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Latest news

  • Post Ability Rework Balancing Roadmap - Developer Update March 2024.
    Post Ability Rework Balancing Roadmap
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    Hello everyone,

    It has been a long time since we first introduced you all to the Ability System Rewrite that has been hard at work for over the past 2 years, and now that it is complete you’ve all been able to experience the massive effects it has on our ability to make changes to the Project, namely to modify abilities faster and alter the balance of Return of Reckoning on a larger scale.

    In this post we would like to elaborate further on the goals behind the Balance Change that is taking place currently and introduce you to the people who are leading the charge in this large undertaking, to improve the game for us all, and improve core mechanics to be more up-to-date to today’s standards.

    We even have a rough roadmap for you!



    The Return of Reckoning Balance Group


    At the helm of our Balancing Group is Dalen, our Code Developer responsible for the whole Ability System Rewrite and the main developer behind the changes that we would like to achieve for the game by the end of this whole process.

    Along with being a developer, he is also a long-time and experienced player of RoR with a vast knowledge of the many mechanics and careers, allowing him to have a broader overview of all the changes and how they potentially affect not just parts of the game, but also the project as a whole.

    As head of the Balance Group, Dalen makes the final decisions, but our main direction is a result of a full collaboration between the Balance Members and no changes generally go live unless there is full understanding between everyone and there are no critical disagreements!

    Next to Dalen, the Balance Group consists currently of 2 additional long-time players directly working together and assisting the project with their extensive knowledge of RoR and all its areas, with also over 10+ years of experience individually and with reputation within the community as experienced and talented players who understand the deeper mechanics behind the scenes, with which they initially earned their spots on the Balance Group.

    Current Players in the Balance Group:
    • Bejkon
    • Zumos

    Originally formed before the Ability Rewrite, the Balance Group has gone through some changes in members and alterations over time, but it has now proven to be a stable and productive team that is capable of working together, debating constructively and changing their approach if there are clear disagreements.

    Next to working together - the Balance Group also regularly reads the forums, monitors in-game progress/stats/graphs and gathers feedback from the community to be able to make adjustments and make sure we are on the right track.

    We also hear you all, and we would also like to open up more communication about Balance, creating a brand new forum, expanding the Balance Group, but we would like to return to this topic at a later date, as we want to approach this carefully to make sure we add to the group’s efficiency and not hinder it, as we’d like to keep to our regular updates and maintain a steady pace towards our long-term goals. In the meantime, your continued support and feedback is greatly appreciated!

    We will share more information about these plans in the future!


    A More Diverse Balance


    The Group’s main philosophy with the ongoing Balancing process is to create an enjoyable gameplay to as many as possible, where every career and every specialisation has a good place of its own, for a wide range of playstyles. To achieve that goal, we want to offer every career an option for both a viable Party and Warband specialisation, allowing them to join and feel useful in any group or content in RoR from Open RRvR Battles, Keep or City Sieges, Roaming and Scenarios!

    If everything goes according to our plans, over the next many months we will balance careers in terms of power, synergy with each other, overall group utility, their mechanics and many other important factors in preparation for the future and this development path we’d like to take moving on!

    Many of the changes might not immediately be perfect, and it will be a bumpy road, but we will continue to review recent live data and make adjustments as necessary, while also revealing more and more information about our long-term plans, so that our decisions make more sense to you all!


    Balance Roadmap
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    As shown on the image, our initial goal after the completion of the Ability System Rework has been to modify abilities and mechanics in the game that were in dire need of changes in order to fit our current goals, and prepare them for fine-tuning later!

    This meant giving attention to Careers that have been left behind for too long, and making sure they are brought to a fair level next to others, such as Black Orcs!

    After years of neglect for the Black Orcs, we are happy to bring them back where they deserve to be in both small and large scale. With We’z Bigger and Linecracka! they have gotten a unique tool for warband play and their excellent damage output and new knockback will now make them a great pick for small scale teams too.

    Currently we are in Phase 1 of the Roadmap working on core adjustments for Tank Careers, after which we’ll move on to Phase 2 and also start working on Healers! This is to make sure that we are creating stable foundations for the rest of the Balancing, by adjusting Support Mechanics first, then move on to DPS Specialization Reworks, and fine-tuning of damage numbers!

    At this stage core mechanics such as Snare Effects were also looked at, which the Balance Group agreed should be standardised and their potency reduced, in order to allow much more mobile and dynamic combat experience. For that, a lot of Crowd Control Effects were modified, together with a buffed up Juggernaut for Tanks, aiming for a more engaging gameplay. We are currently tracking feedback about how it affects both Warbands and Small Scale groups, and how you all feel about it!

    Due to community feedback, it’s also been our goal to enable Careers much earlier in the levelling process and give them their Core Tools as soon as possible, to help balance low level group content and encourage new players to learn Career mechanics from the get go. For Tanks, this change was to give them Guard from Level 1 already!

    For the time being, we try to mostly concentrate on mechanical changes and feedback about them. That’s not to say we don’t look at feedback about numerical changes, but those are a lot easier to change compared to larger mechanics, that we first wanna make sure are received well.

    Now, you probably have noticed that all of our current patches were also accompanied by additional adjustments to even Damaging Careers despite us still being in Phase 1, this was to address critical topics or abilities we thought needed modifications for the time being, but know that we haven’t started the real balancing of Damaging Careers just yet, and we know some changes will require compensation based on your feedback and our data.

    Please note, that these changes are not meant to be final, but are the first version of adjustments in order to move closer to the Balance Group’s Final Goal that we’ll try to execute over the course of the following months, through testing, reviewing data and incorporating your feedback. This means just because we’d leave Phase 1 or Phase 2 - we can and probably will still tweak those archetypes as needed!

    By the end, we also intend on taking a look at All Careers with multiple Archetypes such as Warrior Priest of Sigmar for example, to completely re-balance both their Healer and Damaging Specialisations and fit them into these Archetypes with proper Morales, Utility Abilities or access to Charge Movement Ability

    But this is all just the start and the foundation for more exciting changes we are planning for Return of Reckoning, now that the Ability Rework is finally done. In the near future we plan on revealing even more details and information about changes we’ve been working on and cooking in the background!

