Introduction video
Latest news
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- Live Event: Twilight's Tide 2025 Live Event Video!
Click here to watch on YouTube
Live Event: Twilight's Tide
The dreaded time of year has come once again when Sariour na Yenlui thins the veil between the Realm of Chaos, and the known world. Archmages strengthen wards on ancient menhirs, while Asur hosts assemble to face the daemonic onslaught. Only superior elven craftsmanship will see Ulthuan through another Twilight’s Tide.
During the Age of Reckoning the Asur armies are spread thin. Phoenix King Finubar has taken a large portion of Ulthuan's warriors to answer the Empire's call for aid, leaving Prince Tyrion to defend Ulthuan against all threats with a fraction of the isle's defenders. Thus, this year's Twilight's Tide puts an even greater strain upon the Asur defenders of Ulthuan. As such, the mastersmiths and jewelers of Ulthuan have agreed to help craft powerful rings for the elves and their allies, rings to help hold back the tide of Destruction. The Dark Elves however are not ones to be outdone and seek to monopolize the opportunity to strike at a weakened foe. Malekith believes he can use the daemons to his advantage and then bind them to his will, and should they grow too troublesome he can always ask his 'loyal' allies to help deal with the daemonic threat.
Twilight’s Tide marks the time of year when Morrslieb is closest to the known world, a dangerous time of year when the daemons of Chaos flood into the known world, with a particular focus on Ulthuan and the ancestors of Aenarion. Meanwhile, the dreaded Druchii are never ones to miss an opportunity to strike at a distracted foe.
Twilight's Tide will start on July 18th and last until August 4th.
Rewards
Basic reward: [Ore Refiner's Writ], [Ore Jewelsmith's Writ], or [Artificer's Writ] - a quest item to start you on your limited-time crafting profession.
Advanced reward: The Twilight's Ward, a live-event slot item with an absorb shield proc.
Elite reward: [Potion of Acclaim], the Cloak of Twilight for the forces of Order, or Cloak of Shadowy Tendrils for the forces of Destruction. Cloak previews are available here.
Completing the Event Quest - A Sapherian Unicorn for the forces of Order, or a Dark Unicorn / Twilight's Ascent Disc for the forces of Destruction. Mount previews are available here, and discs here.
All Live Event rewards are only available from the associated heralds: Morlian Shadowsight in the Altdorf War Quarters, or Plykar Flayedhand in the Inevitable Slaanesh Chambers.
Twilight's Tide Rings
The main element of this live event is the ability for players to craft their own rings, tailored to their needs. 40 combinations have been made, which across four tiers (levels 11, 21, 31, and 40) and four rarity brackets (green, blue, purple, red) equals 440 rings. Upon being crafted rings will have a talisman slot intended for unique live-event talismans, though the rings will decay after 30 days and turn into a permanent ring without a talisman slot. The talismans only work on these event rings for balance purposes.
Twilight's Tide Professions
During Twilight's Tide elven smiths will share the secrets of their craft - all for your realm's greater glory! The basic reward for this live event consists of three writs: one for an ore-refiner; one for a jewelsmith, an one for an artificer. These professions allow players to refine raw materials into a refined product which can be used to craft a ring or talisman.
Ore-refiners can turn metal ore into metal bars. The metal of a ring determines its defensive property. Silver increases spiritual resistance predominantly. Gold increases elemental resistance predominantly. Copper increases corporeal resistance predominantly. Platinum increases all resistances evenly. Iron increases armor instead of resistances for those who shun the ways of magic... and grow beards.
Jewelsmiths can turn unrefined gems into refined gemstones to set in a ring. Gemstones determine the primary stats a ring will have, with the secondary stat typically being wounds. Sapphires grant intelligence. Rubies grant strength. Emeralds grant will power. Amethyst grant toughness. Diamonds grant wounds with a secondary of toughness. Topaz grants ballistics skill. Citrine grants initiative. Onyx grants weapon skill.
