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[DEVELOPMENT] T1-T3 Armour Unification.

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TenTonHammer
Posts: 3807

Re: [DEVELOPMENT] T1-T3 Armour Unification.

Post#31 » Sat Jul 23, 2016 6:36 pm

jojomen wrote:they need to look differently to allow players guess what enemy wearing ATM.
Alternate appreance and paint makes this argument invalid
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saupreusse
Developer
Posts: 2386

Re: [DEVELOPMENT] T1-T3 Armour Unification.

Post#32 » Mon Jul 25, 2016 9:12 am

Fix Items, ffs! And Server - torque.
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Afterlife92
Posts: 195

Re: [DEVELOPMENT] T1-T3 Armour Unification.

Post#33 » Mon Jul 25, 2016 9:15 am

A bit offtopic but is there anyway Torque you can add apperances on ruin and anni for each class like you did with t4 sc sets or your to lazy xD ?
Bakir

Welch - DoK / Welchz - WP
Paperboy - RP (R.I.P) / Meekz - Zealot
Welchs - AM / Littlez - Shaman
Kriksos - Mara / Skengman - Engi

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Morf
Posts: 1247

Re: [DEVELOPMENT] T1-T3 Armour Unification.

Post#34 » Mon Jul 25, 2016 1:37 pm

Cheers Torque, 1 question tho, why you no make shaman gear look different ? night gobbo armor yo !!
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Combi
Posts: 123

Re: [DEVELOPMENT] T1-T3 Armour Unification.

Post#35 » Mon Jul 25, 2016 1:56 pm

1st magus helm looks epic
xrealmer

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