[SW] General Guide

Swordmaster, Shadow Warrior, White Lion, Archmage

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Manatikik
Posts: 815

[SW] General Guide

Post#1 » Mon Oct 02, 2017 11:31 am

**Work in Progress; will clean up and organize better and fill in any gaps I have. If i'm missing something please let me know**

General Guide and Resource for new SW's to gather some info in a concise and visually focused guide.
Starter Gear Sets

Annihilator



Mercenary



Redeye



Beastlord



Influence Gear



End Game Gear Sets

Conqueror



Dominator



Vanquisher



Oppressor




Sentinel



Invader



Genesis



Weapons

Subjugator Weapons



45 SC Weapons



61 SC Weapons

Last edited by Manatikik on Thu May 30, 2019 10:15 pm, edited 11 times in total.
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Manatikik
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Re: [SW] Gear Guide

Post#2 » Mon Oct 02, 2017 11:31 am

General Builds

These are general Cookie Cutter builds for each of the three Mastery Trees. All of these are built for SW's of level 40/40.
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Note: For a Scout build before RR 50 you need to wear either Full Annihilator or Full Mercenary for the +1 Path of Scout/Skirmisher Mastery Trees (Annihilator is suggested due to the offensive components of the set).

Masteries

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Key Skill Pick-Ups: Fell the Weak, Festering Arrow, Glass Arrow, and Shadow Sting.

Key Tactic Pick-Ups: No Quarter

Tactics

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Masterful Aim: +160 Ballistic Skill

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Instinctive Aim: +120 Ballistic Skill / +120 Weapon Skill / +120 Strength / -120 Toughness

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No Quarter: Eagle Eye and Festering Arrow now build up 1 second faster.

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Bullseye: Critical Hits now increase your Critical hit rate by 20% but also increases your chance to be critically hit by 10% for 5 seconds.

Morale

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Lileath's Forgiveness - Remove all Hexes, Cripples, Curses, and Ailments and gain 250 AP.

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Focused Mind - Remove/Ignore all silences, roots, disarm, and snares for 10 seconds and reduce build-up time on casts by 50%.
Note: using this in conjunction with Sword Master's Whispering Winds to use 1.5s Cast Festering Arrow without a cooldown.

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Instill Fear - Cause 1200 damage and stagger all enemies within 30ft.

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Hail of Doom - Hit 500 dmg every .5s for 5 s in 20ft AoE.

General Playstyle/Strategy

Scout Stance general playstyle/strategy is very straight forward: keep your distance and try to get off your burst rotation. Your general rotation should be: (if in range) Flame Arrow > Shadow Sting > Festering Arrow > Glass Arrow > Fell the Weak (use FtW before GA if target is already below 30%) > Rapid Fire (this is your filler move and if you need a few extra % to finish off a target). Use Eagle Eye as your spam and pressure attack. As always use Vengeance of the Nagarythe to increase your damage output whenever you start a rotation on a target while its off cooldown.

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Note: Assault build realistically require RR 70 and full Vanquisher to be effective; you can use this 40/40 build to give it a shot if you want, though.

Masteries

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Key Skill Pick-Ups:Exploit Weakness and Shadow Sting.

Key Tactic Pick-Ups: Merciless Soldier and No Respite

Tactics

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Instinctive Aim: +120 Ballistic Skill / +120 Weapon Skill / +120 Strength / -120 Toughness

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Wrist Slash: Wrist Slash now steals 120 Weapon Skill and 80 Initiative from the target and gives it to you.

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Merciless Soldier: Exploit Weakness, Grim Slash, Brutal Assault, Sweeping Slash, Opportunistic Strike, and Counterstrike deal +50% Critical Damage // Draw Blood and Swift Strikes have a +25% Critical hit chance.

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No Respite: +15% damage when within 45 ft of target.

Morale

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Lileath's Forgiveness - Remove all Hexes, Cripples, Curses, and Ailments and gain 250 AP.

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Focused Mind - Remove/Ignore all silences, roots, disarm, and snares for 10 seconds and reduce build-up time on casts by 50%.

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Instill Fear - Cause 1200 damage and stagger all enemies within 30ft.