Artificers can harvest damned souls for shards of aethyr, that is the Winds of Magic. Two different Winds of Magic can be bound by the artificer into a volatile talisman. No amount of skill can force the Winds of Magic to remain bound together, so these talismans will decay in time.
Refined resources are treated as crafting items and go into your crafting bag!
Players can only choose one profession, so they must work with others to refine all three types of raw materials! All refining attempts can yield four rarities of a refined product, ranging from uncommon (green) to rare (blue) and upwards to mythic rarity. Will fortune smile upon you and grant you a mythic rarity resource?
Obtaining Raw Resources
During Twilight's Tide players have a chance to drop a Crate of Metal Ore, containing one of five metals; a Box of Gemstone Ore, containing one of eight unrefined gemstones; or a Pouch of Aethyric Shards, containing one of eight aethyr-charged crystals. Players have a low chance of dropping Pouches of Aethyric Shards. The primary source of Pouches of Aethryic Shards are the damned daemons that invade Ulthuan. The higher the level/difficulty of the mob, the higher the chance they will drop a Pouch of Aethyric Shards - and for those who are strong and daring, perhaps a lord will reward them with two Pouches of Aethyric Shards!
Crafting and Upgrading Your Rings
Rings come in four level-brackets, and in four rarity-brackets. Uncommon/Green rings are called 'Bands' and are the lowest level in every level-bracket. Bands do not have talisman slots, but they can be upgraded into Blue/Rare rings called 'Rings' which do have talisman slots. Purple/Very Rare rings are 'Signets' and become available at level 31. Mythic/Orange-Red rings are called 'Annulii' or 'Annulus' in the singular form - named for the Annulii Mountains that form the ring-shaped spine of the isle of Ulthuan. Annulii are only available at level 40.
Rings can be upgraded from Green > Blue > Purple > Red rarity, but only in their level bracket! Despite the same name, you cannot convert your level 11 Green ring into a level 40 Blue ring! 11 > 11, 40 > 40.
All Ring Vendors will persist five days after the live event ends as they pack their bags. So be sure to keep you resources to trade with your friends until the very end!
Dyes
Twenty-two rare dyes are available only during this live event, for those who wish to expand their colorful horizons. Six dyes are specular dyes which will dye the specular area of armor pieces that have specular areas. Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.
2025 Updates
- The drop rate of Ore and Gemstone boxes from player kills has been slightly increased. The drop rate has been even further increased when killing a high Renown Rank player.
- A portal has been added in Altdorf and the IC near the flight masters to teleport you closer to the Live Event area
- Tome Unlocks and Achievements have been added to the live event
- Live Event tasks have been updated, removing mandatory participation and wins in scenarios. Players can now chose to do other content to complete a task - Fri Jul 18, 2025 7:13 pm View the latest post
- Live Event: Twilight's Tide 2025
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- Patch Notes 14/07/2025 Patch Notes
Click here to watch on YouTube
Content
T4 PvE Rework
Following the completion of the T3 PvE rework, we've begun work on T4.
- All Tier 4 Achievements have been implemented. All Exploration/Pursuits achievements are now implemented, including many which Mythic never had implemented on live.
- All Tier 4 History and Lore & Noteworthy Person unlocks have been checked/implemented. This includes many fixes to Noteworthy persons which were listed in the wrong zone, or unlisted. Please note that while T4 Keep NPCs are now listed in the Noteworthy Persons, their unlocks will not work until the new NPCs are implemented with the T4 Keep NPC rework. That is still pending.
- All Tier 4 Bestiary unlocks have been implemented. This includes some that never existed on live.
- All Tier 4 Kill Collectors have been adjusted/implemented with improved rewards, along with their associated achievements. Kill collectors have hidden counters, and you will not get the indicated reward until you have maxed out the counter. The amount of kills ranges from 30-60 kills (whereas previously all were set to 60 kills).