    Please be excited!


    Look forward to more news soon…!
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    Thank you for reading our announcement about our balancing goals so far. We hope we were able to give all of you insight on how the process is worked on, what our philosophy is - and also give hints towards changes in the near future that we are very excited about.

    We will continue to work hard on providing the best experience possible for you all, and continue to communicate our plans, answer as many questions as we are currently able to regarding this update.

    For now, we would also like to thank you all for your feedback on our Discord and Forums, as we are actively reading them and find them incredibly useful - and we’re currently thinking about how we could improve this feedback process even further!

    Thank you, everyone, for reading all this!

    WAAAGH!
    The RoR Team
    Sun Mar 03, 2024 5:50 pm View the latest post
  • Patch Notes 06/02/2024
    Highlights
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    Live Event: Night of Murder

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    As darkness falls on the Night of Murder, the worshippers of death bathe the land in blood, all intent on proving their devotion to the Elven god Khaine. It is a time that the forces of Destruction are all too willing to exploit. Assassins infiltrate the cities, while on the battlefield the differences between Good and Evil fade beneath the crimson haze of bloodlust. None are immune to the will of Khaine during this dark holiday.

    The Night of Murder event is active from 12:00 Friday February 9th until 12:00 Monday February 19th. Earn influence by gaining blessings from the Shrines of Khaine found in the RvR lakes of the world and taking part in the 'Marked for Death' quest.

    You get +50% XP and Renown in the Khaine's Embrace scenario, and extra rewards from completing the event tasks.

    Additionally, in the spirit of glorious murder, Khaine has decided that each player you slaughter in his honor will have double the chance to drop War Crests.

    Rewards

    - Basic: Well-Mounted Skull Places a pike next to the body of a fallen foe, topped with their head.

    - Advanced: Khaine’s Caress Event-slot item with career specific stats

    - Elite: A Prayer to Khaine which can be traded in at a live event vendor for either a Night of Murder cloak or trophy. Cloak previews are available Preview here (scroll down to Night of Murder). Alternatively, players can choose a Night-of-Murder themed trophy, such as the Murder Fang for Order, the Screaming Skull for Destruction, or either realm can claim the Essence of Khaine. Trophy Previews here

    - World Drop: Lobbin’ Noggin There is nothing quite so demoralizing to your enemy as tossing around the skulls of their fallen allies.
    - World Drop: Thoroughly Lobbed Nog Send your fallen enemies severed head back to its former owner!

    - Quest Reward: Vendetta Vial Mark your enemy target for death with the contents of this vial.
    - Quest Reward: Pegasus for Order, Dark Pegasus or Dark Pegasus Disc for Destruction. Additionally, the Habiliment of Khaine for Destruction players who complete a designated section of the Infiltration Questline, or the Crest of the Ravenslayer for Order players. Mount previews are available here, Magus Disc previews here

    There are also several hidden extra tasks that will unlock titles to players participating in this murderous holiday.

    Infiltration Quest
    During the Night of Murder players will get a chance at a new experience - prowling the streets of the enemy's capital during peacetime. This quest is a timed quest that requires you to stealthily navigate the streets of the opposing realm's capital (Altdorf or the Inevitable City will have to do absent true elven capitals), while avoiding roaming guards who are sniffing out enemy infiltrators.

    This quest is divided into four brackets, ranks 16-40; renown rank 40-renown rank 79; renown rank 80-83; and renown ranks 84+. Each bracket ends with access to this live event's mount - the pegasus. The first bracket rewards a 30-day pegasus, followed by 60-day, 90-day, and 120-day pegasi for players who push on in the questline. Do use caution - you'll have a choice between claiming a mount or pushing for a longer-duration one, but the tasks only get harder! For those fearing anarchy in the peace-time streets of these capitals, don't worry, Karaz-a-Karak and Karak Eight Peaks are still safe from intruders... for now.

    To begin your Infiltration Quest, Destruction players can head to Raetha Blooddaughter at the Outcrop in the Inevitable City (the beastman camp towards the Sacellum) and pick up the 'Hand of Khaine' quest; Order players can speak to Thomas Schueller in the Market Square and pick up the 'Hunting Season' quest.

    Live Event Shoppe & Dyes
    This Night of Murder visit two new vendors in the Altdorf Marketplace or the Outcrop in the Inevitable City, to see what limited-time dyes await you.

    It wouldn't be a new live event without some limited-time themed dyes. 22 new dyes related to the blood-crazed Dark Elves are available only during the Night of Murder. Three of these dyes (Murderous Rage Red, Rephallim Shimmer Red, and Har Ganeth Steel) are unique in that they replace the specular dyes of your gear (for gear that uses specular dyes); these may only appear if your graphics settings are high enough. Please note that these dyes are only available for purchase during this Live Event, however some dyes may be added to loot tables in the future.

    Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor. These colors were drawn largely from Citadel Paints and Games Workshop publications. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.


    Weekend Warfront: Deadly Embrace

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    The broken land of the Blighted Isle bears the scars of history, scars that divide the elven race to this day. It was here at the Shrine of Khaine that the God of Murder claimed his most powerful soul, the first Phoenix King Aenarion. Though the Sword of Khaine was returned to its shrine, thousands of years later it calls out for its next victim.

    This weekend Deadly Embrace will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Khaine’s Embrace scenario, and extra rewards from completing the event tasks.


    Code of Conduct

    We have updated our code of conduct. We have been looking to clean them up to reduce confusion. If you would like anything clarified please let us know.
    https://www.returnofreckoning.com/forum/code-of-conduct



    Combat and Careers
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    General Changes and Fixes

    In this patch several key archetype abilities have changed minimum level, mostly moving down to lower levels so new players can get a feel for the class and archetype a bit earlier instead of waiting until level 10+ to have core archetype mechanics available.

    Initiative buffs and debuffs have been rescaled to the standard value of 120 as the stat now scales linearly.

