Let's consider 2 classes with an absolutely identical role of a melee stormtrooper. Slayer and choppa.mekal wrote: ↑Thu Feb 29, 2024 5:05 pmgive examples please on how destro is stronger in team based gameplayillumius wrote: ↑Thu Feb 29, 2024 11:46 am Guys, I see a lot of suggestions, but let's deal with the causes, not the symptoms. The main problem of this server is a broken balance in favor of the destruction side. Therefore, the only MMORPG on warhammer has less online than any private WOW server.
Mathematically, the sides are equal at the basic level. The damage base of the main abilities is approximately similar. As far as I can see as a player without access to hidden mechanics. But the gameplay part creates an absolute advantage for the destruction player. There is no accounting for modifiers. There is no accounting for timings. There is no work to fix critical errors that give an advantage
This imbalance has been maintained for two years, but it has entered a critical phase since December 2023. In three months, the side of order failed to capture the Avelorn zone, many were unable to take the third award of the murder night event.
Good players in the face of the XRealm, NGE, and Daydream communities no longer have a chance to lose in the 6vs6 / wb vs wb format. But at the same time, the main part of the destruction community is degraded due to the lack of a challenge in the game. You can actually meet choppa in the bastion, which uses GTDC on the boss
Slayer rotation:
(Rampage + AA)~gcd~(ID)~gcd~(flurry+AA)~gcd~(flurry)~gcd~(ID+AA) ~gcd~(flurry) Naturally, ID regularly goes into parrying, which immediately reduces damage to the crowd. The crit modifier is standard. WP in a group gives 72 wounds and weak damage benefit. Bonuses from tanks are not taken into account, but in general, at the moment, the bonuses of tanks from the destruction side are slightly better in mathematical terms.
Choppa Rotation:
(Git stack in+AA)~gcd~(FS+AA) ~gcd~(Lotsa chopping+AA) ~gcd~( Lotsa chopping+AA)~gcd~(Lotsa chopping+AA) FS is significantly less dependent on parrying, so each target is tested separately. We have an increased crit modifier of 25%, we have a wound bonus of 160, DOC gives not only damage but also a slowdown of 20%
If we assume that choppa and slayer are hitting the same target with an infinite amount of health all this time, then at 2-3 minutes Slayer will start to catch up with choppa in terms of damage. But provided that there are RP and Kobts in the slayer group