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Patch Notes 10/01/2024

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F4llen4ngel
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Re: Patch Notes 10/01/2024

Post#81 » Wed Jan 17, 2024 1:48 pm

With Keen arrowheads the snare is 13 sec, cd is 15, and there is whirling spin, for additional snare, so its perma.
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Everdin
Posts: 716

Re: Patch Notes 10/01/2024

Post#82 » Wed Jan 17, 2024 2:09 pm

8sec with Takedown, 5 sec Whirling pin, 2sec no snare before you can applie Takedown again, after this you have nothing to snare until takedown is back, after a while you can maybe put in the moral for additional 3 sec.

Should we talk about the word perma? The perma snare a witch can applie on him while in his back? The Permasnare all destro have as long as grouped with a dok?

good luck running keen arrowhead together with guerilliatraining and still have room for other needed tactics
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F4llen4ngel
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Re: Patch Notes 10/01/2024

Post#83 » Wed Jan 17, 2024 2:16 pm

With Keen arrowheads tactic takedown snare duration is 13 sec.
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normanis
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Re: Patch Notes 10/01/2024

Post#84 » Thu Jan 18, 2024 11:21 am

Paxsanarion wrote: Fri Jan 12, 2024 11:51 am
normanis wrote: Fri Jan 12, 2024 11:29 am just make ''stop drop and roll'' as aoe knock down melle range same as mara have
It’s not really about individual skills, per se. It’s more about the general balancing of realms. I completely understand what the order theme is supposed to be about and I also understand what the destruction theme is supposed to be about and how all classes are supposed to synergize within that theme. It’s not about skill trading in my opinion. It’s like Wam has said you have to look at the big picture and how all the classes work together within realm to make it what it is and right now it seems to me that destruction has all the tools for all the characters to do what they need to do for their side. For the longest time I didn’t wanna believe this was the case so I kept playing order because I enjoy the aesthetics and those classes thematically more than the destruction classes. But unfortunately now I feel it’s been a waste of my time and I can either join destruction or stop playing.
i wonder wich order has aoe knockdown. because aoe knockdown and m2 + heavy hiting abilities on that spot hard to counter being knocked down.
"give wh and witch propper aoe like evrywone has it!"

nocturnalguest
Posts: 509

Re: Patch Notes 10/01/2024

Post#85 » Thu Jan 18, 2024 1:46 pm

normanis wrote: Thu Jan 18, 2024 11:21 am i wonder wich order has aoe knockdown.
engi

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normanis
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Re: Patch Notes 10/01/2024

Post#86 » Fri Jan 19, 2024 9:15 am

nocturnalguest wrote: Thu Jan 18, 2024 1:46 pm
normanis wrote: Thu Jan 18, 2024 11:21 am i wonder wich order has aoe knockdown.
engi
self destruct vs concussive jolt
build turret under pressure and than destruct it (when u need it, vry unrealable) - how much time consume vs proper aoe knock down when u whant and need.
:D
"give wh and witch propper aoe like evrywone has it!"

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Lilim
Posts: 1317

Re: Patch Notes 10/01/2024

Post#87 » Fri Jan 19, 2024 9:18 am

New Patch is up! Please continue there! Thx!

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