Ysaran wrote: ↑Thu Jun 06, 2019 2:06 pm
YGS is bad because other tactic grants you higher damage bonus and thus YGS dont worth a slot. in addition in large scale is pointless to take healdebuf and other path of da savege abilities dont deal much damage. in addtion if you are in large scale is useless to use a ST ability (even with 100% crit chance) instead of an aoe ability that can do up to 1k damage to up to 9 ppl.
if you are in small scale ability like flanking or stab you gooder will grant you much more substained damage considered that most of the time you try to hit ppl from side/behinde. hitting ppl from side/behinde prevent them to parry/block and thus YGS will never proc.
Chop Fasta isnt bad, but it dont woth a mastery point. in both smallscale and largescale is more convenient to take a BO since WAAAAGH deal aoe damage, aoe decrease corp resist, increase party AA speed and deacrease party CD by 5s.
the problem with chop fasta is that it isn't comparable with niether WAAAAGH nor shatter limbs.
easiest soluton would be to add a damage component to chopa fasta.
-Eh not enough dmg bonus? What kind of tactic gives you 50% dmg? Even it is just for 2 hits?
-What are large scale battles for you? Its clear more then 24v24 or 24vs48+ st is not worth it but so is whole mara/sorc set up and basicly its just magus left if you dont use kitting for optimize targets hit. In my op that issue(mega blob i guess) shouldnt be adressed by changing a class.
-1k dmg is either bring it on or a finisher so you need to slot tactics for that too, or you lose class advantage
-yah hitting **** in the back makes rampage for eg worthless, it is dictated by your play style, still not prevent you to "force" ygs and if you wanna go for that you take flanking, but you can use both. If you mean with large scale battle 48+ it is also worthless. Also i gave you set up scenario how to use ygs and you just ignore it
-yes it wont proc from behind, but thats the "skill factor" or you can put old 160 ini debuff on crit there and enjoy asw 3.0
- yes 250 aoe dmg on crit only based on enemys ini...its not like bo wanna slot anything else there(choice:wounds toughnes snare/build up, block, block/parry). Additional effects like aa dmg and corp resi debuff are nice, but as i mentioned it is a bit off a nice role without additional draw backs. Dmg would be nice but then you need target or it is aoe. Also it is "just" 9 points on demand ability.
How do you see choppas roll in wb?
In my op it is some aoe dmg preassure, till you find your week target( lucky crits, his unlucky defensivs what so ever) and then finish him off in st. With garantit crit and crit dmg and "third ap pot" you have a really good set up for this.
For eg 24v24 get a healer down equals 12,5 % heal lose which will basicly kill the grp->kill the wb if 24vs24 what the game is made for, isnt it?