- All Tier 4 Keep/BO unlocks have been fixed/implemented. This includes fixing all of the swapped warcamps in the Tome of Knowledge where, for example, Eataine BOs would be listed under Caledor and vice versa.
- All Tier 4 Areas have been fixed/implemented, including the building/implementing of areas in the side zones of West Praag, Cinderfall, and Death Peak
Please note that some unlock conditions have changed since live, so old guides (including the ones on the RoR wiki) may not be accurate.
All Tier 4 Hidden quests have been disabled until they are ready to be properly reintroduced.
For the remaining elements of the Tier 4 PvE Rework (PQs, Influence, Quests) we will be dividing the chapters into two groups. We will first be fixing content from chapters 15-18, and afterwards work on chapters 19-22.
Realm vs Realm
Battlefield Objective Rework
Big updates to Battlefield Objectives are arriving with this patch! We're doing away with the old system, which was both a little confusing and not clear to players, and replacing it with a new Battlefield Objective Reward system which will motivate players to move around, capture, and defend BOs across the map.
First, let's talk about what we're swapping out:
- Removed old battlefield domination buff
- Removed hidden buff around BOs that increased rewards of kills the closer you were to a flag
- Removed Field of glory
- Removed Battlefield Control Buff
We've taken all the rewards from these systems and merged them into a single new system, along with some new perks:
New RvR War Crest Bonuses:
- Capturing BOs will now also grant each player in that capture 1 war crest. This has a 5 minute cooldown.
- Returning supplies to a Keep will award a single War Crest. If in a group, this is rolled like normal.
New Battlefield Objective Capture Bonus (T2+):
Now when you capture a BO, you'll gain a 20 minute Buff unique to that BO that grants:
• 30% increased Renown Gain from Kills in RvR
• 30% Increased XP from kills in RvR
• 30% Increased influence from kills in RvR
To encourage players moving to new BOs and traveling the map, these buffs will stack, and are unique per BO, allowing players to build up to 120% boost to RR/XP/Inf from RvR kills if they run the full map and continue to secure objectives. This buff is only present while in the lake that the buff is tied to.
New Battlefield Objective Defense Bonus (T2+):
If your realm already controls most Battlefield Objectives, you can also defend a Battlefield Objective to gain the same stacking buff. To do so, a player must guard and maintain control of the BO for 3 minutes. Upon entering a controlled BO, you will see a new "Securing Battlefield" buff counting down, after which it will transition into the appropriate BO buff. The intent with this is to also create targets on Objectives for the enemy team to fight, so keep your eyes peeled if protecting one!
Keeps
Instant RvR flagging near posterns: With this patch we're happy to finally address a key complaint from the RvR community over the last few years: players being able to take entire warbands into keep posterns without being flagged. Now, when you are in an RvR lake and within 200 Feet of a postern door, you will immediately become flagged for RvR, allowing sieging warbands to properly block these posterns.
Improvements to stop postern blocks: This patch also adds a new Quality of Life update to prevent players from blocking postern doors (primarily inner doors) with Siege Weapons or Banners. Siege Weapons placed near a postern door will warn the player towing that it must be moved to avoid being destroyed. A second warning will appear after 15 seconds, and after 30 seconds the weapon will be destroyed. Banners follow the same rules, and share their warnings with the banner owner.
Rout the Weak! After a successful keep defense, the keep lord and all other inner keep NPCs will receive a "Rout the Weak" buff which significantly increases their damage over the next 10 minutes. This prevents attackers who are still inside the inner keep after the doors close from being able to stay inside the lord room and repeatedly kill players who respawn there.
- Claiming keeps now costs 15 gold up front.
- Lowered cost of Vault keeper to 15 silver.
- Lowered cost of Banker to 15 silver.
- Several Keep Lords that were Champions are now back to being Heroes.
- Using a siege weapon will now automatically flag you for RvR.
