Search found 1133 matches

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by sullemunk
Tue Mar 21, 2023 6:01 pm
Forum: General Discussion
Topic: Some class ideas
Replies: 16
Views: 3104

Re: Some class ideas


Click here to watch on YouTube
Give orc WeirdBoyz with sorc/bw mechanics
by sullemunk
Sun Mar 12, 2023 3:50 pm
Forum: Addons
Topic: [ADDON] RoR State of Realm v1.2.4 UPDATED!
Replies: 288
Views: 228458

Re: [ADDON] RoR State of Realm v1.2.4 UPDATED!

CAN I just say wow... It's amazing to see this is still being updated. I was the original creator. Thanks so much for keeping it alive. I was quite sad to see WAR die the first time, I had so much fun on it. Only simmular by name and some gfx assets, all other code is original, (remade it twice fro...
by sullemunk
Mon Feb 13, 2023 8:07 am
Forum: Addons
Topic: lua click through
Replies: 5
Views: 953

Re: lua click through

Just a fyi, i made the Cooldownline addon, but it's rather absoleete for me since i have made a another revision of it that works a bit better / is more refined
by sullemunk
Mon Feb 13, 2023 7:11 am
Forum: Addons
Topic: lua click through
Replies: 5
Views: 953

Re: lua click through

You can set an "lock toggler" with something like:

Code: Select all

elseif input1 == "lock" then WindowSetHandleInput("CoolDownLineWnd",not WindowGetHandleInput("CoolDownLineWnd"))
by sullemunk
Sat Jan 14, 2023 8:07 pm
Forum: Addons
Topic: [UI] VinyUI
Replies: 1509
Views: 1217649

Re: [UI] VinyUI

the sequences are stored server side with .dot commands. The addon "sequencer" only simplyfies the commands that gets send/set to the server,
so the sequence is still present on the server w/o the addon installed (it's not shipped with the client like SoR)
by sullemunk
Sat Jan 14, 2023 6:24 pm
Forum: Suggestions & Feedback
Topic: Request: warband MOTD feature
Replies: 2
Views: 564

Re: Request: warband MOTD feature

There is /partynote <message> but fewer than none uses it....
by sullemunk
Sat Jan 07, 2023 1:27 pm
Forum: Addons
Topic: Another very small request...?
Replies: 7
Views: 1631

Re: Another very small request...?

One clue about your addons not working could be related to spaces/special characters into a folder's name (that's why some get troubles running from "program files" folder). Did you try to run your game from a root drive, or a non-spaced folder name ? (like MMORPG_Stuff/RoR instead of all...
by sullemunk
Fri Dec 23, 2022 7:45 am
Forum: Addons
Topic: Need Help Editing Enemy bars in-file, in-game doesn't work
Replies: 14
Views: 2736

Re: Need Help Editing Enemy bars in-file, in-game doesn't work

you have "logs off" in the debug window....
by sullemunk
Thu Dec 15, 2022 10:18 pm
Forum: Game support
Topic: Chat filter macro
Replies: 10
Views: 1508

Re: Chat filter macro

Thanks, I meant how to know what number code is for what channel ? Like 30 for a specific channel, 34 for another, etc. ? Where can we find this info, i.e. number 1 = channel X, number 2 = Channel Y, etc. ? you can do a /script for k,v in pairs(ChatSettings.Channels) do EA_ChatWindow.Print(towstrin...
by sullemunk
Thu Dec 15, 2022 8:45 pm
Forum: Game support
Topic: Chat filter macro
Replies: 10
Views: 1508

Re: Chat filter macro

you can make a "toggle" macro wich turns the filters on/off with a button
example:

Code: Select all

/script LogDisplaySetFilterState("EA_ChatTab1TextLog", "Chat", 30,not LogDisplayGetFilterState("EA_ChatTab1TextLog","Chat",30))