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by zulnam
Mon May 06, 2024 5:57 pm
Forum: Changelogs
Topic: Patch Notes 03/05/2024
Replies: 46
Views: 8069

Re: Patch Notes 03/05/2024

Wow, massive patch! Love the changes. And happy to see the ability rework doing it's intended job. Since it was complete there have been multiple massive balance changes, tweaking various classes. It's very clear that balance is much easier to do now from a technical PoV. And that any class that fee...
by zulnam
Wed Mar 20, 2024 1:49 pm
Forum: News
Topic: PvE Development and Roadmap - March 2024
Replies: 15
Views: 5976

Re: PvE Development and Roadmap - March 2024

If you are updating public quests in general, can you please: - add emblem rewards for the influence unlocks - leave only gear that is not occupying a set item slot for the specific level I have never understood in this game the reason for any gear item, blue or purple, that is meant to be used in t...
by zulnam
Wed Mar 20, 2024 10:28 am
Forum: General Discussion
Topic: Immortal tank
Replies: 14
Views: 2719

Re: Immortal tank

I mean it's pretty close. The main thing making you immortal is the gear, not the abilities. Every tank has mitigation and if played well can be a boring nightmare to kill. What every tank doesn't have is a baseline 40-50% block chance that they can then improve with abilities/tactics along with 1k ...
by zulnam
Wed Mar 20, 2024 12:01 am
Forum: High Elves
Topic: [SW] mSW - good suggestion for balance
Replies: 15
Views: 3134

Re: [SW] mSW - good suggestion for balance

If they just made Takedown and Shadow Sting 100 feet like the rest of the Skirmish tree, allow BHA in assault stance again, and maybe a melee snare OR snare break, I'd be on cloud nine. Edit: And this probably will never happen but, having our detaunt be pbaoe only while in assault stance without t...
by zulnam
Tue Mar 19, 2024 7:56 pm
Forum: Suggestions & Feedback
Topic: Scenario Matchmaking Rework Megathread
Replies: 126
Views: 12342

Re: Scenario Matchmaking Rework Megathread

heavily reward losers that group up. getting stomped. well at least you're playing the game right. ror suffers from two things: - it is a highly complex team oriented game that is broken at it's core due to missing one of the pillars of massive faction based pvp game: it is missing a 3rd faction. - ...
by zulnam
Mon Mar 18, 2024 5:00 pm
Forum: Suggestions & Feedback
Topic: For the love of god give WH a snare
Replies: 60
Views: 8285

Re: For the love of god give WH a snare

RoR is a team game.

What exactly is stoping the other members of your party to apply the snare?
by zulnam
Mon Mar 04, 2024 1:47 pm
Forum: News
Topic: Post Ability Rework Balancing Roadmap - Developer Update March 2024.
Replies: 85
Views: 26874

Re: Post Ability Rework Balancing Roadmap - Developer Update March 2024.

I would suggest the balance team be a mix of 6-man/ST group leads and warband leads. Leading groups in this game, when done right, requires massive knowledge of all aspects of each class. Of course every lead can't know everything but they know enough about each class to make an educated decision wh...
by zulnam
Mon Mar 04, 2024 12:44 pm
Forum: General Discussion
Topic: Meta classes
Replies: 15
Views: 4068

Re: Meta classes

Not much in terms of ranged meta. BW/Sorc are the only ones accepted in warbands but you have to be good and know how to play point blank aoe. On occasions you might see a WB running one aoe SW or a Magus/Engi, but it's mostly because of friendships rather than "omg we have to have one". H...
by zulnam
Fri Mar 01, 2024 9:27 am
Forum: Suggestions & Feedback
Topic: Remove 160 stat tactics
Replies: 30
Views: 3600

Re: Remove 160 stat tactics

+1 Not sure how it would be balanced. Like Fenris said some mdps will need to compensate in other ways, and then there's Greenskins that have the racial Wounds tactic. And what about dwarf Armor tactic? (technically also a pure stat increase) But if there's was ever a time to experiment in RoR, it's...
by zulnam
Thu Feb 29, 2024 9:44 pm
Forum: General Discussion
Topic: 4 problems killing this server
Replies: 129
Views: 16003

Re: 4 problems killing this server

Nerf "winning" and you solve a lot of the issues with RoR. Humping empty zones and PvDoor are SUPER rewarding. RoR shits out Warcrests for taking empty zones and forts. This is encouraging 2 types of behavior: Xrealming, and simply logging off. Players might as well play the side that the...