Search found 1133 matches
- Tue Mar 21, 2023 6:01 pm
- Forum: General Discussion
- Topic: Some class ideas
- Replies: 16
- Views: 3104
- Sun Mar 12, 2023 3:50 pm
- Forum: Addons
- Topic: [ADDON] RoR State of Realm v1.2.4 UPDATED!
- Replies: 288
- Views: 228458
Re: [ADDON] RoR State of Realm v1.2.4 UPDATED!
CAN I just say wow... It's amazing to see this is still being updated. I was the original creator. Thanks so much for keeping it alive. I was quite sad to see WAR die the first time, I had so much fun on it. Only simmular by name and some gfx assets, all other code is original, (remade it twice fro...
- Mon Feb 13, 2023 8:07 am
- Forum: Addons
- Topic: lua click through
- Replies: 5
- Views: 953
Re: lua click through
Just a fyi, i made the Cooldownline addon, but it's rather absoleete for me since i have made a another revision of it that works a bit better / is more refined
- Mon Feb 13, 2023 7:11 am
- Forum: Addons
- Topic: lua click through
- Replies: 5
- Views: 953
Re: lua click through
You can set an "lock toggler" with something like:
Code: Select all
elseif input1 == "lock" then WindowSetHandleInput("CoolDownLineWnd",not WindowGetHandleInput("CoolDownLineWnd"))
- Sat Jan 14, 2023 8:07 pm
- Forum: Addons
- Topic: [UI] VinyUI
- Replies: 1509
- Views: 1217649
Re: [UI] VinyUI
the sequences are stored server side with .dot commands. The addon "sequencer" only simplyfies the commands that gets send/set to the server,
so the sequence is still present on the server w/o the addon installed (it's not shipped with the client like SoR)
so the sequence is still present on the server w/o the addon installed (it's not shipped with the client like SoR)
- Sat Jan 14, 2023 6:24 pm
- Forum: Suggestions & Feedback
- Topic: Request: warband MOTD feature
- Replies: 2
- Views: 564
Re: Request: warband MOTD feature
There is /partynote <message> but fewer than none uses it....
- Sat Jan 07, 2023 1:27 pm
- Forum: Addons
- Topic: Another very small request...?
- Replies: 7
- Views: 1631
Re: Another very small request...?
One clue about your addons not working could be related to spaces/special characters into a folder's name (that's why some get troubles running from "program files" folder). Did you try to run your game from a root drive, or a non-spaced folder name ? (like MMORPG_Stuff/RoR instead of all...
- Fri Dec 23, 2022 7:45 am
- Forum: Addons
- Topic: Need Help Editing Enemy bars in-file, in-game doesn't work
- Replies: 14
- Views: 2736
Re: Need Help Editing Enemy bars in-file, in-game doesn't work
you have "logs off" in the debug window....
- Thu Dec 15, 2022 10:18 pm
- Forum: Game support
- Topic: Chat filter macro
- Replies: 10
- Views: 1508
Re: Chat filter macro
Thanks, I meant how to know what number code is for what channel ? Like 30 for a specific channel, 34 for another, etc. ? Where can we find this info, i.e. number 1 = channel X, number 2 = Channel Y, etc. ? you can do a /script for k,v in pairs(ChatSettings.Channels) do EA_ChatWindow.Print(towstrin...
- Thu Dec 15, 2022 8:45 pm
- Forum: Game support
- Topic: Chat filter macro
- Replies: 10
- Views: 1508
Re: Chat filter macro
you can make a "toggle" macro wich turns the filters on/off with a button
example:
example:
Code: Select all
/script LogDisplaySetFilterState("EA_ChatTab1TextLog", "Chat", 30,not LogDisplayGetFilterState("EA_ChatTab1TextLog","Chat",30))