I was thinking that myself.
Another option is to have it trigger off any ranged attack, that adds SW and Engi to the list of affected.
However straight swapping it with the Knight's version would work for both classes
I was thinking that myself.
Probably a good enough reason to leave it exactly as it is now. Increasing both tanks perceived power level is unesisary they are good enough as they are.
Aurandilaz wrote: ↑Sun Apr 22, 2018 9:36 am This aura is quite fine in its current form. Its primary function is to counter BW dmg, especially and mostly in Warband sized gameplay.
The reason why people might perceive it "weak" is because of the limited amount of proper Order guilds running a proper 5-8 BW bomb wb and the limited amount of proper Destro warband guilds running proper warbands where they work to counter the magnificent BW bomb dmg.
Does it have use in 6man-scale? Not really unless enemy brings 2 BWs and maybe dps RP or dps AM.
But will a properly built Destro warband with several chosens facing a proper Order premade warband with half a dozen BWs find use for the ability; oh yes.
If it were changed to counter all kinds of non-physical Dmg, it would start hurting Engi considerably, hurt Sm a lot, even cause grievances to dps WP and even make WHs wonder why they get hurt when firing Bullets.
At this point the question would become 1) are Engis going wild and would Destro need Chosen buff so they can be contained? 2) Is dps SM still too much of a threat and needs Chosen buff to be countered (how much could DF hurt a SM who has Blurring Shock on someone? 3) too many dps WPs and should Chosen be able to counter them even more better? 4) are WH bullets something that should start causing dmg back to the WH when facing Chosen?
Does it work fine now for WB scale? Yep
Does it remain somewhat useless for 6man scale? Yep
Fallenkezef wrote: ↑Sun Apr 22, 2018 9:53 am
If a skill or aura is there to counter ONE class as you suggest, then by definition it is weak. Considering there are 12 classes on the hostile faction......
Amongst your flawed logic you do make one valid point. Engis are hampered already against Chosen due to a lack of magical output.
This is why I suggest the best solution would be to simply swap the Knight and Chosen aura around.
The effectiveness of BW bombing is not in question.Aurandilaz wrote: ↑Sun Apr 22, 2018 10:19 amFallenkezef wrote: ↑Sun Apr 22, 2018 9:53 am
If a skill or aura is there to counter ONE class as you suggest, then by definition it is weak. Considering there are 12 classes on the hostile faction......
Amongst your flawed logic you do make one valid point. Engis are hampered already against Chosen due to a lack of magical output.
This is why I suggest the best solution would be to simply swap the Knight and Chosen aura around.
It's not just one class we are talking about, its AoE specced bomb BWs.
The core and main dmg of any good Order warband. And you stack 4-8 of them to the available dmg dealer slots in a Warband and go melt things.
Good order warband composition:
7 BWs 1 engi
8 BWs
decent composition
6 BWs 1 engi 1 slayer
6 BWs 2 engis
5 Bws 2 engi 1 slayer
acceptable composition
4 Bws 3 engi 1 slayer
meh composition
3 BWs + something
"are you even trying" composition
2 BWs
"go back to pugland" composition
1 lone BW
Is BW the best bomber in game? Hell yeah.
Should any good Order WB stack damn many BWs? Oh yeah.
Will any good Destro wb fighting a good Order wb need Chosen with anti magic aura to counter all the BWs? Damn right.
I don't know how much you remember of live, but considerable amount of servers were more or less literally bombed to death by BWs. Sure, here they have been nerfed quite thoroughly, but since the other options for WB, classes like WH and WL have no Aoe to speak of, SW got a Nerfknife to the gut and all the LA spam vanished, and Slayer is renown pinata walking around unless played with extreme care; the core of the Warband has to include as many BWs as possible and the remainder are magnet engis rifting all the innocent goblins in the middle of the fiery bomb of death.
And how does Destro keep countering all those BWs? With that specific Chosen aura purposely built to make BWs think before trying to bomb Chosens, lest they start hurting themselves too much with FP + dmg + dmg + dmg + dmg hitting a Chosen, it will result in considerable amount of dmg reflected back to the BW.
Current state of DF is fine for Warband level gameplay. For smaller scale it suffers because facing less bombing BWs there. However if you make it work against all non-physical dmg, classes like SM and Engi (and even the already squishy WH + occasional dps WPs) will definitely suffer in smaller scale when facing a good Chosen.
Toldavf wrote:I don't really see the need for this, it already has a big enough role in a warband 4 different groups with this aura is allot of return damage really for no effort.
Please humor me and show me a class that has an ability that is (realistically) tailored to only be potent against one enemy class in a specific environment.Aurandilaz wrote: ↑Sun Apr 22, 2018 9:36 am This aura is quite fine in its current form. Its primary function is to counter BW dmg, especially and mostly in Warband sized gameplay.
The reason why people might perceive it "weak" is because of the limited amount of proper Order guilds running a proper 5-8 BW bomb wb and the limited amount of proper Destro warband guilds running proper warbands where they work to counter the magnificent BW bomb dmg.
Toldavf wrote:Its a bit of a kick to sm but they can probably deal with it and won't have much problem. Engineers might be much harder hit which is something we should avoid i think as that class isn't exactly the strongest.
Engineer magical abilities are predominantly dot's, hence one of my proposals was to change the trigger to direct damage abilities only if if the balance team deemed it too potent. That way the aura would still gain a larger pool of potential triggers.Aurandilaz wrote:If it were changed to counter all kinds of non-physical Dmg, it would start hurting Engi considerably, hurt Sm a lot, even cause grievances to dps WP and even make WHs wonder why they get hurt when firing Bullets.
Obviously the effect gets compounded the more people you hit but that is still only a multiplier of the number of enemies you hit. That is kind of the point of the ability isn't it? Being a group buff and all.wargnidalulz wrote:You can take as many hits as the server can handle in a span of 3 seconds and you will only trigger the aura once anyway(damage source from the same enemy).
Finally someone who see's the point of this proposal.Fallenkezef wrote:If a skill or aura is there to counter ONE class as you suggest, then by definition it is weak. Considering there are 12 classes on the hostile faction......
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