- The delay between using keep doors / posterns was raised from 500ms to 1500ms. This fixes an issue where players with a higher ping would sometimes pop back out after spam clicking the door and makes popping out slightly riskier.
Other
AAO buff now properly shows its increase to drop chance: This was was always there (5% increased drop chance for every 20% AAO), but did not show properly before. Now it does!
- Increased the base XP and renown of a player kill by 100% to compensate for the removal of Field of Glory.
General
- Mail server performance and reliability should be improved.
- Many general performance optimizations have been made in an attempt to reduce server lag (delayed ability casting etc.) during large RvR fights. These involved significant changes to ability and object handling code, so please report any bugs with abilities not working correctly or objects / players / NPCs not appearing / disappearing or respawning correctly, etc.
- The amount of data sent during login has been reduced, which should hopefully reduce the chances of failing to load and getting kicked back to character select after clicking Play.
Combat and Careers
General Changes and Fixes
Potions and Liniments (including Pies and Stews) will now stack with abilities.
Resistances of the Liniment of the Inexorable Aegis (and similar Stew/Pie) reduced from 360 and 180.
Values of Armor potions have been reduced by 40%.
The item proc Bracing has been replaced by Barricade. The Armor values of Barricade have been adjusted and the proc chance is increased from 5% to 10%.
With the changes described above, Armor buffs have changed from being rather obsolete to become crucial. Because of this, as well as to keep the Armor values in check, several armor buffs have been changed, as can be seen in the changes for individual classes below.
Balance Changes
To Victory - Reworked to: You order your group to steady themselves, increasing armor by 396 for all groupmates within 100 feet.
Perseverance - Armor value reduced from 990 to 594.
Balance Changes
Guarded Attack - Cooldown increased to 20 seconds. Armor value reduced from 990 to 594.
Inspiring Attack - Cooldown removed.
Balance Changes
Crushing Advance - Armor value reduced from 990 to 594.
Balance Changes
Law of Age now requires career rank 30.
Rain Lord now requires career rank 40.
Bug Fixes
Searing Touch slow no longer ignores immunities.
Balance Changes
Regenerative Shielding - Armor value reduced from 1056 to 594.
Bug Fixes
The elemental resistance debuff from Rune of Fulmination no longer stacks with other abilities.
Bug Fixes
Vanquish no longer stacks with other armor debuffs.
Balance Changes
Baited Trap - Armor value reduced from 990 to 594.
Balance Changes
Shield of Aqshy - Armor value reduced from 990 to 594.
Balance Changes
Flak Jacket - Reworked to: Enchantment. 55 AP. Self. Instant. 10s CD. - You don an experimental suit of protective gear, increasing the Armor of group members within 100 ft by 396 for 60 minutes, while increasing your Armor by 792 for 60 minutes.
Burn Salve - Reworked to: Enchantment. 35 AP. 100 ft range. Instant. 10s CD. - You distribute burn salve to a single group member, increasing their Resistances by 360 for 60 minutes.
Bug Fixes
Electromagnet target selection now skips immune targets, matching the behavior of other AOE pulls.
Bug Fixes
The buff from Wrist Slash no longer stacks with other initiative or weapon skill buffs.
Balance Changes
Oppression - Armor value reduced from 990 to 594.
Balance Changes
Da Greenest: Armor value reduced from 990 to 396.
Balance Changes
Force of Fury - Now gives Armor to your Dark Protector and yourself for 20 seconds (Reduced crit chance remains 10 seconds. Armor value reduced from 990 to 594.
Balance Changes
Warping The Spirit - Armor value reduced from 1056 to 594.
Bug Fixes
Wind of Insanity is no longer a toggle ability (double pressing it won't interrupt it accidentally) and no longer a Blessing.
