[MA] 15 point ability proposal savagery / brutality

Proposals after the two week discussion period will be moved to this sub-forum for internal review.
ToXoS
Posts: 671

Re: [MA] 15 point ability proposal savagery / brutality [Close Date 21st July]

Post#11 » Mon Jul 16, 2018 2:52 pm

As a full Sav Marauder, I disagree.
It seems very weak for a 15 points ability, even with 50% more damage.
Dots being defendable (except BaL because why not?), I would prefer another debuff to apply rather than what is proposed.
After all, Savagery tree is about debuffing, and a 15 points ability in said tree should be a strong debuff.
If you're going for an ability this high on a tree, you would lose other precious options to spec, like +25% damage buff or even the +50% crit damage tactic if your RR is not high enough.

Ads
User avatar
larsulu
Suspended
Posts: 450

Re: [MA] 15 point ability proposal savagery / brutality [Close Date 21st July]

Post#12 » Mon Jul 16, 2018 4:03 pm

[/quote]it is already undefendable if your target is turned away from you.
[/quote]
not really.
decimo marauder
larsulu zealot
norsemanherra wp
stormurfru dok

User avatar
Tesq
Posts: 5704

Re: [MA] 15 point ability proposal savagery / brutality [Close Date 21st July]

Post#13 » Mon Jul 16, 2018 7:05 pm

solution number one is not even remotely fine....seriusly a 25% dmg increase FROM ALL SOURCE is even getting considerate? magus/engi thread made the tactics so problematic to buff and it just give 15%...

I like Toxos idea of give mara BAL, it is bsically a fixed solution 1 and both wh and mara are from same pairing so it would happen what it alredy do for other classes like for exemple such bw/magus both getting an undefendable skills tactic etc.

you can just slap BAL there rename it, if bal is balanced then it will also be on mara in a build which force you away from middle mastery and is put on 15+1 pt. Tought , the only contraddiction is that mono mutation mke the meccanic not even preset , you just spam skill while mara atm at least require active switching. Idk if make the gamplay even easier would be a step in the right direction. Maybe is not what will happen cuz ppl will still wanna use the swaps post debuff,just write it here as possible issue.
Image

User avatar
Kalt
Posts: 103

Re: [MA] 15 point ability proposal savagery / brutality [Close Date 21st July]

Post#14 » Mon Jul 16, 2018 8:14 pm

I think my second proposal is much in line with what could be a 15 point ability.
but even with this i actually realize that BAL is much more powerful and is just a 13 point ability.
So it can be cool to have basically a BAL but instead of a dot followed by a big ending hit , this is a big hit followed by a dot


so here comes the 3rd version

Morale 4 from savagery moved to core , use this one put all other morale on a 5mn cd.
Raven claw
Require savagery mutation
35 ap
10 second cooldown
you tear the flesh of your ennemy dealing 250 damage. The wounds begins to bleed in abundance , dealing 1050 damage over 9s.

so basically the initial hit deal damage slightly higher than a Thunderous blow , the DOT part deal damage equivalent to 4 Thunderous blow over 9 s (3 tick)

Keep in mind all damage value are the one from builder , without strenght and melee power taken into consideration.

ToXoS
Posts: 671

Re: [MA] 15 point ability proposal savagery / brutality [Close Date 21st July]

Post#15 » Mon Jul 16, 2018 8:49 pm

Just to make this clear,
I didn't say that Mara should have BaL.
My idea was to give Mara another strong debuff as a 15 points ability.

User avatar
Kalt
Posts: 103

Re: [MA] 15 point ability proposal savagery / brutality [Close Date 21st July]

Post#16 » Mon Jul 16, 2018 9:22 pm

I think we have almost all a mdps can need in term of debuff.
What debuff can you propose ?

ToXoS
Posts: 671

Re: [MA] 15 point ability proposal savagery / brutality [Close Date 21st July]

Post#17 » Mon Jul 16, 2018 9:28 pm

Initiative debuff?
Or maybe something more unique, I need to think about it.

User avatar
Kalt
Posts: 103

Re: [MA] 15 point ability proposal savagery / brutality [Close Date 21st July]

Post#18 » Mon Jul 16, 2018 9:33 pm

Initiative is already here in monstro. Wave of mutilation is init/weapon skill debuff in aoe.

Ads
User avatar
Darks63
Posts: 651

Re: [MA] 15 point ability proposal savagery / brutality [Close Date 21st July]

Post#19 » Mon Jul 16, 2018 10:26 pm

ToXoS wrote: Mon Jul 16, 2018 9:28 pm Initiative debuff?
Or maybe something more unique, I need to think about it.
Maybe a def stat remover like -5 to parry,block,dodge, and disrupt?
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>

Former Pragg/Badlands Destro Iron Rock/Badlands Order player.

User avatar
Kalt
Posts: 103

Re: [MA] 15 point ability proposal savagery / brutality [Close Date 21st July]

Post#20 » Mon Jul 16, 2018 10:29 pm

We already got a -10 % parry and block in brutality stance , non speccable .
What savagery need is a good dot , something like BAL.
A 15 point abilty with high damage as a dot can be quite powerful. Basicaly the 4th iteration of my suggestion can be a very good one. In term of damage output ,it give more than mutated agressor from brut.

Who is online

Users browsing this forum: No registered users and 0 guests