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Martyrs Square (EN)
Player count :
876/3500
Up since:
2020-10-16 18:40:10
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Faction ratio (Order/Destruction) :
Tier 1 (104) :
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Tier 2+ (680) :
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Total :
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  • Patch Notes 14/10/2020
    Hotfix
    Spoiler:
    [RvR]

    - Fixed the issue that caused the KV keep to crash.

    [Items]

    - Invader and Royal shards can be exchanged directly into Vanquisher Medallions at the Vanquisher Quartermaster.
    - Sov loot was not meant to drop in gold bags, they are removed from that loot table now.

    [Tickets]

    [17045] On Your Guard aura has correct internal cooldown.
    [Weekend Warfront: Foray of Fate]

    Image

    Stumbling upon an unusual network of tunnels beneath Praag, a small band of Order finds themselves within the slumbering walls of The Eternal Citadel. Followed by members of Destruction, these two forces clash within Tchar'zanek's throne room... but that is not all that trespasses through this labyrinth of twisted reality.

    This weekend Foray of Fate will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Eternal Citadel scenario, and extra rewards from completing the event tasks.

    If you complete all tasks you will get the title "Eternal Infiltrator" as order or "Citadel Cerberus" as destruction.

    [RvR]

    - Increased amount of Vanquisher medallions in RvR bags.

    [Fortresses]

    - Lowered damage from poison.

    - Lowered maximum number of attackers to 168 and defenders to 135 (still 80% of attackers).

    [Reikland Hills]

    The original rotating king of the hill mechanic has been implemented:

    - After 30s the fallen bridge objective will open

    - Once the objective has been captured another random one will open after 20s.

    - The captured objective will continue to be open and generate points for another 80s after capture, so you have to make a decision if you stay and protect the flag, or rush to the newly opened objective.

    [Scenario]

    - The Destruction quest giver in Reikland Factory has been moved closer to the spawn

    [Quests]

    Greenskin Chapter 1
    - Wolves is da Best: This quest is now available after you have completed the quest line 'Stunties is fer Bashin''
    - Boars is da Best: This quest is now available after you have completed the quest 'Wolves is da Best'
    - Stunties an' their Beards: This quest is now available after you have completed the quest 'Gettin' Underfoot'
    - Da Best Wood: You will now have to recover the Gutwood for Grokk
    - Headache in a Barrel: This quest is now available from the Sealed Stunty Barrel in Mount Bloodhorn
    - Mushroomin' Good Time: This quest is now available from the Glowy Mushroom in Mount Bloodhorn

    [World]

    - Behind the scene changes to how game object (clickable) portals work.

    [Tickets]

    [17886] The quest rewards of the Epic Quest 'Prophecy' are now all bind on pickup
    [17905] Bullet proc and morale debuff radius of Dragon Gun fixed
    Wed Oct 14, 2020 3:56 pm View the latest post
  • Patch Notes 08/10/2020
    Hotfix #1
    Spoiler:
    [Scenarios]

    - Improved allocation of objective score in Blood of the Black Cairn
    - All flags now give some points in Blood of the Black Cairn. Every 4 seconds they give 1 per tick for closest ones, 2 for middle, 4 for the ones near enemy camp. Previous was 0/5/10 every 6 seconds.

    [Dungeons]

    - The buttons at Ard Ta Feed work again.

    [Misc]

    - Health/AP/Morale updates sent to client are throttled at maximum once every 250ms, this should improve client performance when taking a lot of small hits in a short amount of time.
    - Setting bragging rights works again
    [Weekend Warfront: Battle at the Cairn]

    Image

    The land of Ulthuan seems to have been built on tragedy. Some tragedies come from without, and are guided by neither malice nor whim. Others are manufactured and forced upon their victims like deadly poisons. The tale of the Brothers Blackcairn, Elthryril and Lothelryel, is one such tragedy. Lothelryel made a pact with Morathi to betray his brother, Elthryril. Using Morathi's magics, Lothelryel sought to take control of his line and follow Malekith. Yet it was Lothelryel who was deceived. The magic that would have imprisoned his brother entrapped both of them, even as their blades guaranteed their mutual destruction.

