiritual resistance predominantly. Gold increases elemental resistance predominantly. Copper increases corporeal resistance predominantly. Platinum increases all resistances evenly. Iron increases armor instead of resistances for those who shun the ways of magic... and grow beards.

    Jewelsmiths can turn unrefined gems into refined gemstones to set in a ring. Gemstones determine the primary stats a ring will have, with the secondary stat typically being wounds. Sapphires grant intelligence. Rubies grant strength. Emeralds grant will power. Amethyst grant toughness. Diamonds grant wounds with a secondary of toughness. Topaz grants ballistics skill. Citrine grants initiative. Onyx grants weapon skill. Moonstone grants Wounds and Initiative.

    Artificers can harvest damned souls for shards of aethyr, that is the Winds of Magic. Two different Winds of Magic can be bound by the artificer into a volatile talisman. No amount of skill can force the Winds of Magic to remain bound together, so these talismans will decay in time.

    Refined resources are treated as crafting items and go into your crafting bag!

    Players can only choose one profession, so they must work with others to refine all three types of raw materials! All refining attempts can yield four rarities of a refined product, ranging from uncommon (green) to rare (blue) and upwards to mythic rarity. Will fortune smile upon you and grant you a mythic rarity resource?

    Obtaining Raw Resources
    During Twilight's Tide players have a chance to drop a Crate of Metal Ore, containing one of five metals; a Box of Gemstone Ore, containing one of eight unrefined gemstones; or a Pouch of Aethyric Shards, containing one of nine aethyr-charged crystals. Players have a low chance of dropping Pouches of Aethyric Shards. The primary source of Pouches of Aethryic Shards are the damned daemons that invade Ulthuan. The higher the level/difficulty of the mob, the higher the chance they will drop a Pouch of Aethyric Shards - and for those who are strong and daring, perhaps a lord will reward them with two Pouches of Aethyric Shards!

    New Gem: Moonstone

    This year, the new gem Moonstone has been added to the possible gem drops. This electric blue stone grants a 2% Block Chance as its bonus when in a maximum level Annulus Ring.

    Crafting and Upgrading Your Rings
    Rings come in four level-brackets, and in four rarity-brackets. Uncommon/Green rings are called 'Bands' and are the lowest level in every level-bracket. Bands do not have talisman slots, but they can be upgraded into Blue/Rare rings called 'Rings' which do have talisman slots. Purple/Very Rare rings are 'Signets' and become available at level 31. Mythic/Orange-Red rings are called 'Annulii' or 'Annulus' in the singular form - named for the Annulii Mountains that form the ring-shaped spine of the isle of Ulthuan. Annulii are only available at level 40.

    Rings can be upgraded from Green > Blue > Purple > Red rarity, but only in their level bracket! Despite the same name, you cannot convert your level 11 Green ring into a level 40 Blue ring! 11 > 11, 40 > 40.

    All Ring Vendors will persist five days after the live event ends as they pack their bags. So be sure to keep you resources to trade with your friends until the very end!

    Dyes
    Twenty-two rare dyes are available only during this live event, for those who wish to expand their colorful horizons. Six dyes are specular dyes which will dye the specular area of armor pieces that have specular areas. Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.

    Content
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    Bastion Stair

    - The Citrine Blood-Iron and Bled Blood-Iron rings have been renamed to Moonstone Blood-Iron rings, to unify the naming pattern with the new Twilight's Tide Rings. Stats on the Blood-Iron rings now also follow the stats of their Twilight's Tide and Vale counterparts.

    Lost Vale

    Moonstone Rings have been added as an option when trading for a Vale Ring.

    Itemization
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    - Librarian tome-unlock accessories now all increase in rarity based on number of "pips"

    Bug Fixes
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    - Franzed Palomino Warhorse, Golden Dark Bay Warhorse, and Silver Skewbald Warhorse are now rare quality
    - Weekly live events which arbitrarily had doubled War Crest rewards (and were not anniversaries) have been fixed
    Fri Jun 12, 2026 6:44 am View the latest post
  • 12th Anniversary: Watch and Earn x2!
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    Bonus Event: Double War Crests All Weekend Plus!

    To mark 12 years of relentless war, the gods smile upon the battlefield with a bountiful gift ... 2x Warcrests from all kills!
    Whether you crush your foes in open RvR, dominate in scenarios, or strike down your enemies in the city, you'll earn double the spoils.
    This bonus is active from June 10th at 10:00 AM UTC to June 15th at 10:00 AM UTC. Fight hard, claim your due, and celebrate the war that never ends!

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    Watch & Earn Twitch Drops!

