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# Title: Default Color
# This file contains EA Mythic default color definitions
DefaultColor Global Variables
DefaultColor = {}
Legacy Helper Function
function NewColor( red, green, blue )
return { r=red, g=green, b=blue }
end
Global Color Values
DefaultColor.GREEN = { r=44, g=206, b=44 }
DefaultColor.RED = { r=206, g=44, b=44 }
DefaultColor.MAGENTA = { r=255, g=0, b=255 }
DefaultColor.BLUE = { r=67, g=112, b=214 }
DefaultColor.LIGHT_BLUE = { r=53, g=185, b=223 }
DefaultColor.WHITE = { r=234, g=234, b=234 }
DefaultColor.YELLOW = { r=226, g=216, b=45 }
DefaultColor.ORANGE = { r=255, g=100, b=0 }
DefaultColor.GOLD = { r=242, g=169, b=53 }
DefaultColor.PURPLE = { r=194, g=56, b=153 }
DefaultColor.TEAL = { r=11, g=192, b=185 }
DefaultColor.BLACK = { r=0, g=0, b=0 }
DefaultColor.LIGHT_GRAY = { r=190, g=190, b=190 }
DefaultColor.MEDIUM_LIGHT_GRAY = { r=100, g=100, b=100 }
DefaultColor.MEDIUM_GRAY = { r=75, g=75, b=75 }
DefaultColor.DARK_GRAY = { r=32, g=32, b=32 }
DefaultColor.BROWN = { r=96, g=57, b=19 }
DefaultColor.CLEAR_WHITE = { r=255, g=255, b=255 }
DefaultColor.ZERO_TINT = { r=255, g=255, b=255 }
Realm Colors
DefaultColor.RealmColors = {}
DefaultColor.RealmColors[0] = {r=255, g=255, b=255 } Neutral
DefaultColor.RealmColors[1] = {r=0, g=148, b=225 } Order
DefaultColor.RealmColors[2] = {r=255, g=5, b=5 } Destruction
DefaultColor.ContestedColor = {r=255, g=255, b=0 } Yellow
DefaultColor.OrderMapColor = {r=45, g=63, b=133 } Blue
DefaultColor.DestructionMapColor = {r=170, g=25, b=25 } Red
Scenario Group Status Colors
DefaultColor.Reserved = {r=170, g=25, b=25} Red
DefaultColor.Available = {r=75, g=75, b=255} Blue
Default List Row Colors
DefaultColor.RowColors = {} Use these for alternating row color tints
DefaultColor.RowColors[0] = {r=255, g=255, b=255, a=0.03} 3% White
DefaultColor.RowColors[1] = {r=255, g=255, b=255, a=0.10} 10% white
DefaultColor.RowColors.MaximumAlternatingRowColors = 2 Specifies how many rows should be the same color before alternating to the next set
DefaultColor.RowColors.NumberOfAlternatingRowColors = 2 Specifies how many rows should be the same color before alternating to the next set
DefaultColor.RowColors.SELECTED = { r=116, g=121, b=127, a=1.0} Dark Steel Blue
DefaultColor.RowColors.AVAILABLE = { r=60, g=180, b=60, a=1.0 }
DefaultColor.RowColors.UNAVAILABLE = { r=180, g=60, b=60, a=1.0 }
DefaultColor.RowColors.UNAVAILABLE_TEXT = { r=180, g=180, b=180, a=1.0 }
DefaultColor.ROW_BACKGROUND_HIGHLIGHT = { r=66, g=35, b=0, a=1 } color to highlight list rows while mouseover
Calendar Colors
DefaultColor.Calendar = {}
DefaultColor.Calendar.Day = {}
DefaultColor.Calendar.Day.LabelColor = {}
DefaultColor.Calendar.Day.LabelColor.Past = {r=128, g=128, b=128}
DefaultColor.Calendar.Day.LabelColor.Present = {r=255, g=255, b=255}
DefaultColor.Calendar.Day.LabelColor.Future = {r=255, g=255, b=255}
DefaultColor.Calendar.Day.TintColor = {}
DefaultColor.Calendar.Day.TintColor.MOUSEOVER = {r=128, g=192, b=255, a=0.25}
DefaultColor.Calendar.Day.TintColor.SELECTED = {r=128, g=192, b=255, a=0.5}
DefaultColor.ChatTextColors = {}
DefaultColor.ChatTextColors[1] = {r=247, g=198, b=198, a=1}
DefaultColor.ChatTextColors[2] = {r=237, g=146, b=141, a=1}
DefaultColor.ChatTextColors[3] = {r=231, g=113, b=104, a=1}
DefaultColor.ChatTextColors[4] = {r=225, g= 78, b= 70, a=1}
