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Martyrs Square (EN)
Player count :
300/3500
Up since:
2021-11-27 09:35:29
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Faction ratio (Order/Destruction) :
Tier 1 (40) :
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Tier 2+ (227) :
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Total :
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  • Patch Notes 26/11/2021
    Highlights
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    Weekend Warfront: Road to Madness

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    There is rumored to be a great source of power deep in the Chaos Wastes. The Maw of Madness as it is called is undoubtedly being used by our enemies.

    There are two fates branching forth for you. In one, you storm the Maw of Madness and claim the magical power for your realm. In the other, you wander the wastes a mewling spawn of wretchedness. Which would you rather see come to pass?

    This weekend Road to Madness will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Maw of Madness scenario, and extra rewards from completing the event tasks.



    Realm versus Realm
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    Ranked Scenarios

    - Fixed an issue with targeting self when switched to other realm team.

    - The match maker will now try to make more even matches MMR-wise, at the expense of mixing realms a bit more than before.

    Combat and Careers
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    General Changes and Fixes

    - Absorb potions are now on a separate cooldown from Armor & Resist potions.

    - We have synced the cast angle from client files to server. So you should no longer have abilities that show as castable but then give error that they are out of sight.


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    Bug Fixes

    - Chop Fasta from two choppas in same party won't overwrite each other. So if second choppa pops chop fasta before first one expires, it will still actually fire.


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    Bug Fixes

    - Storm of Ravens: Not castable on the move anymore.

    Sorry about the back and forth on this ability. We synced attributes with the client ability files, but seems there had been a faulty edit in the past to the flags on this ability. When double checking with 1.4.8 files it was not marked as castable on the move.



    Content
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    Quests

    High Elf Chapter 20
    - Death and Remembrance/Death Poem of Illoren Truebow/Death Poem of Farielle/Death Poem of Yviras: These 4 quests are now linked together. You need to have accepted the quest "Death and Remembrance" to be able to accept the three others. Completing each of the three quests "Death Poem of ..." will now complete the quest objectives of "Death and Remembrance"



    Website
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    About Us

    - Updated with more details of our history, added a few missing staff images and placeholders
    Fri Nov 26, 2021 5:21 pm View the latest post
  • Patch Notes 20/11/2021
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    Weekend Warfront: Battle at the Cairn

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    The land of Ulthuan seems to have been built on tragedy. Some tragedies come from without, and are guided by neither malice nor whim. Others are manufactured and forced upon their victims like deadly poisons. The tale of the Brothers Blackcairn, Elthryril and Lothelryel, is one such tragedy. Lothelryel made a pact with Morathi to betray his brother, Elthryril. Using Morathi's magics, Lothelryel sought to take control of his line and follow Malekith. Yet it was Lothelryel who was deceived. The magic that would have imprisoned his brother entrapped both of them, even as their blades guaranteed their mutual destruction.

    In places the rage and hatred of familial betrayal have seeped into the land, turning the sites of ancient struggles into magical wellsprings of dark power. Now a new battle erupts as Order and Destruction forces vie for control of the Blackcairn Estate.


    This weekend the Battle at the Cairn will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Blood of the Black Cairn scenario, and extra rewards from completing the event tasks.



    Realm versus Realm
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    Scenarios/City Siege

    - When a player disconnects and reconnects, their score on the scenario scoreboard is no longer reset.


    Ranked Scenarios

    - Fixed an issue that caused same realm ranked group matches to not fire.



    Combat and Careers
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    General Changes and Fixes

    We have synced several ability attributes on the server with the ability data files extracted from the clients. This has corrected many smaller ability errors on RoR so they match the live servers unless intentionally changed.

    Most of the changes were to NPC abilities or item abilities.

    Action point and healing potions no longer ignore global cooldowns.

    For player abilities many of the instant cast melee abilities are now marked as castable on the move. This has no effect in normal cases, but has an impact if you are affected by a debuff that increases cast times. The instant cast abilities where this attribute changed are too many to list, but the channeled abilities or abilities with a cast time that changed in this way are listed below.


