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[UI] CraftValueTip in MGRemix

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ropuch
Posts: 91

[UI] CraftValueTip in MGRemix

Post#1 » Sun Oct 04, 2015 9:41 am

Hi!

I've noticed that some IDs of seeds are no more corresponding to CVT database (MGR tooltip showing Str seeds as Int ones, Extender/Multiplier having no desc at all etc). I've corrected values on seeds I have access to, but I'm sure some still need fixing.

If anybody feels like helping - when you notice wrong/no tooltip on seed:
- Quick and easy: please send me "invalid" seed (character name: Skrzek)
- Little work: fix it yourself and share

Edit

Edit 2015-12-19 (Official data from Genisaurus):
Here's CraftData.lua updated with data provided by Genisaurus.


Edit 2015-12-03 (Corrected by Elratie):


How to fix it yourself:
You need uniqueID of seed and ingredient that grows from it.
You can get uniqueID by hoovering mouse over seed/ingredient and typing /craftvaluetip digest - you will get something like:

[3010038]Majestic Fusk Spore lvl0/0 craftingBonus{5=3,9=200,13=20,} <= uniqueID is first value in [] brackets.

Now search CraftData.lua for CraftValueTip.SeedList table, and find your seed section (like strength, stabliser etc). There should be 9 entry per seed (going from lvl 1 to 200 step 25).

Seed entry looks like this (200 lvl Multiplier):

Code: Select all

[3010038]={"std",true,"item4",3020038,199906},
	|		 |	  |		|		|		|
	|		 |	  |		|		|		.-- 6. Pigment
	|		 |	  |		|		.-- 5. ID of the material that grows from seed
	|		 |	  |		.-- 4. Effect
	|		 |	  .-- 3. Main ingredient check
	|		 .-- 2. Type
	.-- 1. ID of the seed	
1. uniqueID of the seed
2. Type - "standard" / "purch" for the ones from vendor and "rare" (probably for two-stat cookies). "std" looks like proper value.
3. Tricky: False for main ingredient, true for multiplier/extender etc.
4. Effect - most are self-explanatiory (str/heal/will etc), you can find a list in Localization.lua (for your preferred language) in tables EffectNames and ItemTypes.
5. uniqueID of material from seed
6. uniqueID of the pigment it will grow, or 0 if unknown (according to cvt api, leave it as it is ;-)

Save the file and /reloadui, confirm change in MGRemix.

Cheers!
ropuch
Last edited by ropuch on Mon Jan 04, 2016 4:40 pm, edited 5 times in total.
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Yaliskah
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Posts: 1974

Re: [UI] CraftValueTip in MGRemix

Post#2 » Mon Nov 23, 2015 9:17 am

Thx a lot !! I missed this post !!

BR

Yali.

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Nishka
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Posts: 1057

Re: [UI] CraftValueTip in MGRemix

Post#3 » Mon Nov 23, 2015 9:24 am

Thank you, I wouldn't imagine growing weeds without MG addon.
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ropuch
Posts: 91

Re: [UI] CraftValueTip in MGRemix

Post#4 » Mon Nov 23, 2015 9:38 am

I'll post recent CraftData.lua once I get home.
A Pounce Too Far: http://imgur.com/KeSt8WL

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Sonevia
Posts: 16

Re: [UI] CraftValueTip in MGRemix

Post#5 » Mon Nov 23, 2015 10:14 am

subbed for new lua

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SilverWF
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Re: [UI] CraftValueTip in MGRemix

Post#6 » Mon Nov 23, 2015 10:54 am

Thanks! Updated in my addon collection
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A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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ropuch
Posts: 91

Re: [UI] CraftValueTip in MGRemix

Post#7 » Fri Nov 27, 2015 9:07 am

Update in first post.
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ropuch
Posts: 91

Re: [UI] CraftValueTip in MGRemix

Post#8 » Fri Nov 27, 2015 10:25 pm

Corrected download link.
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Yaliskah
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Re: [UI] CraftValueTip in MGRemix

Post#9 » Fri Nov 27, 2015 11:25 pm

Thx ropush !

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ropuch
Posts: 91

Re: [UI] CraftValueTip in MGRemix

Post#10 » Thu Dec 03, 2015 6:41 pm

First post updated with Elratie's CraftData. Thanks!
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