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The 3 major issues of the game

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Zxul
Posts: 1396

Re: The 3 major issues of the game

Post#21 » Wed Aug 02, 2023 3:40 pm

Minisynn wrote: Wed Aug 02, 2023 4:12 am You did not just hit him with the Chat GPT response 💀
Hahahaha greatest idea ever.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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bw10
Posts: 266

Re: The 3 major issues of the game

Post#22 » Wed Aug 02, 2023 4:13 pm

Minisynn wrote: Wed Aug 02, 2023 4:12 am
bw10 wrote: Tue Aug 01, 2023 9:10 pm
IVendettaI wrote: Tue Aug 01, 2023 4:16 pm ...
The assertion that Order classes are better designed while Destruction classes suffer from a lack of specialization is a subjective opinion. Warhammer Return of Reckoning is designed to have distinct factions with unique strengths and weaknesses, contributing to the game's diversity and strategic depth. Both Order and Destruction classes offer a wide range of viable builds, allowing players to choose their preferred playstyle. The idea that Destruction favors hybrid builds is not inherently negative, as it grants players the freedom to experiment and tailor their characters to suit their preferences.
While the original post suggests that Destruction has fewer dedicated tanks due to the design, it is essential to acknowledge that the variety of tanking options in Destruction can enhance tactical choices during battles. Hybrid tanks can still fulfill their roles effectively and provide different utility to their groups. Likewise, healers being able to adopt alternative roles doesn't necessarily diminish the importance of healing; it allows them to adapt to different situations, which can be a valuable asset in RvR scenarios.

The claim that Destruction suffers significantly from Xrealm is a generalized assumption that may not reflect the actual player population accurately. Xrealm is a common challenge in games with multiple factions, affecting both sides to some extent. Addressing Xrealm requires game developers to implement solutions that encourage faction loyalty and incentivize players to remain committed to their chosen side. Instead of focusing on sanctions, fostering a sense of community and camaraderie within each faction can help mitigate Xrealm-related issues.
Regarding optimization, it is not accurate to assume that 90% of Destruction players refuse to participate in other activities beyond PvP. Players have different playstyles and preferences, and while some may prioritize PvP, others might enjoy exploring different aspects of the game, such as PvE or crafting. Such diversity enriches the game's ecosystem and should be embraced rather than penalized.

Proposing sanctions as a solution to combat Xrealm might not be the most effective approach. Imposing restrictions on faction switching might discourage new players from exploring different sides of the game or hinder players who genuinely wish to experience both factions. Instead, game developers could focus on promoting faction pride and loyalty through unique rewards, achievements, or faction-specific events.
Dealing with Xrealm concerns can be addressed by implementing measures to detect and discourage exploitative or disruptive behavior, rather than penalizing players based on their faction choices. A robust reporting system, supported by active moderation, could help maintain a fair and enjoyable gaming environment for all players.

In conclusion, Warhammer Return of Reckoning embraces the diversity of its factions and encourages players to explore different playstyles. The strengths and weaknesses of each faction contribute to the game's overall balance and strategic depth. Instead of focusing on sanctions, developers should focus on community-building initiatives and fostering a positive gaming environment for all players, regardless of their faction choices. Addressing Xrealm concerns through incentivization and fair play can lead to a more enjoyable experience for everyone involved.
You did not just hit him with the Chat GPT response 💀
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oaliaen
Posts: 1202

Re: The 3 major issues of the game

Post#23 » Wed Aug 02, 2023 4:44 pm

unbalance and pretending to play a balanced game is the most issue
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Pahakukka
Posts: 168

Re: The 3 major issues of the game

Post#24 » Wed Aug 02, 2023 5:53 pm

ravezaar wrote: Wed Aug 02, 2023 1:53 pm The 3 issues of this game in my view:

1. Playerbase behavior
2. Playerbase behavior
3. Playerbase behavior
how about:
1.playerbase behavior
2.playerbase behavior
3.playerbase
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
+ lots of rr50-60 toons, including 1 healer!

-"renown pinata for small groups"

bw10
Posts: 266

Re: The 3 major issues of the game

Post#25 » Wed Aug 02, 2023 6:08 pm

Dear developers of Warhammer: Return of Reckoning,

I hope this message finds you well. I wanted to address some concerns that some players have been expressing recently. While I understand that implementing new features and updates is a complex process, there are certain aspects that some players feel may not be serving the game as intended.

Firstly, the killboard feature seems to have had unintended consequences, leading some players to be more cautious in combat and promoting certain playstyles that are perceived as unbalanced. Perhaps it could be helpful to reevaluate the impact of the death count and its role in gameplay.

Additionally, the ranked system has been a subject of debate. Some players feel that the amount of development time dedicated to this feature might not be proportionate to the number of players who actively engage with it. It might be worth considering whether there are other areas of the game that could benefit from those development efforts.

The introduction of war crests with scheduled city events was an interesting concept on paper, but it has had negative effects on the overall city experience. Reassessing this feature might be beneficial for the enjoyment of the city content.

Concerning the "Land of The Dead" system, it appears that not many players are enthusiastic about it. Perhaps a review of this system and its relevance to the game could be considered.

Events with temporary power-ups, like pies and rings, have been a mixed bag. While some players enjoy them, others find the grinding process tedious and frustrating, especially when they miss out on the event rewards. It could be worth exploring alternative event mechanics that appeal to a broader audience.

Addressing gameplay mechanics and class balance is essential for ensuring the game's long-term health and enjoyment. A more frequent and transparent update approach in this regard would likely be appreciated by the player community.

Regarding the Global Cooldown (GCD) change, some players were taken aback by this alteration. Providing clear communication and reasons behind significant changes like this could help ease player concerns.

Lastly, it would be highly beneficial for players to have a roadmap outlining future developments and improvements for the game. This way, the community can better understand the direction in which the game is heading.

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Lilim
Posts: 1322

Re: The 3 major issues of the game

Post#26 » Wed Aug 02, 2023 9:03 pm

Hello Mr. Chad G. Pete *wave*

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termofor
Posts: 5

Re: The 3 major issues of the game

Post#27 » Thu Aug 03, 2023 6:59 am

Lilim wrote: Wed Aug 02, 2023 9:03 pm Hello Mr. Chad G. Pete *wave*
Mr Chad is not wrong though.
Siram - Warrior Priest 80+
Grimnirson - Ironbreaker 80+
Siekierezada - White Lion 80+
Byebye - Black Guard 70+
Sirram - Disciple of Khaine 60+

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Tesq
Posts: 5704

Re: The 3 major issues of the game

Post#28 » Thu Aug 03, 2023 11:09 am

1) no map editing to fix geography
2) push for more instancing the game
3) no nerf op skills


:/

Change my mind...
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