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  • Patch Notes 24/06/2021
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    Click here to watch on YouTube

    Ranked Season 2 will be starting on Monday June 28th 12:00 Altdorf time! With all the rewards revamped and prepared, you will be able to keep on battling your way to the top of the leaderboard until Monday September 13th. Once the season ends, the winners will be announced and the rewards will be sent out. It is important to note that we've made sure many people have a chance to win, not only the first teams/players. We've already teased some rewards, so let's dig deeper into them.


    Season Rewards

    All of these rewards will be available for both the winners of Ranked Solo and Ranked Group. Which means that both playstyles have been taken care of.

    At the end of the season you will receive Triumphant Emblems based on your total ranking on the scoreboard, but also additional ones if you are among the top four players within your class.

    The top players will receive additional Triumphant Emblems based on their leaderboard placement at the end of the season:

    #1: 1000 Triumphant Emblems
    #2: 950 Triumphant Emblems
    #3: 900 Triumphant Emblems
    #4: 850 Triumphant Emblems
    #5: 800 Triumphant Emblems
    #6: 750 Triumphant Emblems
    #7: 700 Triumphant Emblems
    #8: 650 Triumphant Emblems
    #9: 600 Triumphant Emblems
    #10: 550 Triumphant Emblems
    #11: 500 Triumphant Emblems
    #12: 495 Triumphant Emblems
    #13: 490 Triumphant Emblems
    # ...
    #100: 55 Triumphant Emblems

    The top players of each class will also receive additional Triumphant Emblems:

    #1: 1000 Triumphant Emblems
    #2: 750 Triumphant Emblems
    #3: 500 Triumphant Emblems
    #4: 250 Triumphant Emblems

    There is also a new vendor in Altdorf and the Inevitable City that will sell unique mounts, unique trophies and unique new titles! As for the top players, who ranked between 1st and 10th position within each class, more rewards will be available for them. Some of these rewards are unique to those who placed 1st within their class.


    New Purchasable Armor

    The Triumphant armor set and Victorious armor set now have a new jewelry piece added. This is a slot 3 Jewelry piece that is able to harness stalwart talismans, just like the Sentinel jewelry. This means these sets will now have eight pieces in total, however they will only have set bonuses up to seven pieces. That being said, you can pick which pieces you want to use.

    Each of these two rings will cost 2000 Triumphant Emblems and 50 Triumphant Insignias (new).

    Triumphant Insignias is a new currency, you will receive one of them for winning a match in the following situations:
    - Win a Ranked Group match
    - Have an MMR of 1000 or more and win a Ranked Solo match


    New Purchasable Reward Items

    Ranked Quartermasters have been added in Altdorf and the Inevitable City. They sell trophies, new unique cloaks, mounts and more for Triumphant Emblems & Triumphant Insignias.

    Some of the trophies and cloaks are unique and will be only available after the season if you place 1st to 3rd of your class in either Ranked Solo or Ranked Group.

    They also sell 90 day mounts for 500 Triumphant Emblems & 20 Triumphant Insignias. Which mount you can buy depends on your race and class:

    Greenskin: Wyvern
    Dwarf: Rhinox
    Empire: Imperial Heroes Warhorse
    Chaos: Juggernaut of Khorne or Nurgle Warhorse
    Magus: Midnight Arabian disc
    Dark Elf: Dark Steed
    High Elf: Unicorn or Strawberry Roan Charger


    New User Interface

    The ranked leaderboard interface has gotten a facelift thanks to Sullemunk and Halta. Apart from looking nicer, it also has the weekly ranked live event progress and rewards in the same interface.

    The search functionality has also been improved to match on partial character names.


    Improved Matchmaking

    To get more fair and competitive matches the system will no longer match double SM or BO as such setups are lacking a single target knockback.

    It will also avoid two DPS classes without access to incoming heal debuff on the same team.

    However, it will allow 2 x mDPS vs 1 mDPS + 1 rDPS combinations now. It will still prefer games with same amount of rDPS & mDPS on both sides though. And any combination with 2 x rDPS on a team is blocked.

