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Martyrs Square (EN)
Player count :
550/3500
Up since:
2021-04-21 09:55:13
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Faction ratio (Order/Destruction) :
Tier 1 (74) :
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Tier 2+ (420) :
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Total :
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  • Patch Notes 20/04/2021
    Highlights
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    Weekend Warfront: Battle at the Cairn

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    The land of Ulthuan seems to have been built on tragedy. Some tragedies come from without, and are guided by neither malice nor whim. Others are manufactured and forced upon their victims like deadly poisons. The tale of the Brothers Blackcairn, Elthryril and Lothelryel, is one such tragedy. Lothelryel made a pact with Morathi to betray his brother, Elthryril. Using Morathi's magics, Lothelryel sought to take control of his line and follow Malekith. Yet it was Lothelryel who was deceived. The magic that would have imprisoned his brother entrapped both of them, even as their blades guaranteed their mutual destruction.

    In places the rage and hatred of familial betrayal have seeped into the land, turning the sites of ancient struggles into magical wellsprings of dark power. Now a new battle erupts as Order and Destruction forces vie for control of the Blackcairn Estate.


    This weekend the Battle at the Cairn will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Blood of the Black Cairn scenario, and extra rewards from completing the event tasks.



    Realm versus Realm
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    City Siege

    - Career & Renown trainers have been added to Stage 1 & Stage 2 of city sieges.

    - The cannons are now properly classed as siege weapons and only healable by abilities that can heal siege engines.


    Ranked Scenarios

    The weekly mails with Triumphant Emblems have been replaced with a weekly event instead. We hope that it will provide much better visibility into your current progress towards gaining different rewards.
    Spoiler:
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    - The prices for the Triumphant & Victorious sets have been reduced by 20%.

    - The ranked SC event slot item has been changed to 7 days for 200 emblems, instead of 3 days for 100 emblems.

    - The Stalwart Soulstone cost has been reduced by 20%.

    - When there's multiple ranked matches ongoing, it will start to avoid matching two players of the same class and archetype into the same match. This avoids setups where you have no single target punt and many setups where you would have no heal debuff. But when there's only enough players available for one match it will ignore this restriction.

    - Group queue Ranked scenarios give 50% extra rewards between 12:00 on Fridays and 12:00 on Mondays (same hours as weekend warfronts are active). Note: This does not include the group challenges described below, only when you queue up.

    - A command to challenge another group to a 6v6 match has been added. Use .groupchallenge <enemyplayer> with the enemy group leader name to challenge them to a match. Currently this gives a bit less rewards than a group ranked match that you queue up for.


    Scenarios

    - Changed the points per kill in Howling Gorge from 3 to 5.



    User Interface
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    Multi Spec

    A UI has been added to the Multi Spec system. It allows 5 slots to be used, and by shift-clicking them you can set custom names for them.
    Spoiler:
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    Scenario Scoreboards

    If a player is using a different archetype than their class true archetype an extra icon will be shown to display their current archetype.
    Spoiler:
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    Mastery Tree Icons

    Knights of the Blazing Sun and Black Guards will no longer pretend to be Disciples of Khaine and now have their own mastery icons.

    Before:
    Spoiler:
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    After
    Spoiler:
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    Content
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    Quests

    Greenskin Chapter 14
    - Smash 'Em Nurglinz: Only the Nurglings inside the PQ 'Blight-Favored Cult' will now count toward the quest, and the rewards have been added
    - Ghoulish Goodies: You will now have to find the Desiccated Hand in the Pile of Dirt, and the quest reward has been added

    Greenskin Chapter 15
    - Tag, You're Dead: You will now receive the warpaint to use on the tents, Redmane Masons will now also count toward the quest and the quest rewards have been added



    Tickets
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    [18800] The NPC is once again attackable
    [18815] The door is no longer attackable
    [18832] These NPCs are once again attackable
    [18846] These NPCs are once again attackable
    [18851] These NPCs are once again attackable
    [14251] The quest marker will now display both objectives
    [18856] The Bile Lord should once again vomit players out of its belly.

