special addons who mark counter side . eather cc tham.
somthing if we very rude compare - gcdsaver. vs who dont have it. (u can live without it byt its make cc enemy better for your side so u dont waste cc (punts/knock/silence).
special addons who mark counter side . eather cc tham.
Well everyone knows these yet nothing is being done ? Agree with everything said in this post also want to add destro having one more aoe mdps also help. But everyone should roll slayer mentality is not helpful and order needs better balancing not player agency into playing objectively better classesleftayparxoun wrote: ↑Mon Feb 05, 2024 1:54 pm I am by no means an expert in faction balance but I do like my statistics. Here's my take on point 1 of the OP; Destro > Order.
As other commenters already pointed out, examining balance in content smaller than wb v wb is not the way to go about it, since that is not the main balancing focus. So, looking at massive rvr balance between factions I'm surprised to see so many people here point to W/L ratio for LOTD or other kill data to prove their point. Here's why that is a really bad idea:
1. The results are not statistically signifant due to only having 10 or so days of data since the last balance patch.
2. The results are not statistically significant due to disparities due to population, organization and player skill between warbands from both sides.
3. The results are imbalanced due to class-related player agency.
The first 2 points can potentially be ignored when enough time has passed and by the influence of Xrealming guilds over time. We are very close to the last balance patch, however, and therefore they should not be ignored.
Let me elaborate on the third point though; class-related player agency.
By that I refer to the individual choice of us, players, when selecting which class we will play during our sessions. Ideally, I think most of us would agree that this should be a non-issue. But it is. And here is why:
Currently when speaking about a warband in META terms (most effective tactic available), both realms tend to gravitate towards classes that bring something unique and powerful in the mix. There are classes that bring that benefit for the whole WB (e.g. MSH's Pierce Defences or Blackguard's Crimson Death and Hastened Doom) and others that bring that for their party only (e.g. BW/Sorc & DOK/WP dmg procs, Chosen/Kotbs auras). The first category tends to take 1 spot in the META warband, while the others take 4 wb spots (1 in each party). This leaves little to no spots for the ''bad" classes (e.g. Magus, rSH, SW, WE, WH).
So, when a player decides to log in as one of those classes with the aim of playing in an organized warband, they are choosing to lower the effectiveness of that warband and, by extension, their faction. As I mentioned before, this should not be happening and all classes should ideally be at similar powerlevels in wb play. This can only be resolved by outside class balancing which I will not address now, but since the problem exists, let's examine how it affects Faction balance currently.
1. Destro has fewer "bad" classes/is more equally designed at the moment.
- Tanks: BO finally found a use in being a Move-speed increaser for parties and BG as mentioned above has some great AOEdebuffs
- Healers: Shamans synergise well with Choppas' Chop Fasta who in turn are prominently used as Mdps
2. Order has power concentrated on fewer classes. Won't go in depth, but SM, IB, SW, AM and to a certain extent Engies and WHs do not bring out equal value to the other contenders for the same roles.
- DPS: Sorcs are ideally wanted in all parties but Choppa, Mara, MSH (and in some cases WE) are all used. Magus and rSH are left out usually, but the later can easily respecialize to MSH
Does this mean that Order is weaker than Destro? No. Not really. It's just that players do not utilize the faction's strengths (that come in the form of classes they refuse/don't like to play).
In ideal setups Order are far stronger (imo). Here is a concrete example:
Killing someone is a game of numbers; the overall rate of dmg must be higher than the overall rate of healing towards that target from the moment their health drops from 100% up until it reaches 0%. The bigger the difference between the rates and the smaller their total health is, the faster/easier they will die.
- Let's assume that a party contains a KOTBS with Focused Mending tactic and a Warrior Priest using the ability Sigmar's Grace.
That party will have 15% increased incoming heals and ~10% extra health pools.
- This means that an opposing Destro group will have to either somehow increase their dmg to their target by 15% of enemy heals or alocate more dps on that target to get the same rate of damage done.
On Destro side, the most comparable thing you can have is Chosen's 25% incoming heal debuff aura (KOTBS also has access to a 25% outgoing HD aura) and Blackguard's Hastened Doom tactic (which requires the ability to A. connect through block/parry and B. crit. Both chances can be lowered by Order by them investing in defensive stats).
- Since the WP wounds buff in in play, they will have to maintain the same rate of damage done for ~10% more time on the target.
To return to the topic; Order classes have the tools to fight equally (or even dominate combat, in my opinion). Due to class-related player agency they choose not to utilize them.No. Play whatever you like. Just expect results proportionate to the class you use."Is it the fault of the players?"
Your faction is not underpowered. Your class is just not synergistic enough for wb play.
Balance patches should eventually equalize classes so that you are not punished for not playing KOTBS/RP/WP/Slayer.
yes, its hard to explain for ppl who cant see or dont whant
Let me repeat my previous post because its still fits well here.Jajcek12 wrote: ↑Sat Feb 03, 2024 1:46 pm Server cannot be destroyed because someone wrong design decision, because server is item, placed somewhere in France.
What can be worsened is players experience from playing this game.
After such a short time we cannot even evaluate latest patch in gaming experience and we can't be sure that's the “last” change.
What “kills server” is players mentality.All of us can make greate esseys what is going on and why(not/geared players.not/expierienced, not/premades ect ect. And all this bla bla bla that we are familiar with)
At the moment many players think that Destroy is OP and 90% of my gaming time is 20-80 aao for order.Because for some reason all players decide to go destro and zerg the other side. Since there is no serious impact assessment on patch- many players decide to believe the rumours about destro is OP and go there. And random players go where is more players and its simple human atavistic fact. Casual player who need to feel wining goes ther. So only one what “kills server” is players laziness and inability to face failures, also atavistic herd instinct.
And good suggestion - if you want to feel happy/wining you play destro - and if you need/want to play competetive hard game you play order.
Is it true that human atavism should be tamed by game design?- thas possible.
I can't force anyone to do this- but if you see that on one side is to many players or ther is organised warband , and you have opportunity to do this- yes you should Xrealm to the loosing side.
Ther is not problem of organisation on Order- ther will be no leaders when ther is noone to lead- and thats same also for destro. And all someone who pick this argument should think twice whats going on and in what circumstances. Even proper 2/2/2 pug cannot make any sagnificant change when playing vs 2 or 3 wb at the same time.
Ps: Ther was many content added to the game – ther are many events, many new pve content ect.(Bastion stairs ware re-opened)
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