    So the combinations it will create matches for are:
    - 1 mdps + 1 rdps vs 1 mdps + 1 rdps
    - 2 mdps vs 2 mdps
    - 2 mdps vs 1 mdps + 1 rdps


    Item changes

    The 6pc bonus on the tank Victorious sets have changed from +5% Critical Damage to +12% Critical Damage.

    The 4pc and 5pc bonuses on rDPS Triumphant sets have been swapped to match the order they are in on the Vanquisher sets.


    In case you missed it

    We've been steadily forging Season 2 for many months, while some of its mechanics have been already released in Season 1 and Pre-Season 2, here are the most notable changes:

    - A new rating system
    - Purchasable Stalwart Soulstones
    - Purchasable Event Slot items
    - Revamped weekly rewards with visible progress in the Tome of Knowledge
    - New potions purchasable for ranked currency



    Highlights
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    Weekend Warfront: Blood Basin

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    The blackened environs of Black Fire Pass are home to one of the bloodiest battles yet seen. The clash of steel on steel does little to drown out the screams of the wounded as Order and Destruction forces struggle for dominance in the blood-mired snow.

    This weekend the Blood Basin will be the weekend warfront from 12:00 Friday to 12:00 Monday Altdorf time. You get +50% XP and Renown in the Black Fire Basin scenario, and extra rewards from completing the event tasks.



    Realm versus Realm
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    General

    - The amount of drops of Invader Shards & Royal Shards has been increased.



    Items
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    - Cow pies are back on the menu bois. You can find them as a rare surprise to be sure, but a welcome one. Right where you would most expect them.



    Quests
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    Due to some players having difficulty securing all the pieces of Beastlord Set Gear required for the new Vale-Walker set, we've updated the repeatable failsafe quest and associated rewards.

    Be advised, each of the normal storyline quests will provide the gear and tokens you need for the set. This failsafe is only intended for players who have lost their gear or bugged out the storyline quests somehow.

    As a reminder, the questgivers and vendors for these tokens are

    Destruction - Druchii Beastmaster (21k 31.7k) in The Inevitable City at the Stables near mount vendors
    Order - Ellyrion Herdmaster (19.5k 48.3k) in Altdorf in the War Quarter near mount vendors

    Beastlord Hunt: Eternal
    - This repeatable quest now rewards two tokens for killing all 5 of the current Beastlord Lair bosses.
    - The cost for each piece of gear, along with the Beastlord Hunting Guide has been reduced to 3 tokens, down from 5.
    - There is an additional 50g cost for replacing a piece of the set gear.
    - The Beastlord Hunting Guide has no additional cost.

    At worst, if you (for some desperate reason) needed to purchase all 6 pieces of Beastlord gear, you would need to kill all 5 lair bosses 9 times and spend 250 gold. So I suppose you would get pretty good at that by the time you finish. The vast majority of people affected are likely only missing one piece accidentally yeeted into the aether, which would be two rounds of lair boss killin' and 50g.



    Tickets
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    [19176] The Shadowclaw Terrors are once again attackable
    [19191] Spirit of The Vale is now unattackable
    [19192] This final PQ boss is once again attackable
    [19152] Jewels can no longer be dyed using the option "Apply color scheme to all items" at the vendor
    [18988] Bolster/de-bolster happening when entering/exiting BO/keep areas, which was causing a lag spike for players
    [18547] Tooltip values of abilities for high level characters in T1 zones fixed



    Live Q&A - Saturday 3 July
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    Submit your questions

    From June 24th till June 28th, you can share the questions that you have in your mind on this specific thread. You may submit more than one question, but please keep your questions clear and without any discussions.

    On the 29th of June, the thread will be closed and the questions will be filtered to cover as many questions as possible within a logical amount of time. Lastly, on the 3rd of July, you will be able to hop-in and watch the team answer tens of questions, clarify several stuff and possibly tease upcoming content.
    Thu Jun 24, 2021 1:59 pm View the latest post
  • Patch Notes 18/06/2021
    Highlights
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    Dungeon: Hunter's Vale

    Click here to watch on YouTube

    The time of year has come when all the young hunters of Ulthuan travel to the Annulii Mountains to prove their worth in the eyes of Kurnous, the Lord of the Hunt. As the High Elves prepare to slay mighty beasts in offering to Kurnous, the Dark Elves begin their own hunt. The druchii do so not to please Kurnous, but to show who reigns as the top predator in Ulthuan.

