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Martyrs Square (EN)
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Up since:
2025-08-07 08:24:22
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  • Patch Notes 07/08/25
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    The Lost Vale


    Click here to watch on YouTube

    The Lost Vale Dungeon has arrived! The Return of Reckoning team is proud to unveil of one of our favorite Dungeons from the Live server, now restored, enhanced, and improved with new features and content never before seen in the original game.

    This Dungeon is meant to be played after Bastion Stair, and will likely be the largest Dungeon we ever release. Filled with new bosses, new gear, and untold secrets, can your party or guild rise to the challenge and recover the Everqueen?

    For a full list of Dungeon details, check out the Wiki page here. We're also highlighting many of the new updates below:

    New and Updated Bosses

    We've restored many of Mythic's original mechanics for these bosses, and added new mechanics to many fights to make them more fun. Our thanks to the many testing groups who supported this release over the last few months to help us balance and fine tune these!

    New Story & Voice Acting

    We've added a new storyline into the Dungeon based on our learnings from last year's Dragonback Pass. With over 250+ new audio lines added to the Dungeon, this is our most story-rich and voice acted piece of content in the game! Special thanks to all the talented voiceover artists who lent their gifts to make this possible.

    New Darkpromise Armor

    Players can earn the new Darkpromise Armor sets within the Lost Vale Dungeon. There are three sets per class to choose from, featuring a Main Spec, Off Spec, and a third "Hybird" spec that usually applies a unique group focused buff.

    There are two ways to earn these sets: First, you can select a piece via repeatable quests after clearing specific bosses 4 times. Second, you can acquire a piece of "Broken" Darkpromise gear via bosses. Trade this into the proper vendor (one vendor per set) to instantly get the piece you want.

    To see a full list of Darkpromise Set bonuses for all classes, check out the Darkpromise Set Wiki page here.

    New Weapons

    New Weapons have also arrived with the Dungeon, and can be earned by completing three full runs of the Dungeon and beginning the short quest given as an Influence Reward.

    After you complete this quest, you can take a new repeatable quest that will allow you to pick up additional weapons if you continue to run the Dungeon.

    New Original Backpieces

    Get your fashionhammer needs ready, because 24 new original backpieces, seen in the trailer for the first time ever, have been added to the game! You can check out images of the new backpieces here.

    Our special thanks to the many concept artists and modelers who made these a reality - they look wonderful, and we're excited for players to get them!

    New Rings

    New Rings, inspired by the Twilight's Tide Annulus rings, can now be earned within the Dungeon, giving players a permanent option to get rings that are just slightly below the power of an Annulus ring all year long.

    These rings can be forged in Gold, Silver, and Copper, and like Twilight's Tide, you can select the combination of Ring and Gemstone you'd like to get a bonus that benefits your build. Specific bosses within the Dungeon will always drop materials for these rings, and every boss has a small chance of dropping a bonus ring material when defeated.

    New Liniments

    Ten new Liniments have been added to the game, and can be uniquely earned in the Lost Vale. Cultivators can find Blue Seed drops at about a 10% rate per boss, with a higher drop rate from Treekin or Dryad type enemies. There are five Liniments that can be grown from seeds.

    Butchers can earn the other five Liniments by Butchering specific bosses once defeated. While this gives less Liniments than a grown Seed, the rate on these results is 100% and is guaranteed when defeating and butchering key bosses. Some Dungeon mobs also have a rare chance to drop these Liniments when butchered.

    New Hard Mode Achievements

    Another brand new feature we're unveiling with Lost Vale is the arrival of Hard Mode Achievements. These achievements are meant to push even the most skilled of teams, and there's a new Hard Mode Achievement for almost every boss in the Dungeon.

    Achievements are earned as a group, so if your party completes one, all members present will earn a Champion's Mark and any other bonuses granted, like Titles, Bestial Tokens, or more.

    You can find a full list of the Achievements and how to earn them here on the Lost Vale Wiki page.

    New Dyes

    12 new dyes have also been added and can be earned within the Dungeon. To preview them for all your cosmetic needs, you can find images here, or you can preview them in-game with the most updated Pocket Palette add-on.

