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ROR without war

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Mael
Posts: 73

Re: ROR without war

Post#31 » Fri Apr 29, 2016 2:18 pm

Vyshata wrote: 2Mael: please read carefully: we are speaking as guild, not as a whole side. This is our guild vision and we are discussing written above. We are always ready for communication. Also we are always opened for alliancing and coordination with other guilds if they want. Not much needed. Our officers even can join voice chats to have coordination in english. We have no borders for those, who want to fight with us

Well, that's nice to hear. Hopefully in T4 when other guilds get their member numbers up there will be more efforts towards working together. It will be needed :)
Maelsorc 40/34 On sabbatical until sanity returns
Maelsmash 40/31 Ditto.

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Noergl
Posts: 360

Re: ROR without war

Post#32 » Fri Apr 29, 2016 2:20 pm

PornFactory wrote:Introduction:

Main terms of our post are following:
1. Changing abilities during game reconstruction inflicts negative balance effects for now and for future
2. Developers pays attention mostly to one side. This make p1 even more important
3. We offer solution of high damage issue without interfering core game balance, which can be interesting for all sides
To.1:I disagree. There surely are some abilities you remember from life that really seemed to not been thought through entirely by the former developers. I applaud the effort our devs are making here and trying to change things so it works for their vision of game. And why not test changes now? When T4 will be here there surely will be enough time to discuss changes made, whether they were useful or not. Please remember, that RoR is in the alpha stage. This is - in my humble opinion - exactly the right time to change things that for the devs seemingly didn´t work on life. This is our chance to give them constructive feedback about it. I´ve been playing computer games for 33 years now, and never ever had i so much the feeling to be involved in a game and its development, never ever have i felt so strongly about a dedicated team of developers. And this leads me to your...

Point 2:
Do we really have a "order biased" discussion again? Please no! The devs are - again this is my personal opinion - very smart people, who know exactly that it would hurt the whole project if they would ever prefer one side to the other. Then there would really be a big imbalance in this game, and that surely is the last thing they could hope for. So please, give them some credit and believe their neutral status regarding the ingame factions.

Point 3. I´m not what you would call a theocrafting kind of player, nor would I think of me as someone who has an understanding of all classes and their mecanics. But when you offer a "solution of high damage issue"...would it be not useful to present said solution? Or did i oversee some passage in your post? I´m sure the devs are glad about constructive input...when its presented in that way.
Last edited by Noergl on Fri Apr 29, 2016 2:26 pm, edited 1 time in total.
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Nekkma
Posts: 723

Re: ROR without war

Post#33 » Fri Apr 29, 2016 2:20 pm

Telen wrote: It was bombing and lack of aoe cap that drove half the games population to leave
Yes, good and organized wbs destroyed bad wbs in seconds. Just as the assisttrain destroy pugs in scenarios. Lots of people rather quit than trying to improve.
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peterthepan3
Posts: 6509

Re: ROR without war

Post#34 » Fri Apr 29, 2016 2:23 pm

Telen wrote:People need to get over this everything must revolve around the 6 man meta.

this isn't about conforming to the 6man meta: it pertains to how large scale fights are orchestrated/carry out(normally through excessive AOE). if you read Aza's posts they reflect this.
Last edited by peterthepan3 on Fri Apr 29, 2016 2:26 pm, edited 1 time in total.
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Telen
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Re: ROR without war

Post#35 » Fri Apr 29, 2016 2:24 pm

Nekkma wrote:
Yes, good and organized wbs destroyed bad wbs in seconds. Just as the assisttrain destroy pugs in scenarios. Lots of people rather quit than trying to improve.
So get good is your argument? This is an 8 year old mmo.

Some of us played the whole way from beta. You have pres that spend all their free time in game and did so for 5+ years. How do you suggest those people that are just coming back who stopped playing 7+ years ago and just play casually get good? Quit their job? Divorce their wife? Put their children up for adoption? So they can play a game to catch up?