    Unbalancing Attack - Small buff to give more power to 13pt mastery ability and make it more viable option compared to other available choices.
    Grumble and Mutter/ Bolstering Anger - Temporary removed to make space for more group utility abilities. Will return at a later date.
    Blood of Grimnir - New powerful choice to further accentuate IB key role in physical group setups.
    We'z Bigger/Vauls Tempering - original Mythic version of this ability offered only one of the immunities. We decided to give it significant buff and provide 6s of both immunities. Now only snares affect players buffed by it.
    For the Witch King - New strong 13pt choice for BG that can work within 2h and shield masteries, giving class more spec options by access to cd reduction buff.
    Rampage - long overdue toning down of extreme power of 100% strikethrough buff, now its a bit more accessible without need of dropping rage, but at much lower value, not obliterating any and all enemy defense checks.
    Heavy Blow - a bit of toning down of extremely potent ST dot, still a very strong choice.
    Onslaught/Yer all bleedin now - Small buff to one of the weaker AoE dots in the game.
    Flurry/Lotsa choppin - removal of random dmg values, now these skills will be more reliable and easy to calculate.
    Git to da choppa/Furious Stompin - bit too strong group utility was removed from primarily AoE spec and replaced with a new ability, further accentuating choppa role as dominant AoE DPS in terms of pure dmg output but at the price of extremely low group utility.


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    Balance Changes

    - Guard - Changed level from 10 to 1

    - Binding Grudge - Changed level from 4 to 3

    - Taunt - Changed level from 7 to 6

    - Hold the Line - Changed level from 10 to 9

    - Juggernaut - Changed level from 12 to 9

    - Sever Blessing - Changed level from 22 to 15

    - Challenge - Changed level from 20 to 17

    - Grip of Stone - Changed level from 30 to 20

    - Away With Ye - Changed level from 14 to 23

    - Oathbound - Buff increased from 80 to 120 Initiative.

    - Heavy Blow - Damage bonus scaling on direct damage and the damage over time part reduced from 1.5 to 0.75.

    - Grumble An’ Mutter - This ability is temporarily removed. Expected to return at a later date.

    - Blood of Grimnir - New 13pt Brotherhood ability. Damaging. 0 AP. Self. Instant. 10s CD. Cost 30 Grudges. Deals (225 + 0.67*DB) damage to all targets within 30 feet. Increases your auto attack damage by 25% for 20 seconds. Your Oath Friend and all group members within 50 feet of you will also gain 25% auto attack damage for 20 seconds. Buff ID: 1389


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    Bug Fixes

    - [22057] Power Through - Distracting Roar no longer drops rage when using this tactic

    Balance Changes

    - Charge! - Changed level from 10 to 1

    - Distracting Roar - Changed level from 10 to 6

    - Break Loose - Changed level from 18 to 9

    - Onslaught - Now does an initial damage tick on application.

    - Flurry - Damage bracket removed, now takes average value. This means it always does (112 + 1.2*DB + 1.5*WDPS) damage and (89 + 1.2*DB + 1.2*WDPS) with Accuracy.

    - Rampage - No longer drops rage. Block and parry strikethrough reduced to 20%. Duration is now always 10 seconds. No longer induces a global cooldown.


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    Balance Changes

    - Rune of Life - Changed level from 10 to 1

    - Rune of Preservation - Changed level from 7 to 6

    - Rune of Cleansing - Changed level from 16 to 9

    - Blessing of Valaya - Changed level from 20 to 17


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    Balance Changes

    - Addling Shot - Changed level from 7 to 6

    - Barbed Wire - Changed level from 12 to 9


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    Balance Changes

    - Save Da Runts - Changed level from 10 to 1

    - Taunt - Changed level from 7 to 6

    - Hold The Line! - Changed level from 10 to 9

    - Juggernaut - Changed level from 12 to 9

    - Shatter Enchantment - Changed level from 22 to 15

    - Challenge - Changed level from 20 to 17

    - Where You Going? - Changed level from 30 to 20

    - Git Out! - Changed level from 17 to 23

    - We’z Bigger - Now also gives Immovable. Tooltip updated to: You proclaim your size to Mork, giving yourself and any of your group mates within 30 feet of Unstoppable and Immovable for 6 seconds and reducing incoming damage by 10%.


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    Bug Fixes

    - [22057] Wot Rules? - Outta My Face no longer drops rage when using this tactic

    - [21784] Yer All Bleedin' Now - Debuff now properly displays on targets

    Balance Changes

    - Charge! - Changed level from 10 to 1

    - Outta My Face! - Changed level from 10 to 6

    - Shrug It Off - Changed level from 18 to 9

    - Yer Bleedin’ Now - Now does an initial damage tick on application.

    - Lotsa Choppin’ - Damage bracket removed, now takes average value. This means it always does (112 + 1.2*DB + 1.5*WDPS) damage and (89 + 1.2*DB + 1.2*WDPS) with Extra Choppin’.

    - Git To Da Choppa! - Damage bonus scaling increased from 0.89 to 1.34.

    - Chop Fasta! removed.

    - Furious Stompin' in place of Chop Fasta!: Enchantment. 45 AP. Self. Instant. 20s CD. - For the following 6 seconds, you stomp the ground every 2 seconds dealing (127 + 1.0*DB + 1.0*WDPS) damage to all targets within 30 feet.

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    Balance Changes

    - Gedup! - Changed level from 10 to 1

    - Look Over There! - Changed level from 7 to 6

    - Greener 'n Cleaner - Changed level from 16 to 9

    - Gather Round - Changed level from 20 to 17


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    Balance Changes

    - Don't Eat Me - Changed level from 7 to 6

    - Sticky Squigz - Changed level from 12 to 9

    - Not So Fast! - Debuff increased from 80 to 120 Initiative.


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    Balance Changes

    - Incognito - Changed level from 10 to 1

    - Burn Armor - Changed level from 10 to 1

    - Get Thee Behind Me! - Changed level from 8 to 6

    - Sigil of Sigmar - Changed level from 18 to 9

    - Blessed Bullets of Purity - Debuff and buff increased from 80 to 120 Initiative.