    Our Biggest Dungeon To-date

    From start to finish, Lost Vale took the Dungeon team about 7 months to rebuild, and it arrives today as the largest, most in-depth, and most content rich Dungeon ever launched on the server.

    We'd like to take a moment to once more say THANK YOU to all of our testers, artists, voice actors, coders, designers, and everyone who poured their time into this project. This ambitious release would not have been possible without you, and we sincerely appreciate it.

    Good Luck!

    And that's all to cover for now - Lost Vale is a challenging Dungeon, and we expect some fights may take players a bit of time to learn and overcome, but we hope you'll rise to the challenge and even have some fun doing it!

    To enter the Dungeon, form a group and head to Avelorn! Order players can find the Ship that sails them over just north of their Avelorn Warcamp, and Destruction players can find their ship waiting just west of Dark Elf Chapter 12 - check out the new portal in Destruction's Avelorn Warcamp to jump there even faster.

    Happy hunting, and may you find the Everqueen - the Vale awaits!
    Thu Aug 07, 2025 8:54 am View the latest post
  • Patch Notes 03/08/2025
    A small patch today with a number of bug fixes as we prepare the Lost Vale Dungeon for impending release.


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    A 1-hand Fortress Sword with Melee Crit has been added for the Swordmaster to match all other tanks


    Realm vs Realm
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    Keep Lords
    Keep Lords which had high autoattack range have had this reduced. This should fix cases where Lords would sometimes get stuck outside a Lord Room and continue attacking players inside.

    Morale generation from keep guards / lords / siege weapons was removed.


    Bug Fixes
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    - [Gunbad] Fixed code errors in Gunbad's Ard Ta Feed fight.
    - [Gunbad] Spikespore Brew - Fixed to be in line with other armor potions. Now grants 270 armor.
    - Off-hand weapons for Marauder no longer show as unequipable. [23777]
    - Fixed an issue that caused influence vendor rewards to appear empty if you had not yet entered the associated area.
    - Fixed an issue where items would sometimes show in vendors / rewards screens with a 1-2 second decay timer.
    - Fixed Witch Elf "Rejection" ability having no range set (now 5 ft).
    - Daemonic Armor and Flak Jacket no longer stack with other armor buffs. [24504]
    - Greenskin gatehouses have had their alpha channels fixed and the torch textures fixed. Immersion is important.
    - Greenskin savage orc corpses have had their specular maps fixed and no longer reflect light back as bright pink.
    - You can no longer receive a BO buff for defending if you don't control the BO after the 3 minutes.
    - Fixed Rout the Weak not applying when defenders first repaired the keep door.
    Sun Aug 03, 2025 10:18 am View the latest post
  • Twilight's Tide: Twitch Drops Event!
    Twilight's Tide: Twitch Drops Event!
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    Watch & Earn Twitch Drops!

    Celebrate the Twilight's Tide Live Event with its own Twitch Drops Event, running from July 25th at 10:00 AM UTC to August 4th at 10:00 AM UTC!
    Twitch Drops will be active throughout the event, offering exclusive in-game rewards to viewers who watch authorized Return of Reckoning streamers.

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    Twitch Drops Rewards

    Watch streams during the event to unlock the following items:

    - 30 Minutes: Small Gold Bag (20g)
    - 60 Minutes: Potion of Acclaim
    - 120 Minutes: Fleeting Renown Potion
    - 180 Minutes: Twilight Beholder (Title)
    - 240 Minutes: RoR Aegis (30-Day)
    - 300 Minutes: Exotic Mount Token
    - 360 Minutes: 100 War Crests

    Event Duration: July 25th - August 4th, 2025

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    Want to Stream with Drops Enabled?

    Twitch Drops are not automatic—only authorized Return of Reckoning streamers can participate.

    If you're an authorized streamer, you’re already good to go! If not, request access by following the steps below:

    How to Sign Up as a Drops-Enabled Streamer:
    1. Click → Request Access
    2. Choose Sign in with Return of Reckoning
    3. Click Open a New Ticket
    4. Select Media and Content Creators / Request Access to Twitch Drops
    5. Enter your Twitch Username in the ticket
    6. Click Create Ticket and wait for approval

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    Important Links

    - How to Claim Drops
    - Twitch Drops Info & FAQs
    - Link Your Twitch Account

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    Don’t miss the Twilight's Tide Event!
    Join the hunt for ore, support your favorite RoR streamers, and claim your drops while you watch!

