i hope i did not just miss this in the wiki:
How is hit calculation done? Following i present some more likely calculation scenarios. Which one is the one in RoR?
If clarification is required please do not hesitate to ask for it.
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The example assumes a defendable melee hit. Defense as per stats are 20% block, 50% parry and 10% being critically hit.
#1 Block & Parry parallel. Crit part of initial hit roll.
-> Block 20%
-> Parry 50%
-> Crit 10% of hit tries thus effectively 10% of all swings
0---------------------------------------------100
<--BLOCK--><-----PARRY-----><----HIT----><-CRIT->
20% 50% X% 10%
#2 Block & Parry parallel. Crit part of resulting hit roll.
-> Crit 10% of actual determined hits (HIT_1) thus effectively 3% of all swings
0---------------------------------------------100
<--BLOCK--><-----PARRY-----><-------HIT_1------->
20% 50% <----HIT----><-CRIT->
X% 10%
#3 Block & Parry sequential. Crit part of resulting hit roll.
-> Block 20%
-> Parry 50% of the 80% not blocked (HIT_1) -> Effectively 40%
-> Crit 10% of the not blocked and not parried hits (HIT_2) thus effectively 4% of all swings
0---------------------------------------------100
<--BLOCK--><---------------HIT_1---------------->
20% <-----PARRY-----><-------HIT_2------->
50% <----HIT----><-CRIT->
X% 10%