T2 Release!

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Azarael
Posts: 5332

T2 Release!

Post#1 » Tue Jun 16, 2015 8:12 pm

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Post T2 Bugs here -> http://www.returnofreckoning.com/forum/ ... =16&t=4254

[Item & Gold Wipe]

- We wiped all Gold to 1 per character above level 4.
- We wiped all items except the equipped ones and 2 special ones. (Cloak of the Fireborn and Cloak of the Pegasus)

- Item/ Gold Wipe Feedback (other posts about the wipes will be deleted) -> http://www.returnofreckoning.com/forum/ ... =39&t=4243

[Live Event]

- The Live Event "Eternal Bond - The Missing Maiden" started.

- Description here -> http://www.returnofreckoning.com/forum/ ... 551#p42551

[General]

- New maximal level is 20
- New renown rank level is 30

- Parties and warbands have been significantly improved.
- Public groups have been implemented.
- Party loot rolling has been implemented.
- Bind on Equip and Bind on Pickup have been reactivated.

- Mounted players will no longer flicker when a new player is sent.

- Surnames now work correctly [Thanks to kintari].

- Titles work now [Thanks to kintari].

[Inventory]

- The Crafting, Currency and Quest Item backpacks now work [Thanks to kintari].

[Chat]

- Ignore now works on all chats. Please note that GM characters cannot be ignored.

[Database]

- The database now saves much less frequently and in the correct order.

- Added Portal Support.

For T2 (Ostland/Troll Country):

- Fixed all Quests.
- Fixed all NPC/Game Objects.
- Added Mounts.
- Added Renown Vendors.
- Added Flight Masters. ( :!: you have to go to the T2 RvR Warcamp before you can fly there :!: )
- Added Rally Masters.
- Added Map Exploring.
- Added Respawn Points.
- Added Portals (Zone Portals).

- Fixed the model of the guild recruiter in the Nordland warcamp.
- Fixed the Vendors at the Stables.

[Duelling]

- You may now initiate a duel with a member of your own faction.

/duel x will challenge your target.
/duelaccept and /dueldecline are used to respond.
/duelcancel withdraws a challenge.

- Duels will take place until one party would be killed or until they surrender with /duelsurrender, at which point the player is spared and may regenerate as normal.

[World / RvR]

- Players are now visible and able to be attacked across zone boundaries.
- Player Loot is working now. They will drop generic gear (such as Bloody) of all types and all available rarities, based on their level.
- The RvR countdown has been added.
- The Cicken Debuff has been added for RvR.
- Influence gains have been increased generally.

For T2 (Ostland/Troll Country):

- Added Keeps.
- Added Keep NPC.
- Added Battlefield Objectives.
- Added Battlefield Guards.
- Added the RvR system for T2
- Added Exp/Renown and Influence from taking Keeps and Battlefield Objectives

- :!: Keep Loot isn't added yet. It will be added when we see that Keeps are working properly. :!:

[Character Selection]

- Characters will animate properly on the selection screen and display all their equipped gear.

[Combat]

- The Bolster buff will now improve stats granted by gear.
- Shields will no longer grant bonus armor.
- Absorption effects will no longer be applied after the armor reduction.
- Absorption effects will no longer prevent dependent effects of an ability.
- Abilities will no longer begin to cast while you are moving if they require you to be still.

[NPCs]

- NPCs will no longer teleport to the player during their following phase.
- NPCs are subject to movement restrictions and bonuses.
- NPCs with a ranged attack will attack at range. Animations may not be correct.
- Mobs will now drop generic gear (such as Bloody) of all types and all available rarities, based on their level.
- The chance is improved if the mob is a Champion, Hero or Lord.

[Scenarios]

- We added the scenario "Reikland Factory"!
- Scenario queues are now separated by Tier.
- Scenario balance further improved.
- You can now queue in groups.

[Careers]

- Career mastery has been implemented.
- Many ability fixes.

Tanks

- Guard can be removed without a target.

Pet Classes

- The way in which pets scale has been adjusted:

- Pet HP is now 70% of the master's.
- Pets receive their master's Willpower and Initiative in addition to their armor and resistances.

Healers

- Heals directed against a target which is out of range or not visible will cancel instead of redirecting to the caster.
- Resurrected players spawn at the location where the resurrection spell had finished casting.
- Heals will no longer cause healed players to enter combat. If the healed player is in combat, the healer will also be flagged for combat.

Engineer

- Improvised Upgrades now stacks correctly.

KotBS

- On Your Guard! should behave correctly.

Squig Herder

- Fixed an exception thrown when the player died with a pet out, causing them to be unable to respawn.

Chosen

- Discordant Fluctuation now has a retriggering interval.

Marauder

- May now delete legacy "Gift of" offhand weapons.

Magus

- Unholy Empowerment now stacks correctly.
- The Magus disk will now be sent correctly to other players.

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DaScoub
Posts: 555
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Re: Next changelog WIP

Post#2 » Tue Jun 16, 2015 9:29 pm

This looks awesome !
Image

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nalgol
Former Staff
Posts: 296

Re: Next changelog WIP

Post#3 » Tue Jun 16, 2015 10:55 pm

what i did: just for info

comming soon guild banners guild tactics and so on :-)

support for go jump portals
support for flightmaster unlocks
support for restrictions on mapjumpportals
fixed mount vendors

group/ warbands switch
warbands still bugged i cannot find the right ids to register the clients
open groups warbands
hide closed groups warbands from the near groups indow
basic work on loot conditions // still some packet errors there they only show up for warband
group loot

added rewards for keep takes t2 obj takes
changed zone lock for t2
80 % is lock 40 % total from keeps 30 % total from flags max 10 % total sc wins sc 10 % total kills
sc wins doesnt support t2 breaket yet i guess max added that after i worked on it

User avatar
Spongel
Posts: 306

Re: Next changelog WIP

Post#4 » Tue Jun 16, 2015 11:01 pm

wohoooooooooooo goood job gits!
Shauree - Zealot

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Spongel
Posts: 306

Re: T2 Release!

Post#5 » Thu Jun 18, 2015 2:04 pm

+
Shauree - Zealot

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wender88
Posts: 213

Re: T2 Release!

Post#6 » Thu Jun 18, 2015 2:08 pm

Awesome! Nicely done!
Kenzing - Specialneedz

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KarlFranz
Posts: 112

Re: T2 Release!

Post#7 » Thu Jun 18, 2015 2:13 pm

tyvm guys!! :D

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Zegota
Posts: 351

Re: T2 Release!

Post#8 » Thu Jun 18, 2015 2:13 pm

OMG <3

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Ley
Former Staff
Posts: 1541

Re: T2 Release!

Post#9 » Thu Jun 18, 2015 2:14 pm

Awesome, thank you for the hard work!

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Gorwe
Posts: 219

Re: T2 Release!

Post#10 » Thu Jun 18, 2015 2:14 pm

You already know what I'll ask...

So how is it? Come on...I have a need to continue where I stopped(after Bohsenfels{most of people don't even know what it is}).
Last edited by Gorwe on Thu Jun 18, 2015 2:16 pm, edited 1 time in total.

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