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    Icon Changes

    - A new icon has been added for the Gilded Shield tactic. (Thanks to artist Peppermint)

    Balance Changes

    - Guard - Changed level from 10 to 1

    - Crippling Blow - Changed level from 9 to 3

    - Taunt - Changed level from 7 to 6

    - Hold the Line - Changed level from 10 to 9

    - Juggernaut - Changed level from 12 to 9

    - Shatter Confidence - Changed level from 22 to 15

    - Challenge - Changed level from 20 to 17

    - Shackle - Changed level from 30 to 20

    - Repel Darkness - Changed level from 16 to 23

    - Unbalancing Attack - Now additionally has half of the Action Points stolen from the target be given to all group members within 50 ft except you.


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    Balance Changes

    - Smoke Screen - Changed level from 4 to 6

    - Fire Cage - Changed level from 12 to 9


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    Bug Fixes

    - Prayer of Devotion - Added the already existing internal cooldown to the tooltip.

    Balance Changes

    - Breath of Sigmar - Changed level from 10 to 1

    - Repent - Changed level from 7 to 6

    - Purify - Changed level from 16 to 9

    - Touch of the Divine - Changed level from 20 to 17

    - Castigation - Debuff increased from 80 to 120 Initiative.


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    Balance Changes

    - Guard - Changed level from 10 to 1

    - Dizzying Blow - Changed level from 9 to 3

    - Taunt - Changed level from 7 to 6

    - Hold the Line - Changed level from 10 to 9

    - Juggernaut - Changed level from 12 to 9

    - Sever Blessing - Changed level from 22 to 15

    - Challenge - Changed level from 20 to 17

    - Petrify - Changed level from 30 to 20

    - Repel - Changed level from 14 to 23

    - Tzeentch's Reflection - Buff increased from 80 to 120 initiative.


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    Balance Changes

    - Charge! - Changed level from 10 to 1

    - Wave of Horror - Changed level from 10 to 6

    - Mutating Release - Changed level from 18 to 9

    - Wave of Mutilation - Debuff increased from 80 to 120 Initiative.


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    Balance Changes

    - Tzeentch Shall Remake You - Changed level from 10 to 1

    - Chaotic Blur - Changed level from 7 to 6

    - Glimpse of Chaos - Changed level from 16 to 9

    - Dust of Pandemonium - Changed level from 20 to 17


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    Balance Changes

    - Horrifying Visions - Changed level from 7 to 6

    - Tzeentch's Grasp - Changed level from 12 to 9


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    Balance Changes

    - Guard - Changed level from 10 to 1

    - Taunt - Changed level from 7 to 6

    - Hold the Line - Changed level from 10 to 9

    - Juggernaut - Changed level from 12 to 9

    - Shatter Enchantment - Changed level from 22 to 15

    - Challenge - Changed level from 20 to 17

    - Aethyric Grasp - Changed level from 30 to 20

    - Mighty Gale - Changed level from 16 to 23

    - Vaul’s Tempering - Now also gives Immovable. Tooltip updated to: An enchantment which calls upon the power of Vaul, giving Unstoppable and Immovable to yourself and any of your group mates within 30 feet for 6 seconds and reducing incoming damage by 10%.


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    Balance Changes

    - Distracting Shot - Changed level from 7 to 6

    - Whirling Pin - Changed level from 12 to 9

    - Wrist Slash - Debuff and buff increased from 80 to 120 Initiative.

    - Eye Shot - Debuff increased from 80 to 120 Initiative.


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    Balance Changes

    - Charge! - Changed level from 10 to 1

    - Submission - Changed level from 10 to 6

    - Feline Grace - Changed level from 18 to 9


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    Balance Changes

    - Gift of Life - Changed level from 10 to 1

    - Dissipating Hatred - Changed level from 7 to 6

    - Cleansing Light - Changed level from 16 to 9

    - Blessing of Isha - Changed level from 20 to 17

    - Mistress of The Marsh - Debuff increased from 80 to 120 Initiative.


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    Bug Fixes

    - [22249] Malignant Strike! - No longer undefendable

    Balance Changes

    - Guard - Changed level from 10 to 1

    - Crippling Anger - Changed level from 4 to 3

    - Taunt - Changed level from 7 to 6

    - Hold the Line - Changed level from 10 to 9

    - Juggernaut - Changed level from 12 to 9

    - Sever Blessing - Changed level from 22 to 15

    - Challenge - Changed level from 20 to 17

    - Chains of Hatred - Changed level from 30 to 20

    - Exile - Changed level from 25 to 23

    - Bolstering Anger - This ability is temporarily removed. Expected to return at a later date.

    - For The Witch King! - New 13pt Anguish ability. Damaging. 0 AP. Self. Instant. 30 s CD. Costs 30 Hatred. - You deal (131 + 0.75*DB + 0.75*WDPS) damage to all enemies in front of you, then you bless group members within 100 feet for the next 10 seconds, decreasing the cooldown of abilities used by 5 seconds. Buff ID: 6020


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    Balance Changes

    - Shadow Prowler - Changed level from 10 to 1

    - Vehement Blades - Changed level from 10 to 1

    - Enchanting Beauty - Changed level from 8 to 6

    - Fleet-Footed - Changed level from 18 to 9

    - Kiss of Agony - Debuff and buff increased from 80 to 120 Initiative.


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    Bug Fixes

    - Covenant of Vitality - Added the already existing internal cooldown to the tooltip.

    Balance Changes

    - Stand, Coward! - Changed level from 10 to 1

    - Terrifying Vision - Changed level from 7 to 6

    - Patch Wounds - Changed level from 16 to 9

    - Khaine's Embrace - Changed level from 20 to 17


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    Balance Changes

    - Dread Aspect - Changed level from 4 to 6

    - Grip of Fear- Changed level from 12 to 9

    - Black Horror - Debuff increased from 80 to 120 Initiative.



    Content
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    - A new Tier 1 quest has been added to all Chapter 2 hubs called 'Hardly Fast'. In this quest players will have 45 minutes to complete all three hard public quests in Tier 1 in order to earn a 50% mount that can only be summoned when a player is not flagged for RvR. The intention of this quest is to give players a faster mount they can use while doing Tier 1 PvE content.



