Dabbart wrote: ↑Thu Dec 21, 2023 8:01 pm
Helwer wrote: ↑Thu Dec 21, 2023 10:52 am
when carrots don't work it is your idea to punish player harder so they don't even start to play or what is your exact plan? keep players from good gear even longer?
the free loot you are talking of is 5 or more lotd-losses on order to get at least 1 good item for 80 gold scarabs? Or the free loot of 9'999 crests for your bis triumphant ring? Free loot of 100 gold bags for invader-gear? Or spending hours to find groups for annoying pve-grind that got worse or even impossible atm. Yes you are on the right way for sure to increase playerbase, especially with "skilled" once like you. lol
Feel free to read what I write and not alledge things I never said.
I don't care if you think I am "skilled". I don't. I have a lot of experience, that's it. I've never claimed to be a "top player". I just want good fights, it feels like a massive portion of the current playerbase just wants more loot. How many complaints about "sweaty fights" have you seen? It's kinda sad.
But please, offer your opinion. You state the carrots haven't worked, so c'mon. What's your idea? MORE/EZ free loot? That's working so well for the server currently...
I've asked this question before, and shockingly no answer. So let's try again: Would it be preferable to have A, as many people regularly playing the Server as possible, or B, a robust, balanced, and healthy PvP experience for those that do login? Not trying to argue the politics of either, but IMO B is the better option, and it feels like the "team" prefers A. I don't believe you can have both in a PvP game. You have to focus on one. Imo.
Edit: P.S. Yes. I am well aware that I am an asshole. Don't believe that makes me wrong though.
Sorry, vacations - i made lot of propositions before, you can read them if you really want answers. You don't want balanced game with fun for both sides - you want to establish and maintain gear gap. A gap that makes the game no fun for new player. I heard a lot leaving cause of that. They quit before they get equipped. That sounds fun to you? You know how hard i can try to kill an 80+ bis as fresh 40 with no wards? Are you kidding me? You know why i don't play T4 sc longer? Cause it is fun to get steam rolles while i try to get better?
Before currency cahnges it was the exact same thing with gold bags. No change there - you are dreaming of a past that never happenend. And lots of players couldnt join daily city at noon. I was lucky and could farm my first sov so. You know how? Pugging.
Well back to your question cause i think you wont read any old posts of me:
1. Make defenses more rewarding: Add crests to keep defense quests and give more rewarding bags for active playing in a zone even when its lost. That's one way to give fun even while loosing. Not getting stomped and not get any reward. Rushing empty zones is also lame.
2. Buff lower armors to make fresh 40 more competetive to 80+ bis players. Only thing on sub bis i noticed is 10 ft range for that happens in end game and that's only a very small niche.
3. work on match-making in scenarios - no merging of discordant quers to regular sc (maybe only a bug), no matching of premade vs pugs and no pop when there is no heal on one side but several on the other, sounds quite simple to me but seems to be impossible. And you know what? You dont get better, when you get stomped by bis premades and it is no fun. you have simply no chance and that feels kind of meh.
4. buff some stuff like s-loads of useless tactics instead of nerving everyone and narrowing gameplay / counterplay
Want more?
You are still shocked now or surprised there could be simple ways to get fairer fights?