I hope for a game that is fun for everyone not just aimed at a handful of those vocal on the forums. War was aimed at realm vs realm not the leet cod mentality some seem to wish.
Last edited by Telen on Fri Apr 29, 2016 2:26 pm, edited 1 time in total.
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Marsares
Posts: 364

Re: ROR without war

Post#36 » Fri Apr 29, 2016 2:26 pm

PornFactory wrote:4. It is not a secret that closure of Russian servers was from server to server even during the “golden age” of WAR. 2 of 3 servers were closed due to total dominance of one side. Weak side quickly got tired impotence of resistance, strong side lost interest without enemies. Balance change can lead to this scenario
Yes, balance changes can tilt the war in favour of a certain side, but what is killing the RvR at the moment much more is how organised WBs behave. Especially at prime-time, organised WBs have a disproportionate impact on the server balance as one of them can force a much larger proportion of PUG WBs to log off (or worse, x-realm).

Yet, for all the talk from organised guilds that they want to fight, I consistently see the majority seeking the easy way out. Alliances running with 36 people and still blobbing up together, WBs preferring to funnel in BOs or Keeps for the sake of e-peen kill-scores rather than having a proper fight, an inability to think outside the box of AOE-bombing, etc, etc. And no, this is not just aimed at Porn Factory, it happens on both sides.

Now, I'm not blaming anyone for this. People can play how they like and in a way that they deem fun, even more so if the RvR mechanics allow or even promote it. However, the blobbing/funnelling/server-skewing issues will not be addressed by class balances as most of those will only exacerbate zerging further. What will only solve it is changing the RvR mechanics so zerging/blobbing gets discouraged and thus AOE bombing gets diminishing returns.

The server is a bit skewed towards Order, but it really depends on the time of day. During prime-time, it's the organised guilds that determine the balance. If you really want to stop the dominance of one side and have a proper fight, at the moment you as Porn Factory ironically have a much bigger sway over that then the Devs do.
Last edited by Marsares on Fri Apr 29, 2016 2:36 pm, edited 3 times in total.
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Vyshata
Posts: 10

Re: ROR without war

Post#37 » Fri Apr 29, 2016 2:27 pm

Telen wrote: It was bombing and lack of aoe cap that drove half the games population to leave
You know that in T4 balance of AoE influence will be changed. 6 men will get strong direct target assasins will get enough points for their effective specs and their role will be highly increased. Idk about WE mechanics, but my choppa have no enough points for really effective direct spec... But anyway, noone goes scenario in AoE spec now) I hope)))
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Astoreth
Posts: 15

Re: ROR without war

Post#38 » Fri Apr 29, 2016 2:31 pm

peterthepan3 wrote: * Discordant Fluctuation needed a nerf (fix?). Why should it apply to all group members? Isn't the Chosen overpowered enough, completely outpacing the other tanks as it is?
Kotbs as mirror better than chosen in party at least with his Dirty tricks or Focused mending tactics.

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Nekkma
Posts: 723

Re: ROR without war

Post#39 » Fri Apr 29, 2016 2:33 pm

Telen wrote:
Nekkma wrote:
Yes, good and organized wbs destroyed bad wbs in seconds. Just as the assisttrain destroy pugs in scenarios. Lots of people rather quit than trying to improve.
So get good is your argument? This is an 8 year old mmo.

Some of us played the whole way from beta. You have pres that spend all their free time in game and did so for 5+ years. How do you suggest those people that are just coming back who stopped playing 7+ years ago and just play casually get good? Quit their job? Divorce their wife? Put their children up for adoption? So they can play a game to catch up?

I hope for a game that is fun for everyone not just aimed at a handful of those vocal on the forums.
I made no argument, I merley stated how I see it. But if I would make an argument it would be to accept losing and learn from it to improve. To me it seems that a large chunk of mmo-players tend to blame everything but themselves when losing. Balancing to please this crowd seems like a bad idea for a game that is non-profit.
Nekkma / Hjortron
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StormX2
Game Master
Posts: 1080

Re: ROR without war

Post#40 » Fri Apr 29, 2016 2:34 pm

Bomb is Love, Bomb is Life!

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