    For the most up-to-date list of approved streamers, visit: Twilight's Tide Streamer Roster
    Tue Jul 22, 2025 2:28 am View the latest post
  • Live Event: Twilight's Tide 2025
    Live Event Video!
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    Click here to watch on YouTube

    Live Event: Twilight's Tide

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    The dreaded time of year has come once again when Sariour na Yenlui thins the veil between the Realm of Chaos, and the known world. Archmages strengthen wards on ancient menhirs, while Asur hosts assemble to face the daemonic onslaught. Only superior elven craftsmanship will see Ulthuan through another Twilight’s Tide.

    During the Age of Reckoning the Asur armies are spread thin. Phoenix King Finubar has taken a large portion of Ulthuan's warriors to answer the Empire's call for aid, leaving Prince Tyrion to defend Ulthuan against all threats with a fraction of the isle's defenders. Thus, this year's Twilight's Tide puts an even greater strain upon the Asur defenders of Ulthuan. As such, the mastersmiths and jewelers of Ulthuan have agreed to help craft powerful rings for the elves and their allies, rings to help hold back the tide of Destruction. The Dark Elves however are not ones to be outdone and seek to monopolize the opportunity to strike at a weakened foe. Malekith believes he can use the daemons to his advantage and then bind them to his will, and should they grow too troublesome he can always ask his 'loyal' allies to help deal with the daemonic threat.


    Twilight’s Tide marks the time of year when Morrslieb is closest to the known world, a dangerous time of year when the daemons of Chaos flood into the known world, with a particular focus on Ulthuan and the ancestors of Aenarion. Meanwhile, the dreaded Druchii are never ones to miss an opportunity to strike at a distracted foe.

    Twilight's Tide will start on July 18th and last until August 4th.

    Rewards
    Basic reward: [Ore Refiner's Writ], [Ore Jewelsmith's Writ], or [Artificer's Writ] - a quest item to start you on your limited-time crafting profession.
    Advanced reward: The Twilight's Ward, a live-event slot item with an absorb shield proc.
    Elite reward: [Potion of Acclaim], the Cloak of Twilight for the forces of Order, or Cloak of Shadowy Tendrils for the forces of Destruction. Cloak previews are available here.

    Completing the Event Quest - A Sapherian Unicorn for the forces of Order, or a Dark Unicorn / Twilight's Ascent Disc for the forces of Destruction. Mount previews are available here, and discs here.

    All Live Event rewards are only available from the associated heralds: Morlian Shadowsight in the Altdorf War Quarters, or Plykar Flayedhand in the Inevitable Slaanesh Chambers.

    Twilight's Tide Rings
    The main element of this live event is the ability for players to craft their own rings, tailored to their needs. 40 combinations have been made, which across four tiers (levels 11, 21, 31, and 40) and four rarity brackets (green, blue, purple, red) equals 440 rings. Upon being crafted rings will have a talisman slot intended for unique live-event talismans, though the rings will decay after 30 days and turn into a permanent ring without a talisman slot. The talismans only work on these event rings for balance purposes.

    Twilight's Tide Professions
    During Twilight's Tide elven smiths will share the secrets of their craft - all for your realm's greater glory! The basic reward for this live event consists of three writs: one for an ore-refiner; one for a jewelsmith, an one for an artificer. These professions allow players to refine raw materials into a refined product which can be used to craft a ring or talisman.

    Ore-refiners can turn metal ore into metal bars. The metal of a ring determines its defensive property. Silver increases spiritual resistance predominantly. Gold increases elemental resistance predominantly. Copper increases corporeal resistance predominantly. Platinum increases all resistances evenly. Iron increases armor instead of resistances for those who shun the ways of magic... and grow beards.

    Jewelsmiths can turn unrefined gems into refined gemstones to set in a ring. Gemstones determine the primary stats a ring will have, with the secondary stat typically being wounds. Sapphires grant intelligence. Rubies grant strength. Emeralds grant will power. Amethyst grant toughness. Diamonds grant wounds with a secondary of toughness. Topaz grants ballistics skill. Citrine grants initiative. Onyx grants weapon skill.

