I believe there is a fine line between appealing to mirror and trying to find a good guideline to judge a class on how it’s performing.Renork wrote: ↑Sun May 06, 2018 9:07 pmThis ^.catholicism198 wrote: ↑Sun May 06, 2018 8:13 pmSo this is a whine proposal.Crumbs wrote: ↑Sun May 06, 2018 7:33 am Hear me out, I’ve got a lot to say and there’s a bit of confusing detail in there so read through it carefully please
I disagree, anything weaponskill for tink/Corp related is not the best idea, the tree deals Corp damage and is usually combined with Grenade which is also supposed to deal Corp damage. The whole purpose of this is so that engi doesn’t have to waste stat points on weapon skill just to remain viable damage wise ( and that’s a lot of WS needed considering we don’t even have Armor debuff) and have no stat points left for a half decent defence.
Meanwhilst magus do as they please, their change spec fully synchronises with their daemonology spec plus they can dedicate their extra stats towards toughness and defends. Engis can’t (we’re talking about 500+ points worth of stats here). You don’t see magus breaking the game with their complete arsenal and you won’t be seeing it from engineer either. It’ll just be less useless as aoe.
If you’ve ever seen a decent aoe engi, it’s because they use friction burn, lightning rod, and napalm effectively, nothing more. All of which magus already has equally as powerful. We don’t need weird finicky stuff, just try what we already know works.
And for aoe Corp damage firebomb is not the skill, because like I said magus has a spirit Blunderbuss and a spirit firebomb.
To person saying that magus version gets disrupted more often, it may be true but only if you have lower INT, I’m aware it’s still tough, and vs healers and tanks it’s a pain, but it’s still far more effective as engineers version does not bypass armor, it’s horrid vs tanks and some mdps and doks, truly. Imagine the damage output possible through stacking all of your dots as change/daemon, everything minus infernal blast dealing heavy spirit damage which is also debuffed by 370+ resist.
One big thing to point out is that engineers group buff does not buff the group against spirit damage, it’s vs elemental. Magus’ version buffs the group against Corporeal, which is engineer’s main aoe damage type. By default 80% of engineer’s aoe damage abilities are nullified vs magus version, the only argument that can be made is that magus have to go through disrupt.
Also I’ve never heard of anyone stacking ws for B.B. that’s just bs. That build doesn’t work and if it did, it isn’t because Blunderbuss is doing worthwhile damage.
I played Krumbo an engi from the past and I’ve played with WBs, 6mans all as tinkerer from rr30 all to way to 70 when I deleted him. I know this classes’ aoe potential better than most. I don’t know why the big scandal or having to scale damage back because it’s going to be too high. Magus already has all of this and more and its not game breaking.
Stacking WS can only be seen as an opportunity for an engi that’s decked to the floor in crit and BS, AKA rr60+ and even then it’s not to take advantage of it but rather again, to remain viable.
Also frag grenade is not a game changer it’s an OK dot, just look at magus’ version for reference. And static discharge deals barely more/the same damage/worse vs no Armor vs Blunderbuss because it has such a low base damage. (another idea could be to make this deal more damage)
To that guy saying that magus aoe deals elemental and spirit, yes they deal elemental but only on the aoe elemental 3sec channel skill which is bad as an aoe and made obsolete by daemonic lash. It is not used
You keep spreading misinformation, and selective information...
Infernal Blast also deals Elemental Damage, which is not 'obsolete'
Even at soft capped intelligence disrupts are high- not just at low intelligence
An AM/RP/ZE/SH can all provide resist buffs- not just limited to corporeal/elemental
I could go on...
I'm over it.
Majority of the posts on this thread reflect a lack of wanting to preserve balance and more of "MAGUS HAS IT, SO I WANT IT AND IT'S ONLY FAIR".
One of the main rules of the balance forums states DO NOT APPEAL TO YOUR MIRROR. Yet...here we are?
The only person that posted a very reasonable solution was Peter with his tactic proposal. I'm going to repeat what I told Crumbs in another thread: you simply want the best of both worlds. You want to keep the PRDPS aspect because it does give you the ability to assist the mdps/armor debuff train. You also want BB to complement your aoe/pbaoe rotations to achieve the maximum dps potential.
A little ludicrous, no? Why not ask for ALL of your attacks to be corporeal? This way you can also suffer the tragedy of facing the disrupt party, just like your fellow mirror class the "magus". Also, magus does not have M1 concealment, which engies use frequently to get off their ST rotations on a regular basis. It would be beautiful to glean/lash + pop concealment, but surely you can see how silly that would be, no? So, why should you have access to this? You literally would outperform your mirror in every aspect, but that's balance? The whole "armor meta" is a moot argument, this is a team game so go group and assist each other. You can at the very least target healers, which is not an option for magus.
TLDR, there are plenty of things engies have that I wish I had on my magus, but that's not enough to justify a buff to the class.
I’m appealing to my mirror in a sense, but what I’m trying to get these two underperforming skills to do, is to try what already works, magus provides a good example. If it’s necessary to lower the damage afterwards then so be it... but so far nobody has actually tried anything. The whole point of this change to these skills is so that Armor doesn’t completely nullify their use.
The only reason you don’t support any of this is because you strictly play magus, and you don’t want to see engi come anywhere near. You’ve made that clear since the first time we spoke. Also M1 protects against casters, what happens if the main threat is melee? Then you use magus’ M1 that is probably one of the best snares out there. And you can use your own reflective M1 to super counter BWs dps, you can also add to that with aegis, and believe me the reflect damage is high. But this goes off the rails as we should only be comparing each other’s aoe potential. Most other aspects are already fair to one another.
Magus is different to engi as it is a class that can deal very high sorc-level burst of pure magic damage ST wise and that’s fine. I know there are a lot of top rank magus claiming the disrupt changes have broken their class, but it’s generally exaggerated because they feel they are less effective (which is true, and still fair). Magus still has the potential to be great when some things are lined up for them such as Pierce Defenses. Its not THAT bad for a magus, that’s all I’m saying. Magus and engi deal their ST damage in their own way.
Also to the guy talking about elemental scream, the skill has surging power which adds 50% crit damage to the skill as an AOE, more than any debuff will get you.
I can’t appeal to my mirror, then the argument remains the same.... Blunderbuss deals no damage, frag grenade deals no damage, and there are no worthy builds to make these skills come up to par.
You think because we have 2 changed Corp aoe skills it’s going to destroy the world? these are not super high damage skills in the first place, they can and will be cleansed. Rifle is still going to be the most appropriate dps spec for engi. Magus buffs the group against this entire element (Corp), in some scenarious it might be that a Corp Blunderbuss isn’t much better off. As I said if the base damage is too high, that can always be altered.