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Martyrs Square (EN)
Player count :
679/1400
Up since:
2018-11-17 15:03:54
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Faction ratio (Order/Destruction) :
Tier 1 (125) :
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Tier 2+ (481) :
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  • Server Patch notes 17/11/2018
    [City Dungeons]

    Image

    Dungeons have been opened in The Inevitable City and Altdorf. Wapblade Tunnels, Sigmar Crypts, Bloodwrought Enclave and Bilerot Burrow are now open with no entry restrictions for one week.

    Tasks to complete for this week will appear under the Live Event section of the Tome of Knowledge.

    Legends say two lectors, twins Maxwell and Markus Matzenbach, let corruption crawl into their hearts and abused their positions of power.

    The Skaven clan of the Warpblade has burrowed from unknown depths to lie waiting beneath the city of Altdorf.

    The Bloodwrought tribe, known for ungodly murder sprees, once hunted holy men and eventually expanded their reach to anyone who crossed their path.

    Bilerot Burrow features winding passageways covered in slime, with teeth protruding from the floors and walls.

    [New Sets]

    Image

    [Class Changes]

    Choppa
    'Go For Da Soft Spot' has been brought back to the da Savage Mastery.
    'Outta My Face!' now has a cooldown of 15 seconds.

    Marauder
    'Terrible Embrace' will no longer use the Intelligence stat. Instead, it will use a 0.5 Strength modifier.

    Warrior Priest
    The 13pt Grace Ability 'Sigmar's Grace' has had its range reverted back to 100ft, but now has a cooldown of 10 seconds.

    White Lion
    The 11pt Hunter Tactic 'Hack and Slash' will now give Slashing Blade and Whirling Axe 50% armor bypass, as well as reducing the AP costs for Slashing Blade and Hack.
    Corrected scaling and mastery gain of various WL abilities.

    Slayer
    The 13pt Skavenslayer Ability 'Inevitable Doom' has now had its damage type restored back to DD from proc-based.
    'Spinecrusher' has been brought back to the Trollslayer Mastery.
    'Distracting Road' now has a cooldown of 15 seconds.

    Shadow Warrior
    The core Scout Ability 'Rapid Fire' can now be used with Skirmish stance as well as Scout.

    Swordmaster
    The 11pt Hoeth Tactic 'Aethyric Dissipation' has been removed, and replaced with the original Blessing of Heaven.

    [Abilities]

    - Efficient patching now also cleanses yourself.
    - Cleansing power now also cleanses yourself.
    - Fixed an issue that caused Shaman and Archemages cleanse to cleanse twice on themselves.

    [Scenario]

    - Khaines wrath explosion now also kills pets.

    [Items]

    - Trading will be cancelled if there is not enough room at any player.
    - If selling your mount it should now dismount you.
    - Fixed a crafting exploit.
    - Most of the rebalancing on item sets have been done (its not fully done yet).

    Details on Item Changes inside. It's rather long
    Spoiler:
    Gear Changes

    It's been a long time since we've had some gear changes, and in preparation for new top tier stuff, we needed to revisit the stat levels that have gone largely untouched since initial release. In large part for the preparation of these changes, we spent several months developing methods for implementing gear that provide appropriate stat weights for almost every aspect of your equipment. This also means giving us a target to adjust items towards, or as can find in-game, an Item Level.

    Item Levels were experiemented with in T1, where you can see on items the Item Level separate from the Minimum Rank, on blue and purple gear in T1, you can see this Item Level shows as slightly higher. For top tier equipment, it's probably more important to see what the Item Level is, as many sets simply require base R40 to equip, and the relative strength of the sets is blurred. With formulas in place that account for stats, bonuses, armor, and resistances, we can ensure that each set fits their appropriate Item Level, with the only real wildcard being how valuable the proc might be.

    These formulas also account for larger increases in the early levels of T4, and gradually decreasing in scale the higher up you go. While we still want to see progression when it comes to acquiring top tier gear, we also need there to be a competitive environment for the majority of the game. These changes today will use a solid framework to find a balance between those two goals.