Balance Changes
Daemonic Armor - Reworked to: Enchantment. 55 AP. Self Instant. 10s CD. - You surround group members within 100 ft with daemonic protection, increasing their Armor by 396 for 60 minutes, while increasing your Armor by 792 for 60 minutes.
Daemonic Resistance - Reworked to: Enchantment. 35 AP. 100 ft range. Instant. 10s CD. - You surround a single group member with daemonic resistance, increasing their Resistances by 360 for 60 minutes.
Balance Changes
You'z Squishy now requires career rank 30.
Yer A Weaklin' now requires career rank 40.
Bug Fixes
Bunch o' Waaagh! slow no longer ignores immunities.
Bug Fixes
Head Butt - No longer stacks with other armor debuffs.
Other:
Impede Movement (Proc) - Slow reduced from 40% over 10 seconds to 30% over 5 seconds.
Creeping (Proc) - Slow reduced from 40% over 5 seconds to 30% over 5 seconds.
Bug Fixes
Highlights
[23510] - Cash On Delivery mail that was not collected by the recipient will now be properly returned again. This includes all COD mail that has been sitting unreturned over the last several years, so check your mailbox - there might be a long-forgotten surprise waiting for you!
Others
[24465] - Keep lords should now properly only enrage when they are pulled away, not when their target is on stairs or elsewhere.
[24172] - Fixed an issue where kills and lock of fortress would give influence to a random place. Currently there is no influence for fortresses.
[24432] - Daemonvines adds in the Bramble Witch Beastlord lair now properly despawn.
[24441] - Keeps will now properly spawn the contested flag in the lord room after capture.
[24365] - Using Skaven Tunnels in certain zones will no longer cause you to drop supplies.
[24433] - Live Event PQs can now be completed by characters 16+.
[24437] - City creatures should no longer destroy themselves after reaching the door.
[24458] - Scrub Ya Gud! tactic no longer allows Greener 'n Cleaner to cleanse outside of group.
[24467] - Attempting to equip unequipable items now shows the proper error message.
[24384] - 'Ey, Quit Bleedin' with Lookit What I Did and Lambent Aura with Light of Isha will no longer target dead people.
[24450] - Dragon Gun and On Your Knees! will now deal AoE damage, even if the main target dies from the initial hit.
[24447] - Animation of Mirror of Madness updated.
[24405] - VFX of Phoenix's Rejuvenation no longer shows on friendly target out of group.
[24401] - When using an ability of SM/BO that leads to 2nd stance, the time you go back to 1st stance is reduced significantly. Relevant for tactics such as Perfect Defenses.
[24391] - Drop That! no longer disarms when the attack is defended. Ranged Squigs will now do a dodge instead of parry check.
[24231] - Ritual of Superiority now displays VFX when allies gain the absorb bubble.
[23421] - Tuffer 'n Nails will no longer give double parry buff when using No Choppin' Me.
[24388] - No Escape! (KotBS) will now deal damage to root immune targets.
[24459] - Leonine Frenzy will now also grant immunity to knockdowns from knockback abilities.
[22437] - Caledor Tome Unlock 'Lost Legacy' implemented
[22438] - Caledor Tome Unlock 'A First Time for Everything' implemented
[22439] - Caledor Tome Unlock 'Prideful Arrogance' implemented
[22440] - Caledor Tome Unlock 'Fickle Favor' implemented
[23144] - HE T4 Noteworthy Persons fixed
[24335] - Spawned another Lobberboss in MoM for the Dwarf Quest 'Black Skulls be Damned'
[24340] - Fixed copy-paste errors in the Vol. III Hidden Quest Tomes.
[8828] - Reikland Tome Unlock 'Detachments' implemented
[24355] - The Kruegerhaus PQ will now count for the Sigmartag 'Hardly Worth Your Time' quest
[24346] - Attempt to fix the keep lord instantly resetting in Badmoon Hole by setting the fixture as an area
[22921] - Basilisk Bestiary unlock 'Cave of Stone' implemented
[24369] - Empire T3 Epic "Cleansing an Empire" quest particular updated to match completion conditions.