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Whirling Rage - Deals 2,400 damage to all enemies within 30 ft.

General Playstyle/Strategy

Assault's playstyle is centered around using your ranged attacks to weaken your target before closing in for a kill. Without Shadow Step to assist in your movement you will need to play a tight in and out playstyle. Your general rotation is Broadheaded Arrow > Shadow Sting > SFA as you move in > Grim Slash > Exploit Weakness/Draw Blood depending if you need CC or a little more damage > Brutal Assault as your finisher. Sweeping Slash is a great filler move or a finisher for a target getting some space between you. Note: you will have to swap in and our of Skirmish Stance to keep pressure from a far and to apply Takedown for your snare.As always use Vengeance of the Nagarythe to increase your damage output whenever you start a rotation on a target while its off cooldown.

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Masteries

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Key Skill Pick-Ups: Eye Shot, Shadow Sting, and Glass Arrow

Key Tactic Pick-Ups: Powerful Draw

Tactics

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Masterful Aim: +160 Ballistic Skill

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Instinctive Aim: +120 Ballistic Skill / +120 Weapon Skill / +120 Strength / -120 Toughness

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Powerful Draw: +50% Range to Path of the Skirmisher Abilities

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Leading Shots: When you critically hit an enemy you increase your group's (not your own) critical hit rate by 8%.

OR

Bullseye: Critical Hits now increase your Critical hit rate by 20% but also increases your chance to be critically hit by 10% for 5 seconds.

Morale

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Lileath's Forgiveness - Remove all Hexes, Cripples, Curses, and Ailments and gain 250 AP.

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Focused Mind - Remove/Ignore all silences, roots, disarm, and snares for 10 seconds and reduce build-up time on casts by 50%.

Image
Instill Fear - Cause 1200 damage and stagger all enemies within 30ft.

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Hail of Doom - Hit 500 dmg every .5s for 5 s in 20ft AoE.

General Playstyle/Strategy

Skirmish playstyle is all about continuously moving while applying your damage. DoT abilities make up a large amount of your damage output compared to Scout or Assault. General rotation is: Eye Shot (if needed and applicable) > Broadhead Arrow > Shadow Sting > Spiral Fletched Arrow (spam until you can move on) > Flanking Shot / Glass Arrow for burst at the end. Make sure to use Takedown to kite and Barrage / Glass Arrow as often as you can/need to add a little burst to your arsenal. As always use Vengeance of the Nagarythe to increase your damage output whenever you start a rotation on a target while its off cooldown.
Last edited by Manatikik on Thu May 30, 2019 11:47 pm, edited 5 times in total.
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Manatikik
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Re: [SW] Gear Guide

Post#3 » Mon Oct 02, 2017 11:32 am

reserved just in case
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dansari
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Re: [SW] Gear Guide

Post#4 » Mon Oct 02, 2017 1:04 pm

I like where your head is at but all of the armor sets and Genesis is on the wiki.
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Manatikik
Posts: 815

Re: [SW] Gear Guide

Post#5 » Mon Oct 02, 2017 6:39 pm

dansari wrote:I like where your head is at but all of the armor sets and Genesis is on the wiki.
yea but i wanted a more visual resource for people. plus it didn't have influence/sc/subjugator. And i also am plannign on adding more actual info to it.
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Mcgotrek
Posts: 237

Re: [SW] Gear Guide

Post#6 » Mon Oct 02, 2017 6:51 pm

Lovely put together.
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- 3rd Bitterstone Thunderers.

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Ugle
Posts: 483

Re: [SW] Gear Guide

Post#7 » Mon Oct 02, 2017 7:11 pm

Good job :)
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Delenot
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Re: [SW] Gear Guide

Post#8 » Tue Oct 03, 2017 5:28 pm

Nicely put together! Thank you!!

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Karl
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Re: [SW] Gear Guide

Post#9 » Thu Oct 05, 2017 9:38 pm

Sweet write up, thx mate!

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Manatikik
Posts: 815

Re: [SW] General Guide

Post#10 » Mon Dec 18, 2017 5:50 am

Added some cookie cutter builds for specs. Turning this into more of a general guide instead of just a gear guide. Will slowly update it.
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