    The Vale-Walker armour is avaliable from completing this dungeon. Beastlord is required to equip but you can still earn the gear from completing the quest chain. The quest chain can be started by talking to Beastmaster Rovek (Destruction) or Reaver Khazkan (Order) in Ellyrion.

    The Appearance Guide has been updated with the Vale-Walker set, which is acquired by completing the Hunter's Vale dungeon.

    Rewards include:
    [Fleet Stag Mantle] (Currently has 48 charges, after which the item will remain but the effect will no longer work - Subject to change)
    [Wildwood Spiral]
    [Magnificent Hart Charm] (Check the armoury for other varients)
    [Horn of the Vale Wolf]
    [Essence of the Wild]
    and more!

    Hunter's Vale is one of the most beautifully designed zones in Warhammer Online (see some of how it was created here) and we felt like we needed to get the look and feel as close to how it was originally intended. Additionally we have had some wonderful new artwork go into Hunter's Vale introducing a brand new map you can view to guide your way through the dungeon. Along with the [Blessed Hide of Kurnous], new Ellyrion themed portals and new icons in Ellyrion to indicate where the portals are.


    Live Event: Wild Hunt

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    The Wild Hunt is upon the Elves, and Ulthuan is already sodden with blood. Hunters stalk the fields and forests in search of rare and savage prey, to demonstrate their skill to the God of the Hunt and perhaps gain his favor. Others seek merely to glimpse the fabled White Stag and gain Kurnous's blessing. But Kurnous is a true hunter, and incurring his wrath carries a price ... of poetic justice.

    Kurnous has taken particular interest in the activities of the mere mortals, ever eager to find which hunter is truly worthy. This year, as the Wild Hunt commences, vines from the World Root have sprung up in Ellyrion. Beyond those vines lay the Hunter's Vale, sanctuary of Kurnous. All who dare can enter to see if they are worthy to face the Lord of the Hunt. Though be forewarned, nature itself will turn against those who enter the Hunter's Vale.


    Players who please Kurnous may receive a Bleeding Hart charm or the Blessed Hide of Kurnous. Travel to Ellyrion, the kingdom beloved by Kurnous, and find the Vale Vines to his inner sanctum, the Hunter's Vale. During the Wild Hunt, some may be lucky enough to catch sight of the White Stag as it wanders along the southern coast and ranges of Ulthuan.

    Join the Wild Hunt in honour of Kurnous and prove to the Lord of the Hunt if you are worthy of being a hunter, or the prey.

    Rewards include:
    [Stag Skull Trophy]
    [Bleeding Hart Charm] (Check the armoury for other varients)
    [Blessed Hide of Kurnous]

    This event will run until Wed Jun 30 2021 noon Altdorf (Server) time.


    Weekend Warfront: Lair of Despair

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    Eridial was without the prudence of an experienced master, and he became arrogant in his abilities. He attempted to create an artifact that could gift the power of the dragons to the High Elves, even while the beasts slumbered. His attempt proved a success, but at a terrible cost. The soul of Eridial's dragon companion, Thiralies, was ripped from his massive frame, leaving only a decaying husk. Overcome with grief and shame, Eridial fled into the bowels of Tor Anroc, never to be seen again.

    Now both the forces of order and destruction journey into the bowels of Tor Anroc where Eridial fled in shame. Seek out this trinket, to claim it for the Witch King, or to prevent the Dark Elves from gaining what they seek.


    This weekend Lair of Despair will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Tor Anroc scenario, and extra rewards from completing the event tasks.



    Realm versus Realm
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    Ranked Scenarios

    The rating system has been switched to one that is more suitable for team vs team games and that simplifies rating of new players, meaning that we have also disabled the tier system and match making will be based on MMR difference only.

    In the new rating system new players start at a rating of 0, and then climb up as you win matches, or drop down a bit if you loose. This is similar to how Microsoft's TrueSkill rating system used on Xbox Live works.

    The ratings for preseason 2 will be recalculated based on all matches played during the preseason.

