Thats true - lets give mara the gap closer too
Marauder pull......?
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
Re: Marauder pull......?
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer
Warband leader for Hand of Blood
https://www.twitch.tv/therealgaramore
Warband leader for Hand of Blood
https://www.twitch.tv/therealgaramore
Ads
Re: Marauder pull......?
You thought you were safe...
Wherever you are...
You will be pulled
Wherever you are...
You will be pulled
Registered: Sun July 20, 2014 15:05
Rahum-SW80+
Benzine-BW80+
Buffhead-WP80+
Thiswaip-KotBS80+
Shiniobi-SH79+
Rahum-SW80+
Benzine-BW80+
Buffhead-WP80+
Thiswaip-KotBS80+
Shiniobi-SH79+
Re: Marauder pull......?
Target of the pull should have a chance to react.
- mara starts pull from 65 feet range
- you see that red line and you try to prevent that - lets say hide by tree
- if you can make it to be behind the tree (los) within 2 sec (or too far away), you should NOT be pulled
Only fair solution is to double check the ability - at the start and at the end (line of sight and range).
- mara starts pull from 65 feet range
- you see that red line and you try to prevent that - lets say hide by tree
- if you can make it to be behind the tree (los) within 2 sec (or too far away), you should NOT be pulled
Only fair solution is to double check the ability - at the start and at the end (line of sight and range).
Ninjab - The White Lion. RETRIBUTION / DEVASTATION guild.
Also: Velmires - WP, Carnow - Knight, Ninjagon - BW / Ninjamar - mara, Khaininja - DoK
Also: Velmires - WP, Carnow - Knight, Ninjagon - BW / Ninjamar - mara, Khaininja - DoK
Spoiler:
Re: Marauder pull......?
Make it 80 or even 100 but with dual chech. Frankly destro got too many pulling advantages which kills order's small scale. Add to that and newly added pounce and positioning become nothing on orders side. Then destro are wondering why orders blob. It is just too hard not to, pulls, pounces, buffed stealthers. Yea fun.
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
- wildwindblows
- Posts: 440
Re: Marauder pull......?
(IRONI)
WH 12sec parry......?
Slayer Rampage......?
Wl's Pull and Pounce......?
WH 12sec parry......?
Slayer Rampage......?
Wl's Pull and Pounce......?
Re: Marauder pull......?
The pull should only pull if the target is in 65ft. I've had pulls from 100ft+.. It does the check and then there's a delay before you get pulled. By the time you move you could be 100ft away and it seems like you get pulled miles.
Spoiler:
Ads
Re: Marauder pull......?
I got a sneakin suspicion that the WL pet does the same thing. Funny how I get pulled from so far away sometimes by that "oh so buggy" pet.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Re: Marauder pull......?
You may have this feeling because of the pet's speed (50% with tactic + under the effect of charge from the WL itself) that can catch you faster, you the pull check is performed once the exact moment Both the WL and his pet are withint 65ft of target, and pet can hit target).
The instant those two requirements are not met, you cannot perform the pull (the skill became greyed out).
May I add the pet also dont benefit from same STR and strikethrough as its master, as well as not always hitting from behind, wich mean WL pull is, on average, easier to defend than Mara one.
The issue with mara pull is the "grace period" allowed by the server, wich is a tad too long to allow reliable counters when they are available (by breaking LoS).
Who is online
Users browsing this forum: gersy, Google [Bot] and 2 guests