[Warrior Priest] - Wrath Mastery Tree

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PartizanRUS
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Re: [Warrior Priest] - Wrath Mastery Tree

Post#31 » Tue Jan 19, 2016 4:54 pm

peterthepan3 wrote:
PartizanRUS wrote:I am thinking about damage conversion to Spirit damage. Wrath could use slight % increase in damage output, but crit bonuses is plain OP. Remember you are healing yourself.
If you are Wrath, the only real heal you'll have is in a Grace tree. Relying on procs from dots that keep refreshing ain't really a self-sustainable form of healing.
Why are you posting this nonsense ? Everybody know that Divine Assault is more than capable regeneration tool and with healing dots and Divine Mend can boost your health significantly. There is 5 second window between Divine Assaults and aoe detaunt now.
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ThePollie
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Re: [Warrior Priest] - Wrath Mastery Tree

Post#32 » Tue Jan 19, 2016 5:05 pm

PartizanRUS wrote:
peterthepan3 wrote:
PartizanRUS wrote:I am thinking about damage conversion to Spirit damage. Wrath could use slight % increase in damage output, but crit bonuses is plain OP. Remember you are healing yourself.
If you are Wrath, the only real heal you'll have is in a Grace tree. Relying on procs from dots that keep refreshing ain't really a self-sustainable form of healing.
Why are you posting this nonsense ? Everybody know that Divine Assault is more than capable regeneration tool and with healing dots and Divine Mend can boost your health significantly. There is 5 second window between Divine Assaults and aoe detaunt now.

Between Divine Fury, Fanaticism, and the new Duelist set not giving any Willpower, my Divine Mend heals for 253 with a cast of .5 seconds, likely longer as it will be pushed back easily. 253 is pathetic, even a DoT can overpower that. Healing Hand is in the same boat.

Divine Assault can be parried, blocked, crippled by Guard mitigation, Absorbs, and can be easily interrupted.

Now before you start slinging for cleverly insulting terms, I'm not suggesting Wrath lacks for healing. Wrath lacks for mobility, utility, and damage. You want sustained damage? Ignore Wrath, take a Slayer. Want to blow someone up faster that Sigmar can blink? White Lion always makes people cry. Party lacks a knockdown? Disarm? Need a heal-debuff?

But nobody is going to take Wrath because they thought, "Hey. You know what we need? A largely immobile melee DPS that can heal themselves a little. That'll round us off."

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peterthepan3
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Re: [Warrior Priest] - Wrath Mastery Tree

Post#33 » Tue Jan 19, 2016 5:21 pm

PartizanRUS wrote:
peterthepan3 wrote:
PartizanRUS wrote:I am thinking about damage conversion to Spirit damage. Wrath could use slight % increase in damage output, but crit bonuses is plain OP. Remember you are healing yourself.
If you are Wrath, the only real heal you'll have is in a Grace tree. Relying on procs from dots that keep refreshing ain't really a self-sustainable form of healing.
Why are you posting this nonsense ? Everybody know that Divine Assault is more than capable regeneration tool and with healing dots and Divine Mend can boost your health significantly. There is 5 second window between Divine Assaults and aoe detaunt now.
No offence but why does it always seem to be people from a certain country spouting the same rubbish on all of these threads.

If you use any casted heal as a wrath WP then lul.
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PartizanRUS
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Re: [Warrior Priest] - Wrath Mastery Tree

Post#34 » Tue Jan 19, 2016 5:45 pm

ThePollie wrote:Wrath lacks for mobility, utility, and damage. You want sustained damage? Ignore Wrath, take a Slayer. Want to blow someone up faster that Sigmar can blink? White Lion always makes people cry. Party lacks a knockdown? Disarm? Need a heal-debuff?

But nobody is going to take Wrath because they thought, "Hey. You know what we need? A largely immobile melee DPS that can heal themselves a little. That'll round us off."
Now you are talking about complete revamp of the Wrath tree. At least we saw Disarm ability in Intro movie so it won't be a problem.
peterthepan3 wrote: No offence but why does it always seem to be people from a certain country spouting the same rubbish on all of these threads.

If you use any casted heal as a wrath WP then lul.
Because sometimes its better to chew instead of post bs.
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ThePollie
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Re: [Warrior Priest] - Wrath Mastery Tree

Post#35 » Tue Jan 19, 2016 5:58 pm

PartizanRUS wrote:Now you are talking about complete revamp of the Wrath tree. At least we saw Disarm ability in Intro movie so it won't be a problem.
1) As I recall, Wrath was described as a front-line damage-dealer who supports allies by debuffing enemies. We have very little in the way of actual 'debuffs'. We either need more debuffs or the damage to compensate for having no utility.