    Hotfixes
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    Hotfix #1 - 2021-04-21

    - Cannon health in city sieges is back to normal
    - Warlords in stage 2 will no longer reset their health or reset back to their starting position after leaving combat with an enemy warlord.
    - Skull Lord Varlthrok will no longer spawn hundreds of dogs when reaching 95% health.
    - You no longer have to wait until the 6 min mark to get full rewards in Ranked matches
    - The influence bar for the weekly Ranked events will update gradually as you play matches instead of in big chunks.
    - Dragon Gun and On Your Knees now also drains morale from the main target
    Tue Apr 20, 2021 11:24 am View the latest post
  • Patch Notes 15/04/2021
    Highlights
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    Weekend Warfront: Howling for Blood

    The war-scarred landscape of Black Crag rings once again with the sounds of battle as Order and Destruction forces descend upon the Howling Gorge. Here among the labyrinthine gorges, the struggle for control of a vital pass of ancient Karak Drazh threatens to flood the canyon with the blood of the fallen.

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    This weekend Howling for Blood will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Howling Gorge scenario.


    New scenario mechanic

    The Howling Gorge scenario has been changed to a tug of war mechanic, like Gromril Crossing and Battle for Praag. The old bomb run mechanic was not very popular, and we feel that this new mechanic will make better use of this map.
    Spoiler:
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    Realm versus Realm
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    Ranked Scenarios

    Specializations Trainers have been added to the spawn areas. They allow you to change to another spec of the same archetype as you currently have.

    See multi spec section below for more details.



    Combat and Careers
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    General Changes and Fixes

    - Deflect oil now works properly as a channeled ability



    User Interface
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    Multi spec

    A multi spec system has been added. This allows you to save and load builds when talking to a trainer NPC.

    A build consists of mastery training, renown training, morale setup, tactics setup & hot bar setup.

    We are working on a nicer UI for it for a later patch, but here is how it looks now. The numbers are the mastery points in each of the mastery trees.
    Spoiler:
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    Note: There's a bit of a delay in the client before it recognizes new abilities you have learnt. So to get correct hot bar position for them you might need to load the spec twice. This is something we hope so solve in a future

    Hotfixes
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    Hotfix #1 - 2021-04-17

    - Fixed issue causing trainers to disappear when multi-spec system is active.
    - The "Reinforce War Engine" healer renown ability is implemented.
    - You will now get into combat when fighting NPCs in city sieges, you still don't generate morale, but this makes for example the Choppa & Slayer mechanic work.
    - Abilities that affect friendly targets can now be used on friendly NPCs as well.
    - Fixed issue causing adds spawns in dungeons to be level 1.
    - Changed Howling Gorge back to 12 vs 12 instead of 18 vs 18.
    - Reeenabled the multi-spec feature

    Hotfix #2 - 2021-04-17

    - Fixed a settings issue causing multiple problems, most notably missing bag rolls in RvR
    - Rams now have 10x more health and take 10x more incoming damage, so the 750 heal ability is no longer healing quite as much as before.
    - Fixed crafting trainers
    Thu Apr 15, 2021 1:50 pm View the latest post
  • Patch Notes 07/04/2021
    Highlights
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    Weekend Warfront: Return to Nordenwatch

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    The Norse continue to assault the rain-scoured coasts of Nordland. The Empire navy are doing a fair job of sinking their vessels before they can reach the shores, but enough get close enough to get their warriors onto the beaches. With control over Nordenwatch, the ruined fortress out in the bay, the defenders may be able to use its cannons to guard the sea.

    The call to arms has gone out from Nordenwatch! This weekend, battle for control over the critical beachhead while enjoying a 50% bonus to your XP and renown gain! Defeat your enemies and hold the Lighthouse, Barracks and fortress for your side!


    This weekend The Struggle of Nordenwatch will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Nordenwatch scenario, and extra rewards from completing the event tasks.

    Complete all tasks to earn the title "Hero of Nordenwatch" for order or "Scourge of Nordenwatch" for destruction.



    Realm versus Realm
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    Scenarios

    - The previous changes to keep players in reserve have been disabled and scenarios will now be filled up with any archetypes available in the queue. So the pops should be faster, but the archetype composition might not be balanced.

    - Earning a medal in a scenario now gives a small renown bonus as well. Medals are earned by getting top deathblows, damage, healing, protection or objective score on your realm.

