Search found 947 matches
- Fri Sep 14, 2018 3:46 pm
- Forum: General Discussion
- Topic: ROR DIARY : RESTRUCTURATION.
- Replies: 124
- Views: 34053
Re: ROR DIARY : RESTRUCTURATION.
I don't have a dog in this fight. I have friends in this fight, but I don't have anything to gain from it - I have declined invitations to return to RoR before these events, and I have declined invitations to work for Apoc before these events. I do not actively play either. I hope that, as much as I...
- Fri Aug 10, 2018 8:57 pm
- Forum: Changelogs
- Topic: Server hotfix notes 06/08/2018
- Replies: 129
- Views: 34041
Re: Server hotfix notes 06/08/2018
Am on a melee class now. dot + detaunt doesnt cancel auto attack. Is this something intended? Also applies to range classes, you will auto attack anyone youve dot'd + detaunted. Does anyone realize detaunting a player that has a dot on them still triggers Auto attack? Is this suppose to be working ...
- Thu Aug 09, 2018 8:29 pm
- Forum: Pending Review
- Topic: Morals redesign idea
- Replies: 75
- Views: 40413
Re: Morals redesign idea
The problem with this is that it plays into the gear issue aswell. With a dot portion you essentially just boost the dps output of the side that allready have better dps output from gear and rr (and certainly better cordination and dps rotations aswell) allready, aswell as giving the side that have...
- Tue Aug 07, 2018 4:30 pm
- Forum: Changelogs
- Topic: Server hotfix notes 06/08/2018
- Replies: 129
- Views: 34041
Re: Server hotfix notes 06/08/2018
I think its the opposite: stealth breaks from being attacked directly, rather than on dot ticks or aoe. How could you be attacked directly while you're in stealth, if not with aoe? :?: Stealth isn't guaranteed invisibility, other people have a chance to see you that IIRC is based on the difference ...
- Mon Aug 06, 2018 11:29 pm
- Forum: Changelogs
- Topic: Server hotfix notes 06/08/2018
- Replies: 129
- Views: 34041
Re: Server hotfix notes 06/08/2018
I read this entire thread. It has been asked here multiple times, and asked by others in other threads multiple times. And at this point, not sufficiently addressed(imo). From the perspective of the DPS what is an “acceptable” rate of disrupt? Even a 10% chance will give you strings of disrupts on ...
- Mon Aug 06, 2018 7:34 pm
- Forum: Changelogs
- Topic: Server hotfix notes 06/08/2018
- Replies: 129
- Views: 34041
Re: Server hotfix notes 06/08/2018
Now, ruthless brutality towards one another aside - what do you guys want to do? Remove True Strike and revert to the formula RoR used during my time, or work with the present situation? While Disrupt from Willpower is certainly high, is it desirable that healers have such significant resistance to...
- Mon Aug 06, 2018 7:10 pm
- Forum: Changelogs
- Topic: Server hotfix notes 06/08/2018
- Replies: 129
- Views: 34041
Re: Server hotfix notes 06/08/2018
Following what Geni said, perhaps the stat defensive formula should be altered. This would have the effect of making everyone in the game squishier, as the defensive formula applies to all stats (i.e. our parry chance and our dodge chances all go down significantly as well) but perhaps its worth it...
- Mon Aug 06, 2018 6:44 pm
- Forum: Changelogs
- Topic: Server hotfix notes 06/08/2018
- Replies: 129
- Views: 34041
Re: Server hotfix notes 06/08/2018
Aza posted the current avoidance code in another thread: #region Parry, Dodge, Disrupt //Parry/Dodge/Disrupt chance from tooltip double secondaryDefense = (((defensiveStat) * 100) / ((target.EffectiveLevel * 7.5 + 50) * 7.5)); //Contestion based on offensive stat. This gets added to make it harder t...
- Mon Aug 06, 2018 4:52 pm
- Forum: Changelogs
- Topic: Server Patch notes 04/08/2018
- Replies: 95
- Views: 27110
Re: Server Patch notes 04/08/2018
Does anyone realize detaunting a player that has a dot on them still triggers Auto attack? Is this suppose to be working this way? Go dot someone, detaunt them, stand by them. You will still auto attack. Go detaunt someone, without any dots, you will not auto attack them. Broken? intended? It's pro...
- Mon Aug 06, 2018 4:39 pm
- Forum: Changelogs
- Topic: Server hotfix notes 06/08/2018
- Replies: 129
- Views: 34041
Re: Server hotfix notes 06/08/2018
Right. So let's consider something else. You mentioned that other classes can slot tactics to get past Disrupt. If the ability to do the same were present on magical damage classes in general, would this be a solution? The other idea I heard was making both Willpower and Intelligence benefit Disrup...