EEeeek

For proposals that have been rejected.
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footpatrol2
Posts: 1093

EEeeek

Post#1 » Sat Nov 05, 2016 10:18 am

The Issue
EEeek is suppose to be a clutch escape tool. EEeeek in its current form is a AoE punt. Eeeek loses its effectiveness due to CC immunities. If the targets your trying to Eeeek has immunities your basically screwed as a shaman. Eeeek didn't always work like this. I didn't think EEeek was that bad in its old version and the version we were left with is lackluster. The old version of Eeeek really helped the shaman out with survivability with some fun drawbacks.

Option 1
Restore EEeek to its former glory. Meaning and I might be remembering this wrong but Eeeek was a random direction single target punt AND a random direction self punt. It allowed you to escape about 70% of the time. I made up that percentage. Sometimes you'd Eeek into your doom which was awesome. Most of the time you'd EEeeek into safety. The old version of Eeek was good old fashion fun.

Option 2
Make Eeek into a medium distance self punt directly backwards. Remove the AoE punt from Eeek. This is a less fun option but more reliable.

Option 3
Leave EEeeek as it is. The current version of Eeeek is good enough.

I favor option 1.

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Penril
Posts: 4441

Re: EEeeek

Post#2 » Tue Dec 06, 2016 9:12 pm

Declining. Every CC skill in the game loses effectiveness if target has immunities. Therefore, this is not a Shaman-only issue. Furthermore, Shaman already has a lot of escape/kite tools.

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