    Celebrate 12 years of war, glory, and reckoning with the Return of Reckoning 12th Anniversary Twitch Drops Event, running from June 12th at 10:00 AM UTC to June 19th at 10:00 AM UTC!
    Twitch Drops will be active throughout the event, offering exclusive in-game rewards to viewers who watch authorized Return of Reckoning streamers.

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    Twitch Drops Rewards

    Earn anniversary-themed rewards by watching Return of Reckoning streams with Drops enabled:

    - 30 Minutes: Small Gold Bag (20g)
    - 60 Minutes: Potion of Acclaim
    - 120 Minutes: Exotic Mount Token
    - 180 Minutes: Box of Anniversary Cloaks
    - 240 Minutes: War Double Aegis (30-Day)
    - 300 Minutes: 100 War Crests
    - 360 Minutes: Anniversary Companion Box

    Event Duration: June 12th – June 19th, 2026

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    Important Notice: Streamer Whitelist Has Been Reset

    The streamer whitelist has been completely cleared for 2026. No one is currently authorized, regardless of whether you streamed with Drops enabled in previous years. Every streamer who wants to participate in this event must submit a new ticket to be added to the whitelist. Do not assume your previous authorization is still active. Please follow the sign-up steps above and get your ticket in before the event starts so you are ready to go on day one.

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    Want to Stream with Drops Enabled?

    Twitch Drops are not automatic — only authorized Return of Reckoning streamers can participate.
    The whitelist has been fully reset for 2026, so all streamers must submit a new request regardless of prior authorization. Follow the steps below to request access:

    How to Sign Up as a Drops-Enabled Streamer:

    1. Click → Request Access
    2. Sign in with your Return of Reckoning account
    3. Click Open a New Ticket
    4. Choose Media and Content Creators / Request Access to Twitch Drops
    5. Include your Twitch Username
    6. Submit the ticket and await approval

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    Important Links

    - How to Claim Drops
    - Twitch Drops Info & FAQs
    - Link Your Twitch Account

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    Don't miss this milestone celebration!

    Join the Return of Reckoning community in marking 12 years of battle ... tune in, support your favorite streamers, and claim your anniversary rewards.

    For a full list of participating streamers, visit: Anniversary Streamer Roster
    Tue Jun 02, 2026 2:18 am View the latest post
  • 2026 Developer Roadmap
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    Hi everyone,

    It’s been a little while since our last Dungeons and PvE Roadmap post. Today, in addition to sharing with you our plans for upcoming PvE and Live Event content, we’re inviting some of the other groups within the team to pitch in and share any updates they feel comfortable giving for areas like Item Balance, Class Balance, Scenarios, and even RvR!

    There’s a lot to dive into, so let’s get started:

    The last year in Review:


    -2025 was a busy year for our team. On the Dungeons front, the entire Lost Vale Dungeon was built and added to the game. Hunter’s Vale, Gunbad, and Bastion Stair all got re-worked and updated.
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    -A large number of classes, from Healers to Tanks to Melee DPS, saw considerable changes last year as the balance team re-worked and updated them.
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    -Our Voice Acting team, which started fledgling in late 2024, began to grow and expand, adding voices to Dungeons and soon the Open World. We also brought on a new video editor who has been doing a great job editing new Patch Notes video for our biggest releases!
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    -Much of last year was also spent working on a new Scenario Matchmaker, which finally launched early this year in February. More on this and upcoming plans for scenarios below!
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    -12 updated Live Events, 1 of them brand new, arrived last year to keep game content fresh and offer unique rewards
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    -Behind-the-scenes, a number of improvements were made to improve both our tools and server performance
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    -And finally, RvR saw a re-work of the Battlefield Objectives system, adding War Crest and renown bonuses tied to each, laid the foundation for many additions to come with the Random Events system, and most recently, implemented a totally new Lockout system to allow players more freedom to balance the lakes.


    As we share what we’re working on for 2026, a few of the normal caveats: Everything you’re about to read is still work-in-progress, and as always, some things can and likely will change or shift timelines, so please take it all with a nice helping of salt. (Those in short supply of NaCl, worry not; it can be found all over the RvR lakes’ Region chat.)


    New Tier 3 Dungeons

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    Welcome to Blood River Canyon!

    Announced last year, we’re excited to confirm that the new T3 Dungeons are currently in development and are being prepared for launch this summer. We can also now share with you that these Dungeons will be unique per faction, with one tied to Karaz-a-Karak and one to Karak Eight Peaks.

    RoR has always had a Dungeon gap between Sewers and Sacellum at level 15/16 and Gunbad up closer to level 36, and the introduction of this new Dungeon will give players something they can jump into starting at level 25, complete with a new armor set and other items to make grouping up and diving in worthwhile. A brand new daily quest will also be added to this Dungeon to allow players to gain a good chunk of a level every day should they complete it.