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    Bug Fixes

    - Wall of Fire: Now castable on the move


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    Bug Fixes

    - Storm of Ravens: Now castable on the move


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    Bug Fixes

    - Agonizing Torrent: No longer castable on the move (patch note was wrong, other way around here first)


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    Bug Fixes

    - Trained To Kill: Now ignores global cooldown.

    - Trained To Threaten: Now ignores global cooldown.

    - Trained To Hunt: Now ignores global cooldown.


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    Bug Fixes

    - Dance of Doom: Now castable on the move.


    Content
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    Quests

    Caledor Order warcamp
    -Scions of Caledor has been fully implemented.


    Dungeons

    - The Door in the right wing of Bastion Stair which hides Chorek the Unstoppable and his Juggernaut, is once again openable


    World

    - This flying banner in scenario Howling Gorge is now back at the height of the ground (See here)


    Tickets
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    [19590] Only one repatable enemy kill quest allowed
    [19589] Quest marker have been corrected
    [19572] This way should have been blocked
    Sat Nov 20, 2021 9:59 am View the latest post
  • Patch Notes 11/11/2021
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    Weekend Warfront: Isha's Sorrow

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    The once tranquil grounds of the Temple of Isha are soaked in the blood of WAR. Once again the armies of Malekith have amassed upon the Lost Temple of Isha. In years long past two brothers, Tyrion and Teclis, forced their enemies from the temple. Tyrion it was who slew Poisonblade, the Witch King's champion, while Teclis accomplished a feat matched by no hero then or since.

    The Lost Temple of Isha scenario is open again for characters of all levels! Should the forces of Destruction complete all of their tasks and successfully desecrate the Temple of Isha they will be awarded with the title of "Sorrowmonger" while those amongst the armies of Order who manage to successfully defend the temple and complete their tasks will find themselves dubbed as "Isha's Champion".

    This weekend Isha's Sorrow will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Lost Temple of Isha scenario, and extra rewards and titles from completing the event tasks.



    Realm versus Realm
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    Ranked Scenarios

    When Eldrazor pits mortals against each other in his arena of death he only cares about the honorable trial by combat. The petty allegiances of mortals are not his concern. As such you might find yourself fighting your former comrades and alongside former enemies!

    - Mixed realm teams are enabled as a test in Ranked Solo. And same realm fights are enabled in Ranked Group.

    - Ranked Solo will still try to create teams of each realm, but will fill up with players from the other realm is there's not enough from one realm for a complete team.

    - Chosen and Knights of the Blazing Sun are blocked from being in the same team for now as stacking two AP auras or two heal debuff auras would be too powerful.

    Renown

    - The statues in Altdorf and The Inevitable City now show the career and the overall position of the player in the weekly renown leaderboard.



    Website
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    Download game/Join Us!

    This page has been overhauled and updated with the latest links and install process all in one spot. Hopefully this allows more people to follow a clean process and successfully install the game on their first attempt, while reducing the amount of troubleshooting and technical support questions.
    Thu Nov 11, 2021 4:36 pm View the latest post
  • Patch Notes 04/11/2021
    Highlights
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    Weekend Warfront: Spirit of War

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    It has long been said that the souls of the violent dead cannot rest when fresh blood decorates their graves. A saying that appears to be more than mere superstition to those that battle within the cemetery atop High Pass. Strange and frightening figures form from the cloying mists to tower above the clashing armies.

    This weekend Spirit of War will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Highpass Cemetery scenario, and extra rewards from completing the event tasks.



    Combat and Careers
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    General Changes and Fixes

    - Give +10 parry strikethrough to all two hand weapons, in addition to the previous 10% block strikethrough.

    Previously only 2h Warrior Priest got a parry strikethrough bonus for wielding a 2h weapon. With this change all classes will get it on 2h weapons. The dual wield bonus was just better than the 2h bonus, this should make them a bit more equal and removes an odd exception for WP only.


