Spoiler:
The thing is that you must ask yourselfs why 6 mans or solo players dont join wbs.Wbs come in two forms,Pug wb with randoms and ally wbs.Ally wbs are having players that use voice chat and work all for the campaign game.Each of their ally wb player is there for a reason and most of the time you know that they will use their abilities,morales,detaunts,heal spells,dmg spells etc.In other hand there are pug wbs.Pug wbs having random guys that large majority of them dont have clue about how to play their class or to contibute to an rvr fight.Sometimes pug wbs provide a goal for the players in rvr if the pug leader is knowing the mechanics and strategy of how the campaign works.Again the problem with RVR will be the players mentality.When you are 1or2 or 6 untill 24 people in real life this adds in strength.It suppose to work here as well but right now 6man are more powerfull vs random wbs and have some possibilities in taking kills and survive vs ally organize wbs.(that is not bad)Wbs are also 4groups of 6 mans and people forget that.In rvr this provide and advantage x4 in strength.
So now that we look how powerfull a wb must be in theory we see in practise that is not close to that at all.This is happening because many people are rushing to t4 without earning the experience of how the game campaign works.Should be working like live:a) T1 rvr getting to know with zone changing and objectives.
b)T2 you earn the experience of sieging a keep and the use of siege equipments .tacticks of what bo are crusial to cap and when.
c)T3 Experience fight in larger map and terrain, 2 door keeps with new tacks of foothold after you get 1st door down,postern strategy etc
d)T4 After you took t1,t2,t3 experience in rvr campaign and mechanics, t4 provides larger map that holds more people online.Because is not implement but dont forget t4 keep sieging was a part of large campaign to locking eact tier, to attack every fortress in every tier that was bigger than t4 keeps.And after taking fortresses then the opponent city was open and that was other playstyle strategies and tacticks.
To ask for better contribution to make people join wbs that is not helping the learning curve of the game.People must join wbs because that is the strength and organization of having 24 people.But now wbs are not provide anything like that instead you get more cordination in 6 man groups than in random wbs.You join a random pug wb and you feel that i have better chances in solo than with these guys.This is not supppose to feel like that.Again i will mention a wb is 4 x 6man and as the game it is only organize wbs are close to that.So when we talking about RvR design implementation we must forget about talking for Pug wbs and take feedback from organize wbs that use the full potential of the term.As the RVR it is now T4 is not fully oppened (fortress,city) to have a macro goal.Joining a wb in live was primary for the campaign lock not for any contribution for keep gold bags and right now this goal is not existing.(we wait for implementation in near future ofcourse)
So now that we look how powerfull a wb must be in theory we see in practise that is not close to that at all.This is happening because many people are rushing to t4 without earning the experience of how the game campaign works.Should be working like live:a) T1 rvr getting to know with zone changing and objectives.
b)T2 you earn the experience of sieging a keep and the use of siege equipments .tacticks of what bo are crusial to cap and when.
c)T3 Experience fight in larger map and terrain, 2 door keeps with new tacks of foothold after you get 1st door down,postern strategy etc
d)T4 After you took t1,t2,t3 experience in rvr campaign and mechanics, t4 provides larger map that holds more people online.Because is not implement but dont forget t4 keep sieging was a part of large campaign to locking eact tier, to attack every fortress in every tier that was bigger than t4 keeps.And after taking fortresses then the opponent city was open and that was other playstyle strategies and tacticks.
To ask for better contribution to make people join wbs that is not helping the learning curve of the game.People must join wbs because that is the strength and organization of having 24 people.But now wbs are not provide anything like that instead you get more cordination in 6 man groups than in random wbs.You join a random pug wb and you feel that i have better chances in solo than with these guys.This is not supppose to feel like that.Again i will mention a wb is 4 x 6man and as the game it is only organize wbs are close to that.So when we talking about RvR design implementation we must forget about talking for Pug wbs and take feedback from organize wbs that use the full potential of the term.As the RVR it is now T4 is not fully oppened (fortress,city) to have a macro goal.Joining a wb in live was primary for the campaign lock not for any contribution for keep gold bags and right now this goal is not existing.(we wait for implementation in near future ofcourse)
Gerv.