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by Fenris78
Sat Nov 08, 2025 2:44 pm
Forum: Suggestions & Feedback
Topic: [Suggestion] Strikethrough
Replies: 52
Views: 8350

Re: [Suggestion] Strikethrough


I see it like this:

The problem isn't your usual rr40 mdps but the outliers that make the 50% mechanic unfun to play against. High rr healers can get such high disrupt rates that I just can't attack them properly on my casters. There simply is no fight in these cases because i get disrupted left ...
by Fenris78
Fri Nov 07, 2025 2:08 pm
Forum: Suggestions & Feedback
Topic: [Suggestion] Strikethrough
Replies: 52
Views: 8350

Re: [Suggestion] Strikethrough

Dodge and disrupt are already too weak as defensive stat compared to parry, you can easily stack 50+ parry as mdps, while dodge and disrupt are at best 20-25% for 4 DD levels.

So in the end you'll often stay like 35-40% parry, while any caster with maxed stat will hit you 90% of the time without ...
by Fenris78
Thu Oct 30, 2025 3:50 pm
Forum: High Elves
Topic: [SW] Swizz's ultimate builds catalog for Shadow Warriors
Replies: 63
Views: 165171

Re: [SW] Swizz's ultimate builds catalog for Shadow Warriors


What is best build for dungeons ?

Try this build : https://builder.returnofreckoning.com/career/shadow-warrior/s?l=40&r=70&tl=4&mp=0&pA=0&pB=13&pC=9&m1=9137&m2=653&m3=650&m4=651&ma=9108,9112,9113,9109&mm=&mt=9129,9131,9134&t=9134,9131,9121,9117

If you are not rr70 yet, drop either the KD or the ...
by Fenris78
Tue Oct 28, 2025 6:31 pm
Forum: General Discussion
Topic: Graphics engine update?
Replies: 15
Views: 20496

Re: Graphics engine update?

I can see some textures like "base skin" of characters, and torso pieces still a bit low-res even after they upscaled every texture.

You can easily compare when equipping stuffs, smaller items looks far more detailed than Torso armors.

If any AI upscaling texture can be done, I think only Torso ...
by Fenris78
Thu Oct 16, 2025 8:03 am
Forum: General Discussion
Topic: This attack strikes a direct blow to your mind
Replies: 48
Views: 19219

Re: This attack strikes a direct blow to your mind

Those numbers are plain ridiculous.
AA damage should be limited to 1k with 2H weapons.

You realize hitting 1k5 every 3s is like having one (strong) free skill for every skill used, it's nuts.

E.g. Brutal assault on SW is a positional attack, about the strongest one of the entire aSW kit, and got ...
by Fenris78
Fri Oct 10, 2025 8:39 am
Forum: Suggestions & Feedback
Topic: Grimmshimmer and fleshrenders
Replies: 112
Views: 18283

Re: Grimmshimmer and fleshrenders


I feel like regen WE is one of those classes that can utilise regen and defensives to the maximum.

Generally how do you counter regen? Well you burst super high so regen cannot even tick. (Same way you deal with hybrid healers, WL by far the worst match up for my dps zeal).

I am not gonna go ...
by Fenris78
Sat Oct 04, 2025 8:30 am
Forum: General Discussion
Topic: Ram abuse/realm disruption
Replies: 25
Views: 80769

Re: Ram abuse/realm disruption


In general I agree that there is to much hassle with rams and sieges. At the same time, with easier sieges we will often just have the stronger side steamroll zone after zone. Sometimes sieges breaks a stalemate and create fun but just as often it just kills the fun in a zone.

Maybe with adding ...
by Fenris78
Mon Sep 29, 2025 1:31 pm
Forum: General Discussion
Topic: the biggest problem in this game
Replies: 29
Views: 5098

Re: the biggest problem in this game


OK thank for this graph. But I don't see it in game when I play. I'm not here to lie and loose time. Realy, trust me on this point: During August, i saw a balanced game. And I was very happy. But my friend (in game) warm me it's not usualy. Since september, when I play, Order are too many time too ...
by Fenris78
Mon Sep 29, 2025 8:59 am
Forum: Suggestions & Feedback
Topic: SW suggestion for next dps rework
Replies: 28
Views: 6507

Re: SW suggestion for next dps rework


[...] Some ppl think that double armor is by itself a huge survivability factor, but even that is questionable as, apparently, iirc, double armor is double armor debuffed, so the advantage turns to nothing, and theres no toughness to fall back to, especially if u take certain tactic that ...
by Fenris78
Mon Sep 29, 2025 8:26 am
Forum: Changelogs
Topic: Patch Notes 25/09/2025
Replies: 42
Views: 11849

Re: Patch Notes 25/09/2025


Yet another example of how flawed design affects gameplay in negative way. Gunbad should be doable without chores as full 35-36 group in green gear within an hour. Yes, this way it may get farmed by duos+ of geared chars but who cares.

For years i advice newcomers to just buy conq and dont bother ...