    Bug Fixes
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    - Magus Empowered Discs (guild discs) have been fixed and summon the proper model again
    - Magus Discs (lvl 38+) have had their dismount chances fixed
    [22216] - Fixed Quest map
    [22204] - Bastion Stair: Kaarn the Vanquisher no longer spams "Skin Turned Back into Flesh" randomly
    [22258] Made -AP reduction not stack, made Creeping Death apply Immovable for Sewers.
    [Sacellum] - Fixed to make Sapped Strength not stack. Made Sapping strike & Entrapping Net apply Immovable.
    [22267] & [22282] -Fixed the cooldown timer on the Speed-run quests. The timer should be reset for those that have been stuck waiting for a reset.
    [22278] - Fixed to make AP Drain not stack.
    [21982] - Fixed Tooltip Error

    Community
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    Tribute

    - In loving memory of Mithi / Starsz, who passed away recently, a gravestone has been added in the Graveyard of Praag.

    "Take the attitude of a student, never be too big to ask questions, never know too much to learn something new."


    Community Event Announcement

    We would like to forward a special message to you all in regards to a Huge Event organized by some of the biggest French Content Creators on many Platforms happening tonight on the 6th February 20:00 Server Time!

    This event will be held in the Tier 1 Zones of Return of Reckoning, and we expect a massive influx of new players who will be battling against each other and experience WAAAGH! for the first time!

    Read more here.



    Hotfixes
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    2024/02/11

    - Fixed an issue with the Lobbin' Noggin

    - Fixed an issue with not being able to attack other players when RvR flagged during the infiltration quests.


    2024/02/14

    - Server performance improvements.
    Tue Feb 06, 2024 4:31 pm View the latest post
  • The Great Bretonnian Incursion - Special Tier 1 Community Event
    Community Event Announcement
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    Good Day Everyone

    We would like to forward a special message to you all in regards to a Huge Event organized by some of the biggest French Content Creators on many Platforms happening tonight on the 6th February 20:00 Server Time!

    This event will be held in the Tier 1 Zones of Return of Reckoning, and we expect a massive influx of new players who will be battling against each other and experience WAAAGH! for the first time!

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    Join the Battle!

    We would like to invite you all to join this event, help out and guide our new players to have a fantastic first experience of RoR and encourage them for a more permanent stay, while also re-experiencing the chaotic nature of Tier 1 RvR yourselves!

    Event Twitch Drops!

    The RoR Team has also assembled a special Twitch Drops Event just for this occasion where you can earn special goodies for watching our white-listed creators, make sure to check out our announcement about it here:
    viewtopic.php?t=52477

    French Community Discord!

    For our new French players we also cannot recommend enough to join The Lion's Tavern, our un-official French Community Discord where you can receive the most up-to-date support in your native language from several experienced veterans of Return of Reckoning!

    You can join The Lion's Tavern here:
    https://discord.gg/kRWxXDWHxA

    Discord de la communauté française !

    Pour nos nouveaux joueurs français, nous ne saurions trop recommander de rejoindre la Taverne du Lion, notre Discord communautaire français non officiel, où vous pourrez recevoir l'aide la plus récente dans votre langue maternelle de la part de plusieurs vétérans expérimentés de Return of Reckoning !

    Vous pouvez rejoindre la Taverne du Lion ici :
    https://discord.gg/kRWxXDWHxA

    Special Thanks!

    We would also like to take the time to give special thanks to our community member Troma, for working hard at organizing a special event such as this one, that we can all be happy about!

    We ask you to look forward to it and show everyone the true meaning of WAAAGH!
    Tue Feb 06, 2024 12:30 pm View the latest post
  • Patch Notes 25/01/2024
    Highlights
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    Bastion Stair Re-launch


    Click here to watch on YouTube

    The Bastion Stair Dungeon is finally back and players can once again earn Bloodlord Gear and Weapons! As a result of the new ability system, some bosses have had their mechanics changed, resulting in a few bosses that are now more difficult and others that are now a little easier. Overall, our goal is to retain a similar level of difficulty to where Bastion Stair was previously.

    Special thanks to all the testers and guilds who helped us fine-tune this dungeon and squash a great many bugs as we moved towards today's launch!


    Dungeon Weekly Updates!

    Two big changes to the Dungeon Weekly have arrived this week! These are:

    Earn Sentinel Gear Via the Dungeon Weekly

    You can now pick up Veteran Sentinel Medallions from each tier of the Dungeon Weekly, for a maximum of 3 per week. Each of these can be traded for a piece of Sentinel Gear in your capital city, and the Sentinel Ring can be acquired for 3.

    These will remain in the weekly until the City Dungeons are ready to re-launch in the future, so that players have a way to acquire their wards / get the Sentinel Ring in the meantime. (Weapons from City Dungeons might also be added in the future.)

    Companion Pets have arrived!

    The Dungeon Weekly now also offers the option of "Companion Coins", which you can collect and trade to begin quests to acquire new permanent Companion pets.

    There are three new Companion Pets: The Lucky Rat, the Pet Cat, and the Tiny Cow, as well as the return of often-requested pets, like the Hound and Chaos Hound, and more! Check out the vendors in Altdorf's Southeast Quarter and The Inevitable City's Slaanesh quarters to see all the pets you can acquire.


    New Dungeon Speed Run Quests

    Gotta Go Fast

    Elite teams challenging both the Gunbad and Bastion Stair Dungeons can now take on timed Speed Run quests, and can complete these once per week in each Dungeon. These are difficult quests by design and will not be easy for many players to complete, and they reward the new Champion's Mark currency.

    Champion's Marks can be traded in the PvE Areas of your Capital cities (Altdorf's Southeast Quarters and The Inevitable City's Slaanesh Quarters) for a variety of special rewards, including RvR Potions, Companion Coins, and previously unavailable Cosmetic Dyes, like Warp Fire Green and even the ultra-rare Badab Black.

    Clearing these dungeons in record times may see players trying out new combinations of both classes and compositions - this is encouraged, and we look forward to seeing what kind of team comps players will complete these quests with! Good luck!


    PvE Updates

    T1 Quest Re-works and Updates

    Over 800 quests in Tier 1 have been updated, re-worked, and have new rewards + new completion text. This includes a number of previously disabled quests from Live that are now returning in full.

