I would prefer option 2.
I would rather have the possibility to switch targets faster, then having an undefendable dot. In my eyes flexibility > damage potential.
Also I think magus with potential 4(?) undefendable skills is a bit too much.
Daemonic Withering/Coordinated Fire - Undefendable/Reduced CD
- Panzerkasper
- Posts: 572
Re: Daemonic Withering/Coordinated Fire - Undefendable/Reduced CD[Close Date Apr 21]
30/12/2018 RIP 2h Chosen
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Re: Daemonic Withering/Coordinated Fire - Undefendable/Reduced CD[Close Date Apr 21]
110% Agree. Honestly, the responses on this thread are mostly goofy. So reducing the CD or making it undefendable would break the class (according to the people who do not even play the class), but making it uncleansable is better...?(so you are stuck with 15% damage for the 20 seconds without any of your healers being able to cleanse it off, um ok?).
This is why undocumented changes are made behind the scenes by the staff. The amount of unnecessary whiners and 'doomsday' prophets that come out in every balance thread is ridiculous to say the least. Look at all the exaggerated whining that was done on the previous patch notes thread regarding the dok/wp/wl changes. We're pretty lucky to have a balance forum even active.
If anyone knows the magus class, it's definitely Peter. You are all also forgetting they CAN revert changes. There's absolutely nothing wrong with taking experimental approaches and the two listed on this thread are by no means game breaking and very on point.
- witchdoctor
- Posts: 104
Re: Daemonic Withering/Coordinated Fire - Undefendable/Reduced CD[Close Date Apr 21]
I agree.. but people are here to discuss their opinion, and yea some of the are "goofy". And nobody here would cry when this get patched. But when we were not allowed to post our opinions then it wouldn't be called "DISCUSSIONS"Renork wrote: ↑Wed Apr 11, 2018 12:53 pm110% Agree. Honestly, the responses on this thread are mostly goofy. So reducing the CD or making it undefendable would break the class (according to the people who do not even play the class), but making it uncleansable is better...?(so you are stuck with 15% damage for the 20 seconds without any of your healers being able to cleanse it off, um ok?).
That uncleansable thing is done i know but just for Renork, would it be much worse than a 10s cooldown? 2 healers in a party can cleanse 6 dots in 10s... good luck to get the right one befor it comes up again with 10s cooldown ;D...
Magus has alot dots
Re: Daemonic Withering/Coordinated Fire - Undefendable/Reduced CD[Close Date Apr 21]
Yes because it provides no counterplay. Only proactive praying to rngesus you don't get tagged with it in the first place.witchdoctor wrote: ↑Wed Apr 11, 2018 1:24 pm That uncleansable thing is done i know but just for Renork, would it be much worse than a 10s cooldown?
<Salt Factory>
- peterthepan3
- Posts: 6509
Re: Daemonic Withering/Coordinated Fire - Undefendable/Reduced CD[Close Date Apr 21]
Whispering Winds SM in the group = spammable AOE cleanse from WP = GG Magus dots.
Just as an aside to all: noone is suggesting that people shouldn't be allowed to participate in balance discussions, but if you are going to make sweeping statements that you haven't backed up - statements concerning a class/tactic/whatever that you haven't tried in environments where people are playing competently - do not be surprised if feedback is taken with a pinch of salt.
Just as an aside to all: noone is suggesting that people shouldn't be allowed to participate in balance discussions, but if you are going to make sweeping statements that you haven't backed up - statements concerning a class/tactic/whatever that you haven't tried in environments where people are playing competently - do not be surprised if feedback is taken with a pinch of salt.
Re: Daemonic Withering/Coordinated Fire - Undefendable/Reduced CD[Close Date Apr 21]
Spoiler:
Like Dansari said, making it uncleansable makes it so that the ability would have no counterplay, which is something that would be more detrimental than making it undefendable (you do realize it is STILL on a 20s CD right?) or lowering the CD to 10s.
- witchdoctor
- Posts: 104
Re: Daemonic Withering/Coordinated Fire - Undefendable/Reduced CD[Close Date Apr 21]
Spoiler:
- peterthepan3
- Posts: 6509
Re: Daemonic Withering/Coordinated Fire - Undefendable/Reduced CD[Close Date Apr 21]
No more going off on tangents. Won't say it again. Goes for all.
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Re: Daemonic Withering/Coordinated Fire - Undefendable/Reduced CD[Close Date Apr 21]
You're right. Sorry peter <3peterthepan3 wrote: ↑Wed Apr 11, 2018 2:16 pm No more going off on tangents. Won't say it again. Goes for all.
- anarchypark
- Posts: 2083
Re: Daemonic Withering/Coordinated Fire - Undefendable/Reduced CD[Close Date Apr 21]
Spoiler:
show me your test number.
your % of strikethrough, target's disrupt % on character sheet.
hit 100 times and result. just any spammable skill would be ok.
i assume result would be simple +- of each %.
but hard proof better.
you don't need lecture why you should do it first, right?
it would've been much easier if you'd provided that info from the first place.
SM8, SW8, AM8, WL7, KoBS5, BW6, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
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