    Artificers can harvest damned souls for shards of aethyr, that is the Winds of Magic. Two different Winds of Magic can be bound by the artificer into a volatile talisman. No amount of skill can force the Winds of Magic to remain bound together, so these talismans will decay in time.

    Refined resources are treated as crafting items and go into your crafting bag!

    Players can only choose one profession, so they must work with others to refine all three types of raw materials! All refining attempts can yield four rarities of a refined product, ranging from uncommon (green) to rare (blue) and upwards to mythic rarity. Will fortune smile upon you and grant you a mythic rarity resource?

    Obtaining Raw Resources
    During Twilight's Tide players have a chance to drop a Crate of Metal Ore, containing one of five metals; a Box of Gemstone Ore, containing one of eight unrefined gemstones; or a Pouch of Aethyric Shards, containing one of eight aethyr-charged crystals. Players have a low chance of dropping Pouches of Aethyric Shards. The primary source of Pouches of Aethryic Shards are the damned daemons that invade Ulthuan. The higher the level/difficulty of the mob, the higher the chance they will drop a Pouch of Aethyric Shards - and for those who are strong and daring, perhaps a lord will reward them with two Pouches of Aethyric Shards!

    Crafting and Upgrading Your Rings
    Rings come in four level-brackets, and in four rarity-brackets. Uncommon/Green rings are called 'Bands' and are the lowest level in every level-bracket. Bands do not have talisman slots, but they can be upgraded into Blue/Rare rings called 'Rings' which do have talisman slots. Purple/Very Rare rings are 'Signets' and become available at level 31. Mythic/Orange-Red rings are called 'Annulii' or 'Annulus' in the singular form - named for the Annulii Mountains that form the ring-shaped spine of the isle of Ulthuan. Annulii are only available at level 40.

    Rings can be upgraded from Green > Blue > Purple > Red rarity, but only in their level bracket! Despite the same name, you cannot convert your level 11 Green ring into a level 40 Blue ring! 11 > 11, 40 > 40.

    All Ring Vendors will persist five days after the live event ends as they pack their bags. So be sure to keep you resources to trade with your friends until the very end!

    Dyes
    Twenty-two rare dyes are available only during this live event, for those who wish to expand their colorful horizons. Six dyes are specular dyes which will dye the specular area of armor pieces that have specular areas. Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.

    2025 Updates
    - The drop rate of Ore and Gemstone boxes from player kills has been slightly increased. The drop rate has been even further increased when killing a high Renown Rank player.
    - A portal has been added in Altdorf and the IC near the flight masters to teleport you closer to the Live Event area
    - Tome Unlocks and Achievements have been added to the live event
    - Live Event tasks have been updated, removing mandatory participation and wins in scenarios. Players can now chose to do other content to complete a task
    Fri Jul 18, 2025 7:13 pm View the latest post
  • Patch Notes 14/07/2025
    Patch Notes
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    Click here to watch on YouTube

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    T4 PvE Rework
    Following the completion of the T3 PvE rework, we've begun work on T4.

    - All Tier 4 Achievements have been implemented.
    All Exploration/Pursuits achievements are now implemented, including many which Mythic never had implemented on live.

    - All Tier 4 History and Lore & Noteworthy Person unlocks have been checked/implemented.
    This includes many fixes to Noteworthy persons which were listed in the wrong zone, or unlisted. Please note that while T4 Keep NPCs are now listed in the Noteworthy Persons, their unlocks will not work until the new NPCs are implemented with the T4 Keep NPC rework. That is still pending.

    - All Tier 4 Bestiary unlocks have been implemented.
    This includes some that never existed on live.

    - All Tier 4 Kill Collectors have been adjusted/implemented with improved rewards, along with their associated achievements.
    Kill collectors have hidden counters, and you will not get the indicated reward until you have maxed out the counter. The amount of kills ranges from 30-60 kills (whereas previously all were set to 60 kills).

    - All Tier 4 Keep/BO unlocks have been fixed/implemented.
    This includes fixing all of the swapped warcamps in the Tome of Knowledge where, for example, Eataine BOs would be listed under Caledor and vice versa.

