Rifleman 13pointer:peterthepan3 wrote: ↑Fri Sep 14, 2018 1:14 pm Go crazy. I would go one step further and ask people to think of alternative abilities that could fill the void in 13-pt Rifle (if you really want to keep a hold of SR in some guise...for whatever reason).
Spanner Throw
125 feet range
Two Improvivesed Upgrade Stacks cost
Instant cast
10sec cooldown
"You throw your trusty Spanner at the target dealing 450 psyical damage and removes 2 stacks of "Improvised Upgrade"
Idea and purpose,
Rifle spec is immobile psyical damage based. This ability will serve as a finisher, because of the cooldown and stack cost it cant be spammed and should deal a good chunck of damage because its a 13pointer investment, and has damageoutput cost build in, so it cant be spammed securing several kills in a row but instead focuses on singletarget sniping and finishing, if the enemy lets you setup a full routation of Signalflare -> Snipe -> Incendiary Rounds, standard routation. Adding Spanner Throw as a finisher will lower your Stacks so reward good timing. Instead of using Hip Shot as last bit of instant damage to finish off a target(used for selfpeel with knockback potentially)
Numbers, cost, and mechanic can ofc be tweaked