Search found 357 matches
- Wed Sep 17, 2025 7:27 pm
- Forum: General Discussion
- Topic: Fix SH Pet Pls
- Replies: 15
- Views: 4695
Re: Fix SH Pet Pls
A hotfix was pushed this morning to fix pets.
Hopefully it fixed the squig cc bug too? The one where seemingly half the time the pet gets hit by cc, it bugs out and becomes perma hard stunned until it gets replaced
That still happens.
Click "Halt" on the pet command menu, then any other ...
- Mon Sep 15, 2025 6:05 pm
- Forum: General Discussion
- Topic: Problem with Darkpromise Sword
- Replies: 12
- Views: 12675
Re: Problem with Darkpromise Sword
I verified this has been fixed. Thank you!
Solid for PVE 2H tanking.
Solid for PVE 2H tanking.
- Mon Sep 15, 2025 4:54 pm
- Forum: Changelogs
- Topic: Patch Notes 12/09/2025
- Replies: 97
- Views: 10890
Re: Patch Notes 12/09/2025
It's probably a result of a few things over the last few months.
-Reduction in Armor pots, lowering the physical mitigation without lowering Armor Pen tactics like the WL Hack & Slash
-Too many abilities bypassing mitigation all together on certain classes. (e.g. SW Flame Arrow / Festering Arrow ...
-Reduction in Armor pots, lowering the physical mitigation without lowering Armor Pen tactics like the WL Hack & Slash
-Too many abilities bypassing mitigation all together on certain classes. (e.g. SW Flame Arrow / Festering Arrow ...
- Sat Sep 13, 2025 1:29 am
- Forum: Changelogs
- Topic: Patch Notes 12/09/2025
- Replies: 97
- Views: 10890
Re: Patch Notes 12/09/2025
After live play testing, I am really hating the Chosen changes. Two of our core abilities now create such a long dot that break any sort of gameplay around stagger.
- Fri Sep 12, 2025 6:57 pm
- Forum: Technical Support Center
- Topic: problem with action bars
- Replies: 4
- Views: 470
Re: problem with action bars
There is an action bar lock icon. Uncheck it and you should be able to move abilities around.
- Fri Sep 12, 2025 5:36 pm
- Forum: Changelogs
- Topic: Patch Notes 12/09/2025
- Replies: 97
- Views: 10890
Re: Patch Notes 12/09/2025
That being said, it would be neat to be able to lock specific auras from being changed, which would go in line with these new changed that help cycle auras.
Maybe there is a way with right-click, but I dont know if that system is doable since auras are treated like any other skill as soon they ...
- Fri Sep 12, 2025 4:01 pm
- Forum: Changelogs
- Topic: Patch Notes 12/09/2025
- Replies: 97
- Views: 10890
Re: Patch Notes 12/09/2025
The Aura/Command activation/deactivation order isn't helpful
Example: If I activate:
Aura A then
Aura B then
Aura C then
Aura D (to proceed an ability), it deactivates Aura A.
BUT, if I press Aura C again, it deactivates Aura B instead of D.
What it should do is deactivate the 'shortest ...
- Fri Sep 12, 2025 3:21 pm
- Forum: Changelogs
- Topic: Patch Notes 12/09/2025
- Replies: 97
- Views: 10890
Re: Patch Notes 12/09/2025
The Aura/Command activation/deactivation order isn't helpful
Example: If I activate:
Aura A then
Aura B then
Aura C then
Aura D (to proceed an ability), it deactivates Aura A.
BUT, if I press Aura C again, it deactivates Aura B instead of D.
What it should do is deactivate the 'shortest ...
Example: If I activate:
Aura A then
Aura B then
Aura C then
Aura D (to proceed an ability), it deactivates Aura A.
BUT, if I press Aura C again, it deactivates Aura B instead of D.
What it should do is deactivate the 'shortest ...
- Thu Sep 11, 2025 8:05 pm
- Forum: Development Discussions
- Topic: [PTS] Patch Notes 07/09/2025
- Replies: 179
- Views: 17575
Re: [PTS] Patch Notes 07/09/2025
PTS changes 11-09-2025
https://images.returnofreckoning.com/divider.png
In addition to a hand full of bug fixes, the following changes have been applied based on your feedback:
https://www.returnofreckoning.com/forum/styles/dawar/theme/images/patchnotes/careers/8.png
Balance Changes ...
- Thu Sep 11, 2025 8:02 pm
- Forum: Development Discussions
- Topic: [PTS] Patch Notes 07/09/2025
- Replies: 179
- Views: 17575
Re: [PTS] Patch Notes 07/09/2025
Upping the maximum resist defences could be an option. Never quite understood why it's softcapped at 40 (35?)% with all the debuffs around.
Investing in resistences would be as benefitial as going heavy on armor then.
We tried to argue it up, but the ranged magic users complained they didn't ...