    In places the rage and hatred of familial betrayal have seeped into the land, turning the sites of ancient struggles into magical wellsprings of dark power. Now a new battle erupts as Order and Destruction forces vie for control of the Blackcairn Estate.


    This weekend the Battle at the Cairn will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Blood of the Black Cairn scenario, and extra rewards from completing the event tasks.


    [Client]

    -Alt Enter no longer can be used to toggle fullscreen. You must now use the options in the game client to change fullscreen. It is reccomended to run with "Use Fullscreen" disabled.

    - As a note, there is a performance hit in borderless windowed (no frame, no fullscreen) regardless of OS. Fullscreen does not have this performance hit, but may result in crashes during gameplay if you alt-tab out of fullscreen mode and continue playing without restarting. Essentially, after changing resolution, restart your game completely.

    See more info HERE

    [RvR]

    - You now need to get keep lord below 98% health to reset the keep safe timer.

    [Forts]

    - The fort reset timer and the time remaining of the siege is now displayed on the map.

    [Combat formulas]

    - Fixed an error in defense calculations that resulted in too low defense contribution from WS / Initiative / Willpower stats (this has been broken for more than a year, but fixed now anyway).

    [Public Quests]

    - Implemented the "Delicate Work" PQ in Altdorf.

    [Tome Unlocks]

    - Implemented the "Pale-Eye Hideout" & "Cult of the Feathered Coin" unlocks in Altdorf.

    [Quests]

    Greenskin Chapter 1
    - Barge Sunties: The quest rewards have been corrected
    - Carrot and Stick: This quest line has been corrected and reworked
    - Stunties is fer Bashin': This quest line is now available after you have completed the quest 'Stunties is fer Stuffin''
    - Gettin' Underfoot: This quest is now available after you have completed the quest line 'Stunties is fer Bashin'', and the quest rewards have been corrected

    [Tickets]

    [13862] The potion is now working
    Wed Oct 07, 2020 11:55 pm View the latest post
  • 3rd Drops event is done!
    Image
    Twitch Drops event is now over.

    Please take a minute and share with us your feedback/suggestion here.

    Do not forget to claim your rewards, they will disappear within 7 days of their initial drop date.
    Mon Oct 05, 2020 11:13 am View the latest post
  • Patch Notes 02/10/2020
    Image
    [Twitch Drops event is now live]

    The 3rd Twitch Drops event is now live! Tune in to your favorite streamers, watch them long enough and claim tens of rewards worth hundreds of gold!

    Useful Links:
    - Link your Twitch and RoR accounts here
    - Read the Twitch Drops Information & FAQ here
    - Check all the rewards here
    - Check the Twitch Drops-enabled streamers here

    Rewards must be claimed within 7 days. Twitch Drops quests have a deadline of 7 days.

    [Weekend Warfront: The Siege of Praag]

    These are dark times for the city of Praag. The Raven Host have summoned a daemon and are planning on feeding the innocent souls of the townsfolk to the foul beast! For generations, the sons and daughters of Kislev have fought and died to protect their lands from Chaos invasions. Can they hold Praag once again?

    Image

    This weekend the Battle for Praag will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in this scenario, and extra rewards from completing the event tasks.

    [RvR]

    - The drop rates for Invader Medallion Shards and Royal Crest Shards has been increased.

    - After a fort has been locked for 8 hours, the pairing will reset back to the middle, unless a city siege is in progress. Currently the timer is not shown on the map, only as a PQ reset timer if you enter the fort. We will try to add it to the map as well in the future.

    - The extra end zone defense reward is removed. That reward (+2 invaders/vanqs) was previously handed out to pre-fort zone defenders for successfully defending the end zone and pushing back to the middle zone. We feel that with the added keep defense rewards and increased shard drops this end zone defense mechanic is not needed anymore.

