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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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Dams77
Posts: 1

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#831 » Sat Oct 14, 2023 9:09 am

Stabilisator88 wrote: Sun Sep 03, 2023 8:24 am See my post step by step down here.

Hello @ Stabilisator88, big thanks for updating Reshade's installation guide. I think I'm more or less ok ... I'm in game, but no shortcut seems to work to check reshade's settings, steps 13 -17
THE GAME STARTS NOW


13. Change graphic options to balanced
14. Press „pos1" on your keyboard
15. Go to „home"
16. Turn off the selected mods
17. Turn on „levels" mod and „unsharp" mod

Also tried Alt-F10 Alt-F11, Alt F2 ... Home (I think it's the "pos1" ? ) , Origin ... with no success

And finally, I checked the ReShade.ini but I my knowledge is limited at this point
[INPUT]
ForceShortcutModifiers=1
GamepadNavigation=1
InputProcessing=1
KeyEffects=122,0,1,0
KeyNextPreset=0,0,0,0
KeyOverlay=36,0,0,0
KeyPerformanceMode=0,0,0,0
KeyPreviousPreset=0,0,0,0
KeyReload=0,0,0,0
KeyScreenshot=44,0,0,0

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Nyhilla
Posts: 1

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#832 » Sun Nov 12, 2023 12:05 pm

I tried to use it, and even though it works at first, it always crash between 10/20 min when I change zone, open a window, use an item, or click a linked item in chat.

I suppose I missed something but I'm no expert.

Using Win10, Nvidia 2080ti, CPU AMD Ryzen 7 3700X 8-Core Processor, 32go RAM. Something to do with my specs maybe ?

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Scottx125
Posts: 968

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#833 » Tue Jan 02, 2024 12:49 am

Yeah this doesn't work well. On Vulcan it installs but it crashes all the time. And you get graphical glitches that present as smudged textures or textures flickering colours. Dx11 and Dx12 don't work at all. The launcher (after using the bat) just comes back and doesn't open the game.
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Kryptonite
Posts: 5

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#834 » Thu Feb 15, 2024 2:11 am

Scottx125 wrote: Tue Jan 02, 2024 12:49 am Yeah this doesn't work well. On Vulcan it installs but it crashes all the time. And you get graphical glitches that present as smudged textures or textures flickering colours. Dx11 and Dx12 don't work at all. The launcher (after using the bat) just comes back and doesn't open the game.
That might be a 'you' problem.

I've been trying all of them to see the performance and visual difference. All work. (Did you whitelist the warhammer folder? - The bat file also auto-launches the launcher. You have to click login to start the game, which you have to do within 10 secs per the bat file window)

Aside from that, the testing I did showed all the others not having as good of shading visuals as DX11, but DX11 was getting horrible FPS (40-60) outside. All others stay capped at 99 FPS. THOUGH, I don't see a visual improvement besides AA in anything besides DX11 or OpenGL, since AO seems to be the only real reshade here. All DX12 is doing is adjusting brightness/contrast along with the AA.

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Scottx125
Posts: 968

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#835 » Thu Feb 15, 2024 11:29 am

Kryptonite wrote: Thu Feb 15, 2024 2:11 am
Scottx125 wrote: Tue Jan 02, 2024 12:49 am Yeah this doesn't work well. On Vulcan it installs but it crashes all the time. And you get graphical glitches that present as smudged textures or textures flickering colours. Dx11 and Dx12 don't work at all. The launcher (after using the bat) just comes back and doesn't open the game.
That might be a 'you' problem.

I've been trying all of them to see the performance and visual difference. All work. (Did you whitelist the warhammer folder? - The bat file also auto-launches the launcher. You have to click login to start the game, which you have to do within 10 secs per the bat file window)

Aside from that, the testing I did showed all the others not having as good of shading visuals as DX11, but DX11 was getting horrible FPS (40-60) outside. All others stay capped at 99 FPS. THOUGH, I don't see a visual improvement besides AA in anything besides DX11 or OpenGL, since AO seems to be the only real reshade here. All DX12 is doing is adjusting brightness/contrast along with the AA.
Was awhile ago but It isn't a 'me' problem. I figured out that the game has problems with reflections. If you don't turn it off it can bug out and make textures look awful/super shiny. Those other DX versions don't work. Vulkan does. It terms of crashing I haven't been able to verify if it's the game or the reshade. Probably both tbh..
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iamdoghello
Posts: 1

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#836 » Fri Mar 15, 2024 3:18 am

I'm having the same crashing problems described here for dx12

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