    - All Tier 4 Areas have been fixed/implemented, including the building/implementing of areas in the side zones of West Praag, Cinderfall, and Death Peak


    Please note that some unlock conditions have changed since live, so old guides (including the ones on the RoR wiki) may not be accurate.

    All Tier 4 Hidden quests have been disabled until they are ready to be properly reintroduced.

    For the remaining elements of the Tier 4 PvE Rework (PQs, Influence, Quests) we will be dividing the chapters into two groups. We will first be fixing content from chapters 15-18, and afterwards work on chapters 19-22.


    Realm vs Realm
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    Battlefield Objective Rework

    Big updates to Battlefield Objectives are arriving with this patch! We're doing away with the old system, which was both a little confusing and not clear to players, and replacing it with a new Battlefield Objective Reward system which will motivate players to move around, capture, and defend BOs across the map.

    First, let's talk about what we're swapping out:

    - Removed old battlefield domination buff
    - Removed hidden buff around BOs that increased rewards of kills the closer you were to a flag
    - Removed Field of glory
    - Removed Battlefield Control Buff

    We've taken all the rewards from these systems and merged them into a single new system, along with some new perks:

    New RvR War Crest Bonuses:


    - Capturing BOs will now also grant each player in that capture 1 war crest. This has a 5 minute cooldown.
    - Returning supplies to a Keep will award a single War Crest. If in a group, this is rolled like normal.

    New Battlefield Objective Capture Bonus (T2+):

    Now when you capture a BO, you'll gain a 20 minute Buff unique to that BO that grants:

    • 30% increased Renown Gain from Kills in RvR
    • 30% Increased XP from kills in RvR
    • 30% Increased influence from kills in RvR

    To encourage players moving to new BOs and traveling the map, these buffs will stack, and are unique per BO, allowing players to build up to 120% boost to RR/XP/Inf from RvR kills if they run the full map and continue to secure objectives. This buff is only present while in the lake that the buff is tied to.

    New Battlefield Objective Defense Bonus (T2+):

    If your realm already controls most Battlefield Objectives, you can also defend a Battlefield Objective to gain the same stacking buff. To do so, a player must guard and maintain control of the BO for 3 minutes. Upon entering a controlled BO, you will see a new "Securing Battlefield" buff counting down, after which it will transition into the appropriate BO buff. The intent with this is to also create targets on Objectives for the enemy team to fight, so keep your eyes peeled if protecting one!

    Keeps

    Instant RvR flagging near posterns: With this patch we're happy to finally address a key complaint from the RvR community over the last few years: players being able to take entire warbands into keep posterns without being flagged. Now, when you are in an RvR lake and within 200 Feet of a postern door, you will immediately become flagged for RvR, allowing sieging warbands to properly block these posterns.

    Improvements to stop postern blocks: This patch also adds a new Quality of Life update to prevent players from blocking postern doors (primarily inner doors) with Siege Weapons or Banners. Siege Weapons placed near a postern door will warn the player towing that it must be moved to avoid being destroyed. A second warning will appear after 15 seconds, and after 30 seconds the weapon will be destroyed. Banners follow the same rules, and share their warnings with the banner owner.

    Rout the Weak! After a successful keep defense, the keep lord and all other inner keep NPCs will receive a "Rout the Weak" buff which significantly increases their damage over the next 10 minutes. This prevents attackers who are still inside the inner keep after the doors close from being able to stay inside the lord room and repeatedly kill players who respawn there.

    - Claiming keeps now costs 15 gold up front.

    - Lowered cost of Vault keeper to 15 silver.

    - Lowered cost of Banker to 15 silver.

    - Several Keep Lords that were Champions are now back to being Heroes.

    - Using a siege weapon will now automatically flag you for RvR.

    - The delay between using keep doors / posterns was raised from 500ms to 1500ms. This fixes an issue where players with a higher ping would sometimes pop back out after spam clicking the door and makes popping out slightly riskier.

    Other

    AAO buff now properly shows its increase to drop chance: This was was always there (5% increased drop chance for every 20% AAO), but did not show properly before. Now it does!

    - Increased the base XP and renown of a player kill by 100% to compensate for the removal of Field of Glory.

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    - Mail server performance and reliability should be improved.

