Except that it isn't 540 damage over 9s to all the targets you are hitting. It is a 25% chance to proc that damage on each target for each AoE. If you are in a bombing warband, targets should be dying before 9s is up. If your warband needs the comparatively minuscule damage from these tactics, you just need to replace your actual damage classes.Wyzard wrote: ↑Fri Jun 01, 2018 1:34 pmI have to go ahead and disagree on this. T4 PVP in a warband is highly aoe focused and WoH spam + PE and Centuries of Training adds up with all of the other AOE going on to melt clumps of targets. It isn't like you're expecting to melt them solo but dmg is dmg and this is delivered aoe with the added bonus of proccing constant effects from your blade enchants.
Besides Challenging and guarding and WW, this is probably your next best addition to an AOE WB and won't take away from your main responsibilities at all.
As a measure of how much dmg it is actually generating you can simulate it in a SC where i can regularly get 100-130k in dmg if I focus on AOE and I'm full toughness SnB to boot. (Discerning offense seems to increase numbers when I've tested it but usually can't spare the slot)
With WW and using PoH/stance shift/gusting wind, you can effectively be in constant AOE mode guaranteeing refreshed dots on everyone. Not to mention the casting interrupts, cliff throws/wall throws/ram dismounts etc you get form gusting wind.
AOE SM is a big deal, imo, but yymv.
The best addition you bring to a bomb warband after WW, guard, challenge, gusting winds, and raze is hold the line. You need 6 tanks using hold the line in order to cover the whole warband with htl stacks to 3; and that is far more important than your (130K / 8min / 60s = 271 AoE dps). Also you should NOT be using gusting wind on cooldown unless you like handing out immunities so that knockbacks are ineffective when they are actually needed.
Gusting winds is used for the following situations:
1. Interrupting enemy raze morale dump.
2. Attempting to break a shield wall. Usually works best tiered with other knockbacks.
3. Knocking away enemies during a retreat.
4. Kicking people off keep walls, bridges, cliffs. (And only if you are losing/are-going-to-lose)