    This project gives us a chance to shuffle a few under/overperforming sets around and make sure we don't have any strange outliers from piece to piece. Also, since I'll have my hands on every piece of set gear, I can make some small adjustments to set piece bonuses that we've considered for a while. You will notice that set bonuses are not matching with each piece, but rather progressing in power. It's a small adjustment, as we didn't want to entirely discourage players that mix and match sets, but it is intended to reward you for wearing a full set rather than stacking partial bonuses.

    If you come across any glaring and obvious imbalances from classes that typically have similar stats, please use the Bugtracker.


    Ruin Chest 43
    215/430/645 armor -1 morale regen

    Ruin Shoulder 42
    189/378/567 armor -3 to 26stat
    OR -2 crit +1 26stat

    Ruin Helm 42
    189/378/567 armor -5 to 28stat, -1 to 12stat

    Ruin Gloves 41
    164/328/492 armor -3 to 23stat, -2 to 12stat

    Ruin Boots 41
    164/328/492 armor -3 to 23stat, -2 to 12stat

    Ruin Set
    2pc 48 stat or 194/387/581 armor
    3pc 53 stat or 265 resist, or 215/430/645 armor
    5pc 63 stat (a buff!)

    Beastlord has been for a while one of the easiest defensive sets to acquire, with only its RR gating fresh 40's from wearing it without renown. Most of the adjustment hits the large resists and armor values. It's now between Ruin and Anni/Merc in ilvl. This will more accurately reflect value of time invested and difficulty of content (as we continue to grow in gear, these lair bosses become more trivial). Renown requirement has been removed.

    Removed RR, R40 gear instead
    Beastlord Chest 45
    225/450/675 armor 30/30 resists -2 to 17stat

    Beastlord Shoulder 45
    203/406/609 armor 30/25 resists, -2 to 16/16stats each

    Beastlord Helm 45
    203/406/609 armor 30/25 resists, -4 to 16stat

    Beastlord Back 45
    +10 to 62resists

    Beastlord Accessory 45
    +1 to 23stat -1 AP, +12 to 48resists

    Beastlord Set
    3pc 55stat or 225armor
    4pc 60stat


    Anni and Merc took a hit for the tier they fit into, but it's all relative to other changes.

    Anni Chest 48
    -2 17stat, 15hp/s, 236/472/708 armor
    if 3AP -2 32stat

    Anni Shoulder 47
    -2 crit, -3str/int/bal, 212/424/636 armor

    Anni Helm 47
    -4 to 29stat, -1 16stat, 212/424/636 armor

    Anni Gloves 46
    -6 to 29stat, -2 to 16stat, 183/366/549 armor

    Anni Boots 46
    -4 to 25stat, 183/366/549 armor

    Anni Set
    2pc 53 stat
    3pc 290 resist or 236/472/708 armor or 58 stat


    Merc Chest 48
    -2 17stat, 15hp/s, 236/472/708 armor
    if 3AP -2 32stat
    if Strikethrough -5 28stat

    Merc Shoulder 47
    -2 crit, -3str/int/bal, 212/424/636 armor

    Merc Helm 47
    -4 to 29stat, -1 16stat, 212/424/636 armor

    Merc Gloves 46
    -6 to 29stat, -2 to 16stat, 183/366/549 armor

    Merc Boots 46
    -4 to 25stat, 183/366/549 armor

    Merc Set
    2pc 53 stat
    3pc 290 resist or 236/472/708 armor or 58 stat

    While Rare Fortune has been a desirable set, it overshadows several others that should be out in front. The rarity has certainly been a gating mechanism, but difficulty of content is not measured by hours of killing relatively simple mobs. Knocking this down the tier list allows it to remain a "nice" pickup, without feeling like you've bypassed significantly more difficult content.