    Currently there are four categories of ratings:
    - Ranked Solo
    - Ranked Group
    - Regular Scenarios (only displayed on the scenario scoreboards, no effect on matchmaking)
    - City Sieges (only displayed on the scenario scoreboards, no effect on matchmaking)

    The plan is still to reset ratings when season 2 starts. But we would like to try out this rating system a little bit on the preseason first.

    Additional details for those interested in the maths etc:
    Spoiler:
    Until now RoR has used the Glicko2 rating system, which was originally designed for single player vs player games, such as chess.
    We used a variant of it for multiplayer games that used the "composite opponent update method", described by Garrick J. Williams.

    This works for multiplayer games, but has some flaws, such as the rating of the rest of your team is not taken into consideration, so you can get punished very harshly for a loss if you are the top rated player on your team. Also all players are pulled towards the default rating of 1500 as they play more games, creating a very small rating gap between new players and those that have played many matches.

    The new rating system is using algorithm 1 from the paper A Bayesian Approximation Method for Online Ranking by Ruby C. Weng and Chih-Jen Lin. This performs well for team vs team games in studies, such as this rating system comparison by Brian Haskin where it is labelled as "Weng-Lin BT-FP".

    It is similar to Microsoft's TrueSkill rating system. Internally it has two variables for each player, Mu (μ) and Sigma (σ), which represent the rating and deviation. Just like how Microsoft does it on the Xbox Live platform we represent the MMR as μ - 3 * σ. But we have used a scale of 0-3000 instead of the 0-50 scale that they use.


    Content
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    General

    - The portal to the Winds of Chaos is open once again.


    Quests

    - The T1 consignment quest for the Hunter's Set has been reduced from a total of 30 player kills down to 15 player kills. This should be more in-line with the speed at which other T1 sets can be attained, and is probably a bit overdue. These questgivers can still be found near the flightmasters at the Nordland warcamp.

    - Quests with clicking on portals as objectives should be fixed.

    Greenskin Chapter 17
    - Barrel Blastin': This quest has been corrected and the reward has been added

    Greenskin Chapter 18
    - Betta Booms: This quest now has a 20 minutes timer
    - What Comes Around...: The whole quest line is now available and reworked
    - Into da Fire: The whole quest line is now available and reworked
    - A Giant Order: This quest line has been corrected
    - Give 'im Wot He Wants: The whole quest line is now available and reworked


    NPCs

    - Uglymug the giant is now patrolling



    Items
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    - Improved Clarity: Fixed this proc to show up in set bonuses and work as intended.

    - There's been a subtle pass on ~3000 weapons regarding different requirements. This was mostly alignment related. You might notice a few more race/weapon skill requirements where there was previously nothing, functionality should not have changed.

    - The Vale-Walker armour is avaliable from completing the Hunter's Vale dungeon. Beastlord is required to equip but you can still earn the gear from completing the quest chain. The quest chain can be started by talking to Beastmaster Rovek (Destruction) or Reaver Khazkan (Order) in Ellyrion. The Appearance Guide has been updated with the Vale-Walker set.



    Tickets
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    [14267] You can now take the staff of Dragonblessed Richter
    [14265] The quest markers have been corrected and there is now an order for completing the objectives
    [14297] You can now feed Uglymug by right-clicking on the Lavaspinner Stew while targeting him
    [18595] This portal has been reenabled



    Hotfixes
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    21/06/2021

    - You should now be able to complete the Wild Hunt Live Event.

    - The Cadaithaine Lion in Hunters Vale should correctly enrage and this should not affect the White Lion pet.
    Fri Jun 18, 2021 9:33 am View the latest post
  • Patch Notes 09/06/2021
    Highlights

    Click here to watch on YouTube

    RoR's 7th Anniversary
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    On the 10th of June, we've celebrated Return of Reckoning's 7 year anniversary with X2 Experience, Renown and Influence. The event has ended.

    We have several plans that we hope to execute and deliver this year, including the already-announced Hunter's Vale and Ranked Season 2. We will also be having a Q&A soon to tackle all your concerns and questions; The bank of questions and the details about that Q&A will be shared later on.

    Thank you for playing on Return of Reckoning and for keeping your trust in our team. We understand that sometimes our opinions and thoughts do not align with your expectations, but rest assured that we always aim to preserve the general wellbeing of the server and its community.