Right now, we have three debuffs. A 25% heal-debuff, which other classes can already provide and do better at it. An initiative debuff, which is fairly nice. A short-lived melee snare that required a cursed target, virtually every other snare in the game trashes this.

Edit - And to put this into perspective; Grace has access to the initiative debuff and the snare, while having vastly better contributions to group support.

We don't have Sever Nerve, we have no knockdown or disarm, and we have no snare/root immunity outside of a Morale 2 or Renown ability.

2) Are you arguing that a cinematic piece you saw should have an impact on game balance? Really?

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PartizanRUS
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Re: [Warrior Priest] - Wrath Mastery Tree

Post#36 » Tue Jan 19, 2016 6:29 pm

ThePollie wrote: Right now, we have three debuffs. A 25% heal-debuff, which other classes can already provide and do better at it. An initiative debuff, which is fairly nice. A short-lived melee snare that required a cursed target, virtually every other snare in the game trashes this.

Edit - And to put this into perspective; Grace has access to the initiative debuff and the snare, while having vastly better contributions to group support.

We don't have Sever Nerve, we have no knockdown or disarm, and we have no snare/root immunity outside of a Morale 2 or Renown ability.
This is all valid points, you just described why Wrath tree is a joke.
ThePollie wrote: 2) Are you arguing that a cinematic piece you saw should have an impact on game balance? Really?
WP with 2h should have disarm, isn't it obvious ? From all other control abilities like knockdown and stun, short disarm is last in power. It could be tactic since WP don't have skill that require 2h weapon only or mastery skill.
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kok
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Re: [Warrior Priest] - Wrath Mastery Tree

Post#37 » Mon Feb 01, 2016 8:50 am

ThePollie wrote:
Azarael wrote:The relevant report is https://github.com/WarEmu/WarBugs/issues/2788
Well, that's depressing. I almost hope that's not a bug. DoKs having an AoE 50% heal debuff while we're toting a lowly 25% single-target one with 50% uptime at best.
I suggest you read the report before jumping off a building.
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Dreadspectre
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Re: [Warrior Priest] - Wrath Mastery Tree

Post#38 » Tue Feb 16, 2016 5:22 pm

Wrath should have about a 15% increase in damage potential and have it's skills switched to give healing(for example Smite returns 50% as healing) BUT it can only ever heal the WP himself.

Wrath is a "selfish" spec and as such it should still keep the flavor of a healing/damage hybrid, but just much more focused on themselves so the teams other actual healers won't have to worry as much about keeping up the Wrath WP.
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peterthepan3
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Re: [Warrior Priest] - Wrath Mastery Tree

Post#39 » Tue Feb 16, 2016 6:20 pm

Dreadspectre wrote:Wrath should have about a 15% increase in damage potential and have it's skills switched to give healing(for example Smite returns 50% as healing) BUT it can only ever heal the WP himself.

Wrath is a "selfish" spec and as such it should still keep the flavor of a healing/damage hybrid, but just much more focused on themselves so the teams other actual healers won't have to worry as much about keeping up the Wrath WP.
To be honest that would take away from Grace spec somewhat. Wrath -should- be selfish DPS; just as Torture is, or Asuryan AMs.
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Dreadspectre
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Re: [Warrior Priest] - Wrath Mastery Tree

Post#40 » Tue Feb 16, 2016 6:27 pm

peterthepan3 wrote:
Dreadspectre wrote:Wrath should have about a 15% increase in damage potential and have it's skills switched to give healing(for example Smite returns 50% as healing) BUT it can only ever heal the WP himself.

Wrath is a "selfish" spec and as such it should still keep the flavor of a healing/damage hybrid, but just much more focused on themselves so the teams other actual healers won't have to worry as much about keeping up the Wrath WP.
To be honest that would take away from Grace spec somewhat. Wrath -should- be selfish DPS; just as Torture is, or Asuryan AMs.

Eh I don't think so. Grace would still have the better DA heals, would still be putting out group heals period with hits.

Wrath should be using Bludgeon(if the spec and skills were up to snuff anyway) which would cut out that healing.

Perhaps tack on to an existing Tactic that all healing(like from DA and whatnot) can now only target yourself.

Grace would then still hold the true heals through melee/group heals through melee role and Wrath would be higher DPS and only able to heal themselves.
Mrskullhead - DPS Zealot
Axeocalypse - 2H BO
Stayawhile - Magus
Pleasehammer Donthurtem - 2H WP
Fathermcgruder Arsekicker - RP
Poundtown - 2H IB

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