DefaultColor.ChatTextColors[5] = {r=255, g= 0, b= 0, a=1} Red (A)
DefaultColor.ChatTextColors[6] = {r=220, g= 43, b= 25, a=1}
DefaultColor.ChatTextColors[7] = {r=186, g= 42, b= 26, a=1}
DefaultColor.ChatTextColors[8] = {r=166, g= 40, b= 26, a=1}
DefaultColor.ChatTextColors[9] = {r=129, g= 24, b= 35, a=1}
DefaultColor.ChatTextColors[10] = {r=246, g=198, b=179, a=1}
DefaultColor.ChatTextColors[11] = {r=238, g=156, b=139, a=1}
DefaultColor.ChatTextColors[12] = {r=234, g=130, b=109, a=1}
DefaultColor.ChatTextColors[13] = {r=229, g=105, b= 83, a=1}
DefaultColor.ChatTextColors[14] = {r=255, g= 63, b= 0, a=1} Red Orange (B)
DefaultColor.ChatTextColors[15] = {r=223, g= 66, b= 56, a=1}
DefaultColor.ChatTextColors[16] = {r=188, g= 61, b= 52, a=1}
DefaultColor.ChatTextColors[17] = {r=167, g= 56, b= 49, a=1}
DefaultColor.ChatTextColors[18] = {r=129, g= 46, b= 42, a=1}
DefaultColor.ChatTextColors[19] = {r=248, g=210, b=183, a=1} Lightest
DefaultColor.ChatTextColors[20] = {r=243, g=186, b=141, a=1}
DefaultColor.ChatTextColors[21] = {r=238, g=156, b=104, a=1}
DefaultColor.ChatTextColors[22] = {r=235, g=139, b= 68, a=1}
DefaultColor.ChatTextColors[23] = {r=255, g=127, b= 0, a=1} Orange (C)
DefaultColor.ChatTextColors[24] = {r=232, g=123, b= 20, a=1}
DefaultColor.ChatTextColors[25] = {r=194, g=110, b= 26, a=1}
DefaultColor.ChatTextColors[26] = {r=172, g=101, b= 27, a=1}
DefaultColor.ChatTextColors[27] = {r=133, g= 81, b= 26, a=1} Darkest
DefaultColor.ChatTextColors[28] = {r=250, g=224, b=189, a=1} Lightest
DefaultColor.ChatTextColors[29] = {r=247, g=210, b=147, a=1}
DefaultColor.ChatTextColors[30] = {r=244, g=186, b=110, a=1}
DefaultColor.ChatTextColors[31] = {r=242, g=176, b= 73, a=1}
DefaultColor.ChatTextColors[32] = {r=255, g=127, b= 0, a=1} Gold (D)
DefaultColor.ChatTextColors[33] = {r=238, g=157, b= 22, a=1}
DefaultColor.ChatTextColors[34] = {r=198, g=138, b= 24, a=1}
DefaultColor.ChatTextColors[35] = {r=175, g=126, b= 24, a=1}
DefaultColor.ChatTextColors[36] = {r=136, g=101, b= 26, a=1} Darkest
DefaultColor.ChatTextColors[37] = {r=254, g=253, b=188, a=1} Lightest
DefaultColor.ChatTextColors[38] = {r=253, g=252, b=155, a=1}
DefaultColor.ChatTextColors[39] = {r=253, g=251, b=114, a=1}
DefaultColor.ChatTextColors[40] = {r=234, g=249, b= 49, a=1}
DefaultColor.ChatTextColors[41] = {r=255, g=255, b= 0, a=1} Yellow (E)
DefaultColor.ChatTextColors[42] = {r=254, g=248, b= 0, a=1}
DefaultColor.ChatTextColors[43] = {r=207, g=204, b= 0, a=1}
DefaultColor.ChatTextColors[44] = {r=182, g=180, b= 0, a=1}
DefaultColor.ChatTextColors[45] = {r=139, g=138, b= 2, a=1} Darkest
DefaultColor.ChatTextColors[46] = {r=207, g=232, b=200, a=1} Lightest
DefaultColor.ChatTextColors[47] = {r=164, g=214, b=160, a=1}
DefaultColor.ChatTextColors[48] = {r=137, g=202, b=127, a=1}
DefaultColor.ChatTextColors[49] = {r= 95, g=186, b= 95, a=1}
DefaultColor.ChatTextColors[50] = {r=127, g=255, b=127, a=1} Turquoise (F)
DefaultColor.ChatTextColors[51] = {r= 62, g=177, b= 52, a=1}
DefaultColor.ChatTextColors[52] = {r= 67, g=152, b= 48, a=1}
DefaultColor.ChatTextColors[53] = {r= 65, g=137, b= 45, a=1}
DefaultColor.ChatTextColors[54] = {r= 56, g=108, b= 39, a=1} Darkest
DefaultColor.ChatTextColors[55] = {r=164, g=214, b=199, a=1}
DefaultColor.ChatTextColors[56] = {r=105, g=191, b=177, a=1}
DefaultColor.ChatTextColors[57] = {r= 56, g=178, b=137, a=1}