    Rare Fortune Chest 49
    240/480/720 armor if 12power then +3 power, -3 27stat, +3 17stat
    if reduc aPen +3 16stat

    RF Shoulder 49 rank38
    215/430/645 armor if crit: -2 crit -1 18stat
    if aPen: -1 aPen -2 20stat -3 22stat

    RF Helm 49
    215/430/645 armor -2 init or -3 26stat unless 29stat then +1 13stat

    RF Gloves 49
    190/380/570 armor -7 stats

    RF Boots 49
    190/380/570 armor -2 stats

    RF Set
    2pc 54 stats
    3pc 59 stats


    Redeye will be just above Anni/Merc, it's more reliable to acquire from Gunbad than trying to hunt down RF pieces. Unless you're rich. But hey, you'll still need the Wards for future dungeons.

    Redeye Chest 49
    240/480/720 -3 30stat, -2 20stat

    Redeye Shoulder 49
    215/430/645 -4 26stat, -3 16stat

    Redeye Helm 49
    215/430/645 -2 29stat

    Redeye Gloves 49
    190/380/570 -3 24stat, -3 16stat

    Redeye Boots 49
    190/380/570 -2 crit reduce, -2 18stat

    Redeye Back 49
    +16 60resist, +5 12stat

    Redeye Set
    3pc 59stat or 720armor
    4pc 64stat or 473/264armor or 264resist
    5pc 69stat
    6pc 74stat


    Conq/Dom getting adjusted ever so slightly so the formulas all play nice.

    Conq Chest 53
    255/510/765 armor -2 35stat

    Conq Shoulder 52
    225/450/675 armor -3 32stat, -2 18stat, +2hp/s, if morale/AA only -3 32stat

    Conq Helm 52
    225/450/675 armor -2 32stat

    Conq Gloves 51
    192/392/588 armor -2 27stat

    Conq Boots 51
    192/392/588 armor if crit -1crit -13 27stat, or -1 block -3 27stat

    Conq Belt 50
    +9 to 74resist

    Conq Set
    2pc 57stat
    3pc 63stat
    4pc 69stat


    Dom Chest 53
    255/510/765 armor -2 35stat

    Dom Shoulder 52
    225/450/675 armor if morale/AA only -3 32stat, if APen/-APen then -3 32stat, -2 18stat

    Dom Helm 52
    225/450/675 armor -2 32stat

    Dom Gloves 51
    192/392/588 armor -2 27stat

    Dom Boots 51
    192/392/588 armor -1crit -13 27stat

    Dom Belt 50
    +9 to 74resist

    Dom Set
    2pc 57stat
    3pc 63stat
    4pc 69stat or 280/561 armor


    The PQ's to get Onslaught gear are particularly difficult as they require several coordinated groups to knock out. Previously this set would have been slightly below Conq/Dom.

    Onslaught Chest 54
    259/518/777 armor if regen +1 24stat, if -APen -1APen +1 26stat

    Onslaught Shoulder 54
    231/462/693 armor
    if crit w/24 -2crit +3 24stat
    if crit w/20-20 -2crit +3 wnd
    if strikethrough +1 mainstat

    Onslaught Helm 54
    231/462/693 armor if disrupt +1main, if AP +3 main

    Onslaught Gloves 54
    203/406/609 armor if init/APen -2 init

    Onslaught Boots 54
    203/406/609 armor if block/dodge +2 16stat, else -6 power

    Onslaught Set
    2pc 58 stat or 234 armor
    3pc 64 stat
    [Guilds]

    - Guild Message-of-the-Day now appears on login.
    - The Guild log now shows player level up and renown up.