    - The value per supply resource for ranking up keeps is decreased a bit.

    [Personal loot]

    - Some tweaks in how contribution is measured.

    - Scaled down all the personal loot roll numbers so a gold bag is won with a total of 1000+. The chances for each bag type and the proportion of roll vs contribution remains the same as before.

    [Scenarios]

    - The cannons in Battle for Praag are removed.

    [Combat]

    - Proc damage is no longer automatically undefendable as guard damage.

    - The pet damage reduction based on range from owner now only applies to melee pets.

    [Abilities]

    [Choppa]

    - Git To Da Choppa: Fixed a few issues with this ability, the range is now slightly bigger, matching the tooltip. It is now defendable. Interrupting it will no longer cause an extra damage tick.

    [Engineer]

    - Snipe: Corrected the weapon DPS contribution so damage matches tooltip (Note that weapon DPS from ranged slot is only updated on the tooltips if you relog).

    [Marauder]

    - Draining Swipe: Corrected duration on tooltip.

    - Thunderous Blow: Back to 5s cooldown, but unaffected by cooldown reducing abilities. The maximum wounds debuff at lvl 40 is adjusted to 120 wounds. Tooltip is updated to match.

    [Shaman]

    - Get'n Smarter: The Intelligence buff on this ability now follows normal stacking rules.

    [Witch Hunter]

    - Incognito: The 30s duration is removed. However, you will still run exit stealth if you run out of AP. Which means that the longest you can normally stay in stealth is 1 minute and 23 seconds. But the longer you stay in stealth the less AP you will have left when you leave stealth. Note: To Glory! will no longer affect you in stealth.

    - Sever Blessing: This ability builds one Accusation now

    - Protection from Heresy: This tactic also triggers when leaving stealth after using Sanctified oil

    - Sanctified Bullets: Updated tooltip to match healing value

    - New Ability at lvl 34: "Purgatory", 2s cast, 20s cooldown: By driving a stake through their heart, you condemn your enemy to Purgatory. They cannot be resurrected for the next 30 seconds.

    [Witch Elf]

    - Shadow Prowler: The 30s duration is removed. However, you will still run exit stealth if you run out of AP. Which means that the longest you can normally stay in stealth is 1 minute and 23 seconds. But the longer you stay in stealth the less AP you will have left when you leave stealth. Note: Dreadful Terror will no longer affect you in stealth.

    - Sever Blessing: This ability builds one Blood Lust now

    - Enveloping Shadows: This tactic also triggers when leaving stealth after using Elixir of Shadows

    - New Ability at lvl 34: "Shadow of Death", 2s cast, 20s cooldown: With swift motion of your daggers you carve the hand of Khaine into the flesh of your victim. They cannot be resurrected for the next 30 seconds.

    [White Lion]

    - Summon War Lion: Stat contribution from wounds on items was set too high and is now fixed to match tooltips.

    [Items]

    - Blood Ward of the Subjugator was missing from RvR bags, it can now drop properly again.

    [Quests]

    - The Talabec Dam: This Ranked sc quest can now be turned in at Riccekac Warshard

    Greenskin Chapter 1
    - Stunties is fer Stuffin': This quest is now available after you have completed the first part of the quest line 'Lob it Good!'
    - A Head Apart: This quest is now available after you have completed the quest 'Stunties is fer Stuffin'', and the quest rewards have been corrected
    - Cannon Smasha: This quest is now available after you have completed the quest 'Stunties is fer Stuffin''
    - Barge Stunties: This quest is now available after you have completed the quest 'Stunties is fer Stuffin''

    [Tickets]

    [17825] crit talismans now stack aswell.
    [17823] you can no longer jump from unreachable pve spot directly to keep postern area.
    [17853] Liniment of Unfeathered Zeal is now in same cooldown group as other liniments.
    [17810] The Water Pumps can now be clicked during the second stage of the PQ
    [17738] The quest can now be turned in to Kaige Mortem
    [17830] The Giant Bat Deathwing will now longer roam outside of its cave
    [17769] You can no longer war report within same fortress.
    [17821] Sniper's Shoota Of Anathema fixed.
    [17854] Black Orc M4 "Yer nothin" fixed.
    Fri Oct 02, 2020 9:55 am View the latest post
  • Patch Notes 23/09/2020
    [Weekend Warfront: Bane of Peace]

    The Dark Elf march through Dragonwake has not gone unchallenged. High Elves and their Order allies have rallied around key locations, determined to protect ancient ruins and dragon nesting sites.