[24428] - The Lair of Khorgash Manbreaker, along with Skarlok, has been implemented and RvR flagged
[24403] - Warhawk Feather no longer a pocket item (you use it to buy the pocket item)
[24400] - Ellyrion CH 8 Elite reward Coaxer Xiphos is now Either-Hand (instead of Off-Hand)
[24374][23920] - Fixed the appearance of Magus discs in Karak Eight Peaks' mount vendor area.
- Goretusk Belts from the Lair of Goretusk have had their sell prices fixed, and they are now universal, not class specific.
- The Tormenting Herald's appearance has been fixed. Sorry Khorne fans.
- Fixed an issue that could leave stale icons on the map.
- Scenarios associated with a Live Event will no longer close if they were also used in a weekend scenario that ended.
- Fixed an issue that could cause keeps to immediately unclaim if not enough players were online to support the claim. - Mon Jul 14, 2025 9:57 pm View the latest post
- Patch Notes 14/07/2025
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- Lost Vale News and Updates Hi everyone!
With both Twilight’s Tide and then Lost Vale on the horizon, today we’d like to share with you all some early info on the Lost Vale Dungeon, including some of the items you’ll be able to craft and find inside the Dungeon, and to set the stage for the difficulty of the Dungeon now that our testers have largely finished.
1. Get ready for Rings (Permanently)
For years now, we heard from players that they really enjoyed the Twilight’s Tide event, but that the FOMO was strong and they wished there was a more permanent way to earn similar rings outside of the limited event.
Earlier this year, we decided we’d use Lost Vale to address this feedback, and within the Dungeon you’ll be able to earn materials which allow you to craft Copper, Silver, and Gold rings with slightly less stats than Annulus rings. These rings include the special bonus stat that Annulus rings have. (1% Melee Crit or 1% Heal crit, etc)
The Lost Vale rings do not have as many overall stats as the Twilight’s Tide Annulus rings, but they’re not far off, making them a new permanently available option for players to pick up before upgrading to Annulus Rings as the event rolls around each year. You can check out an early look at one of those rings below:
2. New Liniments
Our Pie Week and Ogre Stew Live Events, which feature 1 hour special liniment equivalents you can stockpile, had similar community feedback asking if we could make these more available for players who might miss these events.
Lost Vale is going to reintroduce a number of these Pies/Stews as new 30 Minute Liniments, making buffs like the 5% Healing Crit available all year long now. You can create these Liniments both through Blue Seeds, which have a 10% chance to drop from most bosses, or through Butchering specific bosses within the Dungeon!
3. Three Armor Sets
Lost Vale is going to introduce the Darkpromise Set into RoR, which requires the Invader Ward to wear and sits near the Triumphant set in terms of stats.
What we haven’t told anyone yet is that Lost Vale will actually have three different Darkpromise sets, one for your Main Spec, one for your Off Spec, and a third hybrid set with a unique focus.
Similar to Bastion Stair or City Dungeons, a defeated Boss will check the party members in the Dungeon and drop a piece of armor for one of those classes. Unique to Lost Vale, that piece of armor will be a “Broken” piece, which you can then return to Vendors at the Dungeon’s entrance to pick the set piece you’d like.
There are even more new items that will arrive with the Dungeon, but we’ll talk more about those near the launch!
4. Lost Vale is going to be challenging!
Lost Vale is going to be the most mechanically challenging Dungeon ever built for Return for Reckoning, and we are standing by that difficulty. This Dungeon has a mix of straightforward fights and some very tough fights near the end, and the difficulty will come both from mechanics and knowing your class basics. (Can your tank swap Guard? Do your DPS and Healers know what the Detaunt button does?)
