Yes.1) Do you have a Tank?
Knight RR 80
https://www.returnofreckoning.com/armor ... ame=Xergov
SM RR 64
https://www.returnofreckoning.com/armor ... ame=Xergom
Chosen RR 73
https://www.returnofreckoning.com/armor ... me=Xergoch
Mostly WB, bit 6-man, bit of Solo.2) What perspective are you speaking from (6-man, Solo, or WB)?
Intentions are good, direction or way of achieving goal is bad.3) What are your thoughts (giving specific examples, and ideally with reference to suggested questions)
Maybe but not the way of it. It would be nice to see SnB/SnSh more usability in Small Scale, but also it would be nice to see more usability of 2Handed Tanks in WB, which Guard change completely negates it.Do you agree with the direction that the team has taken in regards to Guard? Explain your reasoning.
Myself don't have problem going into 6man or SC as SnB/SnSh but I also see why you want to go as 2Handed Tank in that environment.Do you believe that shield tanks have no role in Scenarios & Small-scale encounters? If so, how could we improve this?
Yes, because Guard is basic mechanic of this game, its basic concept of Tank DPS Healer design, and as it Tank role is to protect and Guard is basic tool to do that, it should not matter if its 2Handed or SwordAndShield, as a Tank it should be your choice.Do you believe that a two-handed tank should have access to a 50% Guard? Explain your reasoning.
It is because you want to provide more DPS for the group, more burst potential and more offensive tools which with proper coordination and execution allows you to win. Of course you can use SnShield Tank in 6man but you remove more potential from your group.Do you believe that a two-handed tank is more attractive for Scenarios & Small-scale encounters? If so, why?
Maybe a bit but it has right to be, as Shield is overpeforming over 2Handed in RvR.Do you believe that two-handed tanks are overperforming? If so, how?
Let's take example as Knight/Chosen, why you take 2Handed into 6man/SC ?
- for 10s super punt (instead 20s with Shield) which allows you to provide active and crucial tool in fight
- for Wounds debuff
- for CriticalChance debuff
- for AoE Snare
- more DPS for your group and from yourself than Shield
Now why would you want to bring Shield Knight/Chosen?
- +5% Crit from dirty tricks ? Seems weak.
- AoE Snare its possible spec for Shield if you really want to
So in reality 2Handed Knight/Chosen brings more value to 6man/SC, now is 2Handed viable spec for WB/BigScale ?
Not really because it lose too much defenses which are extremely vital in RvR field, you could try run some extreme 2Handed Knight with Vigilance but then again you pay price removing yourself AoE Stagger and still no HTL for group.
Imo better option is to play/test/change some abilities requirements, some abilities should have more Shield requirements some should have 2Hander requirements, for example as super punt is 2Hander thing then maybe KD should be Shield thing.
So to summarize, i don't think that 2Handed Tanks are/were overperforming in SC/SmallScale and even if you think so then it has right to be because Shield Tank is dominating in WB/BigScale.
If you really want to make both roles performing equaly then you need to look at them and make them viable for both fields.
Shield Tank needs to have worthy tools providing for SingleTarget burst or Defense for small scale group (DirtyTricks but better?), and same goes for 2Handed Tank should be viable for WB/BigScale area (ex. WSoD from SM/BG or Vigilance possibility on Knight).