the problem is the balance with the base healer m1, heal vs absorb, yes the absorb is higer but it is personal and wont save ya vs morales. Heal m1 in the otherway can be used on everyone and will counter better morales on you.Knowthyself wrote: ↑Sun Apr 29, 2018 12:22 pm If it is not a big advantage then what's wrong with changing its duration to 20 secs.? It would still be a decent morale that you can pop in every minute. I think you are missing the fact that it is a M1. If you compare it to any other M1 in game you would see that it is basicly overperforming. What is fair about changing its cooldown to 20 seconds is that it will force the player to use it exactly when it is extremely needed just as all the other morale abilities are intended to. I find no logic in your argument about pre-usage being a waste. How ? You can pop another one exactly right after it fades? But it gives you a granted in advance defence tool for any unexpected attack which is a big advantage. Moreover, I don't agree with the idea that AM is the squishiest healer. It depends on who is the player and how many armor talis are used...
the good part of this morale imo is that you can pre load it and have a shield when whatever pop onto you. The value is the same, have it alredy up mean save 1 gcd which which is exatly what some tactics does on runy (kd reduction tactic) and shammy (detaun or speedproc ), I dont think am should be punish for something other healers aswell have (GCD saver, life saver, escape tools)