Snipe-engibitz!

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Zxul
Posts: 1430

Re: Snipe-engibitz!

Post#31 » Fri Dec 29, 2023 1:41 am

nocturnalguest wrote: Thu Dec 28, 2023 7:55 pm
Zxul wrote: Thu Dec 28, 2023 5:40 pm
That's interesting, considering I'm soloing on rdps without kiting both on live and here just fine, and that the only thing he did in that video is 1v1. Not all that successfully even several times.
Yes, you are special. Im aware. It doesnt mean you are correct and doesnt ensure you are not claiming some wild things (like you usually do imo). Look, i respect your playstyles (no jokes, i really do), but you are radical off meta enjoyer. Your experience usually frustrates alot of people (but it doesnt mean your experience is bad or wrong, its just usually very different then what average joe encounters in game). People alike you are of rare breed and very much required in each game to break those boundaries of meta. However such path is usually incredibly unpleasant. I wouldnt have such resolve to overcome such struggle to deny meta so much. So denial of kiting by you (nor obvious denial of more then 1v1 fights in that video which you clearly didnt properly watch) means pretty much nothing. Yes, just like fatelvis is properly noticing:

Edition in regards to what fatelvis says: engi has enough tools to kite just as other RDPS classes (yes no comfortable snare option is meh, but still very much doable), it cant keep things somewhat permanently at bay like e.g. SW used to, but in grand scheme of things it doesnt matter all that much tbf. Lack of nade turret buff i consider as biggest nerfhammer hit on engi ngl.
In regards to deadly fortress you mention, while in general you always have to move in this game, so it aint optimal playstyle, engi does have options to burst with aoe stuff and that burst if done properly is huge indeed. But if we talk about roaming you should be constantly kiting just as mdpv shows in his BW video and Varham showed on every RDPS he filmed a clip here in RoR. Point
Has nothing to do with meta. As someone who has several melee toons- every melee specced for soloing will have several tools to get to you, which engi/magus have no counter for.

Looking at that video for example, the first fight- after engi opened on WE, the WE for some reason tried to run to him, and only used instastealth- instead of putting up regular stealth, letting the regen take care of dots, then opening from melee range on a glass cannon engi. GL kiting or surviving as glass cannon past KD, charge on instastealth, roots/snare immunity, and 2 types of ranged snares which a good WE has. 7 sec immunity to your abilities/cc which a WE has on a m1 is just an extra bonus.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Scottx125
Posts: 968

Re: Snipe-engibitz!

Post#32 » Fri Dec 29, 2023 4:19 am

lumpi33 wrote: Thu Dec 28, 2023 11:36 pm
Paxsanarion wrote: Thu Dec 28, 2023 10:02 pm I have a RR 60 Engineer which I would love to play more often if I could find a good current build :-) I only have Conq gear so far. Would you be so kind as to link your build from the video and what you spend RR points on and what gear I should aim for? :-)

I should mention this is more general RvR, Pug Warband play....or sniping from outside of warband. Not 1v1 as I am terrible at such things :-)
Id go with sniper and pick lower armor targets. SH, Sorc, Choppa, WE, Magus. All other targets can be really tough for a lowbie sniper engi.

While you don't have good enough armor pen Id build like this: Try mixing sets to get a lot of bonuses. Put only weaponskill talis in. For tactics take: 160 ballistic, fightin chance for more bs/ws, the quick reloader for faster gun blast/snipe and coordinated fire or well oiled if you wanna utilize the gun turret with its armor debuff.

With renown go all in on weaponskill. Rest +crit. You can also try full crit and rest WS. You will be super squishy but at least do some damage. If you feel too squishy then get FS2 or 3 and some more wounds. Aim for 1050 ballistic with pots and high weaponskill at first. The more WS the better for snipers. Crit is ofc good as well but harder to get. You will get some with the higher sets later.

For equipment: do all the pve stuff first. sent ring and bloodlord weapon. genesis two piece rings are also not too bad. as second weapon you will want to have a subj/fortress one. That one needs the invader unlock which you can do with pve.

That would be a start.