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    Some bosses in the T3 Dungeons will have brand new mechanics, which testers rated highly

    The PvE team is starting to flex a little bit with some new mechanics that we’ve wanted to introduce for years, but never had the support to build before. Our testers have given good feedback to this so far, and we’re excited to share it with all of you when these Dungeons launch soon. These Dungeons will take us one step firmly towards more modern MMO PvE design, and we’re very much here for it.

    Mechanics won’t be the only new things you see when you challenge these Dungeons. When we made Dragonback Pass (our new starter Dungeon), we took an unused scenario map and spent a ton of time populating it and touching it up to make it viable. This time, we’ve got our hands on something very special, which we’ve been excited to have for years - so let’s talk about that next:


    A new way to Build the Warhammer World

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    The new Terrain Editor opens up huge potential for custom future maps

    Our new T3 Dungeons are being built with our new Terrain Editor, allowing us to sculpt and paint the world in ways never before possible. This means that everything you’ll experience in these Dungeons will be built from the ground-up, and once we start to gain practice and experience with this tool, with enough time and support, we’ll be able to start building even more. New Dungeons may be where we’re starting, but we’re just as excited to see what other new things can be built with it in the future!

    In the background, and though it’s not quite there yet, we’re also making significant strides towards getting lightmaps working. This means we might someday be able to add things like glows from torches and fires, shadows from large objects, and more to bring these new maps to life, and perhaps someday, to give a big facelift to other new maps, like the Dwarf and Greenskin capital cities. In the meantime though, one step at a time, and this new Terrain Editor is a huge step for us.



    TOVL and the Land of the Dead

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    The Tomb of the Vulture Lord is filled with traps, treasure, and the game's most challenging Boss fights

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    A request that we know many players have been excited for since our very first Dungeons Roadmap, we can now share that we’ve begun work on the Land of the Dead’s sandbox state, which will allow players to participate in Public Quests, find secrets, and take on the Four Tombs to earn special items. The weekly expedition will remain, but now you’ll be able to explore the sands of Zandri alone or with friends. We’ve already begun development on the Tombs. Our next Dungeon, Tomb of the Vulture Lord, will be starting development in the coming months, with testing expected to start later this year. Who knows what other hidden things lie waiting to be discovered in the sands?

    RvR Campaign Changes

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    The new RvR Lockout system is now being tested, and the overall Campaign will be getting attention next


    First: Let’s talk about Lockouts. After many years of player discussion, we’re now testing a new Lockout system that allows players to swap freely between the factions, and as of the latest patch, you can now bypass the Renown and War Crest lockout, provided you swap to a side that has AAO while you’re playing there. New Tutorial quests to explain this are also now in the game once you reach level 17. We’re watching the impacts of this new system closely in the hopes it can lead to more balanced lakes; only time will tell!

    Random Events: The team is working on fixes to the Random Events system now, with the hopes that the new AAO-focused King of the Hill event can be fixed and operational in the near future. We'll share more news on this once it's ready.

    Next up: The Campaign. We’ve heard feedback for years now wishing that the Campaign could have more meaning and purpose. On the live server, and even here in RoR for a time, it did. The game was less about just farming kills for Crests and all about pushing keeps and coordinating forts to attack the enemy city. With the arrival of unified currency, it’s no surprise that players have lost a lot of the motivation for a faction to tackle the big challenges or to organize to overcome them, and many tend to focus on farming the single currency needed for all end-game gear.

    This year, we’re going to start slowly shifting back in the game’s original direction, with a bigger focus on Campaign progression centered around the return of City Sieges to the RvR campaign. Perhaps just as important, and for the first time ever in Return of Reckoning: today we can also announce that we’ve begun preliminary work on the return of Captured Cities!

    Captured Cities

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    Factions who won a city siege could originally challenge enemy Warlords, and even Faction Leaders


    Captured Cities were a key part of Mythic’s original vision for the game, and were accomplished if a faction pushed all the way to the enemy city, and then won the majority of the instances within. While captured, the attacking faction could challenge special 24-man Warlord and King Raids.

    Our vision for Captured Cities will inherit many of Mythic’s goals, then will add a lot of our own to make these cities accessible for even more players and improve upon the system entirely. The 24-man PvE Raids are already on our list - think of these like instanced, more challenging versions of Chapter 22 - and the team is also considering other things to add to make the captured City States something all players can join in.

    There are still many details to be ironed out about the specifics of how we introduce these (historically, we saw many cities pushed during off-hours and far fewer during prime time), so please don’t panic yet about worrying whether or not you’ll get to experience these more or less than others. These details are things we’ll be discussing internally over the coming months, and we’ll share more details on the reintroduction of both City Sieges in the RvR Campaign and the brand new versions of Captured Cities as we get closer to their release.