    Image

    This weekend Bane of Peace will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Dragon's Bane scenario, and extra rewards from completing the event tasks.

    Completing all tasks rewards the title "Orderbane" for destruction characters or "Destructionbane" for order characters.

    [Keep Upgrade System]

    Guilds that own a Keep can now purchase upgrades to bolster their hold's utility and defenses in a variety of ways. Once a Keep has been claimed, a guild member with sufficient permission can speak to the Keep Upgrade NPC on the upper level of the Keep to choose what upgrades to purchase. These upgrades require a periodic maintenance fee and some are available in multiple levels. Once purchased, upgrades will take time to be completed. This process can be monitored via the new Keep Upgrade Interface. Upgrades will decay if funds are unavailable to pay their maintenance or if a guild member chooses to stop paying for the upgrade.

    In the upper-right corner of the window, you’ll see the current Upkeep Cost for your guild’s claimed Keep. This is how much your Guild Vault is being charged every 5 minutes for owning that specific Keep. The default flat rate for claiming a Keep is 10 Silver for Tier 2, 15 Silver for Tier 3, and 20 Silver for Tier 4 every 5 minutes. This replaces the 80 Gold keep claim cost.

    Any upgrade you purchase will be added to this maintenance cost which is shown in the bottom-left corner of the Keep Upgrade window.

    Getting to the meat of the Keep Upgrade window, let’s look at how you pick and choose your upgrades. Each upgrade has a Rank, Cost, and Time associated with it. The Rank is the level of the upgrade, and can be adjusted via plus or minus buttons. Cost is how much the upgrade costs to initially purchase, and how much it will cost every 5 minutes to maintain. Time is how long it takes the upgrade to apply to the Keep.

    When you hover your mouse cursor over the upgrade name, you’ll see a small tooltip window which shows you the details of the upgrade. Details include the cost of the upgrade, a small blurb about the upgrade, its upgrade time, and Guild Rank requirement (if any).

    Some upgrades, such as the Guild Flight Master, have only one available Rank.

    Individual Keep Upgrades can be adjusted up and down as you wish until you click the “Save” button. Once you click the Save button, all upgrades you have purchased will incur the initial cost listed, and then the recurring upkeep cost every 5 minutes. Also note that if you reduce the Keep Upgrade back to 0 before your Keep is charged, you are not refunded the initial Keep Upgrade purchase!

    Chat window notifications are sent out when upgrades are purchased, when they are completed, and when they are removed. Also note that maintenance fee messages are sent out, so you know exactly where your Guild Funds are going.

    Taking a brief step back, the increasing or decreasing of an upgrade will take the same amount of time. During this time, your guild will still be charged the maintenance fees according to the upgrade’s Rank as it downgrades. In the event that your guild does not have enough funds in the Guild Vault to cover the upkeep of you claimed Keep, your guild will get receive a warning message.

    If your guild runs out of funds, the Keep will be released; however, all upgrades will remain up for a brief period of time. The amount of time they remain active depends on the Rank of the upgrade. For example, an upgrade that takes 5 minutes to spawn, will take 5 minutes to go away due to lack of funds. If you run out of funds, but deposit money back into your Guild Vault before the next maintenance cycle, your upgrade will remain. Any Ranks lost on the upgrade will need to be reset to their higher Ranks if you went from a Rank 5 upgrade to a Rank 3 upgrade.

    Now for the upgrades themselves!