Guild and discord groups should be able to overcome all these challenges, and we’ve seen testers make some of these fights look like a cakewalk, but we’d like to note that Solo or Pug players are strongly recommended to ensure they know their class and are properly geared before setting foot in the Dungeon.
5. More news to come!
This update is just a taste of what’s to come with Lost Vale, but we wanted to mention the Rings prior to Twilight’s Tide so everyone has a good heads up on it before the event hits.
And if you haven't seen it yet... check out first teaser trailer for Lost Vale here!
Click here to watch on YouTube
Thanks for reading, and we’ll see you soon as Twilight’s Tide arrives on July 18th, with Lost Vale to follow! - Wed Jul 09, 2025 4:59 pm View the latest post
- Lost Vale News and Updates
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- Feast of Shoika Live Event
The Feast of Shoika
The summer sun has reached its zenith and Dazh smiles down upon his worshippers below. All throughout Kislev pyres are lit, from the smallest village to the largest cities, in honor of Dazh who gave the world the gift of sunlight and fire. These pyres are fueled by sacrifices of mighty beasts, and small scraps of paper upon which the faithful write their prayers, hoping the flames will carry them to the heavens and reach the generous hands of Dazh. The summer season in Kislev is not only the celebration of Dazh, for it also honors Shoika, the powerful Tsarina who established Kislev. It is a time of celebrating in a manner most fitting of the Old World, with fire and blood.
The Feast of Shoika is celebrated beyond the borders of Kislev. Its festivities reach Altdorf as a sign of the lasting alliance between the Empire of Sigmar and the Bear Kingdom. The Feast of Shoika is a dual celebration of the founding of Kislev and the start of the Kislevite New Year, and the onset of summer and season of the harvest which rely heavily on the blessings of Dazh. Kislevite Boyars, Priests of Dazh, and mysterious hag mothers celebrate in Altdorf. Meanwhile, Dolgans and goblins from the east join the Raven Host as the forces of Chaos seek to raze Kislev and turn its lands into one massive pyre honoring the Lord of Change. Head to Altdorf and the Inevitable City to learn how you can help during the Feast of Shoika.
The Feast of Shoika will start on June 20th and last until June 30th.
Rewards
Basic reward: [Kossar's Helm] or The Feast of Shoika Alcohol Sampler
Advanced reward: Your very own orphaned Oblast Elk Fawn or Lynsk Bear Cub, or The Feast of Shoika Dye Satchel containing four random dyes from the Feast of Shoika
Elite reward: [Potion of Acclaim], the Oblast Elk Saddle, or Lynsk Bear Saddle / Bound Ice Daemon (these items can be traded for a mount at a vendor in your capital) Mount previews are available here, and discs here.
Completing the Event Quest - An event slot item; and depending on the path you take/choices you make the new Kislevite capes: the ermine-fur-lined Druzhina's Korzna , or fur cloak fit for winter - the Kislevite Kozhukhi, or a ragged hide fit for a soldier - the Pulkowa Palatka. Cloak previews are available here.
All Live Event rewards are only available from the associated heralds: Konstanty Tarnowsky in the Altdorf Market, or Chief Zhan'daq in the Inevitable City Apex.
Pyre Blessings
Journey to Altdorf or the Inevitable City to speak with your local pyromaniac, the Priest of Dazh or Cultist of Flames respectively. Slay Kislevite bulls and be rewarded with Prayers to the Pyre, which you can write your most sincere prayers upon before casting them into the pyre and waiting for your god's reply. Be careful, for the gods know the value of your prayers, and not all are worthy of a blessing.
The Ancient Widow ORvR PQ
A spirit as old as the land of Kislev has reappeared in Kislev during this Feast of Shoika, a powerful being bent on cleansing the land of all those who do not respect it. Needless to say, that is everyone. Join your realm in battling the Ancient Widow in the streets of Praag, while you hold back the opposing realm. This PQ will include a handful of rewards exclusive to the PQ.