DefaultColor.ChatTextColors[58] = {r= 0, g=162, b=106, a=1}
DefaultColor.ChatTextColors[59] = {r= 0, g=255, b= 0, a=1} Green (G)
DefaultColor.ChatTextColors[60] = {r= 0, g=146, b= 81, a=1}
DefaultColor.ChatTextColors[61] = {r= 0, g=128, b= 73, a=1}
DefaultColor.ChatTextColors[62] = {r= 0, g=115, b= 67, a=1}
DefaultColor.ChatTextColors[63] = {r= 0, g= 91, b= 54, a=1}
DefaultColor.ChatTextColors[64] = {r=163, g=214, b=222, a=1}
DefaultColor.ChatTextColors[65] = {r=104, g=191, b=197, a=1}
DefaultColor.ChatTextColors[66] = {r= 54, g=178, b=186, a=1}
DefaultColor.ChatTextColors[67] = {r= 0, g=163, b=175, a=1}
DefaultColor.ChatTextColors[68] = {r= 0, g=127, b=127, a=1} Teal (H)
DefaultColor.ChatTextColors[69] = {r= 0, g=145, b=157, a=1}
DefaultColor.ChatTextColors[70] = {r= 0, g=128, b=137, a=1}
DefaultColor.ChatTextColors[71] = {r= 0, g=115, b=125, a=1}
DefaultColor.ChatTextColors[72] = {r= 0, g= 91, b= 99, a=1}
DefaultColor.ChatTextColors[73] = {r=156, g=177, b=219, a=1}
DefaultColor.ChatTextColors[74] = {r=115, g=146, b=201, a=1}
DefaultColor.ChatTextColors[75] = {r= 92, g=118, b=180, a=1}
DefaultColor.ChatTextColors[76] = {r= 48, g= 96, b=166, a=1}
DefaultColor.ChatTextColors[77] = {r= 0, g= 0, b=255, a=1} Blue (I)
DefaultColor.ChatTextColors[78] = {r= 1, g= 78, b=154, a=1}
DefaultColor.ChatTextColors[79] = {r= 3, g= 70, b=134, a=1}
DefaultColor.ChatTextColors[80] = {r= 2, g= 64, b=122, a=1}
DefaultColor.ChatTextColors[81] = {r= 3, g= 52, b= 97, a=1}
DefaultColor.ChatTextColors[82] = {r=132, g=128, b=183, a=1}
DefaultColor.ChatTextColors[83] = {r=108, g=101, b=165, a=1}
DefaultColor.ChatTextColors[84] = {r= 82, g= 82, b=152, a=1}
DefaultColor.ChatTextColors[85] = {r= 68, g= 57, b=136, a=1}
DefaultColor.ChatTextColors[86] = {r= 31, g= 31, b=125, a=1} Indigo (J)
DefaultColor.ChatTextColors[87] = {r= 37, g= 35, b=124, a=1}
DefaultColor.ChatTextColors[88] = {r= 35, g= 32, b=109, a=1}
DefaultColor.ChatTextColors[89] = {r= 32, g= 31, b=100, a=1}
DefaultColor.ChatTextColors[90] = {r= 26, g= 26, b= 79, a=1}
DefaultColor.ChatTextColors[91] = {r=174, g=155, b=198, a=1}
DefaultColor.ChatTextColors[92] = {r=145, g=117, b=172, a=1}
DefaultColor.ChatTextColors[93] = {r=120, g= 90, b=155, a=1}
DefaultColor.ChatTextColors[94] = {r=105, g= 56, b=134, a=1}
DefaultColor.ChatTextColors[95] = {r= 53, g= 19, b= 75, a=1} Dark Violet (K)
DefaultColor.ChatTextColors[96] = {r= 83, g= 20, b=117, a=1}
DefaultColor.ChatTextColors[97] = {r= 74, g= 20, b=104, a=1}
DefaultColor.ChatTextColors[98] = {r= 68, g= 20, b= 95, a=1}
DefaultColor.ChatTextColors[99] = {r= 53, g= 19, b= 75, a=1}
DefaultColor.ChatTextColors[100] = {r=216, g=187, b=217, a=1}
DefaultColor.ChatTextColors[101] = {r=187, g=142, b=187, a=1}
DefaultColor.ChatTextColors[102] = {r=175, g=109, b=164, a=1}
DefaultColor.ChatTextColors[103] = {r=156, g= 74, b=143, a=1}
DefaultColor.ChatTextColors[104] = {r=117, g= 24, b= 98, a=1} Light Violet (K)
DefaultColor.ChatTextColors[105] = {r=145, g= 27, b=121, a=1}
DefaultColor.ChatTextColors[106] = {r=128, g= 26, b=107, a=1}
DefaultColor.ChatTextColors[107] = {r=117, g= 24, b= 98, a=1}
DefaultColor.ChatTextColors[108] = {r= 94, g= 22, b= 79, a=1}
DefaultColor.ChatTextColors[109] = {r=255, g=110, b=190, a=1}
DefaultColor.ChatTextColors[110] = {r=255, g= 95, b=180, a=1}
DefaultColor.ChatTextColors[111] = {r=255, g= 80, b=170, a=1}
