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  • Extended X2 Event
    Dear All;

    We have the regret to tell you, that RoR Team decided to extend the X2 event for the Week End.

    Otherwise, we would like to check what happen when 1500+ ppl are connected (and verify server pop msg), so could you tell all your contacts to try to connect please?

    Apologizing again for this sad news.

    The Team.
    Sat Mar 16, 2019 11:10 am View the latest post
  • Patch Notes 09/03/2019
    [Event]
    Image

    This event is offered from all constestants of "LIFE IN PINK" EVENT to the community.
    Think to thank them all for this :). It will start with the actual patch and will end with the next update (next week end).
    Enjoy!

    HOTFIX NOTES 3:
    Spoiler:
    [General]

    - Interacting with objects with a "cast" timer while stealthed will no longer work and give you an error message.
    - Disconnecting should now remove a player from all SCs, so it should not carry over to another character on a relog.
    - Queueing for an SC while in a fortress is no longer possible.
    - Fixed various missing checks related to null reference exceptions.

    [Fortresses]

    - Fortress portals will now check if the player is in combat BEFORE any reservation is removed and used.
    - Joining a fortress will remove you from all Scenarios queues.
    - Stage 1 of a fortress will yet again teleport out all players in the fortress.
    HOTFIX NOTES 2:
    Spoiler:
    [Fortress]

    - Fixed an issue that caused players that used a reservation to not get added to the fortress and as such did not get any rewards from participating in the fortress.
    HOTFIX NOTES:
    Spoiler:
    [Queue]

    - When the population cap has been reached you will now properly be placed into a queue.
    - The queue numbers are now accurate.
    - You will automatically be loaded into the game once you reach your turn. Don't try and spam play.

    [Fortress]

    - Fortress lords should not longer kill their allies (they were sent to an anger management course).
    - Redid how forts calculate population. This should address some variance issues with pops as well as fix some issues in regards to cages not releasing all players.
    [Fortresses]

    - Fort lords now kill the invaders in range should the defenders win.
    - Send a message on cage lever interact if player is caged that they are not in range of the lever to clear any confusion.
    - Tightened the lords reset and engage distance.
    - Increased XP reward from Forts.
    - Increased RR reward from Forts.
    - Fixed the visual error on the scoreboard on fortress.
    - Fixed an issue where the normal application of limiters on fort would cause a reservation to not be applied.
    - Fixed so that once fort ends if caged you will be teleported out from the fort to your capital 10 seconds after end.
    - Pets will now refuse to attack players in cages.
    - Pouncing on a player in a cage should not be possible anymore.
    - Upped the damage on stage 3 artillery to 300 (up from 200).
    - Artillery in stage 3 will do its damage each 10 seconds for each full average flag attackers had in stage 2.
    - Receiving a reservation will now also be announced in yellow text on the middle of the screen.
    - Disconnecting on purpose while in a cage to get back will no longer give a reservation.
    - Reservations increased in numbers to match the cap of 120 attackers and 96 defenders.

    [Abilities]
    - Added more LOS checks on pulls.
    Choppa :
    - Bleed Em Out will deal the intended damage and it's bufffline will be correctly applied on the target’s UI. I'll look for feedback and adjust it further if necessary.

    Warrior Priest :
    - Edited Martyr's Blessing tooltip to mention the right RF requirement
    - Smite is now a cone AoE instead of the line AoE and its radius has been adjusted to match the visual effect

    DoK:
    - Essence Lash is now a cone AoE instead of the line AoE and its radius has been adjusted to match the visual effect

    Magus :
    - Instability will now correctly KD the targets

    Engineer
    - Sticky Bomb won't display "Your current level is too low to use this ability" anymore.
    - Bugman´s best CD increased to 15 seconds (from 10, to match its duration).

    Shaman :
    - Fury of Da Green will now show the heal value on the tooltip.

    Zealot :
    - Warp Reality base damage now matches Law of Conductivity's, Warp Reality's and Life Leaka's."

    [Dungeons]

    Bilerot Burrow :
    - Fixed an issue causing player to have permanent AP and outgoing Heal Debuff.


    [Items]

    - Invader sets for healers have been tweaked.
    - Removed Strength/Weaponskill from Dok/WP to make the set clearly healing focused.
    - Removed Intelligence from the RP/Z and AM/Sham sets to focus them solely on healing as RvR sets typically provide.
    - Beastlord set for Dok/WP has been tuned for Grace/Sacrifice, removing Willpower for Strength and adding a 5% Block chance as the 5pc bonus instead of Parry Strikethrough
    - Corrected a typo in invader 6pc Bonus for Tanks sets.
    - Added all the 7pc Bonus to invader set. They are a mini 5th tactic.