    Scenarios

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    Less-popular Scenarios, like Talabec Dam, will be getting entirely updated mechanics


    Scenarios have seen a significant improvement in their matchmaking recently, resulting in fewer one-sided stomps and closer, better-balanced games. The trade-off has been that fewer matches are popping. The Scenarios team, now supported by some new faces, made further adjustments in the last patch that should allow the matchmaker to begin scenarios even if one team is missing heals, or missing tanks, provided that both teams are lacking the same.

    Playing the Objective: In our most recent patch, we lowered the amount of Renown gained for farming the enemy team, but increased the Renown gained for playing the objective and winning the scenario. In many cases, this may result in a net gain to Renown earned via scenarios, and a reduction in XP.


    New Focus Group:
    A brand new Scenarios Focus group was formed up over the last few months, and they’ve been working closely with the new SC team on ideas and improvements for Scenarios across the board.

    New Scenario Weekly: Many players pointed out the inconsistency with a 3-day Scenario Weekend event compared to RvR and Dungeons, which each get full 7-day Weekly events to complete. In the future, we’re going to bring Scenarios in line with their own new Weekly Event so players can participate, no matter which days of the week you get to play. (We’re still working out if Weekend Warfronts will change and the details surrounding them, so stay tuned for more info on this soon.)

    New Scenario Mechanics: Lastly, another key area that the team is working on are improvements to some of the least popular Scenarios. Talabec Dam, which was impressively rated near the very bottom in player enjoyment, is in testing now with a brand new proximity-based mechanic that will see the Giant moving to automatically place the bomb as long as a team is near him. The more players of one team near him, the faster he gets prodded to the other team’s bomb site. This brand new mechanic will go into testing in the coming months.

    Class Balance
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    Since the start of this year, the Balance Team has been busy concepting, reviewing, and proposing new ideas for all six Range DPS classes within the game. Each proposal is now complete, and with our focus groups for their feedback.

    We’re excited to confirm that work on these class updates will begin in June, and you can expect to see and hear more on these changes this arriving summer. This will include updates for Engineer, Magus, Shadow Warrior, Squig Herder, Bright Wizard, and Sorcerer.

    Some of these changes will empower existing play styles and others will offer brand new takes, so we’re looking forward to seeing what players think very soon.


    Itemization Updates

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    New PvP Weapon Upgrades, including the Supremacy and Infamy lines, are being added


    In the last two patches, we started a long overdue re-balancing of items, which began with weapons and lower level armor and jewelry. We realize nobody enjoys logging in and seeing that their weapon lost some stats, but the benefit is that we’re finally fixing and correcting many years of stat inflation or incorrect stats entirely, as many previous devs all interpreted the rules differently. Some of our stat rules have changed recently, and you can read these on the RoR wiki here.

    In the most recent patch, we updated many of the mid-game and end-game Jewelry Sets, like Genesis, Lost Vale Rings, Annulus Rings, and more.

    We also recently added two new tiers of Genesis Accessories for players to upgrade to. The gains on these upgrades are fairly small, but serve as stepping stones to give players more options in a pure PvP path that they can upgrade into. Our stance of having some items exclusive to PvE and some to PvP remains, but this will add some love to the PvP side of things, which hasn’t seen as many new items in the last few years as PvE has.

    In the July patch, we’ll be tackling the final piece of the puzzle, which is Armor Sets and end-game armor set bonuses.

    Part of the benefit of fixing many of these items and bringing them in line is that it’s now easy for us to expand options for players without worrying about stat-creep, and you’re going to see some of that arriving in July:

    New War Crest Weapons:
    We’ll be introducing a new tier of Weapon above Anathema and Reverence, which are called Supremacy for Order and Infamy for Destruction. These will be purchased for War Crests, and require the tome unlock for having the Reverence or Anathema tier.

    Triumphant and Victorious Ring costs: As you may have seen, we’re going to be lowering the cost of Triumphant and Victorious Rings down to 2,000 War Crests instead of their current 9999. We’ll also have a vendor set up so that players who purchased these at the 9999 price can get a refund on crests.

    New End-game Talismans: We agree that having something to work towards at end-game is nice, so as we remove the end-game grind from these rings, we’ll also be introducing new +25 Talismans for players to work towards. These Talismans will require significant resources to create, including an existing +24 of the same type, and will help us shift from a huge stat jump after 9999 crests into a much more modest +10 total stat gain for players who put in the effort, with many likely getting a +1 here and there as they progress to 80-85. We'll share more news on how players can earn these Talismans soon.

    Updated Renown Trainer

    Later this year, we’ll also be updating the Renown Trainer to fall in line with the new stat values that we follow for all items. In its current design, some of the gains for Renown are hugely worthwhile and very cheap, while others are a bit too expensive and very rarely taken.