DefaultColor.ChatTextColors[112] = {r=255, g= 65, b=160, a=1}
DefaultColor.ChatTextColors[113] = {r=255, g= 50, b=150, a=1} Pinkish
DefaultColor.ChatTextColors[114] = {r=255, g= 35, b=140, a=1}
DefaultColor.ChatTextColors[115] = {r=255, g= 20, b=130, a=1}
DefaultColor.ChatTextColors[116] = {r=255, g= 5, b=120, a=1}
DefaultColor.ChatTextColors[117] = {r=255, g= 0, b=110, a=1}
DefaultColor.ChatTextColors[118] = {r=250, g=170, b= 0, a=1} Light Brownish
DefaultColor.ChatTextColors[119] = {r=225, g=150, b= 0, a=1}
DefaultColor.ChatTextColors[120] = {r=199, g=130, b= 0, a=1}
DefaultColor.ChatTextColors[121] = {r=166, g=110, b= 0, a=1}
DefaultColor.ChatTextColors[122] = {r=133, g= 90, b= 0, a=1} Brownish
DefaultColor.ChatTextColors[123] = {r=100, g= 70, b= 0, a=1}
DefaultColor.ChatTextColors[124] = {r= 75, g= 50, b= 0, a=1}
DefaultColor.ChatTextColors[125] = {r= 50, g= 30, b= 0, a=1}
DefaultColor.ChatTextColors[126] = {r= 25, g= 10, b= 0, a=1} Dark Brownish
DefaultColor.ChatTextColors[127] = {r=153, g=102, b= 0, a=1} Lightest
DefaultColor.ChatTextColors[128] = {r=131, g= 81, b= 26, a=1}
DefaultColor.ChatTextColors[129] = {r=107, g= 42, b= 26, a=1} SemiSweet Chocolate
DefaultColor.ChatTextColors[130] = {r=180, g= 1, b= 26, a=1}
DefaultColor.ChatTextColors[131] = {r= 78, g= 47, b= 47, a=1} Brown
DefaultColor.ChatTextColors[132] = {r=140, g= 78, b= 53, a=1} Bronze
DefaultColor.ChatTextColors[133] = {r=219, g= 93, b= 70, a=1} Tan
DefaultColor.ChatTextColors[134] = {r=129, g= 46, b= 42, a=1}
DefaultColor.ChatTextColors[135] = {r= 59, g= 20, b= 11, a=1} Darkest
DefaultColor.ChatTextColors[136] = {r=255, g=255, b=255, a=1} White
DefaultColor.ChatTextColors[137] = {r=224, g=224, b=224, a=1}
DefaultColor.ChatTextColors[138] = {r=192, g=192, b=192, a=1}
DefaultColor.ChatTextColors[139] = {r=160, g=160, b=160, a=1}
DefaultColor.ChatTextColors[140] = {r=128, g=128, b=128, a=1} Grey
DefaultColor.ChatTextColors[141] = {r= 96, g= 96, b= 96, a=1}
DefaultColor.ChatTextColors[142] = {r= 64, g= 64, b= 64, a=1}
DefaultColor.ChatTextColors[143] = {r= 32, g= 32, b= 32, a=1}
DefaultColor.ChatTextColors[144] = {r= 0, g= 0, b= 0, a=1} Black
Chat Channel Colors
DefaultColor.ChatChannelColors = {}
DefaultColor.ChatChannelColors[SystemData.ChatLogFilters.GUILD] = {r=144, g=237, b=250, a=0.25}
DefaultColor.ChatChannelColors[SystemData.ChatLogFilters.ALLIANCE] = {r=18, g=202, b=209, a=0.25}
DefaultColor.ChatChannelColors[SystemData.ChatLogFilters.REALM_WAR_T1] = {r=0xDB, g=0x93, b=0x70, a=0.25}
Crafting Hint Text Colors
DefaultColor.COLOR_NEED_CONTAINER = { r=255, g=255, b=255 }
DefaultColor.COLOR_NEED_STABILIZERS = { r=44, g=171, b=82 }
DefaultColor.COLOR_NEED_INGREDIENTS = { r=206, g=97, b=33 }
DefaultColor.COLOR_NEED_DETERMINENT = { r=189, g=40, b=33 }
DefaultColor.COLOR_TALISMAN_GENRAL_HINT = { r=49, g=206, b=255 }
Alert Text Colors Center Messaging System
DefaultColor.AlertTextColors = {}
DefaultColor.AlertTextColors[ "White" ] = NewColor( 255, 255, 255 ) White
DefaultColor.AlertTextColors[ "Red" ] = NewColor( 206, 44, 44 ) Red
DefaultColor.AlertTextColors[ "Blue"] = NewColor( 67, 112, 214 ) Blue
DefaultColor.AlertTextColors[ "Yellow" ] = NewColor( 226, 216, 45 ) Yellow
DefaultColor.AlertTextColors[ "Gold" ] = NewColor( 242, 169, 53 ) Gold
DefaultColor.AlertTextColors[ "Purple" ] = NewColor( 194, 56, 153 ) Purple
