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Patch Notes 22/02/2020

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Acidic
Posts: 1494
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Re: Patch Notes 22/02/2020

Post#51 » Wed Feb 26, 2020 3:23 pm

Could you clarify the following for me

“Champion Selection now used the ranked SC logic.”

Don’t do SC so don’t know the logic this refers to

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Xergon
Posts: 543

Re: Patch Notes 22/02/2020

Post#52 » Wed Feb 26, 2020 3:38 pm

Vayra wrote:
Wed Feb 26, 2020 8:36 am
ReturnOfReckoning wrote:
Sat Feb 22, 2020 3:26 pm
Optimized line of sight requirements with Auras to return early in some cases where it wasn't needed.
Is it possible to update LoS for casting as well to only check on startup and finish? It's really annoying that someone can run behind a tree or post that doesn't even cover their entire model and break LOS for a split second and cast stops.
Why, current check system is very valid. That's exactly what casting means, if u lose of sight of ur target before finishing casting, ur casting should get canceled. While if u finish ur casting then no matter what ur target foes, even if he hides he will still get affected by castes ability.
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Omegus
Posts: 265

Re: Patch Notes 22/02/2020

Post#53 » Wed Feb 26, 2020 4:10 pm

Hotfix #4 just broke all set bonuses (it's on the tracker)...
Zomega: RR8x Zealot

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Ototo
Posts: 1015

Re: Patch Notes 22/02/2020

Post#54 » Wed Feb 26, 2020 4:16 pm

ReturnOfReckoning wrote:
Sat Feb 22, 2020 3:26 pm
Hotfix #4

[Abilities & Morale]

- Marauder: Terrible Embrace is now subject to a range check on completion.
Thanks. This is the end of those "pull-charge-run back into my team-get you at 150ft of your team-die" situations. It was outrageously annoying.
Spoiler:

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phononHYPE
Posts: 198

Re: Patch Notes 22/02/2020

Post#55 » Wed Feb 26, 2020 4:27 pm

Thanks for all the work, as always. I had only just noticed the buffs putting you in combat, and the City champ selection seemed lopsided at times (though I don't have that many Cities under me belt), so kudos on those fixes.

More and more this game gets smoother to play, even if I die a lot. Keep it up gang.
Kaputcha - Dooooooom Diiiiiiiiiva!
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Fenris78
Posts: 116

Re: Patch Notes 22/02/2020

Post#56 » Wed Feb 26, 2020 5:13 pm

Ototo wrote:
Wed Feb 26, 2020 4:16 pm
ReturnOfReckoning wrote:
Sat Feb 22, 2020 3:26 pm
Hotfix #4

[Abilities & Morale]

- Marauder: Terrible Embrace is now subject to a range check on completion.
Thanks. This is the end of those "pull-charge-run back into my team-get you at 150ft of your team-die" situations. It was outrageously annoying.
THIS. I LOVE YOU NOW ! (Provided it works :p)

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funnytroll
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Re: Patch Notes 22/02/2020

Post#57 » Wed Feb 26, 2020 5:59 pm

Buffs from other players are now removed from players upon joining a Scenario.
Im tired each sc reguard my dd in party )

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Vayra
Posts: 524

Re: Patch Notes 22/02/2020

Post#58 » Wed Feb 26, 2020 9:07 pm

Xergon wrote:
Wed Feb 26, 2020 3:38 pm
Vayra wrote:
Wed Feb 26, 2020 8:36 am
ReturnOfReckoning wrote:
Sat Feb 22, 2020 3:26 pm
Optimized line of sight requirements with Auras to return early in some cases where it wasn't needed.
Is it possible to update LoS for casting as well to only check on startup and finish? It's really annoying that someone can run behind a tree or post that doesn't even cover their entire model and break LOS for a split second and cast stops.
Why, current check system is very valid. That's exactly what casting means, if u lose of sight of ur target before finishing casting, ur casting should get canceled. While if u finish ur casting then no matter what ur target foes, even if he hides he will still get affected by castes ability.
If he's out of sight for like half the cast, yes, it should probably cancel. But when someone goes behind a stick for a split second that shouldn't cancel the cast. You still know exactly where the target is, hell you can even see the target still, just the center of the model is behind some cover. Pretty sure the check on live was on cast, and on cast finish. If your target went behind cover for a split second it wouldn't cancel the cast.
Vayra - Sorc
Forkrul - DoK
Kalyth - BG

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Tiamath
Posts: 43

Re: Patch Notes 22/02/2020

Post#59 » Thu Feb 27, 2020 11:54 am

Hello
question about :
[Items]
- Added 4 missing Sov/Warlord 8 piece bonuses.
which one? what are these?
I noticed on Armory BG Warlord has mentioned - Unnerving Hate last bonus, what does it do? I noticed in game there is list till 7th
Next stop? The frontline ...

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no0kiee
Posts: 29

Re: Patch Notes 22/02/2020

Post#60 » Fri Feb 28, 2020 11:06 am

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Scout spec bonus for Sov set which is broken and unplayable even worse then skirmish!

Clap Clap Clap Clap Clap.

P.S. Originally on live Warlord was a scout set btw.

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