Has nothing to do with meta. As someone who has several melee toons- every melee specced for soloing will have several tools to get to you, which engi/magus have no counter for.nocturnalguest wrote: ↑Thu Dec 28, 2023 7:55 pmYes, you are special. Im aware. It doesnt mean you are correct and doesnt ensure you are not claiming some wild things (like you usually do imo). Look, i respect your playstyles (no jokes, i really do), but you are radical off meta enjoyer. Your experience usually frustrates alot of people (but it doesnt mean your experience is bad or wrong, its just usually very different then what average joe encounters in game). People alike you are of rare breed and very much required in each game to break those boundaries of meta. However such path is usually incredibly unpleasant. I wouldnt have such resolve to overcome such struggle to deny meta so much. So denial of kiting by you (nor obvious denial of more then 1v1 fights in that video which you clearly didnt properly watch) means pretty much nothing. Yes, just like fatelvis is properly noticing:
Edition in regards to what fatelvis says: engi has enough tools to kite just as other RDPS classes (yes no comfortable snare option is meh, but still very much doable), it cant keep things somewhat permanently at bay like e.g. SW used to, but in grand scheme of things it doesnt matter all that much tbf. Lack of nade turret buff i consider as biggest nerfhammer hit on engi ngl.
In regards to deadly fortress you mention, while in general you always have to move in this game, so it aint optimal playstyle, engi does have options to burst with aoe stuff and that burst if done properly is huge indeed. But if we talk about roaming you should be constantly kiting just as mdpv shows in his BW video and Varham showed on every RDPS he filmed a clip here in RoR. Point
Looking at that video for example, the first fight- after engi opened on WE, the WE for some reason tried to run to him, and only used instastealth- instead of putting up regular stealth, letting the regen take care of dots, then opening from melee range on a glass cannon engi. GL kiting or surviving as glass cannon past KD, charge on instastealth, roots/snare immunity, and 2 types of ranged snares which a good WE has. 7 sec immunity to your abilities/cc which a WE has on a m1 is just an extra bonus.