Dabbart wrote: ↑Fri Oct 18, 2019 8:58 pm
Toughness has nothing to do with %s. it is a FLAT amount. % is irrelevant. Armor/Resistance works via %, NOT toughness. If an ability hits for 600 or 6k base amount, toughness will reduce the same amount. It is a Flat Reduction.
You are right. Toughness is not a %, it is a flat amount.
But the offensive stat is also a flat amount.
Toughness has just one role: Reducing the offensive stat contribution to the damage.
So, theorically, If a 1000 int guy was hitting a 1000 toughness guy, the damage should be EXACLTY the same as a 100 int guy hitting a 100 toughness guy.
It is a substraction of the 2 values that should be in the damage formula. If the substraction of the 2 is the same, the damage should be the same.
So, i could accept your argument if 2 things were correct :
1 - The amount of damage that was mitigated by Toughness was always the same whatever the skill.
2 - Increasing the offensive stat and Toughness at the same time wouldnt change the damage of the DoT
For 1-, I repeat the numbers
a Direct Damage does 477(-313)
a DoT does 1610(-145) over 15 sec
313 and 145 are not the same values.
So, you added that there are other things there and there in the formula, strange skill multiplier, etc ...
Ok, whatever. The Toughness didnt reduce the 2 skills by the same flat amount. Period.
For 2-, I did some more tests (tried to keep the same (INT - TOU) value but couldnt quite get it right)
First test: Tank: 276 Toughness, Archmage: 284 Intelligence
DD 405(-108)
DoT 202(-9) (5 ticks 1010(-45))
Second test: Tank: 627 Toughness, Archmage: 632 Intelligence
DD 418(-248)
DoT 259(-22) (5 ticks 1295(-110)
The result are not as perfect as I expected but:
- The DD are pretty close (+4%)
- The DoT are not that close (+28%)
So, Point 1 is false and Point 2 is false
=> Bug
Dabbart wrote: ↑Fri Oct 18, 2019 8:58 pm
Damage numbers are not static. Attack a target 10 times. You will see how you get different results. Hence why you should compare averages, not a single picked instance, and why there will be variance.
In fact, they are.
Attack a target 10 times and you will get EXACTLY the same result.
Only the crits have a random value.
Since many people asked, I give a precision:
15 sec DoTs tick 5 times
9 sec DoTs tick 3 times.
Groumf, Dammaz Kron !!!