    As You may know , the translation is not done yet for abilties (name , tooltip , buffline). Invader bonus will show a wrong name/description/buffline for other language than English . Please refers to /language 1 or to the list below when you look at invader bonus.
    Spoiler:

    Squig Herder: Speedy Plinkin’ - Increases the chance to critically hit of all Path Of Quick Shootin’ abilities by 10%.

    Shadow Warrior: Charge Forth - Increases the chance to critically hit of all Path Of The Skirmisher abilities by 10%.

    Tanks: Shield Spikes - Each time you block an enemy's attack, low damage is dealt back to them and reduce their outgoing damage by 5%

    Shaman: Much Good Green - All your path of Mork abilities has 10% chance to increase your critical heal rate by 9% and your critical damage by 12% for 5 seconds.

    Archmage: Touch Of Isha - All your path of Isha abilities has 10% chance to increase your critical heal rate by 9% and your critical damage by 12% for 5 seconds.

    WE/WH:Dirty Trick - Any time an enemy defends your attacks, you will strike them for low damage which they can not prevent.

    Choppa/Slayer: Overwhelm - While you are Berserk, all of your attacks will ignore 20% of your enemies armor.

    White Lion: Thrill Of Victory - You gain 100 action points each time you land a killing blow.

    Maraudeur: You Were Weak! - You restore 1000 Health Points each time you land a killing blow.

    Engineer:Suppressing Fire - Each time you critically hit an enemy with your Path Of Rifleman abilities , there is a 20% chance that their Initiative will be reduced for 5 seconds.

    Magus: Implacable Resolve - Each time you critically hit an enemy with your path of havoc abilities , you will gain a 20% chance to reduce the target initiative for 5 seconds.

    Rune Priest : I'll Not Be Quiet - You have a 25% chance to ignore the effects of any attacks that set you back , disorient or interrupt you while casting.

    Zealot: Part Of The Plan - You have a 25% chance to ignore the effects of any attacks that set you back, disorient or interrupt you while casting.

    Sorceress : Calamitous Obsession - All your path of Calamity abilities have 10% chance to increase your critical hit rate by 9% and your critical damage by 12% for 5 seconds.

    Bright Wizard : Flame Of Wrath - All your path of Immolation abilities has 5% chance to increase your critical hit rate by 9% and your critical damage by 12% for 5 seconds.
    [Quests]

    - Reclaiming A Birthright: Whole quest line is now available and reworked
    - A Happy Accident: This quest is now available from the Dead Body hidden in the trees behind Conqueror's Watch in Ellyrion
    - A Stain Removed: This quest is now available from the Preserved Skeleton in The Shadowlands, north of PQ 'The Gloomridge Copse'
    - Bone of Contention: You are now able to use the Blackened Stone only inside the Arkaneth camp
    - Pile it Up!: The quest now works as it should
    - Undeserved Blessings: You are now able to use the vials only where it is mentioned in the quests
    - Means of Betrayal: You are now able to use the Restored Rubric only in the center of the chaos camp
    - Poor Gustav!: You will now have to save and retrieve Baby Gustav
    - The Devil Inside: This quest has been reworked

    [Tickets]

    [13512] set the right zone restriction
    [13495] all Helglaives count
    [13314] quest is corrected
    [13534] another way disabled
    [13376] Mobs are now target-able and attack-able

    French translation provided by Arroswar
    Sat Mar 09, 2019 3:34 pm View the latest post
  • X2 WEEK!
    Are you ready to claim your reward for Life in Pink contest?

    Image
    Sun Mar 03, 2019 7:44 pm View the latest post
  • Patch Notes 02/03/2019
    Italian Translation

    HOTFIX NOTES:
    Spoiler:
    [Items]

    - Invader Merchants have arrived in the capital city palaces.

    [Quests]

    - A couple of the "Capture X Keep.." quests have been given proper objectives and should be working again.
    - Crushing the Reavers: This quest line has been corrected

    [Tickets]

    [13469] You can no longer get behind the walls
    [Fortresses]

    - Crashing in a fortress will now reserve you a place for 5 minutes as well.
    - Kill quests for T4 should now work in fortress areas as well.
    - Fortress flags now sends update to all in the zone instead of short proximity, this means that icons will update on map no matter where in the zone you are.
    - When a reservation for a fortress expired it will now inform the player of this.
    - Increased the limit of attackers to 120 (up from 96), defenders are still capped at 80% of the current attackers.
    - Increased number of slots that reserve on both attacker and defender side to 48 (up from 24).
    - Fortress lords have had their base HP increased.
    - Fortress lords will not like getting pulled out of their room anymore.
    - A weaker artillery will continue on stage 3 if attackers did well enough in stage 2. This Artillery scales with how well attackers did and only applies in proximity to the lord as the attackers focus their fire on the fortress.
    - The fortress levers now have a 3 second interact timer.
    - Fixed an issue where reservation spots would not be filled from contribution in previous zone at all.
    - Fortress lords do not reset their life after a reset but get a 10% heal.
    - Found and corrected an issue where forts would give currency to people outside of the actual fortress.