    - The renown tick for dropping off a bomb, flag or part in those types of scenarios has been increased.

    - Added in hotfix: You can no longer capture the flag in ranked SCs if anyone is in combat. The flag mechanic is only meant to be used if a team surrenders or won't come out of spawn to fight.

    - Added in hotfix: Black Crag Keep Central Ruins Objective now point gain over time has been reduced from 4 to 3.

    Open World Campaign

    - Now you need to fully secure flags for them to count towards zone locks. You need to take the flag and wait until the timer reaches zero. Previously you didn't need to wait for the timer.


    Fortresses

    The contribution system in forts has been revamped and now shares code with the city contribution system.

    Instead of being a shared loot roll for both realms, it will be separate rolls for both realms, but with lesser bag types for the loosing side.

    The number of bags have been increased significantly, especially the blue/green/white bag variants. Previously a full population fort would drop 40 bags in total, now a full fort will give 170 bags in total spread over both realms. This means that if you already have full invader, but you contribute enough in a fort you will have a much higher chance to win a bag that contains royal crests.

    The base rewards for winning a fort is now 4 invader crests and the base reward for loosing is 1 invader crest, however both sides will get more loot bags than before if they contribute enough.

    The renown tick for winning a fort has been reduced, but the kills in a fort will give more renown than before. Forts count as battlefield objectives for the Field of Glory buff now.

    Opting out of bags is now supported in forts.



    Combat and Careers
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    General Changes and Fixes

    - Cleansing a DoT now counts as protection on scoreboards. The value is the remaining non-crit damage of the DoT.



    User Interface
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    Group/Warband Scoreboard

    A Group/Warband Scoreboard has been added. It works similarly to the scenario scoreboard, but will display stats for members of your current group or warband.

    The stats are counted since the group was created, but can be reset by the group leader.

    This works in any type of content, PvE, RvR, Scenarios etc.

    If players leave the group they will be removed from the scoreboard after approximately 15 minutes unless they rejoin the group before then. So if you crash but rejoin within 15 minutes your score is kept.

    To show the scoreboard, press the "Scenario Summary Window" keybind, while you are outside of a SC. It is ` by default.
    Spoiler:
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    Note: This new scoreboard will likely replace the previous RaidMeter addon, which does similar things, but only works in PvE dungeons. For now both of them works though.


    Content
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    Quests

    Greenskin Chapter 14
    - Sans Choppa: You will now have to recover Rorg's Choppa from Buri Veigrsson, and the quest rewards have been added

    - Horn Heads: The whole quest line is now available and reworked


    NPCs

    - Should have fixed the issue where unattackable npcs were no longer clickable.



    Tickets
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    [18759] Celestial Corrupters and their Apprentices are now targetable and attackable
    [18774] You can once again interact with the Herdstone to trigger the ToK unlock
    [14248] The quest marker now displays both objectives
    [14311] The last step of "Horn Heads" now starts by using the Putrescent Tome, found on Khargon's corpse
    [18779] Fixed issue which stopped lower leveled players from doing damage on lords
    Wed Apr 07, 2021 12:39 pm View the latest post
  • Patch Notes 31/03/2021
    Highlights
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    For years we've been working on a massive questline that would reshape the player experience. Today, we're finally able to let you know that the massive questline is still not done. Anyway, we've created the "Bear With Me" questline which will be live only from April 1st noon to April 2nd noon.

    Speak to Garne Goldeye in The Inevitable City or Claudisa Svan in Altdorf to start the new questline.


    Eastern Wyvern

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    Eastern Wyvern have ventured across The Old World and laid their eggs. Harvest their eggs to discover the wonders which they hold.

    This weekend the Eastern Wyvern will be the weekend warfront from 12:00 on Friday to 12:00 next Friday Altdorf time. You get +50% XP and Renown in the Black Crag Keep scenario.



    Realm versus Realm
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    Scenarios

    - The scenario manager will now keep some players in reserve when creating a scenario, to be able to fill up if players on one side declines the pop.


    Fortresses

    - The Greenskin & Dwarf fort lords will now spawn their banner/keg once every 120 seconds instead of every 60s.


    City Siege

    - The stage 3 champion duration is lowered from 25 minutes to 20 minutes.