    Special thanks go to those players from the community who donated their time to help write much of the new Quest Completion text - thank you!

    Please note that all Tier 1 Hidden Quests have been temporarily disabled while we rework their worth (and maybe add a few more including the addition of a new hidden quest in T1 that even Veteran players might want to keep their eyes on for later.) Kill quests are also slated for future review.

    New PvE XP Reduction Scrolls

    Players can now purchase scrolls that will reduce their XP Gain by 75% while non-RvR flagged. For players who want to complete quests or PvE content without worrying about their level rising too high or increasing the gap between their Character Rank and Renown Rank, these new scrolls are for you.

    Gunbad Updates

    The Magical barriers in Gunbad, which were previously all stacked together in front of the Wing bosses, now feature one barrier after each first boss to mirror the setup of Bastion Stair's barriers and to support the new Speed Run quests.

    New NPC Texts

    Various NPCs in both Altdorf and The Inevitable City now have new text that will display if you speak to them, aimed at enriching the world-building and immersion for players.

    Additionally, the Gathering and Crafting trainers now have unique text that will tell newer players what the specific profession will ultimately lead to, helping them to understand which professions pair best with others.



    Realm versus Realm
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    Keep Lords

    - The keep lord abilities have been changed. They will now be doing a bit more damage than before.



    Combat and Careers
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    Action Points Changes

    The AP regen system has changed to work like it did on live servers, but with the exception that you regenerate AP during the last 0.5s of the GCD.

    So the AP regen stat on gear once again adds to your natural AP regen of 25. The hidden soft cap of 6 AP/s from items is removed.

    Each second you generate AP according to your AP regen stat, except when channeling, casting abilities with a cast time, or during the first second of the global cooldown.

    Overall this gives better AP regen if you have low amounts of AP regen gear, but a bit less regeneration if you stacked lots of AP regen gear. But it also simplifies the system to remove the need for a hidden soft cap. And the AP regen stat on gear and on buffs/debuffs are now treated the same.


    Base Stats Changes

    The secondary effects of base stats, like disrupt from willpower or chance to be critically hit from initiative have been changed. They now scale linearly with the stat value, which means there's no longer any specific thresholds where a stat becomes almost useless, or a debuff becomes extremely strong.

    For each 100 stat points they now give the following:

    - Strength: 1% parry strikethrough & 0.5% block strikethrough
    - Intelligence: 1% disrupt strikethrough & 0.5% block strikethrough
    - Ballistic skill: 1% dodge strikethrough & 0.5% block strikethrough
    - Willpower: 3% disrupt
    - Weapon Skill: 3% parry
    - Initiative: 3% dodge & 3% reduced chance to be critically hit
    - Toughness: 0.5% block
    - Block rating: 3% block

    10 Willpower gives 0.3% disrupt etc, you don't have to hit even 100 point marks.

    Base chance to be critically hit is 10 + <level> / 4, so at level 40 it is 20% chance.

    In game character sheet stat tooltips have been updated to display the new effects. The defense stats in the character sheet will now also reflect reality better. Previously they displayed very high numbers that were based on an attacker with low offensive stats.

    Comparison of old chance to be critically hit formula vs new:
    Spoiler:
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    General Changes and Fixes

    - Added a bit more extra range to the checks done during casting or channeling an ability to compensate for lag etc. This is to prevent melee channel abilities from breaking too often with an out of range message while it looks like you are close to the target. The range requirement to start the channel or cast is unaffected.

    - Fixed issue where client in some situations thought an ability was on cooldown after casting it failed.

    - Fixed issue where abilities using an override stat still used the original strikethrough stat for the attack type. For example Engineer Spanner Swipe now uses Dodge Strikethrough rather than Parry Strikethrough, even though it is a melee attack that can be parried.

    - Fixed the buff from Beastlord Hunting Guide to actually grant AP, and to affect group members.

    - [22158] Respeccing Renown Makes Learned Tactics Stop Functioning.

    - [21650] Some Knockback abilities not knocking down monsters.


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    Bug Fixes

    - Phosphorous Shells - No longer stacks.


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    Bug Fixes

    - Red Tipped Arrer - Now dispels absorb before doing damage.


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    Bug Fixes

    - [22060] Slice Through Tactic increases Crippling Blow CD to 15 seconds instead of 10 seconds.


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    Bug Fixes

    - Tzeentch's Firestorm - No longer stacks


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    General Changes

    - Stances now work like the marauder mutations rather than being toggle abilities.



    Bug Fixes
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    [22077] - Prot and Verner Fangchitter's ground AOE in the Altdorf Sewers now works properly again.
    [22131] - Fixed with T1 Quest Rework
    [21936] - Fixed the spelling mistake
    [22157] - BOs/Choppas can exchange their great mace of the undead hammer variant for the axe variant
    All Tickets that have been made older than December 2023 regarding Tier 1 and the capital city quests have been closed.
    Thu Jan 25, 2024 2:33 pm View the latest post
  • Patch Notes 19/01/2024
    Highlights
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    Live Event: Hexensnacht


    Click here to watch on YouTube

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    Wisps of clouds do little to hide the terrifying view of the two full moons of Morrslieb and Mannslieb. It is one of those times of year when the living pray that it won't be a cloudless night, for the view of those two full moons fills the hearts of the living with dread. Children are rushed indoors, windows are boarded up, and doors are barricaded. As the sun sets an eerie quiet overcomes the lands of the Old World, an eerie quiet that is shattered by the shrill cries of the undead. Morrslieb's sickly hue is fully visible in the Old World, washing the lands in its unnatural energies which give life to the undead. It peers down almost as deathly skull grinning at the harvest of souls that is about to begin.

    Hexensnacht is upon us, a time when the living cower in fear as the undead rise from their eternal rest. Agents of the Order of the Shroud come to the forces of Order for assistance in dealing with the undead, while Destruction seeks to take advantage over the turmoil within the Empire. Head to Altdorf and the Inevitable City to learn how you can help during Hexensnacht.

    Hexensnacht will start on January 19th at 12:00 Altdorf time and last until January 29th 12:00 Altdorf time.