    [Quests]

    - Behind the Wall: GO 'Skull of Ograrand' will now drop item of the same name. You will have to examine the item to complete the quest. Also added original progress and end quest texts
    - Rat Men?: Whole quest line is now available and working
    - Rat Eat Rat: Quest is now available and working
    - Spotting Trouble: GO 'Floating Corpse' will now drop item 'Family Crest'
    - Unmasking the Enemy: whole Epic Quest has been reworked and corrected

    [NPCs]

    - Caladain Smith-Priests have accomplished their ritual to be Priests of Vaul, thus they are now blind
    - Fandalas Stormlock has now the appearance of a Priest of Vaul
    - Loathsome Construct, final boss of Order PQ 'Gates of Elthrai', has once again its original appearance
    - Some other small changes to the appearance of several NPCs

    [Dungeons]

    - Added spawns of NPCs 'Warprot Clanrat' in southeastern instance of The Sewers of Altdorf for quest 'Rat Men?'. They are also normal ranked NPCs now
    - NPCs 'Tifflik' and 'Grey Seer Kleek' are now inside the north instance of The Sewers of Altdorf for quest 'Rat Eat Rat'

    [Tickets]

    [12481] Repeatable icon now shows again
    [12562] Quest is now working
    [12580] Reenabled all exit portals of this instance
    [12584] Quest is once again working
    Sat Nov 17, 2018 11:32 am View the latest post
  • Mail adress (@gmx.xx , @web.xx) and creating new account
    For some reason we ignore, we have an issue sending activation mail to @gmx.xx and @web.xx.
    If you register, please try to use another mail adress.

    If you have any idea why this doesn't work properly, we are interested...
    Fri Nov 16, 2018 6:09 am View the latest post
  • Server Patch notes 13/11/2018
    [MVP Event]

    - Rewards for quests 'Masks of Corruption' (Order)/'Children of the Mask' (Destruction) are now available for all careers and the 4 different levels (11, 21, 31 and 40)
    - Adjusted stats of these quest rewards
    - MVPs of the week have been announced HERE
    - For the second week, you can now take a new quest 'Immortalized in Death'. Kill any MVP and get additional MVP token.

    [Quests]

    - Annihilation: Reworked and corrected the whole Epic Quest
    - Wyrmbreaker: Reviewed and fixed whole quest line (only the last part is not working yet)

    [Tickets]

    [12559] Quest can now be turned in
    [6852] Quest is now working
    [12563] Intruder's Giantslayer corrected.
    Tue Nov 13, 2018 4:38 pm View the latest post
  • Server Patch notes 05/11/2018
    HOTFIX 06/11/2018
    Spoiler:
    [RvR]

    - Another attempt to fix the issue with zones not unlocking as they get "stuck" in the campaign.
    - Added a command for GMs to manually resolve the above issue should it not be fixed automatically.
    - Attempt to fix the bug where sometimes siege weapons disappear when traversing zone borders.
    [ MVP EVENT [T4] ]

    Image

    PREAMBLE

    This event takes place, right after the recent event involving Bawon Sanmdi(finishing with the next patchnote, next week) and the discovery of ancient ruins of Black Crag Keep.
    Both faction are in a kind of status quo and leaders are looking for each possible advantage to give to this long war a favorable direction. But sometime, solutions are not those we can expect...


    2 Weeks Event. More details HERE.

    [General]

    - Adjusted lava snare behaviour further to attempt to fix the permasnare issue.
    - Fixed a case where chickening was applied to a character unnecessarily.
    - Fixed and exploit with chicken.
    - Hopefully fixed an exploit in regards to dead players.

    [Guild]

    - Added the proper checks in guild for guild speak and officer speak and read.

    [Quest]

    - The xp quest multiplier has been removed but all (including RvR) quests have had their xp gain increased to offset this change.
    - The quest abandonment timer has been removed.
    - The xp gain bonus on kills included in quests have been removed.
    - Quest items no longer drop after a quest is returned.
    - Sundered Rock: Reworked and corrected the quest line
    - I Spy: You will now receive item 'False Documents' after accepting the quest and reduced the objective count to 1
    - Head of the Viper: Reworked and corrected the whole quest line
    - Daemon Hunter: Whole quest line is now available and fixed
    - The Ebon Flame: Whole Epic Quest has been corrected and reworked
    - Forced Asunder: Set all the quest markers and corrected the second quest
    - Toasting Giants: Set all the quest markers and corrected the second quest
    - Choose Your Fate: Desactivated the quests until we can make it work as it should

    Note: Order PQ 'The Circle of the Winds' is being reworked, thus it is not working for now

    [Interface]
    - Changed the way /roll works
    /roll, /random [X] [Y]
    Rolls a random number between X and Y, inclusive. If Y is not specified, it rolls a random number between 1 and X. If no number is specified, it rolls a number between 1 and 100. This number is then displayed to everybody within /say range.