    [Abilities]

    - Jump like abilities have had their z axis check tightened across the board. Walls should not be jump-able.
    - All AoE abilities are now correctly set up based on their type (Melee "Cleave", Conical AoE, Line AoE, PBAoE, or Targeted AoE). Line AoE were previously missing and abilties that were supposed to hit all enemies in line in front of you were using 180• cone instead . Those abilities will now correctly hit in a line in front of you and the width of each line AoE has been adjusted to match the animation and VFX.

    Knight Of The Blazing Sun :
    - Corrected Heaven's Fury tooltip

    White Lion :
    - Leonine Frenzy will now not trigger more than once every second.

    Zealot :
    - Warp Reality will now deal the intended damage
    - Scourge will now deal the intended damage
    - Demon Spittle will now deal the intended damage
    - Aethyric Shock will now deal the intended damage

    IronBreaker :
    - Fixed a bug causing Punishing Blow to deal more damage than intended.

    Archmage :
    - Wild Healing will now correclty reduce AP cost according to it's tooltip value.

    Black Orc :
    - Youz see me blok' dat'?! cannot trigger more than once every 3 seconds.

    Choppa :
    - Drop Da Basha cannot be Parried or Blocked anymore.

    Slayer :
    - Numbing Strikes cannot be Parried or Blocked anymore.
    - Devastate will now correctly last for 10 seconds

    Squig Herder :
    - Farty Squig will now display the right vfx and sound when squig explode.

    Engineer :
    - Land Mine will now use the correct VFX upon Staggered Targets
    - Turret will correctly explode and will be removed when Self-Destruct is activated
    - Lined up electromagnet pull with animation.
    - Fixed an issue with the electromagnets pull where it could pull someone to a location way off.
    - Fixed an issue with the electromagnet where the pull would not apply the variance in pull distance that it should have (that pulls have in general).

    Magus :
    - Pet will correctly explode and will be removed when Instability is activated.
    - Lined up Rift with its animation.

    [Items]

    - Characters with Imperial Griffon, Enslaved Manticore or Enslaved Manticore have had it removed from their characters inventory. It can be reclaimed via the 'Account Entitlement' screen on the menu. The item can now be claimed on multiple characters.

    [Quests]

    - All of the Tier 2+ "Kill 25..." "Capture a Keep..." and "Defend Keep X..." RvR quests have been updated. These will now be available for any characters R16 or higher and award consistent XP/GP for each zone instead of being tiered. That means no matter if you're in T2 or T4, the rewards will be the same.
    - All of the Scenario quests have been adjusted. They now take into account a R1-15 bracket of quests which reward Recruit's emblems, a R16-30 bracket which will reward Soldier's emblems, a R31-RR39 bracket that will reward Officer's emblems, and a R31-RR40+ bracket that will reward Conqueror's emblems. The last two brackets are not a separation for the queue, only for the quest rewards. No bracket for Oppressor emblems, those can be earned the hard way.
    - Reversal of Fortune: This quest line has been reworked and is once again available until the end
    - Land of Shadows: You will now have to loot the Map of Shadowlands
    - Heads Will Roll: This quest line has been reworked and corrected
    - The Cloudburst Chase: Whole quest line is now available and corrected
    - Beyond the Griffon Gate: Whole quest line is now available and corrected
    - Distillation of Hate: This quest line has been reworked and corrected
    - Null and Void: Whole quest line is now available and reworked
    - The Windforged Gem: Whole quest line is now available and reworked
    - Strike them Blind: Whole quest line is now available and reworked
    - Heroes' End: Whole quest line is now available and reworked
    - The Wayward Courier: This quest line has been reworked and corrected
    - One of a Kind: This quest is now available from the Stout Skeleton in Ellyrion, among the Plains Lions

    [Tickets]

    [13409] The missing stat is back
    [13471] Second entrance is now closed
    [13448] Quest has been reworked and corrected
    [13489] NPCs are once again targetable
    [12974] Players will no longer receive the Seals of the Missioner
    Sat Mar 02, 2019 9:43 am View the latest post
  • Patch Notes 23/02/2019
    HOTFIX
    Spoiler:
    [General]

    - Fixed an exploit with renown training. A result of this is sadly that EVERYONE has been reset on mastery and renown training.