    - Many general performance optimizations have been made in an attempt to reduce server lag (delayed ability casting etc.) during large RvR fights. These involved significant changes to ability and object handling code, so please report any bugs with abilities not working correctly or objects / players / NPCs not appearing / disappearing or respawning correctly, etc.

    - The amount of data sent during login has been reduced, which should hopefully reduce the chances of failing to load and getting kicked back to character select after clicking Play.

    Combat and Careers
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    General Changes and Fixes

    Potions and Liniments (including Pies and Stews) will now stack with abilities.

    Resistances of the Liniment of the Inexorable Aegis (and similar Stew/Pie) reduced from 360 and 180.

    Values of Armor potions have been reduced by 40%.

    The item proc Bracing has been replaced by Barricade. The Armor values of Barricade have been adjusted and the proc chance is increased from 5% to 10%.

    With the changes described above, Armor buffs have changed from being rather obsolete to become crucial. Because of this, as well as to keep the Armor values in check, several armor buffs have been changed, as can be seen in the changes for individual classes below.


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    Balance Changes

    To Victory - Reworked to: You order your group to steady themselves, increasing armor by 396 for all groupmates within 100 feet.

    Perseverance - Armor value reduced from 990 to 594.


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    Balance Changes

    Guarded Attack - Cooldown increased to 20 seconds. Armor value reduced from 990 to 594.

    Inspiring Attack - Cooldown removed.


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    Balance Changes

    Crushing Advance - Armor value reduced from 990 to 594.


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    Balance Changes

    Law of Age now requires career rank 30.

    Rain Lord now requires career rank 40.

    Bug Fixes

    Searing Touch slow no longer ignores immunities.


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    Balance Changes

    Regenerative Shielding - Armor value reduced from 1056 to 594.

    Bug Fixes

    The elemental resistance debuff from Rune of Fulmination no longer stacks with other abilities.


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    Bug Fixes

    Vanquish no longer stacks with other armor debuffs.


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    Balance Changes

    Baited Trap - Armor value reduced from 990 to 594.


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    Balance Changes

    Shield of Aqshy - Armor value reduced from 990 to 594.


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    Balance Changes

    Flak Jacket - Reworked to: Enchantment. 55 AP. Self. Instant. 10s CD. - You don an experimental suit of protective gear, increasing the Armor of group members within 100 ft by 396 for 60 minutes, while increasing your Armor by 792 for 60 minutes.

    Burn Salve - Reworked to: Enchantment. 35 AP. 100 ft range. Instant. 10s CD. - You distribute burn salve to a single group member, increasing their Resistances by 360 for 60 minutes.

    Bug Fixes

    Electromagnet target selection now skips immune targets, matching the behavior of other AOE pulls.


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    Bug Fixes

    The buff from Wrist Slash no longer stacks with other initiative or weapon skill buffs.


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    Balance Changes

    Oppression - Armor value reduced from 990 to 594.


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    Balance Changes

    Da Greenest: Armor value reduced from 990 to 396.


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    Balance Changes

    Force of Fury - Now gives Armor to your Dark Protector and yourself for 20 seconds (Reduced crit chance remains 10 seconds. Armor value reduced from 990 to 594.


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    Balance Changes

    Warping The Spirit - Armor value reduced from 1056 to 594.

    Bug Fixes

    Wind of Insanity is no longer a toggle ability (double pressing it won't interrupt it accidentally) and no longer a Blessing.


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    Balance Changes

    Daemonic Armor - Reworked to: Enchantment. 55 AP. Self Instant. 10s CD. - You surround group members within 100 ft with daemonic protection, increasing their Armor by 396 for 60 minutes, while increasing your Armor by 792 for 60 minutes.
    Daemonic Resistance - Reworked to: Enchantment. 35 AP. 100 ft range. Instant. 10s CD. - You surround a single group member with daemonic resistance, increasing their Resistances by 360 for 60 minutes.


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    Balance Changes

    You'z Squishy now requires career rank 30.
    Yer A Weaklin' now requires career rank 40.

    Bug Fixes

    Bunch o' Waaagh! slow no longer ignores immunities.


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    Bug Fixes

    Head Butt - No longer stacks with other armor debuffs.


    Other:
    Impede Movement (Proc) - Slow reduced from 40% over 10 seconds to 30% over 5 seconds.
    Creeping (Proc) - Slow reduced from 40% over 5 seconds to 30% over 5 seconds.

