[SM] Crushing Advance
- roadkillrobin
- Posts: 2773
Re: [SM] Crushing Advance [Close Date Apr 30]
If you move Crushing Wave back to 13 you gonna kill off the warband spec for anyone lower then 60 or 50+ with an extra MP.
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Re: [SM] Crushing Advance [Close Date Apr 30]
Here there is a matter of contender, take avoidance stuff + utility gona make you drop one between those 13 pt skills.
Move up kd to 13 pt will basically nerf mid mastery for small scale where there is no reason for it.
Don't buff the currently 13 pt skill will just leave no contender vs cd decrease so when you have a group which do no need it, it"s basically just a back up to go mid till 13 pt and never a critical choice cuz cd decrease is always better, since it also silence.
Redirect force is bad probably it should be.improved but when you have kd which need to stay on 9pt....then you either buff CA for being a 13 pr skill or rewamp RF to be the 13 pt skill and move down to 5 pt CA with outchange it
I simply choose to make a qol/fix proposal to keep it simple but i could revisit this and make just a mastery fix proposal instead if ppl agree the mastery need more work.
Move up kd to 13 pt will basically nerf mid mastery for small scale where there is no reason for it.
Don't buff the currently 13 pt skill will just leave no contender vs cd decrease so when you have a group which do no need it, it"s basically just a back up to go mid till 13 pt and never a critical choice cuz cd decrease is always better, since it also silence.
Redirect force is bad probably it should be.improved but when you have kd which need to stay on 9pt....then you either buff CA for being a 13 pr skill or rewamp RF to be the 13 pt skill and move down to 5 pt CA with outchange it
I simply choose to make a qol/fix proposal to keep it simple but i could revisit this and make just a mastery fix proposal instead if ppl agree the mastery need more work.
Last edited by Tesq on Tue Apr 17, 2018 12:40 pm, edited 1 time in total.
Re: [SM] Crushing Advance [Close Date Apr 30]
Crushing Advance has another weakness not discussed in OP post. It is an improved balanced ability in a tree that already has the most improved balance abilities and it competes with all the other utility abilities.
If its possible to change the mechanic value required, make it a perfect balance ability. Increase its damage by ~34% to be in-line with dragon's talon. Leave the blockrate and cooldown the same. Change the armor component of the buff.
1. Make the armor buff stack, which would just mostly useful be against higher value weaponskill and armor debuffs.
2. Turn it into a decent size absorb. Fits the theme of vaul, and the defensive nature of the buff.
3. Make it into a debuff. Ability is called crushing advance and does have an ofensive component to it already, the interupt. Debuffing the opponent's armor will cause a 13 pt vaul SM to have more use in small scale.
(Quick Reference of Improved Balance Abilities)
Eagle's Flight - 25% parry for 5s.
Intimidating Blow - Reduce enemy morale, also about 20% more base damage.
Wrath of Hoeth - AoE, Spirit resist debuff (arguably not used much by vaul if party deals no spirit damage)
Deep Incision - Snare
Pehonix's Wing - Not going to be used by crushing advance user; cant have great weapon and shield equipped simultaneously.
Proposal to fix entire tree and as such slightly off-topic:
If its possible to change the mechanic value required, make it a perfect balance ability. Increase its damage by ~34% to be in-line with dragon's talon. Leave the blockrate and cooldown the same. Change the armor component of the buff.
1. Make the armor buff stack, which would just mostly useful be against higher value weaponskill and armor debuffs.
2. Turn it into a decent size absorb. Fits the theme of vaul, and the defensive nature of the buff.
3. Make it into a debuff. Ability is called crushing advance and does have an ofensive component to it already, the interupt. Debuffing the opponent's armor will cause a 13 pt vaul SM to have more use in small scale.
(Quick Reference of Improved Balance Abilities)
Eagle's Flight - 25% parry for 5s.
Intimidating Blow - Reduce enemy morale, also about 20% more base damage.
Wrath of Hoeth - AoE, Spirit resist debuff (arguably not used much by vaul if party deals no spirit damage)
Deep Incision - Snare
Pehonix's Wing - Not going to be used by crushing advance user; cant have great weapon and shield equipped simultaneously.
Proposal to fix entire tree and as such slightly off-topic:
Spoiler:
Re: [SM] Crushing Advance [Close Date Apr 30]
Imo a contender to cd reduction for a possible RF rework would be a dmg return when block / parry with 50% update time, maybe add a bit of dmg reduction too and should do ( double effect for only 50% update time).
- footpatrol2
- Posts: 1093
Re: [SM] Crushing Advance [Close Date Apr 30]
Swap "Crushing Advance" with "Crashing Wave."
Crushing advance doesn't need to be modified. It's a decent 9 point ability.
Crushing advance doesn't need to be modified. It's a decent 9 point ability.
Re: [SM] Crushing Advance [Close Date Apr 30]
Spoiler:
Re: [SM] Crushing Advance [Close Date Apr 30]
Spoiler:
This is where history catches up. Last chance on the forums, take another jab at staff and you're done here.
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW
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Re: [SM] Crushing Advance [Close Date Apr 30]
Y'all really need to calm down. We literally had a conversation today about making Vaul better. Please just discuss the proposal
<Salt Factory>
Re: [SM] Crushing Advance [Close Date Apr 30]
yes it was in live and they always had this kd problem.....formaly the skill have multiple effect but you bring it for the kd , you want the kd, you need the kd and you had kd on 13 pt , where other tanks had it on 9 pt/core bo/sm had it on 13pt...footpatrol2 wrote: ↑Tue Apr 17, 2018 7:04 pm Swap "Crushing Advance" with "Crashing Wave."
Crushing advance doesn't need to be modified. It's a decent 9 point ability.
post 1.4.7 this is even more bad since all melee have 3 sec kd so no one will EVER care for a 13 pt mastery KD, especially when the contender is cd increase which is a positive effect which influence whole group vs a kd which can be used by an another tank /melee in the group (and on order side from 2/3 rdps too). That will never cut for any build ppl will till keep build left + right ignoring mid , it stil now lhappen most of times...due need to increase stat steal...due need of increase dmg overall or cd decrease from right.
the fact thet bo/sm skill may have additional effect is due the fact that they are not a very good buffer as ch/kobs and this always was fixed by get additional effects on skills for me. But still your primary tool is the KD, the 4 sec immunity gain is an accessory and nothing more, and for use specifically that you have to give a free immunity ( and the duration of the accessory effect is pretty low 4 sec).
CA is trash,,,,
-armor dont stack with pot so there is really no benefith to have it as 9 pt mastery if you don't go up till 13 and even that is just 200 armor overwriting pot.
-5% block is mediocre for a 9 pt(or 13 pt) skill which require both to land and can be shattered (with out count spend 1 MP on it lol
-interrupt which requrie to hit , good but still not gona make the word cry for you to have it, may just aswell drop s+b spam ether dance and produce more set back on casters....
You have two solution as they where alredy mentioned in the thread,
-one is a Qol change which is make by improve CA
-the other is rewamp RF for be a 13 pt skill and put CA into 5 pt wher a 5% block+ interrupt is fine ...
...the armor buff is like not existing since any tank see it overwrite by pot exept BG hence the solution 2----
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