    [Fortresses]

    - Raised the portals to fortresses even higher to avoid getting lost in the mist of all the people.
    - Lowered the artillery damage from stage 2 to 700 (down from 1000) per flag. This is because we dont have (and dont intend to have) a healer to cure ress sickness in forts.

    [Quests]

    - Price of Mercy: The whole quest line is now available and reworked
    - Stealing From the Dead: This quest line has been corrected and reworked
    - A Significant Trial: This quest line has been corrected and reworked. Rewards have also been set
    - Liquid Courage: This quest is now available from the Elven Wine north of PQ 'Stone of Valetear'
    - Queen's Codex: This quest is now available from the Ruined Chest at the PQ 'Ruins of Anlec'
    Image

    This Scenario has several locations to capture through out the rocky terrain of Thunder Valley. Capturing these locations will grant more points towards winning the Scenario as well as grant points over time.

    Capturing a location will grant the realm use of siege weapons to help defend the location.

    Capturing the Gyrocopter Hangar will allow your Realm to bombard capture locations siege weapons!

    [Fortresses]

    - Fort loot is now back.
    - Respawns in a fort zone is now different when fort is not active (so after a lord has fallen or fort has been defended).
    - Fixed an issue where fort lords would not scale up as defenders held objectives in stage2.
    - Players in cages can no longer cast any spells apart from using "book of binding".

    [ORVR]

    -Contribution will no longer be removed from other characters on your account on swapping to the underdog side.
    -Instead, a 1h 50% XP/RR/INF buff will be applied when swapping sides to the underdog side when Realm Lock is enabled for the faction you were formerly contributing on.
    NOTE: Same-faction character switches and swaps when realm lock is NOT enabled will still remove all contribution


    [Abilities]

    - Corrected all Flight Time durations to match client values. They were all set to the same value by defaut in the database, but the changes are light.

    Zelot:

    - Winds of insanity now checks for LOS (remember that these checks are not perfect and can bug out).

    Squig Herder:

    - Farty Squig and Taste Like Chicken will work properly and next squig will be summoned instantly.
    - Fixed Goop Shooting and Spore Cloud Visual Effect.

    Engineer:
    - Turrets can no longer be placed in walls.
    - Fixed Self-Destruct, High Explosive Grenade, Steam Vents and Machine Gun Visual Effect. The vfx will correctly be applied on the target and not on every players in range.
    - Fixed Phosphorous Shells Explosion VFX

    Magus:

    - Deamons can no longer be placed in walls.
    - Fixed Demonic Consumption Visual Effect. The crit Debuff VFX will be correctly placed upon the target.
    - Fixed Instability Visual Effect. Your pet will correctly play the explosion from within VFX.

    White Lion:

    - Fixed Shred Visual Effect. The Armor Debuff VFX will be correctly placed upon the target.


    [Items]

    - Added Invader 6pc Bonus.
    - T4 RvR and Scenario prices have been adjusted rather significantly. This was skipped when Oppressor/Vanquisher were released, so the impact may be a bit more noticeable as both Conq/Dom and Opp/Vanq received rather significant reductions in cost. We're at the end of Open RvR rewards as we move into City Siege rewards, so these will be the final prices ending at Vanquisher/Oppressor. Scenario weapons have been adjusted as well in T4.

    [Quests]

    - Repeatable quests will now show with a blue icon in an npcs qust list.
    - Essence of Death: This quest line has been reworked and corrected
    - Stirring the Pot: This quest line has been reviewed
    - A Lords' Game: This Epic Quest has been fully reworked and corrected
    - Halls of Aenarion: You will now have to loot the Essence of Aenarion Eidolon
    - Double-Edged: Objectives of the first step of this quest line have been corrected
    - Bone of Contention: The second part of this quest line have been corrected
    - Pages of Power: You will now have to loot the Ritual Parchments

    [Tickets]

    [13307] All NPCs count
    [13387] You can't do that anymore
    [13342] Fight enemies, not objects
    [13389] Chipfang has now a quest for you
    [13339] NPCs are targetable again
    [12180] Ellyrian Commanders will now spawn during first stage of Tor Elyr PQ
    [13343] Players should be able to turn in the quest
    Sat Feb 23, 2019 12:48 pm View the latest post