    We’ve begun work now to revisit the Renown Trainer to bring all of these costs in line and make them uniform, so that all players are getting the same values for the points they spend, be it in offense or defense. We’re hoping to also update the vanilla UI for this while we’re at it, as we feel that the Advanced Renown Trainer add-on does a much better job of showing players the upgrade paths, but we’re still very early on this, so please stay tuned for more news in future patches.


    Live Event Roadmap

    Finally today, we’d also like to share with you a roadmap for the upcoming Live Events you can expect to see this Summer:
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    On June 12th, mark your calendars for the special 3-week Live Event Twilight’s Tide, complete with specialized crafting as players forge, stockpile, and trade special Annulus Rings!

    In mid-July, prepare to build or settle grudges as Live Event Saga makes a special return, and in mid-August, hold your halflings close and fire up those ovens because Pie Week is on its way, complete with special 1-hour Pie buffs (similar to Liniments), the return of apple bobbing, and what some* call the game’s greatest temporary mount: the Pig.

    *”Some” players specifically means Rubius, and does not include Ekalime, who writes, and we quote: “The pig mount is stupid and not even that lore friendly.” Ruby would like to apologize for Eka’s lack of taste and appreciation of this wonderful mount.

    Thank you!

    Whew, that was a lot to cover! That’s all we’ve got for this Roadmap on what you can expect to see and hear as we move through 2026. We hope you enjoyed this look behind the curtain, and we appreciate your support and your feedback as the various teams continue their work to bring Return of Reckoning to life; not just to restore it, but to bring it back even better than it was before. It wouldn’t be possible without the support of many players like you that keep us motivated, so thank you for being here, and for keeping the game alive with us.

    Until next time, thanks for reading!
    Sun May 31, 2026 3:45 pm View the latest post
  • Patch Notes 14/05/2026
    Live Event: Wild Hunt
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    Every year Orion's rebirth in the Wood Elf realm of Athel Loren marks the start of Spring. With Orion's rebirth the Wild Hunt begins, as elves across Athel Loren join the King in the Woods in riding forth and purging the forest of its enemies. This is all done as an offering to the elven God of the Hunt, Kurnous. Enemies of Kurnous beware, for you may become an offering during the Wild Hunt.

    The Wild Hunt is upon the Elves, and Ulthuan is already sodden with blood. Hunters stalk the fields and forests in search of rare and savage prey, to demonstrate their skill to the God of the Hunt and perhaps gain his favor. Others seek merely to glimpse the fabled White Stag and gain Kurnous's blessing. But Kurnous is a true hunter, and incurring his wrath carries a price ... of poetic justice.

    Kurnous has taken particular interest in the activities of the mere mortals, ever eager to find which hunter is truly worthy. As the Wild Hunt commences, vines from the World Root have sprung up in Ellyrion. Beyond those vines lay the Hunter's Vale, sanctuary of Kurnous. All who dare can enter to see if they are worthy to face the Lord of the Hunt. Though be forewarned, nature itself will turn against those who enter the Hunter's Vale.


    Travel to Ellyrion, the kingdom beloved by Kurnous, and find the Vale Vines to his inner sanctum, the Hunter's Vale. During the Wild Hunt, some may be lucky enough to catch sight of the White Stag as it wanders along the southern coast and ranges of Ulthuan. Join the Wild Hunt in honour of Kurnous and prove to the Lord of the Hunt if you are worthy of being a hunter, or the prey.

    This event will run between May 14th and May 26th.

    Rewards
    Basic: [Stag Skull Trophy]
    Advanced: [Bleeding Hart Charm] (Check the armoury for other variants)
    Elite: [Blessed Hide of Kurnous] Preview here, or the Deepwood Cloak at the top of the gallery here

    Quest Rewards: The Stag of Kurnous or the Stag of Isha (or the Daemonwood Disc for the Magus), live-event themed limited time mounts. You can preview the Mounts here and Magus Disc here.

    Live Event Quests
    This year's Wild Hunt includes new quests to acquire your sacred-stag mounts. These quests are broken up into four brackets based on your character level and have different tasks accordingly. Make sure to read any text in all-caps. Additionally, there is a repeatable quest requiring players to beat the Hunter's Vale, with unique limited-time prizes. All quests are available from Live-Event related NPCs: Hethoac Evertrue in the Altdorf Market Square, or Karalith Raemari in the Inevitable City Apex.

