Give them time to address it. None of this is set in stone. I doubt that is intended behavior and will be corrected.
(Edit: Azarael beat me to it.)
Changelog 02/11/16
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
Ads
Re: Changelog 02/11/16
ye, zerg is bigger and bigger, now you need 4-5 wb to take defended keep, and if you took keep after 5 hours of fight it is great wictory!sabat80 wrote: unfortunately instead of spreading the zerg it making it bigger.
ye, sitting in one zone for 5 hours is so great idea! T4 was created to have 9 zones and allow players to move between them, not to sitting in one
lider of Da fat squigs guild
Re: Changelog 02/11/16
Are you planning anything else to balance the Pounce nerf, for example a snare instead of the speed increase which does not seem to work properly?Azarael wrote:[Combat/Careers]
White Lion/Marauder
Whirling Axe and Wrecking Ball no longer improve Dodge and Disrupt.
Fixed an issue causing Whirling Axe and Wrecking Ball to scale with 4x the user's Strength bonus instead of 2x.
Thank you
Re: Changelog 02/11/16
If the speed increase does not work properly then that's a bug report. No icon is displayed for it. However, my handlers are reliable so I highly doubt it's not working.sydd wrote:Are you planning anything else to balance the Pounce nerf, for example a snare instead of the speed increase which does not seem to work properly?Azarael wrote:[Combat/Careers]
White Lion/Marauder
Whirling Axe and Wrecking Ball no longer improve Dodge and Disrupt.
Fixed an issue causing Whirling Axe and Wrecking Ball to scale with 4x the user's Strength bonus instead of 2x.
Thank you
Re: Changelog 02/11/16
Hopefully the changes work as intended, i'll probably only play one more night of cannonhammer before i quit until its fixed.
Re: Changelog 02/11/16
Cant see any problem with the speed increase... it works just fine for me.Azarael wrote:If the speed increase does not work properly then that's a bug report. No icon is displayed for it. However, my handlers are reliable so I highly doubt it's not working.sydd wrote:Are you planning anything else to balance the Pounce nerf, for example a snare instead of the speed increase which does not seem to work properly?Azarael wrote:[Combat/Careers]
White Lion/Marauder
Whirling Axe and Wrecking Ball no longer improve Dodge and Disrupt.
Fixed an issue causing Whirling Axe and Wrecking Ball to scale with 4x the user's Strength bonus instead of 2x.
Thank you
Andyrion Ulthenair
Arphyrion Soulblade
Arphyrion Soulblade
Re: Changelog 02/11/16
Is there a zone cap on # of siege/artillery weapons? I thought it was tied to keep rank?
-= Agony =-
Re: Changelog 02/11/16
Why cannons are not giving immunity as you get knocked back? This is stupid that people are chain knocked back all over the place... it makes positioning completely useless...
There is a simple reason why hard-cc give immunity in this game..
There is a simple reason why hard-cc give immunity in this game..
Martyr's Square: Sync & Nerfedbuttons - enigma
Martyr's Square: Dureal & Method - Disrespect/It's Orz again
Badlands: Dureal & Alatheus - Exo
Karak-Norn: Sejanus - Blitz/Elementz
Martyr's Square: Dureal & Method - Disrespect/It's Orz again
Badlands: Dureal & Alatheus - Exo
Karak-Norn: Sejanus - Blitz/Elementz
Ads
Re: Changelog 02/11/16
It is tied to keep rank.Akalukz wrote:Is there a zone cap on # of siege/artillery weapons? I thought it was tied to keep rank?
ST cannons give immunity.dur3al wrote:Why cannons are not giving immunity as you get knocked back? This is stupid that people are chain knocked back all over the place... it makes positioning completely useless...
There is a simple reason why hard-cc give immunity in this game..
AoE cannons respect immunity, but give none, and they will only knock back at all if 3 allies were within 15 feet of you when the cannon impacted. Similarly, their damage is linked to the number of targets within 15 feet of you - they inflict 900 damage if no targets are nearby, rising to about 2400 with 6 other people within 15 feet. They are not designed to be healed through or tanked by a single concentrated force. They are designed to force dispersion.
To be a broken record yet again - cannon HP was too high. See how it performs when AoE cannons can be sniped, as intended. But one thing doesn't change - those cannons are designed to make mass infantry attacks along a single front unviable.
Re: Changelog 02/11/16
Sorry, I have not explained well, English is not my native language.Azarael wrote:If the speed increase does not work properly then that's a bug report. No icon is displayed for it. However, my handlers are reliable so I highly doubt it's not working.sydd wrote:Are you planning anything else to balance the Pounce nerf, for example a snare instead of the speed increase which does not seem to work properly?Azarael wrote:[Combat/Careers]
White Lion/Marauder
Whirling Axe and Wrecking Ball no longer improve Dodge and Disrupt.
Fixed an issue causing Whirling Axe and Wrecking Ball to scale with 4x the user's Strength bonus instead of 2x.
Thank you
I mean 1 sec. speed increase It does not seem to be the right solution because in less of 1 sec my target moved away and often the gap is not unbridgeable. In addition, to remedy the nerf we got a buff (dodge and disrupt) for the skill Whirling Axe and Wrecking Ball, now removed, that's why i'm asking.
Thank you
Who is online
Users browsing this forum: No registered users and 9 guests