What to aim for? That's harder to answer. Some go for full WL first because it's cheaper and has the armor debuff. The triumphant is also pretty good. 5 piece offensive sov 3 piece warlord is a pretty solid combo as well. You can also try mixing other sets. Like invader and WL.
The turret is a must, massive armour debuff + it actually does a decent amount of damage on it's own.
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Pahakukka
Posts: 193

Re: Snipe-engibitz!

Post#33 » Fri Dec 29, 2023 9:43 am

I rarely use anything but gun turret anymore, that armor debuff is Vital. I cant think much reasona to pop The bombartment turret anymore, maybe for Corp dmg with debuff...
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
+ lots of rr50-60 toons, including 1 healer!

-"renown pinata for small groups"

Zxul
Posts: 1430

Re: Snipe-engibitz!

Post#34 » Fri Dec 29, 2023 7:30 pm

On the side note, comes to think of it- did anyone test the 10 sec root from 8 warlord set bonus- what is the range, and whatever it breaks on dmg?
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Pahakukka
Posts: 193

Re: Snipe-engibitz!

Post#35 » Fri Dec 29, 2023 8:44 pm

Zxul wrote: Fri Dec 29, 2023 7:30 pm On the side note, comes to think of it- did anyone test the 10 sec root from 8 warlord set bonus- what is the range, and whatever it breaks on dmg?
Havent on engi, but it was great on magus prepatch.
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
+ lots of rr50-60 toons, including 1 healer!

-"renown pinata for small groups"

Zxul
Posts: 1430

Re: Snipe-engibitz!

Post#36 » Tue Jan 02, 2024 5:20 am

Pahakukka wrote: Thu Dec 28, 2023 11:19 am 1 build which i also want to try is try to Stack rangepower thro warlord and lotd pieces and forget crit and WS completely and try to fight glasscannon dmg thro corporeal dmg with nades,napalm and rod. While debuffing Corp resist. U cannot really detaunt with this build tho as napalm and rod both breaks The detaunt.
Btw, with a bit more testing mid tree main.

1. Even with mid tree main, several of your dots will be physical (or ele on my magus), so single target pet is still be best one for the debuff.
2. Comparing gcd to dmg ratio, your dots do more dmg than a single target abilities. So if you have dots to cast, using direct nukes is actually dmg lost. Testing on magus, the highest dps is actually place all dots- 2 direct nukes- start renewing dots, or your dmg starts taking a large drop at this point (unless the target only needs 2-3 more direct nukes to die and doesn't has heals of cause).
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

fatelvis
Posts: 51

Re: Snipe-engibitz!

Post#37 » Tue Jan 02, 2024 8:06 am

Nope, only signal flare would be physical. The rest does corp damage. Bomb and flame turrets profit from your increased acid bomb debuff as well, though I can't give any numbers that the overall damage is higher than using gun turret (with armor debuff to increase your AA damage a bit).
Tangling wire and hollow points would be physical dots but I doubt those would be used.

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Pahakukka
Posts: 193

Re: Snipe-engibitz!

Post#38 » Tue Jan 02, 2024 10:36 am

fatelvis wrote: Tue Jan 02, 2024 8:06 am Nope, only signal flare would be physical. The rest does corp damage. Bomb and flame turrets profit from your increased acid bomb debuff as well, though I can't give any numbers that the overall damage is higher than using gun turret (with armor debuff to increase your AA damage a bit).
Tangling wire and hollow points would be physical dots but I doubt those would be used.
Yeah, mostly Corp dmg. Low armor targets might take few hits from FS too. Hollow points IS way too high in left tree to Be used.
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
+ lots of rr50-60 toons, including 1 healer!

-"renown pinata for small groups"

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Pahakukka
Posts: 193

Re: Snipe-engibitz!

Post#39 » Tue Jan 02, 2024 10:37 am


Click here to watch on YouTube

Will add this to same thread. Better solobitz Inc later this week!
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
+ lots of rr50-60 toons, including 1 healer!

-"renown pinata for small groups"

fatelvis
Posts: 51

Re: Snipe-engibitz!

Post#40 » Tue Jan 02, 2024 3:37 pm

Pahakukka wrote: Tue Jan 02, 2024 10:37 am
Click here to watch on YouTube

Will add this to same thread. Better solobitz Inc later this week!
Bold move not using crack shot there. ;D
Sometimes it just works out and expert skirmisher sure is a tactic I have slept on.

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