    Bug Fixes
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    Highlights

    [23510] - Cash On Delivery mail that was not collected by the recipient will now be properly returned again. This includes all COD mail that has been sitting unreturned over the last several years, so check your mailbox - there might be a long-forgotten surprise waiting for you!

    Others

    [24465] - Keep lords should now properly only enrage when they are pulled away, not when their target is on stairs or elsewhere.
    [24172] - Fixed an issue where kills and lock of fortress would give influence to a random place. Currently there is no influence for fortresses.
    [24432] - Daemonvines adds in the Bramble Witch Beastlord lair now properly despawn.
    [24441] - Keeps will now properly spawn the contested flag in the lord room after capture.
    [24365] - Using Skaven Tunnels in certain zones will no longer cause you to drop supplies.
    [24433] - Live Event PQs can now be completed by characters 16+.
    [24437] - City creatures should no longer destroy themselves after reaching the door.
    [24458] - Scrub Ya Gud! tactic no longer allows Greener 'n Cleaner to cleanse outside of group.
    [24467] - Attempting to equip unequipable items now shows the proper error message.
    [24384] - 'Ey, Quit Bleedin' with Lookit What I Did and Lambent Aura with Light of Isha will no longer target dead people.
    [24450] - Dragon Gun and On Your Knees! will now deal AoE damage, even if the main target dies from the initial hit.
    [24447] - Animation of Mirror of Madness updated.
    [24405] - VFX of Phoenix's Rejuvenation no longer shows on friendly target out of group.
    [24401] - When using an ability of SM/BO that leads to 2nd stance, the time you go back to 1st stance is reduced significantly. Relevant for tactics such as Perfect Defenses.
    [24391] - Drop That! no longer disarms when the attack is defended. Ranged Squigs will now do a dodge instead of parry check.
    [24231] - Ritual of Superiority now displays VFX when allies gain the absorb bubble.
    [23421] - Tuffer 'n Nails will no longer give double parry buff when using No Choppin' Me.
    [24388] - No Escape! (KotBS) will now deal damage to root immune targets.
    [24459] - Leonine Frenzy will now also grant immunity to knockdowns from knockback abilities.
    [22437] - Caledor Tome Unlock 'Lost Legacy' implemented
    [22438] - Caledor Tome Unlock 'A First Time for Everything' implemented
    [22439] - Caledor Tome Unlock 'Prideful Arrogance' implemented
    [22440] - Caledor Tome Unlock 'Fickle Favor' implemented
    [23144] - HE T4 Noteworthy Persons fixed
    [24335] - Spawned another Lobberboss in MoM for the Dwarf Quest 'Black Skulls be Damned'
    [24340] - Fixed copy-paste errors in the Vol. III Hidden Quest Tomes.
    [8828] - Reikland Tome Unlock 'Detachments' implemented
    [24355] - The Kruegerhaus PQ will now count for the Sigmartag 'Hardly Worth Your Time' quest
    [24346] - Attempt to fix the keep lord instantly resetting in Badmoon Hole by setting the fixture as an area
    [22921] - Basilisk Bestiary unlock 'Cave of Stone' implemented
    [24369] - Empire T3 Epic "Cleansing an Empire" quest particular updated to match completion conditions.
    [24428] - The Lair of Khorgash Manbreaker, along with Skarlok, has been implemented and RvR flagged
    [24403] - Warhawk Feather no longer a pocket item (you use it to buy the pocket item)
    [24400] - Ellyrion CH 8 Elite reward Coaxer Xiphos is now Either-Hand (instead of Off-Hand)
    [24374][23920] - Fixed the appearance of Magus discs in Karak Eight Peaks' mount vendor area.
    - Goretusk Belts from the Lair of Goretusk have had their sell prices fixed, and they are now universal, not class specific.
    - The Tormenting Herald's appearance has been fixed. Sorry Khorne fans.
    - Fixed an issue that could leave stale icons on the map.
    - Scenarios associated with a Live Event will no longer close if they were also used in a weekend scenario that ended.
    - Fixed an issue that could cause keeps to immediately unclaim if not enough players were online to support the claim.
    Mon Jul 14, 2025 9:57 pm View the latest post