    Here are the initial Keep upgrades:
    • Healer: Hire an NPC that cures Death Penalties.
    • Improved Respawns: Allows respawns at the Keep when the door is at lower health.
    • Guild Flight Master: Allows guild members to fly to your Keep from the Warcamp.
    As you can see, the Keep Upgrades offer many great additions to Keeps, and we’re just getting started! Stay tuned for further Keep Upgrades coming in later patches.

    To unclaim a keep please use /guildreleasekeep [keep number]

    Keep Ids:
    Spoiler:
    1 Dok Karaz
    2 Fangbreaka Swamp
    3 Gnol Baraz
    4 Thickmuck Pit
    5 Karaz Drengi
    6 Kazad Dammaz
    7 Bloodfist Rock
    8 Karak Karag
    9 Ironskin Skar
    10 Badmoon Hole
    11 Mandred's Hold
    12 Stonetroll Keep
    13 Passwatch Castle
    14 Stoneclaw Castle
    15 Wilhelm's Fist
    16 Morr's Repose
    17 Southern Garrison
    18 Garrison of Skulls
    19 Zimmeron's Hold
    20 Charon's Keep
    21 Cascades of Thunder
    22 Spite's Reach
    23 The Well of Qhaysh
    24 Ghrond's Sacristy
    25 Arbor of Light
    26 Pillars of Remembrance
    27 Covenant of Flame
    28 Drakebreaker's Scourge
    29 Hatred's Way
    30 Wrath's Resolve
    [RvR]

    - Invader Medallion Shards and Royal Crest Shards now have a chance to drop from RR60+ or RR70+ players. These can be exchanged at a 5:1 ratio to Invader Medallions or Royal Crests at the Invader and Royal vendors. * This is a test and subject to change or removal.

    - Spawning of rams in warcamp after a keep has been taken is disabled for now.

    [RvR contribution]

    - Adjusted contribution values for some activities. Kills should give a bit more contribution than before.

    [Forts]

    - Invader crests to loosing side lowered from 3 to 2.

    - Flag objective names are now shown on the map.

    - Lowered minimum contribution needed to qualify for rewards as flag captures give less contribution in new system.

    [City Siege]

    - The losing side now gets lower quality bags than the winning side.

    - The Undercroft & Altdorf War Quarters city siege scenarios has lower point gain over time for the flags. The full mechanic for these scenarios is still not implemented, that might come later.

    [Abilities]

    - Looks Like a Challenge: This M4 is now limited to 9 targets just like the Choppa mirror ability "Yer Goin Down!"

    [Dungeons]

    - Stalwart Soulstone no longer decays.

    - Both Stalwart Soulstone and talismans bought with it can now be stacked, maximum stack size - 40.

    - Lowered influence required for 2nd and 3rd influence reward in city dungeons.

    - The quests for the Sentinel ring talismans no longer have a 7 day lockout timer, they will just use the dungeon lockout timer.

    [Items]

    - Royal Crests can be broken down 1:1 to invader Medallions at the invader merchant.

    - The invader ring no longer requires the invader tome unlock to be purchased.

    [NPCs]

    - Assistant Librarian Gruzuk is now selling ToK rewards as he should at the Greenskin starting area

    [Quests]

    An order started to be set for the quests of the Greenskin starting area:
    - Save da Choppas: This quest is now available after you have completed the quest 'Stunties is fer Smashin''

    - Crazy Gits: This quest is now available after you have completed the quest 'Save da Choppas'

    - Lob it Good!: This quest line is now available after you have completed the quest 'Crazy Gits'

    - Down in Da Slop: This quest line is now available after you have completed the first part of the quest line 'Lob it Good!'

    - Pile it Up!: This quest is now available after you have completed the quest 'Sumfink in da Water'

    - Harnessing a Vision: This quest has been corrected

    [Tickets]

    - [17808] Fixed Fury of da Green/Energy of Vaul crit
    - [17805] Zealot dagger no longer has off-hand property.
    Wed Sep 23, 2020 4:25 pm View the latest post