    Live Event Shoppe & Limited Time Dyes
    Ah beautiful colors, what would the world be without beautiful colors? Better without blinding yellow no doubt. This Wild Hunt we are happy to introduce 32 new colors to RoR, two of which are spec-tacular dyes which may make a leprechaun out of a dwarf. Ten of these new dyes are added permanently in the game as drops from the Hunter's Vale bosses; four new optional heroes have been added to Hunter's Vale for those seeking to expand their dye pursuits. The remaining dyes, along with some unique items, are available at the live event vendor. Trophies are displayed in this link for your convenience. In the spirit of the Wood Elves, all good things are fleeting, cherish them while you can. Order players can find Thealyn Rosethorn in the Altdorf Market. Destruction players can find Rakaan Savageblood in the Inevitable City Apex.

    Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor, but please note it may take a few days before the add-on is updated. These colors were inspired largely from official publications, such as the Wood Elf 8th Ed. army book.

    RvR
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    This patch sees a number of updates to the new RvR Lockout system, fixing some bugs and adding new functionality to further motivate helping the underdog faction:

    - The Lockout debuff has been reduced to 60 minutes.
    - The Lockout debuff should no longer have any effect if you are also under the effect of Against All Odds.
    - If the AAO buff vanishes, the debuff will once again apply if the timer is still running.
    - Activities in T1 should not trigger the realmlock
    - Supplyboxes collisions has been reduced, we cannot remove it fully but this means you can effectively walk over them. Note that since we cannot remove collision entirely and keep its function it means that if the box is not on the ground then it will still cause blocking issues and we are looking at this as well but was not done in time for this update.


    Land of the Dead

    - Land of the Dead expeditions can now occur at a wider range of possible times.

    - For players in West Coast NA and Oceanic times, this may help make joining these more realistic than before.

    The existing EU time slots are still in the mix, and now we'll rotate between a wider variance of times each month so more players are able to participate in these expeditions.


    Scenario
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    Rewards rework

    Scenario rewards have been reworked, so the renown and XP rewards to emphasize points rather kills to a greater extent.

    - Renown for points is increased significantly.
    - XP for points get a slight increase.
    - Renown & XP for kills is reduced by 75%
    - Scenario medals now also give renown & XP, in addition to the crest.
    - Crests at the end of scenarios are increased.
    - Scenarios with a longer duration get a time bonus, in both renown, XP and crest rewards.

    General
    - Sacellum Arena now uses fixed spawn points for both factions (random spawns removed)
    - Respawn timer reduced to 60 seconds (previously 10 minutes)
    - The Order spawn area in Black Crag Keep has been repainted so players can move around before the scenario starts.

    Content
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    New Tutorial Quest

    - A new Tutorial Quest is now sent via in-game mail to players who achieve Character Rank 17. This quest explains the RvR Lockout system, how the system works, and the exception granted for playing on the side with AAO. It's a very short quest that also grants two gold to players to make it worth completing.

    Chapter 22

    - Destruction's run up to the Reikland Chapter 22 has had the amount of hostile mobs reduced. Specifically, the "Reiksguard Training Grounds" PQ now has a new first stage, requiring players to kill two neutral mobs to trigger the hostile second stage to begin. While some hostile mobs still remain, this should make it a bit easier for players to return solo.

    Dungeon: Gunbad

    - The Brew potions in Mount Gunbad now have an 18-hour cooldown before they can be repeated.

    Quests
    - A repeatable quest has been added in Bastion Stair upon completing the main questline (like the quest 'Tempering Rage' to obtain Liquid Serenity). This quest will allow players to get additional Fleshborne Gems, though keep in mind these jewelry items are still unique-equipped.

    - A new repeatable quest has been added to the Tome Unlock vendor in Bastion Stair (the Free Company Knight or Grulgaar the Maker - left side of the lobby) to acquire a Bloodlord Cloak in case you accidentally destroyed your previous one. You must have the Tome Unlock for equipping the Bloodlord Cloak to purchase the quest item and start the quest.

    Itemization
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    Weapons
    - Stats adjusted to conform with adjusted proc costs (20% cost reduction across all tiers; i.e. from 10/20/40 to 8/16/32).
    - "Spike" has been removed from Subjugator/Fortress weapons and replaced with "Vitalize" for Zealots and "Barricade" for Warrior Priests/Disciples of Khaine.
    - Bloodlord has been changed from a 10% armor/toughness bane to a flat 180 armor and 30 toughness bane.
    - Normalized the critical hit/reduction bonuses on the one-handed "of Doom", "of Misery", "Feaster's", and "Great Bashin'" weapons.