    Examples:

    /roll returns a number between 1 and 100.
    /rand 50 100 returns a number between 50 and 100.
    /random 20 returns a number between 1 and 20.
    /roll 1337-1337 returns the number 1337.

    [Tickets]

    [7884] Quest markers have been set
    [6997] Quest can now be turned in taking any item
    [6717] Temple Shield is now attackable, thus you will now be able to enter the temple
    [6641] Created the NPC and made him spawn so that the quest is now completable
    [6187] Corrected the quest and reduced the number of kills required
    [12475] Roll now returns same result to everyone.
    [12532] Quest can now be turned in taking any item
    [12542] Quest is now working
    [12528] Major stats of both items has been set to willpower.
    Mon Nov 05, 2018 11:05 am View the latest post
  • MVP EVENT : Masks-Vendetta-Propaganda
    Image

    PREAMBLE

    This event takes place, right after the recent event, involving Bawon Sanmdi and the discovery of ancient ruins of Black Crag Keep.
    Both faction are struggling to gain the upper hand and their respective leaders are looking for each possible advantage to give this long war a favorable direction. But sometimes, solutions come as surprises...


    INTRODUCTION

    Land of the dead.
    Spoiler:
    “In this dry and dust country, the dark man was watching his trunk for some hours. Silently. All these candies he had PAINFULLY harvested were all his. He will be well off for the next year, the duration the portal would take to open again. However something was bothering him. And suddenly, he understood - his beloved masks.

    IGOOOOOR! WHERE ARE MY MASKS! IN THE NAME OF ME, TELL ME YOU'VE ALREADY STORED THEM! Huh? What? No? What do you mean no? They weren’t in my trunk when I was back? What? Land of the Dead! I told you to keep an eye on it when I had to walk all around the world because of THESE RIDICULOUS LIVING! Uh! What? I didn’t? LIES! What? I went alone? Pfff… MORE LIES! Oh.. ah… yeah you’re right this time, I went alone, I remember now… So where are my masks now? That's a problem… Not sure this little creature will be ready.... Anyway, i can’t do much right now. But I swear on me Igor, that next year, this poor creature who forced me to run all other the world will regret it! And don’t laugh, you are responsible too!”
    Another place, another time.
    Spoiler:
    - Grmpph grmphhh. Grumphh grumph grumph!
    -Grm grm!!??
    -Grumph grumph..
    -Grumph!!
    (Ok. You understood, some monsters have found tons of masks, endowed with immense power, giving the ability to his owner to walk through dimensions. And their boss thinks it would be a good idea to invade their capital cities and slaughter each other)
    Altdorf.
    Spoiler:
    “My Lord. It appears a Dwarven King lays dead on the floor!”
    Commander Wild Eyed was reading reports from Black Crag Keep expedition corp. Knowing Dwarves, this information would be priceless, it would allow them to push harder, if it was made official… But this wouldn’t help in the actual state of war. Fortresses were an impassable wall to reach this Inevitable City and without the gathering of the entire Order force… Maybe if...

    - My Lord! Altdorf is under attack! Some strange creatures are appearing from nowhere and are attacking population! The city guard are reporting they are all using very strange masks. The Bright Wizard Tower is letting you know, they have detected a very powerful, dark magic emanating from these masks. They think they give its owner the power to walk through dimension! It seems that our enemies have infiltrated the city using them! But with all these masks, we don't know who is an infiltrator and who is not...