    Live Event
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    Weekend Warfront: Factory of War

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    The Reikland Factory is one of the most important manufacturers of arms and ammunition for the armies of the empire. Without it they will be forced to fight with sword and shield alone!

    Take the Warehouse and the Machine Shop for your realm! Carve a bloody swath of destruction through your enemies and emerge victorious from the Steamtank Plant!


    This weekend Factory of War will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Reikland Factory scenario, and extra rewards from completing the event tasks.



    Realm versus Realm
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    Ranked Scenarios

    - There's now a limit on the average MMR between teams in ranked group matches. Currently it is set to 600, but the exact number is subject to change.



    User Interface
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    - Added a server side ability sequencer with no conditionals support. The user interface is still a work in progress, but a first version of it can be downloaded as the Sequencer addon.



    Content
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    NPCs

    - Runki Keymaster is now patrolling on the walls of Und-a-Runki fort
    - Lucky Git is now patrolling Gutbash Ogre camp

    Quests

    Greenskin Chapter 17
    - Weapon of Mass Confusion: You now receive Grengul's Fungus Brew upon accepting the quest to poison the mushroomzz
    - Helpin da Humies: The quest rewards have been added
    - Kupgup's Anvil: You will now have to collect the different items Kupgup wants for his anvil, and the quest rewards are given at the end of the quest line
    - Shaman Double: The whole quest line is now available and reworked
    - Lob In: Groog's Lobba can now be used to lob yourself over the walls of Und-a-Runki
    - Lucky Stones: You will now have to take the Lucky Stone from the Lucky Git, then sell it to Rikkit



    Tickets
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    [18993] Guards are now back in the scenario Mourkain Temple
    [18839] You now receive the Chains that you need to use on the Und-a-Runki Blacksmiths to capture one
    [14260] The quest is now working as intended or almost
    Wed Jun 09, 2021 4:08 pm View the latest post
  • Celebrating RoR 7th Anniversary
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    RoR's 7th Anniversary
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    Double The Rewards

    On the 10th of June, we'll be celebrating Return of Reckoning's 7 year anniversary with X2 Experience, Renown and Influence for one day, starting from noon, Altdorf time!

    We have several plans that we hope to execute and deliver this year, including the already-announced Hunter's Vale and Ranked Season 2. We will also be having a Q&A soon to tackle all your concerns and questions; The bank of questions and the details about that Q&A will be shared later on.

    Thank you for playing on Return of Reckoning and for keeping your trust in our team. We understand that sometimes our opinions and thoughts do not align with your expectations, but rest assured that we always aim to preserve the general wellbeing of the server and its community.

    The announcement will be updated on the evening of June 9th.
    Tue Jun 08, 2021 7:16 pm View the latest post
  • Patch Notes 02/06/2021
    Highlights
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    Weekend Warfront: Road to Madness

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    There is rumored to be a great source of power deep in the Chaos Wastes. The Maw of Madness as it is called is undoubtedly being used by our enemies.

    There are two fates branching forth for you. In one, you storm the Maw of Madness and claim the magical power for your realm. In the other, you wander the wastes a mewling spawn of wretchedness. Which would you rather see come to pass?

    This weekend Road to Madness will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Maw of Madness scenario, and extra rewards from completing the event tasks.



    User Interface
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    - Fixed an issue that caused toggle abilities to be "stuck" after respeccing.



    Content
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    Quests

    Greenskin Chapter 16
    - Squig Shakes: The whole quest line is now available and reworked

    Greenskin Chapter 17
    - Da Bestest Axe: You will now have to collect some spider guts, and the quest rewards have been added
    - Boot Force: There are now 3 objectives to loot the 3 different Golden Dwarf Artifacts
    - Over the Walls: This quest line has been corrected and reworked

    World

    - The Palisades that had been added to block a way to the Battlefield Objective 'Doomstriker Vein', have been removed



    Tickets
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    [14259] You now turn in the quest clicking on the Barrel in your quest inventory
    [14263] You now have to use the Orc Warhorn near the barricades to complete the first objective
    [19063] White Lions of this PQ are once again attackable
    Wed Jun 02, 2021 1:32 pm View the latest post