As Wagrimmir already mentioned, the new domination-mechanic needs a lot more work. I agree to the point why it was implemented, but it may have to many bad side effects. Forming groups should not be punished in a MMO. The old domination system was already punishing due to lower rewards when dominating. The shorter duration (=more scenarios) has no pratical use, due to slow pops. Add the point that by design you should stay in capital while doing scs (because of sc-quests), means you net less rewards as a group then as a solo queuing only pug-sc. In a MMO where it is about playing together, the whole design about scenarios looks like a mess.
Even in pug vs pug the new domination don´t work as intended. Came late in a talabec damm sc, where enemy was camping our spawn (but didn´t score much kills). After a while we pushed them back (some of the enemies where transporting keg), scored a few kills, domination starts for us and we lost (less points, cause enemy had scored a few kegs). In no way we were dominating.
In other scenarios the dominations don´t starts, even when it should. So the new system is as arbitrary as the old one and add some negative side effects (shorten engaging, balanced and interesting fights). Maybe get rid of this whole domination system altogether?
nat3s wrote: ↑Sun Aug 18, 2019 7:53 am
My big concern with these changes, and this was discussed on Zarbix stream yesterday, is the devs don't seem to understand the true state of of balance at present. The mSH change is bizarre, they were not overperforming and there are far stronger classes that need toning down (WL, aSW, Slayer, dps DoK). A 25% net loss is also a drastic change which cannot be overcome by slotting a different tactic.
Zarbix is calm and measured most of the time, it's the first time I've seen him perplexed at the design direction.
Whats actually bizzare is calling the situation before fix/nerf fine by zarbix and others in this thread.
While the AoE damage was not yet overperforming, adding the nasty debuffs/interupts and utility it was in no way balanced (risk&reward?).
And calling SH fine because other classes are op and should be nerfed, isnt a really good argument (still better than the "you didn´t do 6vs6 muh..." one, though
)