Post#29 » Fri May 25, 2018 5:37 pm
That's oversimplifying things quite a bit. What I'm saying is that both systems have pros and cons, and that the instant cast system has way less benefit to AM/Sham than the current one. Since you refer to a healer AM/Sham and myself specifically, which I take to mean DPS AM, I'll illustrate my point using them as the context for you.
Healer PoV:
If I'm a healer sitting at 5 stacks of tranquility with the old mechanic, I get to use an instant cast damage spell that does abysmal damage and will most likely be disrupted by absolutely anyone. It's a wasted gcd that has absolutely no effect, value or impact on whatever is going on. Even if that spell is a life tap, it still will not do anything even if by some miracle it doesn't get disrupted. Lets say that we have client control and add some disrupt strikethrough for when you have tranquility and we miraculously fixed life taps to be usable for pure healers in terms of healing output. Even then, for the cost of 5 tranquility points I get to instant cast only one spell. What this means is, with the old version of the mechanic, you're better off ignoring it, just like now.
With the current system, a healer sitting at 5 tranquility has the opportunity to cast 5 spells at half cast time and half ap cost. It's not really worthwhile to do so, however, because it doesn't benefit you in any real way. So, you ignore it. However, even then, there exists design space to create abilities like the one suggested by the OP that could actually utilize the class mechanic in a way that benefits the healer. I'm not saying I don't agree that the healer is currently better off ignoring his mechanic. That's true. What I'm saying, however, is that with the 1 point = half cast time and ap mechanic, you can create far more abilities that could allow the healer to make use of his tranquility points than you can with the old mechanic. An example would be abilities that exchange points of tranquility for force or just wipe your points clean, allowing you to extract benefit.
My PoV:
I play as a dps AM. Whenever I have force stacks, I can use them to make my healing a little bit more effective. My aoe heal goes for a bout 600 hp and my single target one heals for about 800. In the old iteration of the system, for 5 force stacks I would get to cast one single aoe or single target heal as an instant cast. Aka 5 force stacks = 600 aoe healing in an rvr scenario. Now lets look at the current system. 5 force stacks = 3000 aoe healing over 5 seconds. The way the system is now allows me to have a far greater impact on the situation than before. It's just straight up better. Yes, I know that I have to basically stand still and heal vs getting an instant cast before, but 3000 aoe healing vs 600 aoe healing is actually SOMEWHAT USEFUL in comparison.
Now if we look into the future, we can see that there's a variety of ways a DPS AM could benefit from this system. You could create abilities that wipe your mechanic points, allowing him to juggle between single target heals and life taps. You could create abilities that flip the mechanic points, allowing a DPS AM/Sham to do damage in quick succession, or a healer AM/Sham to do a whole lot of burst healing in a short window. It's just so much more impactful than a single instant cast spell that has very little effect.
That's my opinion on why the current system is so much better than the old one. It has more design space. It has more impact per point of Tranquility and Force. It's far more interesting in terms of gameplay, rather than just pushing a button with an instant cast ability that doesn't even do that much.
---------------
As for hybrid play style, the previous system doesn't do anything for that. If you're a pure healer AM and you have 5 stacks of force, you get to cast a life tap or radiant lance that maybe will do 200 damage max if it doesn't get disrupted by some miracle. I don't know if you can call that a hybrid playstyle, because you could have used that time to throw a 2000 hp shield on someone or cast a hot that heals for more hp per tick than you just did in damage.
I feel much more a hybrid as a dps am now because the amount of healing I can put out is more if I want to commit to it. I can spam 5 aoe heals for my group, or even single target heals for a specific target and then juggle life tap and heals with ap drain. It feels far more hybridized than it did before, with just 1 weak heal.
Giladar - rr 80 DPS AM