DefaultColor.AlertTextColors[ "Teal" ] = NewColor( 11, 192, 185 ) Teal
DefaultColor.AlertTextColors[ "Olive" ] = NewColor( 115, 160, 0 )
Names Colors (Above Head and in Target Window(s)
DefaultColor.NAME_COLOR_PLAYER = { r=255, g=255, b=255 }
DefaultColor.NAME_COLOR_TITLE = { r=212, g=212, b=212 }
DefaultColor.NAME_COLOR_GUILDNAME = { r=212, g=212, b=212 }
DefaultColor.NAME_COLOR_NPC = { r=112, g=147, b=255 }
DefaultColor.NAME_COLOR_NPC_TITLE = { r=57, g=100, b=237 }
DefaultColor.NAME_COLOR_GROUPMATE = { r=22, g=232, b=22 }
DefaultColor.NAME_COLOR_GROUPMATE_TITLE = { r=73, g=162, b=73 }
DefaultColor.NAME_COLOR_GROUPMATE_GUILDNAME = { r=73, g=162, b=73 }
DefaultColor.NAME_COLOR_WARBANDMATE = { r=183, g=237, b=170 }
DefaultColor.NAME_COLOR_GUILDMATE = { r=172, g=237, b=238 }
DefaultColor.NAME_COLOR_GUILDMATE_TITLE = { r=73, g=162, b=73 }
DefaultColor.NAME_COLOR_GUILDMATE_GUILDNAME = { r=73, g=162, b=73 }
DefaultColor.NAME_COLOR_THREAT = { r=253, g=54, b=50 }
DefaultColor.NAME_COLOR_THREAT_TITLE = { r=180, g=30, b=35 }
DefaultColor.NAME_COLOR_NONTHREAT = { r=206, g=197, b=57 }
DefaultColor.NAME_COLOR_NONTHREAT_TITLE = { r=152, g=136, b=2 }
Health Text Color (for Warband/SGroup UI)
DefaultColor.HEALTH_TEXT_FULL = { r=112, g=233, b=31 }
DefaultColor.HEALTH_TEXT_NOT_FULL = { r=226, g=209, b=18 }
DefaultColor.HEALTH_TEXT_DEAD = { r=253, g=54, b=50 }
Experience Indicator Colors
DefaultColor.XP_COLOR_UNFILLED = { r=66, g=35, b=0 }
DefaultColor.XP_COLOR_FILLED = { r=236, g=124, b=5 }
DefaultColor.XP_COLOR_RESTED = { r=150, g=5, b=236 }
Guild Window
DefaultColor.GUILD_RANK = { r=115, g=160, b=0 } Greenish
DefaultColor.GUILD_ROSTER_NAME = { r=226, g=216, b=45 } Yellowish
DefaultColor.GUILD_ROSTER_RANK = { r=242, g=169, b=53 } Orangeish
DefaultColor.GUILD_ROSTER_TITLE = { r=255, g=255, b=255 } White
DefaultColor.GUILD_ROSTER_STATUS_ONLINE = { r=255, g=255, b=255 } White
DefaultColor.GUILD_ADMIN_TITLE_SELECTED = { r=226, g=216, b=45 } Yellowish
DefaultColor.GUILD_ADMIN_TITLE_UNSELECTED = { r=255, g=255, b=255 } White
DefaultColor.GUILD_MEDIUM_GRAY = { r=128, g=128, b=128 } Medium Gray
DefaultColor.GUILD_ADMIN_PERMISSION_NORMAL = { r=255, g=255, b=255 } White
DefaultColor.GUILD_ADMIN_PERMISSION_DISABLED= { r=128, g=128, b=128 } Medium Gray
Color Picker
DefaultColor.COLOR_PICKER_ALPHA = 1.0
DefaultColor.ColorPickerColors = {}
Format: id is the id of the color as listed in the CSV file. r=red, g=green, b=blue, a=alpha
DefaultColor.ColorPickerColors[1] = {}
DefaultColor.ColorPickerColors[1][1] = {id=100, r= 86, g= 25, b= 57, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[1][2] = {id=101, r=115, g= 40, b= 79, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[1][3] = {id=102, r=169, g= 80, b=105, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[1][4] = {id=0}
DefaultColor.ColorPickerColors[2] = {} Row 2 (Indigos)
DefaultColor.ColorPickerColors[2][1] = {id=104, r= 40, g= 9, b= 49, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[2][2] = {id=105, r= 52, g= 21, b= 88, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[2][3] = {id=106, r= 87, g= 61, b=117, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[2][4] = {id=107, r=141, g=100, b=151, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[3] = {} Row 3 (Blues)