    Tank morale changes

    - Distracting Bellow: Revert to morale 3
    - Raze: Revert to morale 2

    DB is too strong for a M2 ability, and now with the morale damage soft cap, Raze can be a M2 ability again.


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    Balance Changes

    - Sticky Feetz: Radius reduced from 20ft to 15ft

    This matches the VFX size better, and is a more appropriate radius for a 60% snare.


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    Balance Changes

    - Swap Squig Leap & Bounce

    Giving Squig leap as a core ability to SH gave them far too much mobility in ranged spec. This makes it easily accessible in melee spec. And instead they get the spammable AoE as core, which mirrors a WL core ability.

    - Red Tipped Arrer: Match damage to spellbreaker and change CD to 15s

    We think this is needed to tone down the burst a bit, which was previously on a 10s loop.


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    Balance Changes

    - Wings of Heaven: Reduce snare to enemy target and all enemies within 5ft of where you land, instead of 20ft radius.

    The 60% snare on such a large area was a bit too strong for an M1 ability. However we want to keep Wings of Heaven as a M1, and have Guard of Steel as M2 as that is a group wide buff which fits better in a M2 slot.


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    Balance Changes

    - Revert Broadhead Arrow back to live damage and 1 stack (0.9 PSM instead of 0.45 PSM, same base damage).

    The triple stacking was not really fun for the receiving end, and honestly not really fun to play either, with mostly spamming one button.

    - Glass Arrow: Revert back to live version, 5s -25% range debuff.

    We don't really think that SW needs so many toggles as they had with Glass Arrow, Steady Aim, Stances and VoN. Restoring glass arrow will give them some utility and a bit of ST burst.

    - Steady Aim: Change to +25% AP cost and +25% critical damage for ranged abilities.

    This takes over from both the old Steady Aim and Glass Arrow toggles. But with percentage based modifiers instead of procs there's no need for internal cooldowns etc.

    - Swap Swift Strikes and Shadowstep

    This mirrors the SH Squig Leap and Bounce swap for the same reasons. Swift Strikes mirrors the Marauder core ability Convulsive Slashing, while Shadowstep will be easily accessible for any Assault specced Shadow Warrior.

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    Balance Changes

    - Mistress of the Marsh: Radius reduced from 20ft to 15ft

    This matches the VFX size better, and is a more appropriate radius for a 60% snare.


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    Balance Changes

    - Devour Essence: Remove stat contribution, but add weapon DPS contribution instead.

    Previously this ability did far too much damage in shield spec. It had no weapon damage contribution, so using shield didn't lower damage at all.



    Content
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    Live Event

    - The cooldown to interact with the Cradle's Nests in Daemonball Rally scenario, has been reduced

    - It's not the right time yet for Fireworks, so the Fireworks will no longer drop when Daemon Moon Rising event is active


    NPCs

    - Mokrin Ironquarrel is now patrolling between Duraz Deb and the Everpeak Mine in Kadrin Valley

    - Baradok the Red is now patrolling between the small dwarf camp and Gharvin's Tower in Kadrin Valley

    - Master Engineer Lornsson is now patrolling the area of the small dwarf camp between Gharvin's Mine and Gharvin's Tower in Kadrin Valley

    - Gharvin's Brace Siegemaster is now patrolling at the top of Gharvin's Tower in Kadrin Valley

    - Master Engineer Hurrison is now patrolling

    Quests

    Greenskin Chapter 22
    - The Final March: The whole quest line is now available and reworked

    - This Little Squiggy: You will now receive Waruhag's Shinies as a reward for bringing back Squiggy

    World

    - The outer walls of Kazad Dammaz, the south keep of Kadrin Valley, have been completely fixed. A piece of wall will no longer be uncorrectly oriented, for instance. Check the before/after screenshots as a reminder:
    Spoiler:
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    - The outer walls of Karaz Drengi, the north keep of Kadrin Valley, have been fixed. Check the before/after screenshots as a reminder:
    Spoiler:
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    - All the dwarf banners in the High King's Hold in Karaz-a-Karak are now interactable, and can now reveal their story

