As someone who knows a fair bit about the client and how the addon system works, this is not possible without breaking the UI (not just addons, but the main UI too). Access to the conditional checks (buffs/debuffs on self and opponent and state of your abilities) is core functionality used to display the buffs on you, enable/disable the buttons in general based on things like Rage, etc. Regarding client control, this is mostly in the form of 1) modifying client data files, or 2) making binary patches to the EXE. The first is limited by what data is actually available to edit, and the second one of the hardest things to do in software engineering, especially when you don't have the original source to try and figure out what the 9mb of assembly instructions is actually doing to begin with.TenTonHammer wrote: ↑Sat May 29, 2021 1:57 pmY'all didn't like the conditional checks that NB has? You could of just done something using your client controll to address it. Not like people can't just use custom buffhead lists to watch for immunities and the like
I get that people are upset, but "disable the conditional checks" is not a possible solution based on how the game, main UI and addons actually work.