[BO] Da Toughest
- Collateral
- Posts: 1494
Re: [Black Orc] Da Toughest
This bellow is just so bad that it seems little can be done to make it more worth while more than da biggest. Maybe that tells us something about da biggest, but that's beside the point. If it was a group heal I really don't think it would be too powerfull. BO has a tactic that's a group heal every 3 seconds over 10 seconds, and that's a bad tactic, so I don't see how a bellow would fare much better. Perhaps the third option could be the best. But I would add parry/dodge/disrupt to it, since BO has no means of increasing defenses (not counting HTL) unless you spend astronomical 13 points in a mastery that almost no one uses, and seems to be designed with 'tank' in mind. So if you give p/d/d proc to the bellow, you could make some pretty tanky builds.
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Re: [Black Orc] Da Toughest
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Last edited by ragafury on Fri Aug 04, 2017 6:48 pm, edited 1 time in total.
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Re: [Black Orc] Da Toughest
Another "Da Biggst" group buff yields no real value unless it is better and I doubt that will ever happen. "Greenst" is cool and has solid value.Collateral wrote:This bellow is just so bad that it seems little can be done to make it more worth while more than da biggest. Maybe that tells us something about da biggest, but that's beside the point. If it was a group heal I really don't think it would be too powerfull. BO has a tactic that's a group heal every 3 seconds over 10 seconds, and that's a bad tactic, so I don't see how a bellow would fare much better. Perhaps the third option could be the best. But I would add parry/dodge/disrupt to it, since BO has no means of increasing defenses (not counting HTL) unless you spend astronomical 13 points in a mastery that almost no one uses, and seems to be designed with 'tank' in mind. So if you give p/d/d proc to the bellow, you could make some pretty tanky builds.
Imo option 3 makes most sense.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
- Collateral
- Posts: 1494
Re: [Black Orc] Da Toughest
How would giving a 20 second cd to bellows make it more tactical for switching? Even if you half the ap cost it makes it really bad imo. That gives you no tactical choices, you basically have one chance to switch, and then for the next 20 seconds you're stuck with what you got. I don't think BOs are necessarily meant to be stance dancing. You focus your entire build around one bellow, so other two are just back ups in certain situations. And since da toughest is basically just a heal, there is nothing to build around. Giving it defensive capabilities that apply only to the BO seems like it would fulfill a role as a tanky bellow, i.e. making you tougher. But, this game is really focused on group play, so I still think that the bellow will rarely be used, unless you indeed make it more easy to stance dance.
Re: [Black Orc] Da Toughest
BOs need it in grp play when FF just like chosen has M2 superheal, kniggits has vigil and M1, sm has wods and ib/bg has their op stuff.
Bellows imo should remain clunky 55ap. So no CDs, no fast switching and little overlap.
Bellows imo should remain clunky 55ap. So no CDs, no fast switching and little overlap.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: [Black Orc] Da Toughest
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- Collateral
- Posts: 1494
Re: [Black Orc] Da Toughest
Yes I agree that bellows don't quite support the trees, or at least two of them. But this is not a balance thread about making bellows more adapted to trees, but about da toughest, so please lets stay on topic. You can always make a new proposal that's about bellows in general. I really wish more people participated in this thread and not just 4-5, as it's quite impprtant for the class, but I guess summer sadness.
Re: [Black Orc] Da Toughest
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- Collateral
- Posts: 1494
Re: [Black Orc] Da Toughest
People look at them from pvp perspective, and whether they benefit just one player or many. If you happen to not have chosen or shaman you can spec into boss tree to provide decent resists and armour (at 10-11 points you get to 300 resist and over 600 armour iirc). And during heavy fights it's pretty much 100% uptime. This all comes to footpatrols ideas about racial groups if it's not apparent, but I won't go into that. Potions ruin a lot of abilities and specs as well, which is also another topic.
- Nefarian78
- Posts: 462
Re: [Black Orc] Da Toughest
I feel like we're going nowhere. We're theorycrafting on what problems might happen if X solution goes live, but we aren't trying to get new solutions out.
I personally think that my third solution is the best one, but many think it would be too strong. What about making it work with 2h only? I think 2h tanks need to be incentivized and that could be a first step for BOs at least. (Could have drawbacks in pve, i've never pve'd in WAR so i don't really know if it would be a massive hit)
What are YOUR solutions?
"I think it is too strong" is not a valid counter, and the next one saying that gets a warning UNLESS he explains what makes it too strong in a group situation, From what I have seen, no one has debunked Op arguments yet - Penril
I personally think that my third solution is the best one, but many think it would be too strong. What about making it work with 2h only? I think 2h tanks need to be incentivized and that could be a first step for BOs at least. (Could have drawbacks in pve, i've never pve'd in WAR so i don't really know if it would be a massive hit)
What are YOUR solutions?
"I think it is too strong" is not a valid counter, and the next one saying that gets a warning UNLESS he explains what makes it too strong in a group situation, From what I have seen, no one has debunked Op arguments yet - Penril
They done stole my character's names. Can't have **** in RoR.
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