DefaultColor.ColorPickerColors[3][1] = {id=108, r= 10, g= 11, b= 38, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[3][2] = {id=109, r= 16, g= 29, b= 68, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[3][3] = {id=110, r= 40, g= 62, b=112, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[3][4] = {id=111, r= 43, g= 87, b=153, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[4] = {} Row 4 (Teals)
DefaultColor.ColorPickerColors[4][1] = {id=112, r= 17, g= 31, b= 38, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[4][2] = {id=113, r= 22, g= 65, b= 69, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[4][3] = {id=114, r= 29, g=103, b=105, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[4][4] = {id=115, r= 38, g=142, b=133, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[5] = {} Row 5 (Greens)
DefaultColor.ColorPickerColors[5][1] = {id=116, r= 15, g= 33, b= 12, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[5][2] = {id=117, r= 28, g= 53, b= 24, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[5][3] = {id=118, r= 49, g=102, b= 41, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[5][4] = {id=119, r= 91, g=130, b= 85, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[6] = {} Row 6 (Dark Yellows)
DefaultColor.ColorPickerColors[6][1] = {id=120, r= 66, g= 63, b= 19, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[6][2] = {id=121, r=102, g= 97, b= 21, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[6][3] = {id=122, r=136, g=140, b= 32, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[6][4] = {id=0}
DefaultColor.ColorPickerColors[7] = {} Row 7 (Oranges and Yellows)
DefaultColor.ColorPickerColors[7][1] = {id=124, r=115, g= 50, b= 7, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[7][2] = {id=125, r=150, g= 79, b= 4, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[7][3] = {id=126, r=164, g=118, b= 9, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[7][4] = {id=127, r=187, g=166, b= 26, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[8] = {} Row 8 (Browns)
DefaultColor.ColorPickerColors[8][1] = {id=128, r= 58, g= 38, b= 31, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[8][2] = {id=129, r= 90, g= 68, b= 46, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[8][3] = {id=130, r=131, g=103, b= 81, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[8][4] = {id=131, r=157, g=147, b=105, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[9] = {} Row 9 (Reds)
DefaultColor.ColorPickerColors[9][1] = {id=132, r= 51, g= 10, b= 9, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[9][2] = {id=133, r= 93, g= 23, b= 31, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[9][3] = {id=134, r=113, g= 25, b= 19, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[9][4] = {id=135, r=140, g= 55, b= 52, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[10] = {} Row 10 (Light Grays)
DefaultColor.ColorPickerColors[10][1] = {id=136, r= 38, g= 37, b= 32, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[10][2] = {id=137, r= 79, g= 77, b= 70, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[10][3] = {id=138, r=120, g=115, b=105, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[10][4] = {id=139, r=156, g=153, b=147, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[11] = {} Row 11 (Dark Grays)
DefaultColor.ColorPickerColors[11][1] = {id= 2, r= 12, g= 12, b= 12, a=DefaultColor.COLOR_PICKER_ALPHA} Default Destruction