    [Rewards]
    Basic reward: [Signet of the Cursed Company]
    Advanced reward: [Potion of Acclaim], or [Morrslieb Coin] - a unique event currency to purchase event-related cosmetics including cloaks and vampire-count themed weapons, weapon previews available here.
    Elite reward: [Zombie Horse Harness] You can check out the mounts here and the magus discs here.

    Completing the Event Quest - Morrslieb Crest - an event slot item; and the Cloak of the Fallen Duke. Additionally after completing the Event Quest players will have the possibility to earn more Morrslieb Coins.

    Live Event Heralds and merchants are located at the Temple of Sigmar of Altdorf or the Monolith in the Inevitable City.

    [Konstantine's Night Court]
    Hidden across the Old World are the resting places of Konstantine's Night Court - fourteen champions of undeath awaiting their Duke's call during Hexensnacht. Defeat them and take their cloaks for yourself. Should you find them, then keep their location a closely guarded secret, for sharing their location can lead to some bloody rivalries. All live event related cloaks can be previewed here

    [Live Event Dyes]
    Fourteen limited-time dyes have been added, two of which have specular dyes set. These vampiric dyes are only available during Hexensnacht, so get them while you can! Dye previews are available here at the bottom of the gallery.


    Weekend Warfront: Garden of Deadly Delights

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    In the dark corners of the Empire, the Garden of Morr stirs to life during Hexensnacht. Skeletal hands punch through the soil as they answer the call of their masters. Morrslieb's aura falls upon the Old World, giving power to the wind of Shyish. Enter the dark cemetery of the Empire and defeat the vampires before they grow too powerful.

    This weekend warfront Garden of Morr will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Garden of Morr scenario, and extra rewards from completing the event tasks.

    Content
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    Tome of Knowledge

    A new subcategory has been added to your Tome of Knowledge Achievements tab. The new subcategory known as Fashion-Hammer has been created with the section 'The Cloak Room'. Now when you equip a live event cloak you will receive an unlock which is stored in 'The Cloak Room'. Players who have these unlocks can then visit a vendor in one of the capital cities to repurchase a cloak should they ever accidentally delete it. Order players can speak with Fabian von Kleinbach in the Altdorf War Quarters near the PvE herald or Thundri Faircloth in the Karaz-a-Karak Merchant's District. Destruction players can speak to Gestav Aelyp in the Slaanesh Chambers of the Inevitable City, or Brikka Ragpiler in the Karak Eight Peaks Shineys Hall.

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    General
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    Optimisations

    - Some improvements have been done to how buff information is sent to the client that should make the client perform better. This was deployed on Sunday 2024-01-14, with further fixes deployed on Monday and Tuesday.

    - A testing system for server performance in larger fights have been implemented. Some server performance improvements have been made as a result from those tests.



    Combat and Careers
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    All Dwarves

    - Stoutness of Stone - Additionally grants 80 toughness.


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    Bug Fixes

    - [22104] - Oathstone defendable and triggered more than 4 times

    Balance Changes

    - Away With Ye - Knockback power slightly increased.

    - Oathbound - Buff duration extended from 10 to 20 seconds. Grudge cost increased from 15 to 25 Grudges. This ability now has a 10 second cooldown. Increased parry chance reduced from 25% to 20%

    - Ancestor’s Fury - Buff duration extended from 10 to 20 seconds. Grudge cost increased from 15 to 25 Grudges. This ability now has a 10 second cooldown

    - Grudge-Born Fury - Base Damage at level 40 increased from 112 to 216. Damage Bonus scaling reduced from 1.0 to 0.75. Weapon Damage scaling increased from 0.9 to 1.1. While at 100 Grudges, ability gains 10% armor penetration. Interval changed from 0.6s to 0.75s, but an initial tick is added so it stays at 5 ticks total.


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    Bug Fixes

    - [22117] - Engineer tactic ''Expert Skirmisher'' reduces cast times from gadgets without the need of beeing withing 20 feet of target

    - [21584] - Concussion grenade doesn't KD

    Balance Changes

    - Cannon Smash - Damage reduced to 1.8k to be in line with other Morale 3 effects. Duration of armor debuff reduced to 15s.

    - Electromagnet - Snare power reduced to 30%, duration extended to 5s.


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    Balance Changes

    - We’z Bigger - Duration increased from 4 to 6 seconds and cooldown increased from 20 to 30 seconds. AP cost removed.

    - Linecracka! - New tactic replaces Mor’ Hardcore. We’z Bigger now additionally grants 30% movement speed while active.

    - Can’t Hit Me! - Now has a cooldown of 5 seconds.

    - Big Slash - Renamed to Fly Gits!. Now shares a 20 second cooldown with Git Out!

    - Git Out! - New core ability in Da Brawler: Damaging. 35 AP. 5 ft range. Instant. 20 s CD. Need da’ Gud Plan! Leads to da’ Best Plan! - A strong blow dealing (112 + 1.5*DB + 1.5*WDPS) damage to your enemy and knocking back players and knocking down monsters. Shares cooldown with Fly Gits!.

    - Git Out Fer Gud - New core tactic: Git Out! will now cause the target to be knocked back by propa distance. If wielding a Great Weapon, the cooldown of Git Out! and Fly Gits! is reduced to 10 seconds.

    - T’ree Hit Combo - Base Damage at level 40 reduced from 281 to 264. Weapon Damage reduced from 1.14 to 1.10.

    - Walk It Off - Duration reduced to 15s. While active team mates will have 10% less of their armor bypassed.


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    Bug Fixes

    - [22127] - Ey, Quit Bleedin only applying on two targets


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    Balance Changes

    - Witchfinder’s Protection - now buffs 25% dodge, disrupt, parry. Buff duration extended to 15s.

    - Exoneration - Morale reworked. Now removes all Hexes, Curses, and Ailments from you. You will regain 50 AP and 300 health for each effect removed.

    - Blessed Bullets of Purity / Blessed Bullets of Cleansing / Blessed Bullets of Confession - Now have a 10 second shared cooldown, but no longer induce the global cooldown.


