Beastlord
Helm
- 255 armor -- min rank 37/30
+20 wounds
+16 weapon skill
+20 ballistic skill
+75 spirit res
+45 elem res
- 230 armor -- min rank 38/31
+16 wounds
+16 weapon skill
+24 ballistic skill
+40 spirit res
+80 elem res
- min rank 39/32
+32 wounds
+24 weapon skill
+62 spirit res
+84 elem res
+62 corp res
- 260 armor -- min rank 39/32
+30 wounds
+14 initiative
+17 ballistic skill
+65 elem res
+85 corp res
- min rank 40/33
Increases AP regen for 15s for all party members, 30m cooldown
- min rank 37/30
+13 weapon skill
+23 ballistic skill
+62 spirit res
+48 elem res
+48 corp res
+3 AP per second
- 3pc: +58 weapon skill
4pc: +58 ballistic skill
5pc: +5% reduced chance to be dodged
6pc: Marked - On Hit: 25% chance to reduce targets Initiative by 84 while increasing your Ballistic Skill by 84 for 10 seconds
Boots
- 40 armor -- min rank 7/7
+2 wounds
+2 initiative
+6 weapon skill
+4 ballistic skill
- 55 armor -- min rank 8/8
+5 toughness
+4 wounds
+8 ballistic skill
+1% parry
- 2pc: +14 toughness
Boots
- 80 armor -- min rank 15/15
+4 toughness
+3 initiative
+14 weapon skill
+7 ballistic skill
- 84 armor -- min rank 16/16
+5 toughness
+6 wounds
+7 initiative
+14 ballistic skill
- 110 armor -- min rank 17/17
+9 wounds
+6 weapon skill
+15 ballistic skill
+2% parry
- 2pc: +27 toughness
+1 Path of the Skirmisher abilities
Boots
- 132 armor -- min rank 26/26
+10 toughness
+10 wounds
+6 initiative
+20 ballistic skill
- 140 armor -- min rank 27/27
+12 toughness
+7 weapon skill
+19 ballistic skill
+1% reduced chance to be dodged
- 171 armor -- min rank 28/28
+8 wounds
+24 weapon skill
+15 ballistic skill
+2% ranged critical chance
- 162 armor -- min rank 29/29
+4 toughness
+14 wounds
+24 weapon skill
+15 ballistic skill
- 190 armor -- min rank 29/29
+16 toughness
+9 initiative
+26 ballistic skill
+40 hit points per 4 seconds
- 2pc: +47 toughness
3pc: +240 spirit res
4pc: Creeping - On Being Hit: 10% chance to reduce attacker's movement speed by 40% for 5 seconds
5pc: +5% ranged critical chance
Boots
- 188 armor -- min rank 35/35
+25 wounds
+29 weapon skill
+13 ballistic skill
+2% disrupt
- 188 armor -- min rank 35/36rr
+29 toughness
+9 initiative
+16 weapon skill
+11 ballistic skill
- 211 armor -- 35/37rr
+28 toughness
+18 weapon skill
+12 ballistic skill
+3% reduction in being critically hit
- 216 armor -- min rank 35/38rr
+16 wounds
+29 weapon skill
+13 ballistic skill
+2% disrupt
- 240 armor -- min rank 35/39rr
+23 wounds
+17 weapon skill
+32 ballistic skill
+52 hit points per 4 seconds
- 2pc: +62 ballistic skill
3pc: +240 armor
4pc: +1 Path of the Skirmisher Abilities
5pc: +5% ranged critical chance
Boots
- 200 armor -- min rank 40/40
+10 wounds
+27 weapon skill
+16 ballistic skill
+3% reduction in being critically hit
- 200 armor -- min rank 40/41rr
+27 toughness
+8 wounds
+15 ballistic skill
+2% dodge
- min rank 40/42rr
+24 toughness
+12 wounds
+6 weapon skill
+18 ballistic skill
+74 spirit res
+77 elem res
+83 corp res
- 225 armor -- min rank 40/43rr
+32 toughness
+12 initiative
+18 ballistic skill
+2% reduced armor penetration
- 225 armor -- min rank 40/44rr
+32 wounds
+10 weapon skill
+17 ballistic skill
+2% disrupt
- 250 armor -- min rank 40/45rr
+35 toughness
+19 wounds
+13 ballistic skill
+3 AP per second
- 2pc: +66 toughness
3pc: +66 ballistic skill
4pc: +260 armor
5pc: Barrier - On Being Hit: 10% chance to form a protective barrier that will absorb up to 183 damage over 5 seconds
6pc: 5% reduction in being critically hit