DefaultColor.ColorPickerColors[11][2] = {id=140, r= 75, g= 78, b= 84, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[11][3] = {id=141, r=103, g=111, b=122, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[11][4] = {id=142, r=166, g=171, b=179, a=DefaultColor.COLOR_PICKER_ALPHA}
These are the 3 edge colors of the color picker which don't fit within any particular row
Since we're dynamically creating windows and assigning colors based on the data in DefaultColor.ColorPickerColors,
we can't add these into those tables, we'll have to specifically create and color them outside the nifty CreateColorSwatch() loop
DefaultColor.ColorPickerEdgeColors = {}
DefaultColor.ColorPickerEdgeColors[1] = {id=201, r= 91, g=140, b=177, a=DefaultColor.COLOR_PICKER_ALPHA} Blueish
DefaultColor.ColorPickerEdgeColors[2] = {id=202, r=163, g=142, b= 56, a=DefaultColor.COLOR_PICKER_ALPHA} Yellowish
DefaultColor.ColorPickerEdgeColors[3] = {id=1, r=206, g=206, b=206, a=DefaultColor.COLOR_PICKER_ALPHA} Default Order
Given the actual row number, this function returns the color that row number should be, based on DefaultColor.RowColors
function DefaultColor.GetRowColor( rowIndex )
local row_mod = math.mod(rowIndex, DefaultColor.RowColors.NumberOfAlternatingRowColors)
if( DefaultColor.RowColors[row_mod] ~= nil ) then
return DefaultColor.RowColors[row_mod]
end
return DefaultColor.RowColors[0]
end
Given a tintable window name and a table of R,G,B, (optional Alpha) values, this function sets that windows tint and alpha.
function DefaultColor.SetWindowTint( windowName, colorTable )
WindowSetTintColor(windowName, colorTable.r, colorTable.g, colorTable.b )
if (colorTable.a ~= nil)
then
WindowSetAlpha(windowName, colorTable.a)
end
end
Given a tintable label name and a table of R,G,B, (optional Alpha) values, this function sets that windows tint and alpha.
function DefaultColor.SetLabelColor( windowName, colorTable )
LabelSetTextColor(windowName, colorTable.r, colorTable.g, colorTable.b )
if (colorTable.a ~= nil) then
WindowSetAlpha(windowName, colorTable.a)
end
end
function DefaultColor.SetListRowTint( windowName, rowIndex, isSelected )
if( isSelected == true )
then
DefaultColor.SetWindowTint( windowName, DefaultColor.RowColors.SELECTED )
else
local color = DefaultColor.GetRowColor( rowIndex )
DefaultColor.SetWindowTint( windowName, color )
end
end
Helper function to reduce the really long parameter list of calling LabelSetTextColor
function DefaultColor.LabelSetTextColor(labelName, colorTable)
LabelSetTextColor (labelName, colorTable.r, colorTable.g, colorTable.b)
end
Helper function to reduce the really long parameter list of calling LabelSetTextColor
function DefaultColor.ButtonSetTextColor(labelName, colorTable)
DEBUG(L"[DefaultColor.ButtonSetTextColor] labelName = "..StringToWString(labelName))
ButtonSetTextColor(labelName, Button.ButtonState.NORMAL, colorTable.r, colorTable.g, colorTable.b)
end
Combat Event Colors
DefaultColor.COLOR_INCOMING_DAMAGE = { r=255, g=0, b=0 }
DefaultColor.COLOR_OUTGOING_DAMAGE = { r=235, g=235, b=235 }
DefaultColor.COLOR_INCOMING_SPECIAL_DAMAGE = { r=255, g=66, b=0 }
DefaultColor.COLOR_OUTGOING_SPECIAL_DAMAGE = { r=235, g=215, b=135 }
DefaultColor.COLOR_INCOMING_HEALING = { r=0, g=200, b=0 }
DefaultColor.COLOR_OUTGOING_HEALING = { r=0, g=138, b=0 }
DefaultColor.COLOR_INCOMING_MISS = { r=228, g=228, b=228 }
