Post#173 » Sat Sep 30, 2017 3:02 pm
Here is my contribution to this discussion.
So it would work like this. You reach 100 combustion and now you have a debuff on you called "Red Wind Sickness" (or something like that). If you are healed by an outside source while this debuff is on you, Playing with Fire is instantly cast on you.
Playing with Fire is an immolation spell which casts a 50% heal debuff and causes damage to anyone who heals you.
Meltdown becomes instant cast, and has the added effect of removing Playing with Fire from you, additionally, if you don't have a target you can cast meltdown on yourself (deals no damage to you, maybe heals you for that damage instead). Could possibly also add a defensive buff to it. Maybe a 10 second armor buff for helping to getting away from the melee train.
In return, to help with solo and PUG play, combustion no longer damages you.
Additionally: Wall of Fire (Immolation's highest ability, which nobody has ever cared about) is renamed to Fire Pact and becomes a self buff (60m) that makes all of your Hex's unable to be removed. Alternatively, you could just buff Smoldering Embers to be much more reliable (25% chance to reignite spontaneously - same as current, but 75-100% chance to reignite if dispelled).
Conflagration and Incineration Bright Wizard's can come up with their own ideas for their buff to compensate.
Obviously this is just an idea I threw together and has not been tested to see how it would work out, so take it easy on the criticism.
Last edited by
Ashanor on Sat Sep 30, 2017 3:31 pm, edited 2 times in total.