    Jewelry
    - Now conform to the new stat distribution system (does not include jewelry which are part of an armor set, which will be updated in an upcoming patch). Jewelry pieces/sets updated include : War Crest sets on the Genesis Vendor; Genesis sets; LotD Expedition sets; Tome Unlock sets; the Vainglorious set; city-PQ rings in all four cities; individual jewelry pieces from the Sewers/Sacellum, Hunter's Vale, Mount Gunbad, Bastion Stair; Blood-Iron Rings; Vale Rings; Annulus rings; Fleshrender; and Chapter Influence rings.
    - Item levels/rarity are no longer arbitrary, and should now correctly match the level of the expected content.
    - Genesis set "of the Undying" has been made universally available to all careers.
    - Genesis set "of the Everlasting" has been made available to Disciples of Khaine and Warrior Priests.
    - "of the Bulwark" and "of the Guardian" sets have been made available to Disciples of Khaine and Warrior Priests.
    - New upgraded versions of the Genesis sets have been added to the game! You can find ilvl 55 "Forebearer" and ilvl 65 "Progenitor" versions placed on new vendors in each capital city's war quarter. Each upgrade requires the previous tier plus 10 Genesis Crests to purchase.
    As before, please be on the lookout for any jewelry that may have been missed and file a Bug Report if found.

    Triumphant/Victorious Ring Notice
    - As part of the next phase of the armor-set rework, we would like to inform the players that the cost of Triumphant/Victorious rings will be reduced to 2000 War Crests. Existing rings will be removed from the armor set, and players will be able to trade in their old rings/replicas for a box that will contain the new set ring and a refund of insignia/war crests.

    Loot Groups
    - All major categories of PvE/PvP loot groups have been analyzed and updated. As a result, hundreds of missing items have been made and added - primarily of the 'Very Rare'/Purple rarity. A large portion of the new items were for the classes that were released post-launch on live (KotBS, BG, Slayer, Choppa), but many other classes were randomly missing items.

    - Adept's (Level 3 Rare/Blue) will now drop for level 3-4 players. Storm-Courser's (Level 9 Rare/Blue) will drop for level 9-10 players. Gore-Splattered (Level 11 Very Rare/Purple) will now drop for level 11-12 players. Ardent (Level 33 Rare/Blue) and Steadfast (Level Very Rare/Purple) will now drop for level 33-34 players. Of Aggression (Level 36 Uncommon/Green); Aggressor's (Level 36 Rare/Blue), of the Harrier (Level 36 Very Rare/Purple) will now drop for level 36 players. Of Maiming (Level 38 Uncommon/Green) will now drop for level 38 players.

    Vendors
    - The Genesis Vendor in Altdorf has been moved outside by the Reverence Weapon vendor, and the items have been split by tier.
    - Weapon Skill to Initiative talisman conversions at the Soulstone Vendor have been removed. This was supposed to be a temporary offer when the value of Weapon Skill talismans was changed 1.5 years ago.
    - As per previous patch notes, the Overlord/Imperator, and Smuggler vendors have been disabled as these items are retired for the time being.
    - As part of the ongoing itemization rework, armor/weapon vendors in the capital cities will be reorganized in an upcoming patch. The goal of this is is to create a more user-friendly and intuitive distribution of vendors, so we do not have one vendor with weapons and armor, and another with only armor; and to split Order and Destruction items between vendors. Some vendors will be relocated, and some items may shift from one vendor to another.

    General
    - Live Event related dyes that come from boxes (Eastern Wyvern/Mitterfruhl eggs, and Daemon Moon Rising Pan de Monium) will now sell for a small amount of silver, primarily for the ease of cleaning the inventory.

    Bug Fixes
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    - Tactic slots are properly deactived and activated on debolster.
    - The server now sends the correct interact response packets when using a healer, printing success or failure messages in the chat.
    - [25361] Guild cloaks show now be able to show heraldry from rank 15 but standards stay as rank 20 guild unlock as per description ingame
    - [25376] Fixed an issue where RvR lockout would prevent loot in Scenarios
    - Archmage Shoulders have been added to Thar'Ignan's Loot Group (only took 18 years for a DB monkey to notice)
    - "Sentinel" (Blue rarity) Sorceress staffs have been added to the loot groups for the Sentinel Dungeons
    - "of the Sentinel" (Purple rarity) White Lion Axes have been added to one of the Sentinel Dungeons
    - Marauder Sentinel Gloves moved from Ekscremite (boots boss) to the Pox-Bloated Child (gloves boss)
    - Zealot Bloodlord gloves added to Azuk'Thul's & Zekaraz the Bloodcaller's loot group
    - [25377] - Added missing AM Staff to the Darkpromise Weapons vendor.
    - Removed the excess 'Genesis Cloaks' from the 'of the Warrior', 'of the Scholar', and 'of the Everlasting' sets.
    - [25385] Castigation's Initiative debuff now correctly lasts for the full 15 second duration.
    - [25414] Quest "Savoring Conquest" Particulars now states "half a dozen".
    - [25356] Law of Age fixed to be defendable and thus trigger On Hit effects (and therefor also aggroing mobs).
    - [25399] RUN AWAY! ICD now properly applies after you get the movement speed buff.
    - [25364] Look At Dem! will now cause You'z Squishy to deal damage again.
    - [25354] Yhetee Frozenmaws Yhetee Screech damage fixed.
    - Matching behaviour of Self-Destruct and Instability to a middle ground where the player has to be within 150 ft of the turret/minion.
    - Sigmar's Shield now uses correct internal cooldown.