DefaultColor.COLOR_OUTGOING_MISS = { r=156, g=156, b=156 }
DefaultColor.COLOR_EXPERIENCE_GAIN = { r=255, g=170, b=0 }
DefaultColor.COLOR_RENOWN_GAIN = { r=194, g=56, b=153 }
DefaultColor.COLOR_INFLUENCE_GAIN = { r=0, g=170, b=163 }
function DefaultColor.GetCombatEventColor( hitTargetObjectNumber, hitAmount, textType )
local color = DefaultColor.COLOR_INCOMING_DAMAGE
if ( hitAmount > 0 )
then
if ( hitTargetObjectNumber == GameData.Player.worldObjNum )
then
color = DefaultColor.COLOR_INCOMING_HEALING
else
color = DefaultColor.COLOR_OUTGOING_HEALING
end
elseif ( hitAmount < 0 )
then
if ( ( textType == GameData.CombatEvent.HIT ) or
( textType == GameData.CombatEvent.CRITICAL ) )
then
if ( hitTargetObjectNumber == GameData.Player.worldObjNum )
then
color = DefaultColor.COLOR_INCOMING_DAMAGE
else
color = DefaultColor.COLOR_OUTGOING_DAMAGE
end
elseif ( ( textType == GameData.CombatEvent.ABILITY_HIT ) or
( textType == GameData.CombatEvent.ABILITY_CRITICAL ) )
then
if ( hitTargetObjectNumber == GameData.Player.worldObjNum )
then
color = DefaultColor.COLOR_INCOMING_SPECIAL_DAMAGE
else
color = DefaultColor.COLOR_OUTGOING_SPECIAL_DAMAGE
end
end
else the amount of damage equals zero
if ( hitTargetObjectNumber == GameData.Player.worldObjNum )
then
color = DefaultColor.COLOR_INCOMING_MISS
else
color = DefaultColor.COLOR_OUTGOING_MISS
end
end
return color
end
Training Colors
DefaultColor.OWNED_SPECIALIZATION_LEVEL_TEXT = { r=191, g=102, b=0 }
Item Rarity Colors
DefaultColor.RARITY_UTILITY ={ r=150, g=150, b=150 } Gray
DefaultColor.RARITY_COMMON ={ r=255, g=255, b=255 } White
DefaultColor.RARITY_UNCOMMON = { r= 24, g=240, b= 0 } Green
DefaultColor.RARITY_RARE = { r= 0, g=100, b=195 } Blue
DefaultColor.RARITY_VERY_RARE = { r=146, g= 56, b=208 } Purple
DefaultColor.RARITY_ARTIFACT = { r=200, g=60, b=0 } Dark Orange
this isn't actually a rarity value as much as a special case that we wish to show as a different color regardless of the set item's rarity
DefaultColor.RARITY_ITEM_SET = { r=240, g=190, b=40 } Gold
Tooltip Colors
DefaultColor.TOOLTIP_HEADING = { r=255, g=204, b=102 }
DefaultColor.TOOLTIP_BODY = { r=255, g=255, b=255 }
DefaultColor.TOOLTIP_MEETS_REQUIREMENTS = { r=255, g=255, b=255 }
DefaultColor.TOOLTIP_FAILS_REQUIREMENTS = { r=210, g=0, b=0 }
DefaultColor.TOOLTIP_EXTRA_TEXT_DEFAULT = { r=175, g=175, b=175 }
DefaultColor.TOOLTIP_WARNING = { r=200, g=0, b=0 }
DefaultColor.TOOLTIP_ACTION = { r=0, g=255, b=0 }
DefaultColor.TOOLTIP_ITEM_SET_ENABLED = { r=0, g=255, b=0 }
DefaultColor.TOOLTIP_ITEM_SET_DISABLED = { r=175, g=175, b=175 }
DefaultColor.TOOLTIP_ITEM_BONUS = { r=255, g=255, b=0 }
DefaultColor.TOOLTIP_ITEM_DISABLED = { r=175, g=175, b=175 }
DefaultColor.TOOLTIP_ITEM_HIGHLIGHT = { r=255, g=255, b=0 } yellow
DefaultColor.TOOLTIP_DEFAULT_ACTION = { r=125, g=125, b=125 }
DefaultColor.TOOLTIP_ABILITY_ACTION = { r=125, g=125, b=125 }
Pregame Colors
DefaultColor.PREGAME_RED = { r=253, g=54, b=50 }
Ability Type Colors
DefaultColor.AbilityType = {}
DefaultColor.AbilityType.DAMAGING = { r=255, g=64, b=33 }
DefaultColor.AbilityType.HEALING = { r=55, g=255, b=42 }
DefaultColor.AbilityType.BUFF = { r=11, g=55, b=168 }
DefaultColor.AbilityType.DEBUFF = { r=250, g=112, b=255 }
DefaultColor.AbilityType.OFFENSIVE = { r=0, g=255, b=0 }
Action Cooldown Colors (and alpha)
DefaultColor.ActionCooldown = { r = 20, g = 20, b = 50, a = .75 }