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    Balance Changes

    - Shield Rush - Duration increased from 10 to 20 seconds.

    - Laurels of Victory - No longer changes your damage while using Vigilance. Instead, while Vigilance is active your group members within 100 ft have their critical damage taken reduced by 20%.

    - Myrmidia’s Fury - Base Damage at level 40 increased from 112 to 184, Weapon Damage increased from 0.75 to 0.9. Damage Bonus Scaling increased from 0.5 to 0.6.

    - Solar Flare - Value of the drain reduced from 3600 morale to 1800 morale.

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    Balance Changes

    - All Tomes now give 10 Righteous Fury per second, irrespective of their rarity.


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    Balance Changes

    - Suppression - Increased parry chance reduced from 25% to 20%. Duration increased from 15 to 20 seconds.

    - Tzeentch’s Reflection - While Tzeentch’s Reflection is active, you gain 80 initiative. This ability no longer induces a global cooldown.

    - Relentless - Base damage at level 40 increased from 135 to 184 per hit.


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    Balance Changes

    - Mutated Aggressor - No longer induces a global cooldown.

    - Pulverize - Debuff duration and cooldown reduced from 20 to 10 seconds.

    - Wrecking Ball - AP cost reduced from 30 AP per second to 25 AP per second.

    - Gift of Brutality - When affected by the buff of Gift of Brutality, your auto attacks gain 25% armor penetration in addition to its current effects.

    - Thunderous Blow - This ability cooldown is increased to 10s.

    - Monstrosity stance - Anti armor penetration proc reduced to 20%, while proc is active you receive 10% more healing from all sources.

    - Tzeentch’s Reversal - Deals 1200 morale damage and heals you and your group for 1200 if they are within 100ft from you

    - Concussive Jolt - This ability now requires Monstrosity mutation.

    - Wave of Mutilation - This ability now requires Monstrosity or Savagery mutation.

    - Gut Ripper - This ability can now also be used in Brutality mutation.


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    Balance Changes

    - Chaotic Rift - Snare power reduced to 30%, duration extended to 5s.


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    Balance Changes

    - Vaul’s Tempering - Duration increased from 4 to 6 seconds and cooldown increased from 20 to 30 seconds.

    - Wall of Darting Steel - Now has a cooldown of 5 seconds.

    - Eagle’s Flight - Increased parry chance reduced from 25% to 20%. Buff duration increased from 5 to 10 seconds.

    - Whispering Wind - Cooldown increased from 20 to 30 seconds.

    Note: there are planned CDR changes on destruction as well that didn't quite make it in time for this patch. Access to this buff will be balanced between factions, but all details and full implementation are not finalized yet.

    - Forceful Shock - Tactic removed.

    - Gusting Wind - Now shares a 20 second cooldown with Mighty Gale.

    - Mighty Gale - New core ability in Path of Vaul: Damaging. 30 AP. 5 ft range. Instant. 20 s CD. Requires Improved Balance. Leads to Perfect Balance - A strong blow dealing (112 + 1.5*DB + 1.5*WDPS) damage to your enemy and knocking back players and knocking down monsters. Shares cooldown with Gusting Wind.

    - Hoeth's Tempest - New core tactic: Mighty Gale will now send the target to fly even further away from you. If wielding a Great Weapon, the cooldown of Mighty Gale and Gusting Wind is reduced to 10 seconds.

    - Ether Dance - Base Damage reduced from 252 to 236. Weapon Damage reduced from 1.14 to 1.10.


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    Balance Changes

    - Trained To Hunt / Trained To Threaten / Trained To Kill - No longer induce the global cooldown. Now have a shared 5 second cooldown.

    - Slashing Blade - AP cost reduced from 50 to 45 AP.

    - Whirling Axe - AP cost reduced from 35 AP per second to 25 AP per second.

    - Primal Fury - No longer induces a global cooldown. Positional requirement removed.

    - Flying Axe - Changed to deal 1200 instant damage instead of over time.


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    Balance Changes

    - Anger Drives Me - This tactic now increases your parry chance by 5% at all times and an additional 2% for each 10 hate.

    - Shielded By Hate - This tactic now increases your block chance by 5% at all times and an additional 1% for each 10 hate.

    - Shielding Anger - This tactic now increases your disrupt chance by 5% at all times and an additional 2% for each 10 hate.

    - None Shall Pass - Cooldown reduced from 30 to 20 seconds.

    - Enraged Beating - Base damage at level 40 increased from 93 to 161. Weapon Damage increased from 0.75 to 0.80. Damage Bonus scaling reduced from 1.5 to 0.5.


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    Balance Changes

    - Death Reaper - Value of critical buff reduced to 25%. Now only affects all offensive crits but not a heal crit.

    - Kiss of Agony / Kiss of Death / Kiss of Betrayal - Now have a shared cooldown, but no longer induce the global cooldown.


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    Balance Changes

    - Covenant of Celerity - Reduced duration to 5s.

    - All Chalices now give 10 Soul Essence per second, irrespective of their rarity.



    Items
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    Armour

    - The Fury regeneration & Soul Essence procs on Triumphant and Sovereign have been fixed to work like they did in the old ability system. On casting a heal ability you have 20% chance to get 15/30 career resources over 3s.



    Bug Fixes
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    - [22111] Fixed bug which prevented you from casting abilities when planting a Standard.

    - The Old World Armory tome unlocks for equipping Decimator, Braggart, Carnage, and Hunter's armor sets have been fixed

    - Fixed all ToK unlocks for Swordmaster and Black Guard heraldry shields.

    - Fixed zone areas and respawns in Ekrund and Mount Bloodhorn, including removing the RvR flag from Norri's Tunnel.

    - Fixed zone areas and respawns in Nordland and Norsca, including adding a new area for the Lair of Kamilla the Decayed and including the Achievement unlock for it. Previously this unlock was only obtainable by killing Kamilla the Decayed, which did not match how other lair unlocks were obtained. Dying in areas associated with Chapter 3 will now properly send you back to the Chapter 3 hub instead of the warcamp.

    - Fixed zone areas and respawns in the Blighted Isle and Chrace
    Fri Jan 19, 2024 8:35 am View the latest post