Gates of Erkrund:
- *Capping a Flag with 3 ppl takes ~15 sec.
*Caping a Flag with 6 ppl takes ~10 sec.
*Capping a Flag always gives 50 points.
*Uncapping an enemy Flag gives Zero points.
*̶a̶̶ ̶̶f̶̶l̶̶a̶̶g̶̶ ̶̶g̶̶i̶̶v̶̶e̶̶s̶̶ ̶̶1̶̶ ̶̶p̶̶o̶̶i̶̶n̶̶t̶̶ ̶̶a̶̶l̶̶l̶̶ ̶̶6̶̶ ̶̶s̶̶e̶̶c̶̶o̶̶n̶̶d̶̶s̶̶.̶
*̶a̶̶n̶̶ ̶̶e̶̶n̶̶e̶̶m̶̶y̶̶ ̶̶k̶̶i̶̶l̶̶l̶̶ ̶̶g̶̶i̶̶v̶̶e̶̶s̶̶ ̶̶1̶̶ ̶̶p̶̶o̶̶i̶̶n̶̶t̶̶.̶
*As long as at least One enemy is on their flag, you cannot cap it.
In Addition:
*Solo capping a Flag takes exactly 30 seconds.
*Middle Flag cap is also 50 points.
*Middle Flag generates 2 Points all 5 seconds.
*Outer Flags give 1 point all 5 seconds.
*Kills with 0 Flags => 1 pts; 1 Flag => 2 pts; 2 Flags (middle included here) => 7 pts; 3 Flags => 8 pts.
The rest of my list is taken from different Gates of Erkrund videos from youtube ranging from 3-5 years ago.
Nordenwatch:
- *Capping outer Flags = 15 points.
*Capping the center Flag = 30 points.
*Outer as well as the center flags give 2 points each every 7 seconds.
*Killing an enemy with 1 outer Flag awards 5 points.
*Killing an enemy with 1 or 2 outer + center Flag also awards 5 points only.
- *Each kill awards 10 points.
*Obtaining the Orb awards 0 points.
*The Orbcarrier awards his team 3 points after 15 Seconds and AFTERWARDS 3 points every 5 seconds.
*The Carrier gets cumulating damage(each tick every 5 seconds. This damage also directly starts 5 seconds after pickup (Unlike the points).
Extra:
*The current Orb damage ticks 3 times and then grows. Ticks 3 times again on the same value etc.
*Starting Value = 76 damage. Subsequent ticks are: *3,*6,*10,*15,*20,*30 (so actual values: 76,228,456,760,1140,1520,2280).
Khaines Embrace:
I watched some Videos now and there are 2 different Versions of this one.
I think the second one (also the "newer" one) is the one to go though.
https://www.youtube.com/watch?v=6vtgxaj7g7o
https://www.youtube.com/watch?v=i4_UBitZBgA
Heres the common stuff for both:
- *Capping a flag is a on-click event (channel that gets interrupted with any dmg) which takes 5 seconds.
*Capping both flags gives the enemy team a 10 second time window for recap.
*The Flags both detonate after 10 seconds of being claimed by one faction.
*The explosion Radius is !approximately! half the length between the first flag and the destro warcamp. (sry for no feet numbers here, but that is testable once the map would be playable for me)
*Each explosion awards 75 points.
*Both flags remain capped (and are un-recappable) for 30 seconds AFTER an explosion. Both flags turn neutral after that 30 seconds.
- *Each kill gives 1 Point
OR
*Each kill while having 0 Flags = 5 points, 1 Flag = 6 and 2 Flags = 7 Points.
Another important thing to add which we currently don't have are the respawn timers! Exactly at each full minute (XX:00) and each half minute (XX:30) are the respawns. In other words if you die at a timer of 12:47 and press release you have to wait 17 seconds until you respawn!
Im also going to mention that there should be a 12 vs 12 player cap in scenarios which would be nice to get fixed if its not too hard.
Stonetroll Crossing:
- *The Pacifier (the Flag you carry) at the Top spawns after 1 Minute into the game.
*Picking up the Flag takes 4 seconds. (Taking ANY damage interrupts it!)
*Picking it up gives Zero points.
*Picking up the Flag triggers a 1 minute timer, in which you can claim any of the 3 outposts.
*Only the Flag carrier can claim Outposts.
*After claiming one of the Outposts your timer gets reset to 1 minute again.
*Capturing (Pacifying a Trolloutpost) an Outpost gives your Team 25 Points.
*Capturing an Outpost takes 2 seconds. (Taking ANY damage interrupts it!)
*Capturing all 3 Outposts awards your Team 3*25 points (for each Flag) PLUS 100 extra.
*If you die while holding the Pacifier it drops to the ground and can be picked up in a 15 second time window. Same also counts for capturing all 3 Points. The Pacifier resets after 15 Seconds.
*Every Kill awards 2 points at all times.
- *Picking up the enemy Flag takes 2 seconds.
*Picking up the enemy Flag awards Zero points.
*Handing in the enemy Flag at your 'altar' takes 1 second.
*Handing in the enemy Flag gives your team 75 points.
*You can only hand in the enemy Flag when your own Flag is at home.
*Flags respawn instantly at their homebase after the carrier got killed or the Flag was handed in.
*Every Kill awards 2 points at all times.
- *Capping the center Flag works like in GoE mentioned at the top here.
*Capping the Flag awards 25 points.
*Holding the Flag awards 3 points every 5 seconds.
*Every Kill awards 2 points at all times.
*After the Flag has been capped the Orb(War Ball) spawns for the opposing Faction.
*missing Orb interaction...
Problem here, i find absolutely no information about what the Orb here did and i can't remember either :/
Im not sure if it was extra points for Kills while holding it only, or if it additionally behaved like the Mourkain burning orb.. Maybe someone can show a Vid where someone actually picks up the Orb