    -Reinforce the defenses and confine fights in a limited perimeter, purge areas, kill innocent if needed. We can't take any risk. Redeploy availables troops in the CIty! Wait! You say these masks give the ability to reach any destination?

    -I didn’t say anything my Lord! But the Supreme Patriarch and his council seems to think this is the case.

    -Interesting. You enlighten my day officer! Try to collect those mask… they could be useful… and let's turn them against our enemies.

    Putting on his cloak and his weapons, the commander saw a perfect plan drawn …
    Inevitable City.
    Spoiler:
    “My Lord. It appears a great Orc Warlord lays dead on the floor!

    Twisted Slaughterhag was reading reports from Black Crag Keep expedition corp. Knowing Orcs, this information would be priceless, it would allow them to push harder, if it was made official… But this wouldn’t help in the actual state of war. Fortresses were an impassable wall to reach this Altdorf and without the gathering of the entire Destruction force… Maybe if...
    - My Lord! The Inevitable City is under attack! Some strange creatures are appearing from nowhere and are attacking population! The city guard are reporting they are all using very strange masks. The magi of the Lyceum are letting you know, they have detected a very powerful, dark magic emanating from these masks. They think they give its owner the power to walk through dimension! It seems that our enemies have infiltrated the city using them! But with all these masks, we don't know who is an infiltrator and who is not..

    -Reinforce the defenses and confine fights in a limited perimeter, purge areas, kill innocent if needed. We can't take any risk. Redeploy availables troops in the CIty! Wait! You say these masks give the ability to reach any destination?
    -I didn’t say anything my Lord! But the magi are convinced that's the case.
    -Interesting. You enlighten my day officer! Try to collect those mask… they could be useful… and let's turn them against our enemies.

    Putting on her cloak and her weapons, the commander saw a perfect plan drawn …
    MISSIONS
    Masks-Vendetta-Propaganda also called Most Valuable Players is a multiple purpose event.

    MASKS
    > City public quest
    Some monsters have stolen Bawon’s masks to enter your city. Fight them and collect the masks to prepare your little vendetta.

    > City quests
    Some suspicious persons introduced Bawon masks in the city, spreading rumors against your faction, corrupting inhabitants and making them mad. Stop them all before they put fire to your city.

    VENDETTA
    > City scenarios
    Bawon’s mask gives you the possibility to hurt your enemies in the heart. Equiping a mask gives you the ability to tag for city scenarios. Mark your enemies, kill them and collect rewards.

    How to join the city scenarios: You need to be masked to queue the scenario (doesn’t work with Halloween mask, do the quest to get your first mask)

    Participate in both Altdorf Warquarter and The Undercroft scenario while wearing a mask (can’t join those scenario without being masked) to receive your MVP token.


    PROPAGANDA
    > Faction event
    Share the story of Dead Kings being assassinated in Black Crag Keep. Revive your faction by spreading these news.

    When you’ve collected 100 Vendetta secret list Item (in scenarios), talk to Masked Citizen in any City scenario. Learn the King’s Tale and share it.

    In any city scenario, Drop the Lord’s Tales and Share it. To share the tale, simply use the Granted Ability on a friendly player.

    MOST VALUABLE PLAYERS
    > A faction needs their heroes and their martyrs. Participating in this suicide mission in enemy capital (Vendetta) will probably give you the possibility to be this Hero. Perhaps your sacrifice will be commemorated with a statue in your capital city.

    Every 100 point in City Scenario you get a MVP token. The best player of each class will have their statue erected in his capital when event ends. Classement will be updated daily on the forum thread.


    NPC
    Altdorf: The Live Event Herald for Order is named Wild Eyed Guiltseeker and is located at (26776, 30868) by the Flight Master in Altdorf.
    Inevitable City: The Live Event Herald for Destruction is named Twisted Slaughterhag and is located at (29455, 32368) by the Flight Master in the Inevitable City.



    MERCHANTS
    Goaf Birdsong - same as Halloween Event.
    Sat Nov 03, 2018 1:21 pm View the latest post