Live Event Shoppe
Collect Pyre Offerings by killing players in ORvR or Scenarios and trade them in with merchants in your Empire/Chaos capital cities - Baba Tsvana in Altdorf or Baba Drozdzowka in the Inevitable City. Note: the Pyre Offerings are a BLUE currency, so check your auto-rolls. These merchants will offer you foods and drinks from the northern lands, and are required for the new specular dyes. Feast while you can, because after the feast comes the famine.
Dyes
Twenty rare dyes are available only during this live event, for those who wish to expand their colorful horizons. Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. These colors were drawn from the Warhammer Armies: Kislev 6th Ed., WFRP The Realm of the Ice Queen 2nd Ed., and other sources such as Warhammer Online's Praag assets. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.
Feast of Shoika Epic Branching Quest
During the Feast of Shoika, players will have the opportunity to take part in a new questline built with our new branching quest system, The Tainted Child for Order, or Death On The Steppes for Destruction. Each questline has three endings, depending on the path you took and the decisions you made - and don't worry, there is a route focused on PvP for the PvE-shy players.
2025 Changes
- The Live Event task no longer requires you to complete the whole Epic questline, only the first 'chapter', which ends on the first live-event jewelry item.
- Koumiss, the AP regen potion, has been brought back, but its value lowered to +1AP/second
- All four tasks requiring scenario participation/victory have been removed and replaced with other tasks that give players options.
- Tome Achievement Unlocks have been added to the Feast of Shoika. - Thu Jun 19, 2025 10:40 pm View the latest post
- Feast of Shoika
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- 11th Anniversary: Watch and Earn x2!
Bonus Event: Double Warcrests All Weekend!
To mark 11 years of relentless war, the gods smile upon the battlefield with a bountiful gift ... 2x Warcrests from all kills!
Whether you crush your foes in open RvR, dominate in scenarios, or strike down your enemies in the city, you'll earn double the spoils.
This bonus is active from June 13th at 10:00 AM UTC to June 16th at 10:00 AM UTC. Fight hard, claim your due, and celebrate the war that never ends!
Watch & Earn Twitch Drops!
Celebrate 11 years of war, glory, and reckoning with the Return of Reckoning 11th Anniversary Twitch Drops Event, running from June 13th at 10:00 AM UTC to June 16th at 10:00 AM UTC!
Twitch Drops will be active throughout the event, offering exclusive in-game rewards to viewers who watch authorized Return of Reckoning streamers.
Twitch Drops Rewards
Earn anniversary-themed rewards by watching Return of Reckoning streams with Drops enabled:
- 30 Minutes: Small Gold Bag (20g)
- 60 Minutes: Potion of Acclaim
- 120 Minutes: Feast of Shoika Sampler
- 180 Minutes: Anniversary Companion Box
- 240 Minutes: RoR Aegis (30-Day)
- 300 Minutes: 100 War Crests
- 360 Minutes: Exotic Trophy Ticket
Event Duration: June 13th – June 16th, 2025
Want to Stream with Drops Enabled?
Twitch Drops are not automatic — only authorized Return of Reckoning streamers can participate.
If you're already authorized, you’re good to go. If not, follow the steps below to request access:
How to Sign Up as a Drops-Enabled Streamer:
1. Click → Request Access
2. Sign in with your Return of Reckoning account
3. Click Open a New Ticket
4. Choose Media and Content Creators / Request Access to Twitch Drops
5. Include your Twitch Username
6. Submit the ticket and await approval
Important Links
- How to Claim Drops
- Twitch Drops Info & FAQs
- Link Your Twitch Account
Don’t miss this milestone celebration!
Join the Return of Reckoning community in marking 11 years of battle ... tune in, support your favorite streamers, and claim your anniversary rewards.
For a full list of participating streamers, visit: Anniversary Streamer Roster - Thu Jun 12, 2025 1:02 am View the latest post
- 11th Anniversary: Watch and Earn x2!