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by Aluviya
Wed May 08, 2024 5:40 pm
Forum: Suggestions & Feedback
Topic: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?
Replies: 22
Views: 1598

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Absinth wrote: Wed May 08, 2024 5:11 pm Healers are for healing and dps are for dps, the dps specs of healers are purely for when the live event hits and you need to kill something for it. RP fares better in the damage than zealot anyways.
Just because this is your interpretation of the game doesn't make it valid - hate to say it.
by Aluviya
Wed May 08, 2024 4:09 pm
Forum: Suggestions & Feedback
Topic: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?
Replies: 22
Views: 1598

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

The argument about Sweeping Disgorgment vs Concussive Runes is not part of my question, but I'll add my two cents in since that seems to be the "but but but this" argument. One makes it hit a harder via res debuff, one makes it hit more targets. Comparing a shotgun to a flame thrower real...
by Aluviya
Wed May 08, 2024 10:59 am
Forum: Suggestions & Feedback
Topic: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?
Replies: 22
Views: 1598

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Is there any reason why the same tactic, in the same respective trees, that the RP gets a bonus 10% disrupt bypass over the same tactic that zeals get? Is literally the same thing, but the RP gets a bonus disrupt bypass while the zealot doesn't? I know it's "not all mirrors", but that see...
by Aluviya
Tue May 07, 2024 6:31 pm
Forum: Suggestions & Feedback
Topic: Orvr: Proc Meta - Time to Kill even deadlier then ever
Replies: 6
Views: 1076

Re: Orvr: Proc Meta - Time to Kill even deadlier then ever

The thing I just dont understand, is that if the Dev team wants to kill or stop the proc meta. Then they already had the solution in 2017 when they stopped this meta the first time. Only reason it reoccured was the way procs were handled with the first patch of Abilityrework where some RoR-only cha...
by Aluviya
Tue May 07, 2024 5:58 pm
Forum: Suggestions & Feedback
Topic: Scenario Matchmaking Rework Megathread
Replies: 130
Views: 12993

Re: Scenario Matchmaking Rework Megathread

First and foremost, I want to recognize the difficulty of achieving fair matchmaking based on the time of day. It's a complex issue, and I genuinely appreciate efforts to tackle it. However, there are certain scenarios that leave me feeling dissatisfied: Imagine this: you have your own premade group...
by Aluviya
Tue May 07, 2024 3:41 pm
Forum: Suggestions & Feedback
Topic: HV & Gunbad Feedback
Replies: 1
Views: 313

HV & Gunbad Feedback

Greetings PvE enthusiasts, Firstly, I want to express my gratitude for the recent reimplementation of PvE content. It's been a refreshing addition to our gameplay experience. However, as someone who organizes daily PvE runs, I'd like to share my perspective on the current state of Gunbad and HV dung...
by Aluviya
Fri May 03, 2024 10:26 am
Forum: Suggestions & Feedback
Topic: Green Cleanin' Nerf
Replies: 19
Views: 2306

Re: Green Cleanin' Nerf

Alright, just to clarify. I've been playing AM and Shaman for ages, especially in competitive modes like Ranked Solo and Group Ranked. Both Lambent Aura and the HoT from cleansing tactics stacked, meaning for each cleansed hex or ailment, another stackable HoT was applied to your target. The same ta...
by Aluviya
Fri May 03, 2024 10:19 am
Forum: Suggestions & Feedback
Topic: SW range knockdown nerf
Replies: 14
Views: 3263

Re: SW range knockdown nerf

The reasoning behind granting SW a high-range knockdown was largely tied to the greenskin speed proc tactics. It's crucial to recognize that this was the initial concept. However, when evaluating the current state of SW in small-scale scenarios like solo and group queues, it becomes evident that it ...
by Aluviya
Fri May 03, 2024 10:04 am
Forum: Suggestions & Feedback
Topic: Pet Suggestion
Replies: 4
Views: 740

Re: Pet Suggestion

In terms of pathfinding, I do agree that pet classes need a rework. However, in terms of giving squigs even better abilities related to it, I couldn't disagree more. The SH is currently the most broken RDPS in the game, and from my point of view, it actually requires a significant nerf instead of re...
by Aluviya
Tue Apr 23, 2024 2:18 pm
Forum: General Discussion
Topic: The game was more fun 2 years ago
Replies: 74
Views: 12258

Re: The game was more fun 2 years ago

I am confused overall, KPI, because from my POV, this game is relying way too much on "nostalgia". Changes are not happening fast enough. And one has to see here, that with every day passing by, the whole game design and graphics become less relevant. It's evident that our game needs to ev...