Anything that has a random element in it will be called RNG, its bad for a spell / ability to have RNG in itself but it might be ok for a tactic, just my thought on the matter.Grunbag wrote:Ok ty , so something that proc ok damage is RNG ?Daknallbomb wrote:Rng means random Number generator
[Eng/Magus] Sticky Bombs / Seed of Chaos
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Ads
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Ok thank you for making it clearNatherul wrote:Anything that has a random element in it will be called RNG, its bad for a spell / ability to have RNG in itself but it might be ok for a tactic, just my thought on the matter.Grunbag wrote:Ok ty , so something that proc ok damage is RNG ?Daknallbomb wrote:Rng means random Number generator
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
ye but 20 proc in 1 sec are a not for me big as a house, even more if then it subject to scale up with your stat increase, either a x sec with a ICD or a fixed number of time x attack to add burst and i want put attentiont to add burst not to add a burst which became a burst-substain since i think it will have a resonable CD.Grunbag wrote:What is RNG ?Penril wrote:That's RNG and, afaik, nothing with RNG will ever be implemented in RoR. I suggest you guys think of something different.
@Tesq : that's the goal , using the ability on an target that's got a serious focus . If you don't the ability would have too low chance to do damage , it will encourage assist/group play
- peterthepan3
- Posts: 6509
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Just increase the damage, and reduce the duration so that it actually has a chance to deal the damage in any environment other than zerg (cleanses). It doesn't need a CC component.
Alternatively: make it function like Seed of Chaos from WoW, so that it will explode for X amount of damage after the target receives Y amount of damage. Would allow change magi/grenade engis to set up some cool burst, and coordinate it with their team.
Alternatively: make it function like Seed of Chaos from WoW, so that it will explode for X amount of damage after the target receives Y amount of damage. Would allow change magi/grenade engis to set up some cool burst, and coordinate it with their team.
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
that's an interesting idea, it wont at least make happen indefinite procs and can probably be set up to give an end rotation dmg that way; tough how you definite the value for the proc? (think it should scale up and have a kind of proportion with the dmg it does).peterthepan3 wrote:
Alternatively: make it function like Seed of Chaos from WoW, so that it will explode for X amount of damage after the target receives Y amount of damage. Would allow change magi/grenade engis to set up some cool burst, and coordinate it with their team.
- peterthepan3
- Posts: 6509
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Not too sure to be honest. Simplest thing, maybe, would be to make it deal damage similar to Shaman's Da Big Waagh after target receives a certain amount of damage.Tesq wrote:that's an interesting idea, it wont at least make happen indefinite procs and can probably be set up to give an end rotation dmg that way; tough how you definite the value for the proc? (think it should scale up and have a kind of proportion with the dmg it does).peterthepan3 wrote:
Alternatively: make it function like Seed of Corruption from WoW, so that it will explode for X amount of damage after the target receives Y amount of damage. Would allow change magi/grenade engis to set up some cool burst, and coordinate it with their team.
Alternatively, amplify the damage it does by 20% per DoT you have active on the target. Change/Grenade are DoT specs, and ought to be able to contend with the other specs as a means of dishing out respectable (i.e. not fluff) damage.
For example:
Seed of Chaos will deal X amount of damage to your target after 5 seconds. For every dot that you have active, this damage is amplified by 20%.
Even if it proved to be too powerful in an aoe setting, it could be made ST. Would give the spec some sort of 'rotation' outside of Ifoc and Rend Winds spam.
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Tesq wrote:ye but 20 proc in 1 sec are a not for me big as a house, even more if then it subject to scale up with your stat increase, either a x sec with a ICD or a fixed number of time x attack to add burst and i want put attentiont to add burst not to add a burst which became a burst-substain since i think it will have a resonable CD.Grunbag wrote:What is RNG ?Penril wrote:That's RNG and, afaik, nothing with RNG will ever be implemented in RoR. I suggest you guys think of something different.
@Tesq : that's the goal , using the ability on an target that's got a serious focus . If you don't the ability would have too low chance to do damage , it will encourage assist/group play
Anyway , penril said he doesn't want Ann ability with proc rate . We have to think about something else , and forget nitro grenade
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
You could have the damage start small and ramp up as the timer ticks away kinda like bleed um out but not as hard hitting.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-
Ads
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Incorrect. I never said that: what i said was that afaik, devs hate skills with RNG (skills that have an X chance to randomly do Y) and prefer other alternatives. Therefore, I only suggested you guys thought of something else.Grunbag wrote:
Anyway , penril said he doesn't want Ann ability with proc rate . We have to think about something else , and forget nitro grenade
I don't decide what gets implemented (i have said this a bazillion times).
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Alright, misunderstood then.Penril wrote:Incorrect. I never said that: what i said was that afaik, devs hate skills with RNG (skills that have an X chance to randomly do Y) and prefer other alternatives. Therefore, I only suggested you guys thought of something else.Grunbag wrote:
Anyway , penril said he doesn't want Ann ability with proc rate . We have to think about something else , and forget nitro grenade
I don't decide what gets implemented (i have said this a bazillion times).
I was also thinking of making the explosion proc with firebomb. Using firebomb on the target that have sticky bomb would detonate the explosion .
Who is online
Users browsing this forum: No registered users and 0 guests