    Open RvR

    - Portals between RvR lakes will unflag you from PvP temporarily for 10s so you can't get killed by enemies while still on the loading screen.

    Content
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    NPCs

    - Rignash the Black is now wandering the Iceridge Woods
    - Oggrod is now a Shaman


    Quests

    Greenskin Chapter 13
    - Dark Deeds: The whole quest line is now available and reworked

    - Found Armor: This quest is now available from the Old Dwarf Armor in Black Fire Pass


    Greenskin Chapter 14
    - Arming Da Boyz: You will now have to take Steelhand Choppas from the Kazdor Steelhands

    - Striking Fear: The whole quest line is now available and reworked

    - Work It!: You will now have to gather Kazdor Picks from Kazdor Miners, hoping it will make Gobbos work

    - Rignash the Black: You will now have to collect Humdrum Mushrooms from the Iceridge squigs, and the quest rewards have been corrected

    - Shaman Circle: You will now have to recover Blighted Gorhorns and Nashak's Heart and bring it to Oggrod



    Tickets
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    [18711] The Dragon Bones will no longer vanish when you click on it; It will when you destroy it
    [14217] The quest marker will now display both quest objectives
    [14218] The quest marker will now display both quest objectives
    [18644] Fixed issue which caused characters which were created with a previously used name to disappear on server restart.
    [17778] Fixed issue which caused characters which were created with a previously used name to disappear on server restart.
    Wed Mar 31, 2021 10:15 am View the latest post
  • Patch Notes 26/03/2021
    Highlights
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    Weekend Warfront: Forged in Blood

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    The legendary workshop of Logrin Olgrumson has been unearthed, promising both riches and badly needed weapons to the faction that can maintain control of the Forge. Now both Order and Destruction forces converge upon the ancient workshop, both sides determined to claim the Dwarf hoard as their own.

    This weekend Forged in Blood will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Logrin's Forge scenario. Completing all tasks rewards the unique title "The Forgelord".


    New Scenario Mechanic

    The mechanic of this scenario is switched to rotating king of the hill. Same as in the Reikland Hills scenario. The fight starts at Logrin's Anvil, then one realm captures it the fight will move either to Logrin's Hammer or Logrin's Axe. Then you have to decide if you rush to the new objective or if you stay to defend the previous objective, which remains open for a short while.

    Check the RoR Wiki for more info on this SC and other ones.



    Realm versus Realm
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    Fortresses

    - Flags in forts will now also show their resource generation status on the map in stage 2. The icon slowly gets filled in as the flag is held, and when it has been held for 2 minutes and is at full strength it will glow.

    - The Dwarf and Greenskin fort lords are now properly immune to damage while their Keg/Banner are up. This will now show as "Immune" in the combat log as well.


    Scenarios

    Maw of Madness has been selected as your next Pug Scenario.
    You can vote for the next Pug Scenario here.



    Content
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    Public Quests

    - The Portal from the Ebon Keep teleports you now back to the PQ instead of the chapter.

    - Lissariel's Glade: The Wood Logs are now at their original places, more scattered around the PQ area

    - Agymah's Lair: The PQ area is no longer set as a PvP area

    - Lair of the Dead: The PQ area is no longer set as a PvP area

    - Gudrim's Veterans: This dual PQ is once again working for Order

    - Fireforge's Camp: This dual PQ is once again working for Order

    - Moonfang Remnant: This dual PQ is once again working for Order

    - Drake's Rest: This PQ is once again active

    - Blood Focus: You now have to destroy the Black Heart Cages to free the Captured Victims

    - Marsh Conquest: This dual PQ is once again working for Destruction

    - Dartian Forest: This PQ is once again active


    World

    - Prevent destro from killing the order flightmaster in Kadrin Valley.



    Tickets
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    [18523] You can't hide in the walls anymore.
    [18686] The PQ is once again active
    [18678] The PQ "Rescue of Aenares" is once again active, which makes this quest completable again
    [18666] This dual PQ is once again working for Order, so the Moonfang Stickpointa should spawn again
    [18375] The vendor is now working
    [18478] You can now correctly interact with the Dwarf Post
    [18697] Debuffing armor below 0 won't make it show is 64k+ anymore.
    Fri Mar 26, 2021 11:55 am View the latest post