    - All the greenskin banners in the Bloody Sun Hall in Karak Eight Peaks are now interactable, and can now reveal their story



    Tickets
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    [19550] This item is not a champion anymore
    [19532] The original appearance has been restored
    [12274] No more flying tree in the Order warcamp of Barak Varr
    [19557] The two NPCs of the last stage of this PQ are once again attackable
    [19291] You can now click on the Windsong Dais to take the last step of the quest line, if you did not have the time to take it while Windsong Spirit was spawned
    Thu Nov 04, 2021 3:47 pm View the latest post
  • Patch Notes 22/10/2021
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    Cool winds blow across the empty fields of Reikland, wiping away the memory of sun-bleached grains and summer days. Thoughts turn now to the long, bleak nights of the coming winter, and the foreboding darkness that accompanies the death of another year. The sickly green visage of the Chaos moon begins to flicker and change, and the superstitious people of the world hide themselves away behind locked doors, and pray not to fall prey to the foul terrors of the Daemon Moon.

    Now, with the war in full swing, the horrors of the Daemon Moon are worse than ever. Malevolent creatures borne out of the fabric of Chaos itself descend upon the world like daemon locusts, intent upon devouring the souls of every living creature they encounter.

    The Daemon Moon shines its baleful light down upon the world. The screams of countless tortured victims mingle with the howls of their daemonic tormentors. Who will stand against the hordes of Chaos?


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    The Daemon Moon Rising event is active from Friday 22nd of October until Monday 1th of November 12:00 Altdorf Time. Earn rewards by slaying Daemons and enemies. Participate in the Daemonball Rally, best Goreslake the Bloodthirster, collect daemon masks, and enter the foreboding High Pass Cemetery, if you dare!

    Event Scenario: Daemonball Rally

    In the war-torn lands of the Old World, festering like a boil, rests a terrible artifact of the Daemon Moon’s first rising in long-ago times. Built of the very stuff of chaos and the essence of nightmares, the Daemon Cradle lies waiting to be awakened, empowered, and brought to bear against the living. Seize the Daemon Cradle and carry it to its nest to best your enemies in this new Scenario!

    In this scenario you have to capture the Daemon Cradle and take it to your realms nest. While carrying the daemon cradle, you move slower and take more damage. But you gain an ability to throw it up to 50ft. Use teamwork to capture the Daemon Cradle three times.

    Open RvR PQ: Goreslake the Bloodthirster

    In the Chaos Wastes the dread bloodthirster Goreslake has manifested upon this world! Destroy him!

    Both realms compete against each other and against the boss in this RvR Public Quest. The Realm that succeeds in banishing the greater daemon from the world will be greatly rewarded!



    Content
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    Dungeons

    - Sacellum Dungeons & The Sewers of Altdorf: You will now only have to kill the bosses of these dungeons to get the Keeper's set. The quest steps where you have to kill players have been desactivated because this set is a dungeon set, not a consignment set. The 5 non-repeatable quests now directly reward you with one of the 5 pieces of the Keeper's set. The repeatable quest, which rewards you with Keeper's Karl that enables you to buy the set pieces, is still active.


    Quests

    Greenskin Chapter 22
    - Stunty Manes: This quest has been changed because it was originally asking you to kill NPCs of the Chapter 22 Hard PQ 'Slayer Keep'. You will now instead have to take the manes of the Kadrin Slayer-Guards at the Peak Tower which, once combined with the Slayer Flag Pole, will make a good Waaagh! staff for Waruhag
    - A Golden Opportunity: You will now have to take the Stunty Lockboxes
    - Dwarf on the Run: Kadrin Runner will now be running inside the mine, and drop the Stunty Papers
    Fri Oct 22, 2021 1:27 pm View the latest post