    The following abilities of pets will now only fire when there is an enemy within the respective range of the ability:
    - Steam Vent
    - Flamethrower
    - Coruscating Energy
    - Warping Energy
    - Lion's Roar, which was additionally fixed to work properly as an AoE ability.
    - Terrifying Roar, which additionally had its range fixed to 25 ft.
    - Sweeping Claw

    The range of the following set of abilities has been fixed to work on 100 ft rather than the current 90 ft range:
    - Alter Fate
    - Armored Plating
    - Avatar of Sigmar
    - Blessing of Isha
    - Blessing of Valaya
    - Blood, Faith, And Fire
    - Bolstering Enchantment
    - Bring Da Pain!
    - Cant' Touch Us
    - Chant of Pain
    - Chop Fasta!
    - Corrupting Retribution
    - Corrupting Wrath
    - Covenant of Celerity
    - Covenant of Tenacity
    - Covenant of Vitality
    - Da Biggest!
    - Da Greenest
    - Daemonic Armor
    - Daemonic Chill
    - Death Reaper
    - Dirty Tricks
    - Discordant Fluctuation
    - Discordant Instability
    - Divine Absorption
    - Divine Amazement
    - Divine Light
    - Divine Protection
    - Divine Replenishment
    - Drain Magic
    - Dreadful Fear
    - Dreadful Terror
    - Dust of Pandemonium
    - Earthen Renewal
    - Ere We Go
    - Eye of Sheerian
    - Feelz No Pain
    - Fierceness
    - Flak Jacket
    - Flame Shield
    - Flames of Rhuin
    - Flawless Defense
    - Frozen Touch
    - Gather Round
    - Gather Your Resolve!
    - Get 'Em
    - Gift of Life
    - Git Stuck In
    - Guard of Steel
    - Gudrun's Warcry
    - Heroic Rally
    - Hunter's Fervor
    - Immaculate Defense
    - Joy of the Hunt
    - Khaine's Embrace
    - Khaine's Vigor
    - Khaine's Warding
    - Khaine's Withdrawal
    - Life's End
    - Major Preservation
    - Master Rune of Adamant
    - Master Rune of Fury
    - Mork's Buffer
    - Mountain Spirit
    - Nature's Blade
    - On Your Guard!
    - Perseverance
    - Phoenix's Rejuvenation
    - Pious Restoration
    - Prayer of Absolution
    - Prayer of Devotion
    - Prayer of Righteousness
    - Press The Attack!
    - Prismatic Shield
    - Quit Yer Squabblin'
    - Rain Lord
    - Rampaging Siphon
    - Revenge of Da Green
    - Ritual of Innervation
    - Ritual of Lunacy
    - Ritual of Superiority
    - Rune of Ending
    - Rune of Rebirth
    - Shield of Valor
    - Shining Blade
    - Sigmar's Grace
    - Sigmar's Radiance
    - Soul Shielding
    - Sprout Carapace
    - Stand Strong!
    - Stay Focused!
    - Steal Yer Thunder
    - Strength In Numbers
    - Swift Draw
    - Thousand and One Dark Blessings
    - To Glory!
    - To Victory!
    - Touch of the Divine
    - Transfer Essence
    - Tzeentch’s Shielding
    - Tzeentch's Reversal
    - Tzeentch's Scream
    - Unleashed Power
    - Valaya's Shield
    - Vigilance
    - Walk it off!
    - Warden
    - We'z Fightin' Betta
    - Winds' Protection
    - Wind-Woven Shell
    - Witchfinder's Protection
    - Yer A Weaklin'
    - Yer Not So Bad
    - You Got Nuffin'
    - You Weren't Using Dat
    Thu May 14, 2026 6:25 am View the latest post
  • X2 Crests & Renown Weekend May 2026
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    We’ll be running double crests and renown starting Friday, May 1st and carrying it through the weekend until around 10:00 AM on Monday, May 4th.

    This is our way of saying we appreciate everyone’s patience today with the server restart and the hiccup that led to the extended downtime.

    If you’ve been looking for a good stretch to push renown ranks, finish out gear, or just spend some time in scenarios and the lakes, this is it. Crests and Renown you earn during the event will be doubled.

    Get out there, run with a group or go solo and make the most of it while it’s active.
    Thu Apr 30, 2026 2:39 am View the latest post